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{{disambig2|the stage in ''[[Super Smash Bros. Brawl]]''|the music track that can play on this stage|List of SSBB Music (Super Mario Bros. series)}} | {{disambig2|the stage in ''[[Super Smash Bros. Brawl]]''|the music track that can play on this stage|List of SSBB Music (Super Mario Bros. series)}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''{{s|supermariowiki|Super Mario Sunshine}}'' | ||
|name = Delfino Plaza | |name = Delfino Plaza | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Delfino_Plaza.jpg|300px]]|title2=Wii U|tab2=[[File:SSB4UDelfinoPlaza.png|300px]]|title3=Brawl|tab3=[[File:Delfino Plaza.jpg|300px]]}} | ||
|caption = | |caption = Delfino Plaza as it appears in ''Smash''.<br>[[File:MarioSymbol.svg|50px]] | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''Brawl:'''<br>{{SSBB|Mario}}<br>{{SSBB|Luigi}}<br>{{SSBB|Peach}}<br>{{SSBB|Bowser}}<br>{{SSBB|R.O.B.}} (when [[Mario Bros.]] is not unlocked)<br>'''SSB4:'''<br>{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
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|brawlmusic =''{{SSBBMusicLink|Super Mario Bros.|Delfino Plaza}}'' (100%)<br>''{{SSBBMusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}'' (20%)<br>'''''{{SSBBMusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''''' (20%)<br>'''''{{SSBBMusicLink|Super Mario Bros.|Ricco Harbor}}''''' (20%)<br>'''''{{SSBBMusicLink|Super Mario Bros.|Main Theme (Super Mario 64)}}''''' (20%) | |brawlmusic =''{{SSBBMusicLink|Super Mario Bros.|Delfino Plaza}}'' (100%)<br>''{{SSBBMusicLink|Super Mario Bros.|Title / Ending (Super Mario World)}}'' (20%)<br>'''''{{SSBBMusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''''' (20%)<br>'''''{{SSBBMusicLink|Super Mario Bros.|Ricco Harbor}}''''' (20%)<br>'''''{{SSBBMusicLink|Super Mario Bros.|Main Theme (Super Mario 64)}}''''' (20%) | ||
|forwiiumusic =''{{SSB4MusicLink|Super Mario Bros.|Delfino Plaza}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ricco Harbor}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Princess Peach's Castle}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Rainbow Cruise}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''<br>'''''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Original)|Main Theme (Super Mario 64)}}''''' | |forwiiumusic =''{{SSB4MusicLink|Super Mario Bros.|Delfino Plaza}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Ricco Harbor}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Princess Peach's Castle}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Rainbow Cruise}}''<br>''{{SSB4MusicLink|Super Mario Bros.|Main Theme (New Super Mario Bros.)}}''<br>'''''{{SSB4MusicLink|Super Mario Bros.|Main Theme (Super Mario 64) (Original)|Main Theme (Super Mario 64)}}''''' | ||
|ultimatemusic =[[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix) | |ultimatemusic =[[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}'' | ||
|brawlsingles = Counterpick/Banned | |brawlsingles = Counterpick/Banned | ||
|brawldoubles = Counterpick/Banned | |brawldoubles = Counterpick/Banned | ||
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|interwikipage = Delfino Plaza | |interwikipage = Delfino Plaza | ||
}} | }} | ||
'''Delfino Plaza''' ({{ja|ドルピックタウン|Dorupikku Taun}}, ''Dolphic Town'') is a stage in ''[[Super Smash Bros. Brawl]]'' based on the 2002 game '' | '''Delfino Plaza''' ({{ja|ドルピックタウン|Dorupikku Taun}}, ''Dolphic Town'') is a stage in ''[[Super Smash Bros. Brawl]]'' based on the 2002 game ''[[Super Mario Sunshine]]'' released for [[Nintendo GameCube]]. It returns as a [[familiar stage]] in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. Players battle on a floating platform, which then drops the characters off at a certain location before picking them up again and transporting them to another location, essentially touring them around the area. | ||
In ''Wii U'', {{SSB4|Dr. Mario}} is fought here for his unlocking battle, while in ''Ultimate'', {{SSBU|Bowser Jr.}} is fought here for his unlocking battle. | {{SSBB|R.O.B.}} is fought here when being unlocked in ''Brawl'', or [[Mario Bros.]] if that stage was unlocked beforehand. | ||
In ''Smash Wii U'', {{SSB4|Dr. Mario}} is fought here for his unlocking battle, while in ''Smash Ultimate'', {{SSBU|Bowser Jr.}} is fought here for his unlocking battle. | |||
==Stage overview== | ==Stage overview== | ||
The battle begins on a main platform that uses propeller-propulsion with two small transparent platforms above it and another large arching transparent platform above them. However, the arrangement of the platforms on changes each time the main platform picks characters up to move them to a different location. The formats are: | The battle begins on a main platform that uses propeller-propulsion with two small transparent platforms above it and another large arching transparent platform above them. However, the arrangement of the platforms on changes each time the main platform picks characters up to move them to a different location. The formats are: | ||
*The starting arrangement of platforms described above. | *The starting arrangement of platforms described above. | ||
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The stage hovers toward Isle Delfino, which resides in the background, and drops players off at numerous landmarks around the island. All of these variants make Delfino Plaza the stage with the most individual fighting arenas in ''Brawl''. The locales are landed on in a random order and they are as follows: | The stage hovers toward Isle Delfino, which resides in the background, and drops players off at numerous landmarks around the island. All of these variants make Delfino Plaza the stage with the most individual fighting arenas in ''Brawl''. The locales are landed on in a random order and they are as follows: | ||
*The small, dune-shaped island to the east of a plaza. A warp pipe and a palm tree sit in the background here. | *The small, dune-shaped island to the east of a plaza. A warp pipe and a palm tree sit in the background here. | ||
*The second, slightly larger island on the far western area of the main plaza. Both islands are surrounded by the ocean which | *The second, slightly larger island on the far western area of the main plaza. Both islands are surrounded by the ocean which can be swam in. | ||
*The three grass-covered stone spires near the shoreline. Players can swim in the sea between the spires and also on the edges. | *The three grass-covered stone spires near the shoreline. Players can swim in the sea between the spires and also on the edges. | ||
*The row of buildings in front of the Shine Gate. | *The row of buildings in front of the Shine Gate. | ||
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*The area in front of the dolphin fountain with a staircase on both sides. | *The area in front of the dolphin fountain with a staircase on both sides. | ||
*The area with a line of beach umbrellas to the left of the Shine Gate. | *The area with a line of beach umbrellas to the left of the Shine Gate. | ||
*The two areas on the western edge of the island. A shallow veranda sits in between, which characters can walk around in, and a deeper section requires [[swimming]] to navigate. | *The two areas on the western edge of the island. A shallow veranda sits in between, which characters can walk around in, and a deeper section that requires [[swimming]] to navigate. | ||
===Differences from ''Super Mario Sunshine''=== | ===Differences from ''Super Mario Sunshine''=== | ||
*The city's size has been decreased, proved by comparing with characters | *The city's size has been decreased, proved by comparing with characters in ''Brawl'' and in ''Super Mario Sunshine''. | ||
*The manholes are red, whereas they were normally blue in ''Super Mario Sunshine''. | *The manholes are red, whereas they were normally blue in ''Super Mario Sunshine''. | ||
*The palm trees have a different design. While the design used in ''Smash'' does appear in other levels in ''Sunshine'', they are not in Delfino Plaza. | *The palm trees have a different design. While the design used in ''Smash'' does appear in other levels in ''Sunshine'', they are not in Delfino Plaza. | ||
*The Grand Pianta Statue does not appear on the background of the stage. | *The Grand Pianta Statue does not appear on the background of the stage. | ||
*Additionally, the boxes containing the three variations of [[F.L.U.D.D.]] nozzles are also no longer in the background. | *Additionally, the boxes containing the three variations of [[F.L.U.D.D.]] nozzles are also no longer in the background. | ||
*The cannon that transported Mario to | *The cannon that transported Mario to Pinna Park is no longer present. | ||
*The Shine Gate has two platforms at each side that were not present in ''Super Mario Sunshine''. | *The Shine Gate has two platforms at each side that were not present in ''Super Mario Sunshine''. | ||
*The large Shine Sprite on the Shine Gate spins | *The large Shine Sprite on the Shine Gate spins in ''Super Smash Bros. Brawl'', but it doesn't in ''Super Mario Sunshine''. The only time it ever spins is when it is cleaned for the first time, and when sprayed. After it is cleaned, it stays still permanently. | ||
*There is a platform on one section of the level that is in the water, and was originally absent in ''Sunshine''. | *There is a platform on one section of the level that is in the water, and was originally absent in ''Sunshine''. | ||
*On the front of the plaza (one of the sections where | *On the front of the plaza (one of the sections where one can battle), the ledges were rounded in ''Sunshine'', but were made rectangular to fight on in ''Brawl''. | ||
*The | *The pipes on top of both the Shine Gate that led to Pianta Village and the building in front of it which led to Sirena Beach are no longer present. | ||
*Although the mosaic in front of the dolphin statue is still present, the giant beam of sunlight that teleported Mario to | *Although the mosaic in front of the dolphin statue is still present, the giant beam of sunlight that teleported Mario to Noki Bay is missing. | ||
*The paint portals on the boat house (leading to | *The paint portals on the boat house (leading to Ricco Harbor) and the lighthouse (leading to Gelato Beach) have both been removed in ''Brawl''. | ||
*The [[Yoshi]] egg that used to be in the Plaza has been taken out. | *The [[Yoshi]] egg that used to be in the Plaza has been taken out. | ||
*The umbrellas in Delfino Plaza have no bouncing properties, unlike in ''Sunshine''. | *The umbrellas in Delfino Plaza have no bouncing properties, unlike in ''Sunshine''. | ||
* | *Although it is normally a busy plaza, not one Pianta is seen in the level. | ||
*The [[swimming|water]] in many parts of the stage is shallower than in ''Super Mario Sunshine''. | *The [[swimming|water]] in many parts of the stage is shallower than in ''Super Mario Sunshine''. | ||
*The Pipe on the small island that leads to the | *The Pipe on the small island that leads to the poisonous river stage no longer has the yellow zigzag-damaging substance. | ||
*The boats are different, as they are lacking the umbrellas. | *The boats are different, as they are lacking the umbrellas. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
The [[Ω form]] uses the base platform with an extra bottom layer. Like many touring stages, the stage does not stop at any places of interest. Star KOs are | The [[Ω form]] uses the base platform with an extra bottom layer. Like many touring stages, the stage does not stop at any places of interest. Star KOs are enabled. | ||
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is made of a decorated tile design that is unique to these forms, and the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms of the regular form. | In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is made of a decorated tile design that is unique to these forms, and the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the soft platforms of the regular form. | ||
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==Origin== | ==Origin== | ||
[[File:DelfinoPlazaSMS.png|thumb|left|Delfino Plaza as it originally appeared in ''Super Mario Sunshine''.]] | [[File:DelfinoPlazaSMS.png|thumb|left|200px|Delfino Plaza as it originally appeared in ''Super Mario Sunshine''.]] | ||
This stage is based on Delfino Plaza from ''{{s|mariowiki|Super Mario Sunshine}}''. It is the largest city on {{s|mariowiki|Isle Delfino}}, and it acts as the hub area for the game, as all seven levels are accessed from there in various ways. | This stage is based on Delfino Plaza from ''{{s|mariowiki|Super Mario Sunshine}}''. It is the largest city on {{s|mariowiki|Isle Delfino}}, and it acts as the hub area for the game, as all seven levels are accessed from there in various ways. | ||
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While the floating platforms themselves are unique to ''Smash Bros.'', the propellers keeping them in the air highly resemble those seen on the {{s|mariowiki|Turbo Nozzle}}, one of {{s|mariowiki|F.L.U.D.D.}}'s alternate forms. | While the floating platforms themselves are unique to ''Smash Bros.'', the propellers keeping them in the air highly resemble those seen on the {{s|mariowiki|Turbo Nozzle}}, one of {{s|mariowiki|F.L.U.D.D.}}'s alternate forms. | ||
{{ | {{clrl}} | ||
==Tournament legality== | ==Tournament legality== | ||
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[[File:Delfino texture glitch.jpeg|thumb|The model invisibility glitch in action. Note how the floor and multiple buildings are not visible.]] | [[File:Delfino texture glitch.jpeg|thumb|The model invisibility glitch in action. Note how the floor and multiple buildings are not visible.]] | ||
*If a player uses a "Multi-Kick" attack (such as [[Peach]]'s [[down aerial]]) while the platform is landing at the beach island, the player can fall through it and end up swimming underneath. | *If a player uses a "Multi-Kick" attack (such as [[Peach]]'s [[down aerial]]) while the platform is landing at the beach island, the player can fall through it and end up swimming underneath. | ||
*If the stage is reset - either by restarting in [[Training Mode]] or via [[Sudden Death]] - as the platform comes to rest in certain locations in the town, the models for some buildings, centerpieces, or even intractable objects and floors will not be visible, and will remain invisible until the locations are visited again. This occurs because in some locations of the stage, when there is no way of viewing these buildings with the camera, the game will temporarily stop rendering them to reduce potential game lag (a process known as culling). However, resetting the stage skips the cue for the buildings to be made visible again, causing the glitch. It can be seen in action [https://www.youtube.com/watch?v=qka0S6F5qvM here]. This glitch also returns in ''Ultimate'' | *If the stage is reset - either by restarting in [[Training Mode]] or via [[Sudden Death]] - as the platform comes to rest in certain locations in the town, the models for some buildings, centerpieces, or even intractable objects and floors will not be visible, and will remain invisible until the locations are visited again. This occurs because in some locations of the stage, when there is no way of viewing these buildings with the camera, the game will temporarily stop rendering them to reduce potential game lag (a process known as culling). However, resetting the stage skips the cue for the buildings to be made visible again, causing the glitch. It can be seen in action [https://www.youtube.com/watch?v=qka0S6F5qvM here]. This glitch also returns in ''Ultimate''. | ||
{{ | {{clear}} | ||
==Update history== | ==Update history== | ||
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File:SSBUWebsiteJoker6.jpg|{{SSBU|Joker}}, {{SSBU|Inkling}}, and {{SSBU|Isabelle}} on the stage. | File:SSBUWebsiteJoker6.jpg|{{SSBU|Joker}}, {{SSBU|Inkling}}, and {{SSBU|Isabelle}} on the stage. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
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*By using a hacked camera, one can see that only half of Corona Mountain is part of the stage. Also, in ''Brawl'', areas inside buildings and under manhole covers are surprisingly detailed when using a hacked camera, suggesting that the model was taken directly out of ''Super Mario Sunshine''.<ref>{{cite web|url=https://youtu.be/dodQup7CujE |title=Off Camera Secrets Super Smash Bros. Brawl - Boundary Break }}</ref> | *By using a hacked camera, one can see that only half of Corona Mountain is part of the stage. Also, in ''Brawl'', areas inside buildings and under manhole covers are surprisingly detailed when using a hacked camera, suggesting that the model was taken directly out of ''Super Mario Sunshine''.<ref>{{cite web|url=https://youtu.be/dodQup7CujE |title=Off Camera Secrets Super Smash Bros. Brawl - Boundary Break }}</ref> | ||
*In ''Ultimate'', at the area with a line of beach umbrellas to the left of the Shine Gate, the player can actually swim in water if the character becomes small enough to do so. | *In ''Ultimate'', at the area with a line of beach umbrellas to the left of the Shine Gate, the player can actually swim in water if the character becomes small enough to do so. | ||
*In ''Ultimate'', the large Shine Sprite inside of the Shine Gate will disappear whenever something causes an effect in the background, such as | *In ''Ultimate'', the large Shine Sprite inside of the Shine Gate will disappear whenever something causes an effect in the background, such as Shadow the Hedgehog or Color TV-Game 15. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Andross]], [[Kapp'n]], [[Devil]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Lunala]] and [[Marshadow]]. | ||
==References== | ==References== |