Editing Devil Blaster
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In its debut game, the attack deals half of an opponent's health, making it extremely powerful, and leaving crouching as the only way to dodge it. Later games nerfed the attack by decreasing damage, increasing startup, and introducing sidestepping as a safe way to dodge the attack. In ''Tekken 7'', Kazuya uses it as his final attack in his Rage Art. During the final battle of the game's story mode, Kazuya displays the ability to use this without having to fully be in the form, only requiring to manifest his third eye. | In its debut game, the attack deals half of an opponent's health, making it extremely powerful, and leaving crouching as the only way to dodge it. Later games nerfed the attack by decreasing damage, increasing startup, and introducing sidestepping as a safe way to dodge the attack. In ''Tekken 7'', Kazuya uses it as his final attack in his Rage Art. During the final battle of the game's story mode, Kazuya displays the ability to use this without having to fully be in the form, only requiring to manifest his third eye. | ||
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==Names in other languages== | ==Names in other languages== |