Editing Desyncing

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 82: Line 82:


====Primary variants====
====Primary variants====
'''Before-type setups''': These interrupt animations and have Popo himself attack before Nana does. Since the partner climber waits 6 frames to respond to player input, moves  with a startup time faster than 7 frames can be used by the lead climber while the player makes their partner do something else during the hitlag of their leader's attack. Different animations have different timing windows. For example, pressing and releasing neutral attack within the first 4 frames of a dash input, shield drop, or crouch can have the leader attack alone. Before-type desyncs are used to setup combos such as '''jab to win''', and '''they're going to beat you to death''', and can make any of the duo's smash attacks into very fast and powerful out-of-parry options at kill percent.
'''Before-type setups''': These interrupt animations and have Popo himself attack before Nana does. Since the partner climber waits 7 frames to respond to player input, moves  with a startup time faster than 7 frames can be used by the lead climber while the player makes their partner do something else during the hitlag of their leader's attack. Different animations have different timing windows. For example, pressing and releasing neutral attack within the first 4 frames of a dash input, shield drop, or crouch can have Popo attack alone. Before-type desyncs are used to setup combos such as '''jab to win''', and '''they're going to beat you to death''', and can make any of the duo's smash attacks into very fast and powerful out-of-parry options at kill percent.


'''After-type setups''' These are performed at the end of synced attacks that connect, and can make the 2nd climber move individually with a precise buffer. After-type setups allow players to desync their duo as long as they land an attack, but this can occasionally get in the way when attempting a simple bread-and-butter combo.
'''After-type setups''' These are performed at the end of synced attacks that connect, and can make the 2nd climber move individually with a precise buffer. After-type setups allow players to desync their duo as long as they land an attack, but this can occasionally get in the way when attempting a simple bread-and-butter combo.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: