Editing Desyncing
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===Squall=== | ===Squall=== | ||
A '''squall desync''' is performed by timing an input after a synced Squall Hammer. If a move is buffered after using it, the duo can act at the exact same time. (being perfectly synced actually works as a desync setup since the partner can buffer inputs sooner) This works | A '''squall desync''' is performed by timing an input after a synced Squall Hammer. If a move is buffered after using it, the duo can act at the exact same time. (being perfectly synced actually works as a desync setup since the partner can buffer inputs sooner) This works whether or not an opponent is hit and whether or not the move is autocanceled. The squall desync works in all 3 of the Smash games the Ice Climbers are in. | ||
====Variants==== | ====Variants==== |