Editing Diddy Kong (PM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
==Attributes== | ==Attributes== | ||
Diddy Kong is a quick, unwieldy fighter, able to rack up quick damage, [[combo]] well and make use of setups with his [[Banana Peel (move)|bananas]]. The ability to produce banana peels unlocks many techniques with Diddy Kong. The peels cause opponents hit by them or who walk over them to trip, making them fantastic tools for approaching, heckling, or setting up traps to extend combos. Diddy Kong can use his jab combo to transition into other moves or aerial combos. He is adept at [[gimp]]ing opponents with his refined [[Monkey Flip]], his [[dash attack]], and his | Diddy Kong is a quick, unwieldy fighter, able to rack up quick damage, [[combo]] well and make use of setups with his [[Banana Peel (move)|bananas]]. The ability to produce banana peels unlocks many techniques with Diddy Kong. The peels cause opponents hit by them or who walk over them to trip, making them fantastic tools for approaching, heckling, or setting up traps to extend combos. Diddy Kong can use his jab combo to transition into other moves or aerial combos. He is adept at [[gimp]]ing opponents with his refined [[Monkey Flip]], his [[dash attack]], and his dair. [[Peanut Popgun]] can now be used more liberally, as the gun shoots further and is stronger. Diddy's aerials are solid for comboing, and the same stands for his tilts and up smash. | ||
However, Diddy Kong lacks ways to quickly and reliably finish off opponents. This can lead to opponents surviving much longer, and makes gimping opponents almost a necessity. In addition, his [[recovery]] options are somewhat limited. [[Rocketbarrel Boost]] flies in a mostly linear fashion, making it easy to disrupt for some characters. | However, Diddy Kong lacks ways to quickly and reliably finish off opponents. This can lead to opponents surviving much longer, and makes gimping opponents almost a necessity. In addition, his [[recovery]] options are somewhat limited. [[Rocketbarrel Boost]] flies in a mostly linear fashion, making it easy to disrupt for some characters. |