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{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}} | ||
{{disambig2|the ''Devil World'' villain|other uses|Devil (disambiguation)}} | {{disambig2|the ''Devil World'' villain|other uses|Devil (disambiguation)}} | ||
{{Infobox Character General | {{Infobox Character General | ||
|name=Devil | |name=Devil | ||
|image= [[File:Devil World Sprite.png|250px | |image= [[File:Devil World Sprite.png|250px]] | ||
|caption={{symbol|other}}<br>The in-game sprite of Devil from ''{{s|wikipedia|Devil World}}''. | |caption={{symbol|other}}<br>The in-game sprite of Devil from ''{{s|wikipedia|Devil World}}''. | ||
|universe=''[[Devil World]]'' | |universe=''[[Devil World]]'' | ||
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==Origin== | ==Origin== | ||
[[File:Devil World Devil pointing.png | [[File:Devil World Devil pointing.png|thumb|left|Devil moving the walls in ''Devil World''.]] | ||
The Devil makes his debut as the main antagonist and main hazard in ''{{s|wikipedia|Devil World}}''. He is based on the {{iw|wikipedia|Devil}}, who appears in several religions as the personification of evil. In the game, he tries to thwart the efforts of the heroic dragon [[Tamagon]] to destroy him and seal Devil World away for eternity. He appears in every non-bonus level at the top of the screen, pointing in various directions in order to make the walls of the current game area shift around the level, thus limiting the player's movement to a small window of the full maze. When a stage is cleared, the Devil recoils, turns into a bat and flies away. | The Devil makes his debut as the main antagonist and main hazard in ''{{s|wikipedia|Devil World}}''. He is based on the {{iw|wikipedia|Devil}}, who appears in several religions as the personification of evil. In the game, he tries to thwart the efforts of the heroic dragon [[Tamagon]] to destroy him and seal Devil World away for eternity. He appears in every non-bonus level at the top of the screen, pointing in various directions in order to make the walls of the current game area shift around the level, thus limiting the player's movement to a small window of the full maze. When a stage is cleared, the Devil recoils, turns into a bat and flies away. | ||
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===Trophy=== | ===Trophy=== | ||
[[File:Devil - Brawl Trophy.png|thumb|left|100px|Trophy in ''Brawl''.]] | |||
;Devil | |||
:''A devil who wields serious power in Devil World. In the game, the devil floats above the maze and commands by pointing. When it gives orders, its cyclopean minions turn cranks that scroll the maze in different directions. When Tamagon, your character in the game, places all the stage's books into a hole, the devil turns into a bat and flies away. It's quite striking, no?'' | |||
{{Trophy games|console1=NES|game1=Devil World}} | |||
The [[NTSC]] version of ''Brawl'' lists the game as 'Japan Only' in error. The PAL version corrects this. | |||
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=== | ===Trophies=== | ||
The Devil trophy appears in both versions. In {{forwiiu}} it is part of the ''NES'' | The Devil trophy appears in both versions. In {{forwiiu}} it is part of the ''NES'' [[Trophy Box]]. | ||
{{ | [[File:DevilTrophy3DS.png|thumb|left|100px|Devil's trophy in {{for3ds}}.]] | ||
[[File:DevilTrophyWiiU.png|thumb|right|100px|Devil's trophy in {{forwiiu}}.]] | |||
| | ;'''Devil''' | ||
:{{flag|NTSC}}: ''A devil who holds absolute authority in Devil World. When he appears, he'll fly into the sky as a bat and then transform into his devil form. He'll then begin to point frantically in different directions, scrolling the stage where he points. You're...not really helping things, buddy.'' | |||
:{{flag|PAL}}: ''A devil who appears to hold absolute power in Devil World. In bat form, it flies to its perch, then turns back into a devil and begins waving frantic orders to make the screen scroll all different ways. Considering that it's an assist trophy, it's not doing much in the way of assisting.'' | |||
| | {{Trophy games|console1=NES|game1={{uv|Devil World}} (JP & EU)}} | ||
{{clear}} | |||
}} | |||
{{ | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
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Devil_Assist_Trophy_(SSBU).png|Devil as an Assist Trophy in ''Ultimate''. | Devil_Assist_Trophy_(SSBU).png|Devil as an Assist Trophy in ''Ultimate''. | ||
</gallery> | </gallery> | ||
{{ | {{clear}} | ||
==Names in other languages== | ==Names in other languages== | ||
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==Trivia== | ==Trivia== | ||
*In ''for Wii U'', if the Devil is summoned during [[Camera|fixed camera mode]], the stage won't be moved. If the player switches between Fixed and Normal camera in [[Training mode]] at the right timing, the camera will be more zoomed in than normal<ref>[https://youtu.be/xYUaFVLT7To]</ref>, even more-so if Zoom is switched to first. In the ''3DS'' version, the camera-toggle in Training mode is disabled when Devil is summoned, and in ''Ultimate'', the camera turns normal when summoning Devil during fixed-camera in Training mode. | *In ''for Wii U'', if the Devil is summoned during [[Camera|fixed camera mode]], the stage won't be moved. If the player switches between Fixed and Normal camera in [[Training mode]] at the right timing, the camera will be more zoomed in than normal<ref>[https://youtu.be/xYUaFVLT7To]</ref>, even more-so if Zoom is switched to first. In the ''3DS'' version, the camera-toggle in Training mode is disabled when Devil is summoned, and in ''Ultimate'', the camera turns normal when summoning Devil during fixed-camera in Training mode. | ||
*Devil cannot be summoned in 63 ( | *Devil cannot be summoned in 63 (68 including DLC) stages in ''Super Smash Bros. Ultimate'', making him the most limited Assist Trophy in ''Ultimate''. | ||
*When the Devil moves the stage, there are 2 distinct sound effects depending on whether he moves the stage horizontally or vertically. This is also the case in | *When the Devil moves the stage, there are 2 distinct sound effects depending on whether he moves the stage horizontally or vertically. This is also the case in Devil World. However, in Devil World, the maze also has 2 different movement patterns, which are indicated by the sound effects, but Smash only uses the horizontal movement pattern. | ||
==References== | ==References== |