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Editing Debug menu (SSBM)/Debug sound test menu

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}  
{{For|the master debug menu hidden within ''Super Smash Bros. Melee''|Debug menu (SSBM)}}
[[File:DebugSoundTest.png|thumb|The debug sound test menu in ''Super Smash Bros. Melee''.]]
[[File:DebugSoundTest.png|thumb|The debug sound test menu in ''Super Smash Bros. Melee''.]]
The '''Debug sound test menu''' is a debug feature in ''Super Smash Bros. Melee''. From here, all sounds and background {{SSBM|music}} can be heard, even some that are not included in the [[Sound Test]]. To access the debug sound test menu in the NTSC version of the game, one must set [[Debug menu (SSBM)#DBLEVEL|DBLEVEL]] to '''DEVELOP''' within the debug menu, back out to the [[title screen]], then press {{Button|GCN|X|s=24px}}. In the PAL version, one must use an [[Debug menu (SSBM)/Codes#Debug Sound Test Menu|Action Replay code]]. Attempting to enter the [[Versus Mode]] [[character selection screen]] in this state will instead bring up the sound test menu.
The '''Debug Sound Test Menu''' is a debug feature in ''Super Smash Bros. Melee''. From here, all sounds and background {{SSBM|music}} can be heard, even some that are not included in [[sound test]]. To access the debug sound test in the NTSC version of the game, one must set [[Debug menu_(SSBM)#DBLEVEL|DBLEVEL]] to '''DEVELOP''' within the debug menu, back out to the [[title screen]], then press {{Button|GCN|X|s=24px}}. In the PAL version, one must an [[Debug_menu_(SSBM)/Codes#Debug_Sound_Test_Menu|Action Replay code]]. Attempting to enter the versus mode selection screen will instead bring up the sound test menu.


{| class="wikitable"
{| class="wikitable"
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| '''BGM VOLUME''' || Sets the background music volume. || Min=0; Max=127; Increment=1
| '''BGM VOLUME''' || Sets the background music volume. || Min=0; Max=127; Increment=1
|-
|-
| '''DSP LEVEL''' || Sets the DSP (digital signal processing) level. || Min=0; Max=127; Increment=1
| '''DSP LEVEL''' || Sets the DSP level. || Min=0; Max=127; Increment=1
|-
|-
| '''FGM GROUP''' || Selects the sound group. || {{See|#FGM}}
| '''FGM GROUP''' || Selects the sound group. || {{See|#FGM}}
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| '''GRPSFX_MAIN''' || The base group for universal sounds. Contains item sounds, footsteps, generic collisions, menu sounds, etc.
| '''GRPSFX_MAIN''' || The base group for universal sounds. Contains item sounds, footsteps, generic collisions, menu sounds, etc.
|-
|-
| '''GRPSFX_POKEMON''' || Contains all Pokémon sounds: Cries and any other unique sound they may make.
| '''GRPSFX_POKEMON''' || Contains all Pokémon sounds: Crys and any other unique sound they may make.
|-
|-
| '''GRPSFX_NR_TITLE''' || Contains different versions of the [[Announcer|narrator]] announcing the game's name.
| '''GRPSFX_NR_TITLE''' || Contains different versions of the [[narrator]] announcing the game's name.
|-
|-
| '''GRPSFX_NR_SELECT''' || Contains narrator clips announcing the different mode names.
| '''GRPSFX_NR_SELECT''' || Contains narrator clips announcing the different mode names.
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| '''GRPSFX_GKOOPA''' || Contains all of [[Giga Bowser]]'s unique sound clips.
| '''GRPSFX_GKOOPA''' || Contains all of [[Giga Bowser]]'s unique sound clips.
|-
|-
| '''GRPSFX_ICE''' || Contains all of the {{SSBM|Ice Climbers}}' (both of them) unique sound clips.
| '''GRPSFX_ICE''' || Contains all of the {{SSBM|Ice Climbers}}'s (both of them) unique sound clips.
|-
|-
| '''GRPSFX_KIRBY''' || Contains all of {{SSBM|Kirby}}'s unique sound clips, including the voices used for his copy ability, but ''not'' including the other various side effects that may come with them.
| '''GRPSFX_KIRBY''' || Contains all of {{SSBM|Kirby}}'s unique sound clips, including the voices used for his copy ability, but ''not'' including the other various side effects that may come with them.
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| '''GRPSFX_MHANDS''' || Contains all of [[Master Hand (SSBM)|Master]] and {{SSBM|Crazy Hand}}'s unique sound clips.
| '''GRPSFX_MHANDS''' || Contains all of [[Master Hand (SSBM)|Master]] and {{SSBM|Crazy Hand}}'s unique sound clips.
|-
|-
| '''GRPSFX_KIRBYTM''' || Contains all special sound effects for Kirby's [[List of Copy Abilities|copy ability]]. Does not include actual voices, only sound effects.
| '''GRPSFX_KIRBYTM''' || Contains all special sound effects for Kirby's {{SSBM|copy ability}}. Does not include actual voices, only sound effects.
|-
|-
| '''GRPSFX_CASTLE''' || Contains all sound clips specific to [[Princess Peach's Castle]].
| '''GRPSFX_CASTLE''' || Contains all sound clips specific to [[Princess Peach's Castle]].
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|-
|-
| '''SFX_SE_JTAORE_L''' || rowspan=5|Character lands on [[Terrain|normal ground]]
| '''SFX_SE_JTAORE_L''' || rowspan=5|Character lands on [[Terrain|normal ground]]
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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| '''SFX_SE_JTAORE_BOUND'''
| '''SFX_SE_JTAORE_BOUND'''
|-
|-
| '''SFX_SE_WTAORE_L''' || rowspan=5|Character hits a floor or ceiling after being launched
| '''SFX_SE_WTAORE_L''' || rowspan=5|?
*L= Heavy land
*S= Light land
*SS= Very light land
*SSS= Very, very light land
*BOUND= Tumbling land
|-
|-
| '''SFX_SE_WTAORE_S'''
| '''SFX_SE_WTAORE_S'''
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|-
|-
| '''SFX_SE_TAORE_WATER_L''' || rowspan=5|Character lands in water
| '''SFX_SE_TAORE_WATER_L''' || rowspan=5|Character lands in water
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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|-
|-
| '''SFX_SE_TAORE_GRASS_L''' || rowspan=5|Character lands in grass
| '''SFX_SE_TAORE_GRASS_L''' || rowspan=5|Character lands in grass
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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|-
|-
| '''SFX_SE_TAORE_DIRT_L''' || rowspan=5|Character lands in dirt
| '''SFX_SE_TAORE_DIRT_L''' || rowspan=5|Character lands in dirt
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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|-
|-
| '''SFX_SE_TAORE_NMETAL_L''' || rowspan=5|Character lands on heavy metal
| '''SFX_SE_TAORE_NMETAL_L''' || rowspan=5|Character lands on heavy metal
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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|-
|-
| '''SFX_SE_TAORE_METAL_L''' || rowspan=5|Character lands on metal
| '''SFX_SE_TAORE_METAL_L''' || rowspan=5|Character lands on metal
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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|-
|-
| '''SFX_SE_TAORE_OIL_L''' || rowspan=5|Character lands in oil
| '''SFX_SE_TAORE_OIL_L''' || rowspan=5|Character lands in oil
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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|-
|-
| '''SFX_SE_TAORE_STONE_L''' || rowspan=5|Character lands on stone
| '''SFX_SE_TAORE_STONE_L''' || rowspan=5|Character lands on stone
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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|-
|-
| '''SFX_SE_TAORE_PAPER_L''' || rowspan=5|Character lands on a checkered surface
| '''SFX_SE_TAORE_PAPER_L''' || rowspan=5|Character lands on a checkered surface
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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|-
|-
| '''SFX_SE_TAORE_GW_L''' || rowspan=5|Character lands on Game & Watch flooring
| '''SFX_SE_TAORE_GW_L''' || rowspan=5|Character lands on Game & Watch flooring
*L= Heavy land
*L= Heavy land  
*S= Light land
*S= Light land
*SS= Very light land
*SS= Very light land
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| '''SFX_SE_NAGETOBASI_L'''
| '''SFX_SE_NAGETOBASI_L'''
|-
|-
| '''SFX_SE_SJP_HIT''' || [[Coin (Mario)#Coin|Coin]] sound effect for [[Super Jump Punch]]. Not sure why it's here.
| '''SFX_SE_SJP_HIT''' || [[Coin_(Mario)#Coin|Coin]] sound effect for [[Super Jump Punch]]. Not sure why it's here.
|-
|-
| '''SFX_SE_CHIT_M''' || [[Glancing blow]]
| '''SFX_SE_CHIT_M''' || [[Glancing blow]]
|-
|-
| '''SFX_SE_MHIT_L''' || rowspan=3|Hit, especially kicks
| '''SFX_SE_MHIT_L''' || rowspan=3|Hit, especially punches
*L= Large hit
*L= Large hit
*M= Medium hit
*M= Medium hit
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| '''SFX_SE_MHIT_S'''
| '''SFX_SE_MHIT_S'''
|-
|-
| '''SFX_SE_NHIT_L''' || rowspan=3|Hit, especially punches
| '''SFX_SE_NHIT_L''' || rowspan=3|Hit, especially kicks
*L= Large hit
*L= Large hit
*M= Medium hit
*M= Medium hit
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| '''SFX_SE_NHIT_S'''
| '''SFX_SE_NHIT_S'''
|-
|-
| '''SFX_SE_GHIT_L''' || rowspan=3|Hit, especially energy-based attacks
| '''SFX_SE_GHIT_L''' || rowspan=3|?
*L= Large hit
*M= Medium hit
*S= Small hit
|-
|-
| '''SFX_SE_GHIT_M'''
| '''SFX_SE_GHIT_M'''
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| '''SFX_SE_PIYOPIYO''' || Character is in a [[dazed]] state
| '''SFX_SE_PIYOPIYO''' || Character is in a [[dazed]] state
|-
|-
| '''SFX_SE_STG_OTI''' || Whooshing noise as a character approaches the bottom [[blast line]].
| '''SFX_SE_STG_OTI''' || ?
|-
|-
| '''SFX_SE_STG_SINI''' || Character hits the bottom [[blast line]]
| '''SFX_SE_STG_SINI''' || Character hits the bottom [[blast line]]
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| '''SFX_SE_FIREHIT_L'''
| '''SFX_SE_FIREHIT_L'''
|-
|-
| '''SFX_JSHIELD''' || Character [[powershield]]s
| '''SFX_JSHIELD''' || Character [[Powershield]]s
|-
|-
| '''SFX_JUST_IMP''' || ?
| '''SFX_JUST_IMP''' || ?
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| '''SFX_SMASH_HOLD''' || Character [[charge]]s a [[smash attack]]
| '''SFX_SMASH_HOLD''' || Character [[charge]]s a [[smash attack]]
|-
|-
| '''SFX_SMASH_METEO_REF''' || ?
| '''SFX_SMASH_METRO_REF''' || ?
|-
|-
| '''SFX_KAIFUKU''' || Character heals; The game plays this one in a really fast loop.
| '''SFX_SMASH_KAIFUKU''' || Character heals; The game plays this one in a really fast loop.
|-
|-
| '''SFX_SCORE_COUNT''' || Score count sound used in 1-Player modes.
| '''SFX_SMASH_SCORE_COUNT''' || Score count sound used in 1 Player modes.
|-
|-
| '''SFX_SHIELD_STOP''' || Character drops shield
| '''SFX_SMASH_SHIELD_STOP''' || Character drops shield
|-
|-
| '''SFX_SHIELD_REF''' || Character's shield reflects a [[projectile]]
| '''SFX_SMASH_SHIELD_REF''' || Character's shield reflects a [[projectile]]
|-
|-
| '''SFX_SHIELD_BREAK1''' || rowspan=2|Character's [[shield break]]s; has 2 variations, chosen at random
| '''SFX_SMASH_SHIELD_BREAK1''' || rowspan=2|Character's [[shield break]]s; has 2 variations, chosen at random
|-
|-
| '''SFX_SHIELD_BREAK2'''
| '''SFX_SMASH_SHIELD_BREAK2'''
|-
|-
| '''SFX_HOSIKIE''' || [[Star KO]]
| '''SFX_SMASH_HOSIKIE''' || [[Star KO]]
|-
|-
| '''SFX_BGM_MUTEKI''' || [[Super Star|Invincible]] music
| '''SFX_BGM_MUTEKI''' || [[Super Star|Invincible]] music
|-
|-
| '''SFX_BGM_HAMMER''' || {{b|Hammer|item}} music
| '''SFX_BGM_HAMMER''' || [[Hammer]] music
|-
|-
| '''SFX_JISIN_S''' || rowspan=2|?
| '''SFX_JISIN_S''' || rowspan=2|?
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|-
|-
| '''SFX_COIN_L''' || rowspan=4|Coin effects
| '''SFX_COIN_L''' || rowspan=4|Coin effects
*L= Large [[Smash Coins and Bills|coin]], bouncing on the ground
*L= Large [[Smash_Coins_and_Bills|coin]], bouncing on the ground
*GET= Getting a coin
*GET= Getting a coin
*M= Medium coin, bouncing on the ground
*M= Medium coin, bouncing on the ground
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|-
|-
| '''SFX_FPON_NEWFANF1''' || Player gets a new trophy
| '''SFX_FPON_NEWFANF1''' || Player gets a new trophy
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFX_FPON_NEWFANF2''' || Unused
| '''SFX_FPON_NEWFANF2''' || Unused
|-
|-
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| '''SFX_PAUSE''' || Player [[pause]]s
| '''SFX_PAUSE''' || Player [[pause]]s
|-
|-
| '''SFX_CONTROLNOIZE''' || {{SSBM|Fox}}/{{SSBM|Falco}}'s [[Smash Taunt]] radio call
| '''SFX_CONTROLNOIZE''' || {{SSBM|Fox}}/{{SSBM|Falco}}'s [[Smash_Taunt|smash taunt]] radio call
|-
|-
| '''SFX_CS_COINCOUNT_S''' || Player gets a small [[Coins (collectable)|coin]]
| '''SFX_CS_COINCOUNT_S''' || Player gets a small [[Coins_(collectable)|coin]]
|-
|-
| '''SFX_CS_COINCOUNT_L''' || Player gets large coin
| '''SFX_CS_COINCOUNT_L''' || Player gets large coin
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| '''SFX_CS_HR_COUNT''' || Tally noise the game quickly loops to count distance in [[Home-Run Contest]]s
| '''SFX_CS_HR_COUNT''' || Tally noise the game quickly loops to count distance in [[Home-Run Contest]]s
|-
|-
| '''SFX_CS_ERASE_CAUTION1''' || Warning when player attempts to [[erase Data|erase data]]
| '''SFX_CS_ERASE_CAUTION1''' || Warning when player attempts to [[Erase_Data|erase data]]
|-
|-
| '''SFX_CS_ERASE_CAUTION2''' || Second warning when player attempts to erase data
| '''SFX_CS_ERASE_CAUTION2''' || Second warning when player attempts to erase data
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|-
|-
| '''SFX_CS_CAMERA''' || ?
| '''SFX_CS_CAMERA''' || ?
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_CAPTAIN''' || rowspan=25|Clips that play when selecting a character. All are ''silent'' except for Captain Falcon's.
| '''SFX_V_SELECTVOICE_CAPTAIN''' || rowspan=25|Unused clips, were intended to be used when selecting a character. All are ''silent'' except for Captain Falcon's
*CAPTAIN= {{SSBM|Captain Falcon}}
*CAPTAIN= {{SSBM|Captain Falcon}}
*CLINK= {{SSBM|Young Link}}
*CLINK= {{SSBM|Young Link}}
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*GANON= {{SSBM|Ganondorf}}
*GANON= {{SSBM|Ganondorf}}
*EMBLEM= {{SSBM|Roy}}
*EMBLEM= {{SSBM|Roy}}
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_CLINK'''
| '''SFX_V_SELECTVOICE_CLINK'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_DK'''
| '''SFX_V_SELECTVOICE_DK'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_DRMARIO'''
| '''SFX_V_SELECTVOICE_DRMARIO'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_FALCO'''
| '''SFX_V_SELECTVOICE_FALCO'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_FOX'''
| '''SFX_V_SELECTVOICE_FOX'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_ICE'''
| '''SFX_V_SELECTVOICE_ICE'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_KIRBY'''
| '''SFX_V_SELECTVOICE_KIRBY'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_KOOPA'''
| '''SFX_V_SELECTVOICE_KOOPA'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_LINK'''
| '''SFX_V_SELECTVOICE_LINK'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_LUIGI'''
| '''SFX_V_SELECTVOICE_LUIGI'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_MARIO'''
| '''SFX_V_SELECTVOICE_MARIO'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_MARS'''
| '''SFX_V_SELECTVOICE_MARS'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_MEWTWO'''
| '''SFX_V_SELECTVOICE_MEWTWO'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_NESS'''
| '''SFX_V_SELECTVOICE_NESS'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_PEACH'''
| '''SFX_V_SELECTVOICE_PEACH'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_PICHU'''
| '''SFX_V_SELECTVOICE_PICHU'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_PIKACHU'''
| '''SFX_V_SELECTVOICE_PIKACHU'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_PURIN'''
| '''SFX_V_SELECTVOICE_PURIN'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_SAMUS'''
| '''SFX_V_SELECTVOICE_SAMUS'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_SEAK'''
| '''SFX_V_SELECTVOICE_SEAK'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_YOSHI'''
| '''SFX_V_SELECTVOICE_YOSHI'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_GAMEWATCH'''
| '''SFX_V_SELECTVOICE_GAMEWATCH'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_GANON'''
| '''SFX_V_SELECTVOICE_GANON'''
|-
|-style="background-color:#FFDDDD;"
| '''SFX_V_SELECTVOICE_EMBLEM'''
| '''SFX_V_SELECTVOICE_EMBLEM'''
|-
|-
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| '''SFX_IT_FUHATU''' || Item disappears
| '''SFX_IT_FUHATU''' || Item disappears
|-
|-
| '''SFX_IT_BAT''' || rowspan=2| [[Home-Run Bat]] hits with Smash attack, also referred to as [[Ping]] sound
| '''SFX_IT_BAT''' || rowspan=2| [[Home-Run Bat]] hits with Smash attack
*S= Sourspot
*S= Sourspot
|-
|-
Line 770: Line 761:
|-
|-
| '''SFX_IT_SWORD_L''' || rowspan=3|[[Beam Sword]] is used
| '''SFX_IT_SWORD_L''' || rowspan=3|[[Beam Sword]] is used
*L= Side smash use
*L= Forward smash use
*M= Side tilt use
*M= Forward tilt use
*S= Neutral attack use
*S= Neutral attack use
|-
|-
Line 784: Line 775:
| '''SFX_IT_BOMBHEI_IDOU''' || [[Bob-omb]] activates
| '''SFX_IT_BOMBHEI_IDOU''' || [[Bob-omb]] activates
|-
|-
| '''SFX_IT_KAMEKR_HIT''' || Koopa Shell hits, [[Red Shell|red]] or [[Green Shell|green]], plus {{SSBM|Luigi}}'s dash attack
| '''SFX_IT_KAMEKR_HIT''' || Koopa Shell hits, [[Red_Shell|red]] or [[Green_Shell|green]]
|-
|-
| '''SFX_IT_KAMEKR_NAGE''' || Character throws a Koopa Shell, red or green
| '''SFX_IT_KAMEKR_NAGE''' || Character throws a Koopa Shell, red or green
|-
|-
| '''SFX_IT_MBOMBSET''' || [[Motion-Sensor Bomb]] gets set
| '''SFX_IT_MBOMBSET''' || [[Motion Sensor Bomb]] gets set
|-
|-
| '''SFX_IT_EGGWARE''' || [[Egg]] breaks
| '''SFX_IT_EGGWARE''' || [[Egg]] breaks
Line 818: Line 809:
| '''SFX_IT_SCORPESHOT_TAME_L'''
| '''SFX_IT_SCORPESHOT_TAME_L'''
|-
|-
| '''SFX_IT_SCORPESHOT_KARA''' || Super Scope attempts to fire while out of shots
| '''SFX_IT_SCORPESHOT_KARA''' || Super Scope attemps to fire while out of shots
|-
|-
| '''SFX_IT_HAZUMI''' || Item falls on the ground
| '''SFX_IT_HAZUMI''' || Item falls on the ground
Line 832: Line 823:
| '''SFX_IT_HAZUMI_FOOD''' || Food falls on the ground
| '''SFX_IT_HAZUMI_FOOD''' || Food falls on the ground
|-
|-
| '''SFX_IT_NAGE''' || Character [[Item throw|throws]] an item
| '''SFX_IT_NAGE''' || Character [[Item_throw|throws]] an item
|-
|-
| '''SFX_IT_DOSEIPOO1''' || rowspan=3|[[Mr. Saturn]] hits a character; has 3 variations, chosen at random
| '''SFX_IT_DOSEIPOO1''' || rowspan=3|[[Mr. Saturn]] hits a character; has 3 variations, chosen at random
Line 840: Line 831:
| '''SFX_IT_DOSEIPOO3'''
| '''SFX_IT_DOSEIPOO3'''
|-
|-
| '''SFX_IT_MBALLWARE''' || A [[Poké Ball]] opens
| '''SFX_IT_MBALLWARE''' || A [[Pokéball]] opens
|-
|-
| '''SFX_IT_WARPSTAR1''' || rowspan=7|Initial use of a [[Warpstar]]; has 7 variations, chosen at random
| '''SFX_IT_WARPSTAR1''' || rowspan=7|Initial use of a [[Warpstar]]; has 7 variations, chosen at random
Line 858: Line 849:
| '''SFX_IT_WARPSTAR_RAKKA''' || Warpstar crashes back down to the ground. The game loops the sound until impact
| '''SFX_IT_WARPSTAR_RAKKA''' || Warpstar crashes back down to the ground. The game loops the sound until impact
|-
|-
| '''SFX_IT_SCBALL_JUMP''' || Character jumps with the [[Screw Attack (item)|Screw Attack]] ball
| '''SFX_IT_SCBALL_JUMP''' || Character jumps with the [[Screw_Attack_(item)|Screw Attack]] ball
|-
|-
| '''SFX_IT_SCBALL_HIT''' || Character gets hit with the Screw Attack ball
| '''SFX_IT_SCBALL_HIT''' || Character gets hit with the Screw Attack ball
Line 906: Line 897:
|-
|-
| '''SFX_IT_SPY_MIE''' || Cloaking Device wears off
| '''SFX_IT_SPY_MIE''' || Cloaking Device wears off
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFX_IT_CLOCKBOMB_COUNT''' || Unused, sounds like the time bomb from [[Kirby Air Ride]]
| '''SFX_IT_CLOCKBOMB_COUNT''' || Unused, sounds like the time bomb from [[Kirby Air Ride]]
|-
|-
| '''SFX_ZK_FUMI''' || Character stomps on a [[Goomba]] or [[Koopa Troopa|Koopa]]; Character breaks [[Tingle]]'s Balloon
| '''SFX_ZK_FUMI''' || Character stomps on a [[Goomba]] or [[Koopa_Troopa|Koopa]]; Character breaks [[Tingle]]'s Balloon
|-
|-
| '''SFX_ZK_TARGET''' || Character breaks a [[target]]
| '''SFX_ZK_TARGET''' || Character breaks a [[target]]
Line 925: Line 916:
| '''SFX_ZK_LEADED_SCREAM''' || [[Redead]] Screams
| '''SFX_ZK_LEADED_SCREAM''' || [[Redead]] Screams
|-
|-
| '''SFX_ZK_BLOCK''' || Character breaks a [[Mushroom Kingdom (Adventure Mode)|Mushroom]] [[Mushroom Kingdom (SSBM)|Kingdom]] block
| '''SFX_ZK_BLOCK''' || Character breaks a [[Mushroom_Kingdom_(Adventure_Mode)|Mushroom Kingdom]] block
|-
|-
| '''SFX_ZK_OCT_SHOT''' || [[Octorok]] shoots a rock
| '''SFX_ZK_OCT_SHOT''' || [[Octorok]] shoots a rock
Line 970: Line 961:
| '''SFX_V_KANSEI_START''' || Crowd cheer to start the match
| '''SFX_V_KANSEI_START''' || Crowd cheer to start the match
|-
|-
| '''SFX_V_KANSEI_NOCON''' || Crowd jeer for a no contest ending
| '''SFX_V_KANSEI_NOCON''' || Crowd exclamation for a no contest ending
|-
|-
| '''SFX_V_PATI_L''' || rowspan=3|Crowd claps
| '''SFX_V_PATI_L''' || rowspan=3|Crowd claps
Line 1,454: Line 1,445:
| '''SFX_VL_METAL_TAORE''' || Metal character lands
| '''SFX_VL_METAL_TAORE''' || Metal character lands
|-
|-
| '''SFX_VL_WSTAR1''' || Warp Star comes descends on the left
| '''SFX_VL_WSTAR1''' || rowspan=2|?
|-
|-
| '''SFX_VL_WSTAR2''' || Warp Star comes descends on the right
| '''SFX_VL_WSTAR2'''
|-
|-
| '''SFX_SE_ICEHIT''' || Character gets hit with an ice attack and gets frozen
| '''SFX_SE_ICEHIT''' || Character gets hit with an ice attack and gets frozen
Line 1,519: Line 1,510:
|-
|-
| '''SFX_PK_KIREIHANA_GUS2''' || Bellossom's Sweet Scent version 2
| '''SFX_PK_KIREIHANA_GUS2''' || Bellossom's Sweet Scent version 2
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFX_PKV_METAMON''' || [[Ditto]]'s cry: Unused
| '''SFX_PKV_METAMON''' || [[Ditto]]'s cry: Unused
|-
|-
Line 1,604: Line 1,595:


===FGM GROUP: GRPSFX_NR_TITLE===
===FGM GROUP: GRPSFX_NR_TITLE===
This group contains sounds of the narrator announcing the title of the game.
This group contains sounds of the narrator announcing the title of the game. Of the six sounds in this group, only one of them is featured in the final game.


{| class="wikitable" width=65%
{| class="wikitable" width=65%
Line 1,610: Line 1,601:
!width=25%|Item  
!width=25%|Item  
!width=25%|Narration  
!width=25%|Narration  
!width=50%|Usage
!widht=50%|Usage
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_NINTENDOHALLSTAR''' || "Nintendo All Star" || Unused
| '''SFXNR_NINTENDOHALLSTAR''' || "Nintendo All Star" || Unused
|-
|-
| '''SFXNR_SUPER''' || "Super Smash Brothers... MELEEEEEE!" || Opening to the game
| '''SFXNR_SUPER''' || "Super Smash Brothers... MELEEEEEE" || Opening to the game
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_DAIRANTOH''' || "Daiii-rantoh!" || Used in the Japanese version of ''Melee''.
| '''SFXNR_DAIRANTOH''' || "Daiii-rantoh!" || Unused
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_SMAAASHBROS''' || "SMAAAAAASH BROTHERS" || Used in the Japanese version of ''Melee''.
| '''SFXNR_SMAAASHBROS''' || "SMAAAAAASH BROTHERS" || Unused; The opening to the original [[Super Smash Bros]]
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_SMASHBROSMELEE''' || A clone of '''SFXNR_SUPER''' || Unused
| '''SFXNR_SMASHBROSMELEE''' || A clone of '''SFXNR_SUPER''' || Unused
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_TITLE_SAKURAI''' || ''Silent'', though if this sound is directly extracted from the game, it will play a voice clip of someone (Despite [[Masahiro Sakurai]]'s name being in the clip's name, the actual voice doesn't sound like him) shouting "Smash Brothers... MELEEEEEE!" || Unused
| '''SFXNR_TITLE_SAKURAI''' || ''Silent'' || Unused
|}
|}


Line 1,630: Line 1,621:
{| class="wikitable" width=65%
{| class="wikitable" width=65%
|-
|-
!width=25%|Item
!width=25%|Item  
!width=25%|Narration
!width=25%|Narration  
!widht=50%|Usage
!widht=50%|Usage
|-
|-
| '''SFXNR_MULTIMANMELEE''' || "Multi-Man Melee" || Used in [[Multi-Man Melee]]'s character select screen
| '''SFXNR_MULTIMANMELEE''' || "Multi-Man Melee" || Used in [[Multi-Man_mode|Multi-Man Melee]]'s character select screen
|-
|-
| '''SFXNR_HRCONTEST''' || "Home-Run Contest" || Used in [[Home-Run Contest]]'s character select screen
| '''SFXNR_HRCONTEST''' || "Home-Run Contest" || Used in [[Home-Run Contest]]'s character select screen
Line 1,642: Line 1,633:
| '''SFXNR_ALLSTAR''' || "All-Star" || Used in [[All-Star Mode]]'s character select screen
| '''SFXNR_ALLSTAR''' || "All-Star" || Used in [[All-Star Mode]]'s character select screen
|-
|-
| '''SFXNR_CHOOSCHARA''' || "Choose your character" || Used in various 1-Player character select screens
| '''SFXNR_CHOOSCHARA''' || "Choose your character" || Used in [[Event Match|Event Matches]]' character select screens  
|-
|-
| '''SFXNR_BATTLEROYAL''' || "Melee!" || Used in the [[Versus Mode]] character select screens to indicate a [[Time]] Match; Also used in the Special Melee: Lightning/Slo-Mo Melee character select screens
| '''SFXNR_BATTLEROYAL''' || "Melee!" || Used in the [[Versus Mode]] character select screens to indicate a [[Time]] Match; Also used in the Special Melee: Lightning/Slo-Mo Melee character select screens
|-
|-
| '''SFXNR_DECISION''' || "Decision" || Used in the Versus Mode character select screens to indicate a [[Bonus (mode)|Bonus]] Match
| '''SFXNR_DECISION''' || "Decision" || Used in the Versus Mode character select screens to indicate a [[Bonus_(mode)|Bonus]] Match
|-
|-
| '''SFXNR_GETCOINS''' || "Grab the coins!" || Used in the Versus Mode character select screens to indicate a [[Coin Battle|Coin]] Match
| '''SFXNR_GETCOINS''' || "Grab the coins!" || Used in the Versus Mode character select screens to indicate a [[Coin_Battle|Coin]] Match
|-
|-
| '''SFXNR_SURVIVAL''' || "Survival" || Used in the Versus Mode character select screens to indicate a [[Stock]] Match
| '''SFXNR_SURVIVAL''' || "Survival" || Used in the Versus Mode character select screens to indicate a [[Stock]] Match
Line 1,669: Line 1,660:
|-
|-
| '''SFXNR_1BUTTON''' || "Single Button!" || Used in the Special Melee: Single-Button Mode character select screen
| '''SFXNR_1BUTTON''' || "Single Button!" || Used in the Special Melee: Single-Button Mode character select screen
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_HOWTOPLY''' || "How to Play" || Unused
| '''SFXNR_HOWTOPLY''' || "How to Play" || Unused
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_COMPLAYER''' || "Computer Player" || Unused
| '''SFXNR_COMPLAYER''' || "Computer Player" || Unused
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_STOCKPLYERREMOVED''' <!--Not a typo--> || "Stock Player Removed" || Unused
| '''SFXNR_STOCKPLYERREMOVED''' <!--Not a typo--> || "Stock Player Removed" || Unused
|-
|-
Line 1,686: Line 1,677:
{| class="wikitable" width=65%
{| class="wikitable" width=65%
|-
|-
!width=25%|Item
!width=25%|Item  
!width=25%|Narration
!width=25%|Narration  
!widht=50%|Usage
!widht=50%|Usage
|-
|-
Line 1,696: Line 1,687:
| '''SFXNR_CONTINUE''' || "Continue?" || Used in 1 player modes to ask the player to continue after failing.
| '''SFXNR_CONTINUE''' || "Continue?" || Used in 1 player modes to ask the player to continue after failing.
|-
|-
| '''SFXNR_GAMEOVER''' || "Game Over" || Used in 1 player modes to indicate that the player has been defeated.
| '''SFXNR_GAMEOVER''' || "Game Over" || Used in 1 player modes to indicate that the player lost the game.
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_AND''' || "And" || Unused.
| '''SFXNR_AND''' || "And" || Unused.
|-
|-
Line 1,708: Line 1,699:
| '''SFXNR_FAILURE''' || "Failure" || Used in Stadium and Event Matches to indicate that the task was failed.
| '''SFXNR_FAILURE''' || "Failure" || Used in Stadium and Event Matches to indicate that the task was failed.
|-
|-
| '''SFXNR_RACETOFINISH''' || "Race to the Finish!" || Used in classic mode to announce the {{SSBM|Race to the Finish}} bonus stage.
| '''SFXNR_RACETOFINISH''' || "Race to the Finish!" || Used in classic mode to announce the [[Race to the Finish]] bonus stage.
|-
|-
| '''SFXNR_VS''' || "Versus" || Used in Classic Mode to separate teams.
| '''SFXNR_VS''' || "Versus" || Used in Classic Mode to separate teams.
Line 1,717: Line 1,708:
{| class="wikitable" width=65%
{| class="wikitable" width=65%
|-
|-
!width=25%|Item
!width=25%|Item  
!width=25%|Narration
!width=25%|Narration  
!widht=50%|Usage
!widht=50%|Usage
|-
|-
| '''SFXNR_NOCONTEST''' || "No contest" || Used in the Versus Mode results screen to announce that the match was quit.
| '''SFXNR_NOCONTEST''' || "No contest" || Used in the Versus Mode results screen to announce that the match was quit.
|-
|-
| '''SFXNR_SUDDENDEATH''' || "Sudden death" || Used in Versus Mode to announce a [[sudden death]] match.
| '''SFXNR_SUDDENDEATH''' || "Sudden death" || Used in Versus Mode to announce a sudden death match.
|-
|-
| '''SFXNR_TEAMBLUE''' || "Blue team" || Used in the Versus Mode results screen to announce that Blue Team won.
| '''SFXNR_TEAMBLUE''' || "Blue team" || Used in the Versus Mode results screen to announce that Blue Team won.
Line 1,732: Line 1,723:
|-
|-
| '''SFXNR_THISGAMESWINNER''' || "This game's winner is" || Used in the Versus Mode results screen to announce the winner.
| '''SFXNR_THISGAMESWINNER''' || "This game's winner is" || Used in the Versus Mode results screen to announce the winner.
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_WINS''' || "Wins" || Unused
| '''SFXNR_WINS''' || "Wins" || Unused
|}
|}
Line 1,743: Line 1,734:
! Item !! Description
! Item !! Description
|-
|-
| '''SFXV_MHANDS_DAMAGE''' || Master/Crazy Hand KO scream
| '''SFXV_MHANDS_DAMAGE''' || Master/Crazy Hand dies
|-
|-
| '''SFXV_MHANDS_HAHAHA1''' || Master Hand laughs
| '''SFXV_MHANDS_HAHAHA1''' || Master Hand laughs
Line 1,871: Line 1,862:
{| class="wikitable" width=65%
{| class="wikitable" width=65%
|-
|-
!width=25%|Item
!width=25%|Item  
!width=25%|Narration
!width=25%|Narration  
!width=50%|Usage
!widht=50%|Usage
|-
|-
| '''SFXNR_CAPTAIN''' || "Captain Falcon" || Used in character selection screens, the results screen, and in Classic Mode to refer to Captain Falcon.
| '''SFXNR_CAPTAIN''' || "Captain Falcon" || Used in character selection screens, the results screen, and in Classic Mode to refer to Captain Falcon.
Line 1,880: Line 1,871:
|-
|-
| '''SFXNR_DRMARIO''' || "Doctor Mario" || Used in character selection screens, the results screen, and in Classic Mode to refer to Dr. Mario.
| '''SFXNR_DRMARIO''' || "Doctor Mario" || Used in character selection screens, the results screen, and in Classic Mode to refer to Dr. Mario.
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_ZAKOTEAM''' || "Fighting Wire Frames" || Unused
| '''SFXNR_ZAKOTEAM''' || "Fighting Wire Frames" || Unused
|-
|-
Line 1,890: Line 1,881:
|-
|-
| '''SFXNR_GIANT''' || "Giant" || Used in Classic Mode to indicate a giant character.
| '''SFXNR_GIANT''' || "Giant" || Used in Classic Mode to indicate a giant character.
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_GIGAKOOPA''' || "Giga Boucer" <!--not a typo--> || Unused
| '''SFXNR_GIGAKOOPA''' || "Giga Boucer" <!--not a typo--> || Unused
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_GIGABOUCER''' || "Giga Koopa" <!--not switched--> || Unused
| '''SFXNR_GIGABOUCER''' || "Giga Koopa" <!--not switched--> || Unused
|-
|-
| '''SFXNR_MRGAMEWATCH''' || "Mr. Game & Watch" || Used in character selection screens, the results screen, and in Classic Mode to refer to Mr. Game & Watch.
| '''SFXNR_MRGAMEWATCH''' || "Mr. Game and Watch" || Used in character selection screens, the results screen, and in Classic Mode to refer to Mr. Game & Watch.
|-
|-
| '''SFXNR_ICECLIMBER''' || "Ice Climbers" || Used in character selection screens, the results screen, and in Classic Mode to refer to the Ice Climbers.
| '''SFXNR_ICECLIMBER''' || "Ice Climbers" || Used in character selection screens, the results screen, and in Classic Mode to refer to the Ice Climbers.
Line 1,924: Line 1,915:
|-
|-
| '''SFXNR_MEWTWO''' || "Mewtwo" || Used in character selection screens, the results screen, and in Classic Mode to refer to Mewtwo.
| '''SFXNR_MEWTWO''' || "Mewtwo" || Used in character selection screens, the results screen, and in Classic Mode to refer to Mewtwo.
