Editing Desyncing

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 117: Line 117:


'''Roll buffer''': Rolling behind an opponent and/or performing the [[Sacred Combo]] can also work as a substitute for cheer canceling, since buffering a grab and then another option right after stops the usual cheering.
'''Roll buffer''': Rolling behind an opponent and/or performing the [[Sacred Combo]] can also work as a substitute for cheer canceling, since buffering a grab and then another option right after stops the usual cheering.
==Continuous desync==
As demonstrated in ''{{YouTube|zQ3DzHTdwTA|Two Climbers, Two Hands}}'', continuous desync is a technique and strategy which involves keeping the Climbers desynced for extended periods of time, wavedashing with Popo in order to move both of the Ice Climbers around.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: