Editing Deflicker
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In ''Brawl's'' [[NTSC]] release, the menu option for the Deflicker is a capital letter D overlaid on several straight lines; in the [[PAL]] release, however, the D was replaced by a zero, as to reflect the various languages of the game. | In ''Brawl's'' [[NTSC]] release, the menu option for the Deflicker is a capital letter D overlaid on several straight lines; in the [[PAL]] release, however, the D was replaced by a zero, as to reflect the various languages of the game. | ||
The Deflicker setting was created due to a majority of the population owning standard definition television screens at the releases of ''Melee'' and ''Brawl'', with the [[GameCube]] and [[Wii]] having a maximum output of 480p. While high definition screens were available at the time, they were often too expensive for the average consumer to purchase. The relatively low pixel count of these screens could only display so much detail per frame, which became an issue as | The Deflicker setting was created due to a majority of the population owning standard definition television screens at the releases of ''Melee'' and ''Brawl'', with the [[GameCube]] and [[Wii]] having a maximum output of 480p. While high definition screens were available at the time, they were often too expensive for the average consumer to purchase. The relatively low pixel count of these screens could only display so much detail per frame, which became an issue as game were becoming more graphically demanding as time progressed. This mode was added to mitigate this issue and make sure everyone can clearly decipher what is happening on screen. | ||
The Deflicker setting did not return in ''Smash 4'' and ''Ultimate'' due to high definition becoming industry standard at that point. The [[Wii U]] has a maximum output of 1080p. The [[Nintendo Switch]] handheld screen has a maximum output of 720p, which increases to 1080p in docked mode. | The Deflicker setting did not return in ''Smash 4'' and ''Ultimate'' due to high definition becoming industry standard at that point. The [[Wii U]] has a maximum output of 1080p. The [[Nintendo Switch]] handheld screen has a maximum output of 720p, which increases to 1080p in docked mode. |