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXNR_MASTERHANDS''' || "Master Hand" || Unused
| '''SFXNR_MASTERHANDS''' || "Master Hand" || Unused
|-
|-
Line 2,020: Line 2,011:
|-
|-
! Item !! Description
! Item !! Description
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''SFXEND''' || ''Silent''; Unused
| '''SFXEND''' || ''Silent''; Unused
|}
|}
Line 2,031: Line 2,022:
! width=70%|Usage
! width=70%|Usage
|-
|-
| '''1P_QK.HPS''' || All-Star [[Rest Area]]<br/>"QK" is presumably a shortening of {{ja|休憩|Kyūkei}}, meaning "rest" in Japanese.
| '''1P_QK.HPS''' || All-Star [[Rest Area]]
|-
|-
| '''AKANEIA.HPS''' || Temple (Alternate Music: Fire Emblem)
| '''AKANEIA.HPS''' || Temple (Alternate Music: Fire Emblem)
Line 2,048: Line 2,039:
|-
|-
| '''ENDING.HPS''' || 1-Player Mode Ending
| '''ENDING.HPS''' || 1-Player Mode Ending
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''FAMIDEMO.HPS''' || Unused; Probably was an old version of the [[Special Movie]]
| '''FAMIDEMO.HPS''' || Unused; Probably was an old version of the [[Special Movie]]
|-
|-
Line 2,054: Line 2,045:
|-
|-
| '''FF_1P02.HPS'''
| '''FF_1P02.HPS'''
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''FF_BAD.HPS''' || Unused
| '''FF_BAD.HPS''' || Unused
|-
|-
Line 2,066: Line 2,057:
|-
|-
| '''FF_FZERO.HPS''' || F-Zero winning fanfare
| '''FF_FZERO.HPS''' || F-Zero winning fanfare
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''FF_GOOD.HPS''' || Unused
| '''FF_GOOD.HPS''' || Unused
|-
|-
Line 2,079: Line 2,070:
| '''FF_NESS.HPS''' || Earthbound winning fanfare
| '''FF_NESS.HPS''' || Earthbound winning fanfare
|-
|-
| '''FF_POKE.HPS''' || Pokémon winning fanfare
| '''FF_POKE.HPS''' || Pokèmon winning fanfare
|-
|-
| '''FF_SAMUS.HPS''' || Metroid winning fanfare
| '''FF_SAMUS.HPS''' || Metroid winning fanfare
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''FF_STEP1.HPS''' || Unused
| '''FF_STEP1.HPS''' || Unused
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''FF_STEP2.HPS''' || Unused
| '''FF_STEP2.HPS''' || Unused
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''FF_STEP3.HPS''' || Unused
| '''FF_STEP3.HPS''' || Unused
|-
|-
Line 2,095: Line 2,086:
| '''FOURSIDE.HPS''' || Fourside
| '''FOURSIDE.HPS''' || Fourside
|-
|-
| '''GAMEOVER.HPS''' || Game Over jingle
| '''GAMEOVER.HPS''' || Game Over screen
|-
|-
| '''GARDEN.HPS''' || Kongo Jungle <!--Not switched-->
| '''GARDEN.HPS''' || Kongo Jungle <!--Not switched-->
Line 2,104: Line 2,095:
|-
|-
| '''HOWTO.HPS''' || How to Play video
| '''HOWTO.HPS''' || How to Play video
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''HOWTO_S.HPS''' || Unused
| '''HOWTO_S.HPS''' || Unused
|-
|-
| '''HYAKU.HPS''' || Multi-Man Melee; {{SSBM|Battlefield}} (Alternate Music: Multi-Man Melee)<br />"Hyaku" means "hundred" in Japanese.
| '''HYAKU.HPS''' || Multi-Man Melee; {{SSBM|Battlefield}} (Alternate Music: Multi-Man Melee)
|-
|-
| '''HYAKU2.HPS''' || Multi-Man Melee (Alternate Music); Final Destination (Alternate Music: Multi-Man Melee 2)
| '''HYAKU2.HPS''' || Multi-Man Melee (Alternate Music); Final Destination (Alternate Music: Multi-Man Melee 2)
Line 2,176: Line 2,167:
|-
|-
| '''S_NEWCOM.HPS''' || Challenger Approaching
| '''S_NEWCOM.HPS''' || Challenger Approaching
|-{{bg|#FDD|#600}}
|-style="background-color:#FFDDDD;"
| '''S_SELECT.HPS''' || Unused; Copy of ITEM_H.HPS
| '''S_SELECT.HPS''' || Unused; Copy of ITEM_H.HPS
|-
|-
Line 2,228: Line 2,219:
|}
|}


==Unused/Special Audio==
==Unused Audio==
Each of the following sounds have been left unused for one reason or another. They may have been left dormant along with some other cut feature, or they could have been replaced by other sounds. Several of these sounds can be accessed through the standard sound test, while some are only used with the Japanese language.
Each of the following sounds have been left unused for one reason or another. They may have been left dormant along with some other cut feature, or they could have been replaced by other sounds. Several of these sounds can be accessed through the standard sound test.
{| class="wikitable"
{| class="wikitable"
|-
|-
! width=15%|Name
! width=15%|Name  
! width=15%|Group
! width=15%|Group  
! width=15%|Sound
! width=15%|Sound
! width=55%|Description
! width=55%|Description
|-
|-
| '''FAMIDEMO.HPS''' || rowspan=8|''(BGM)'' || <center>[[File:SSBM-FAMIDEMO.ogg]]</center> || A demo version of the opening to the special movie. The only difference is that the Ice Climber theme plays first, then Zelda.
| '''FAMIDEMO.HPS''' || rowspan=8|''(BGM)'' || <center>[[File:SSBM-FAMIDEMO.ogg]] </center> || A demo version of the opening to the special movie. The only difference is that the Ice Climber theme plays first, then Zelda.
|-
|-
| '''FF_BAD.HPS''' || <center>[[File:SSBM-FF_BAD.ogg]]</center> || Unused fanfare, presumably to be used if the player lost a game.
| '''FF_BAD.HPS''' || <center>[[File:SSBM-FF_BAD.ogg]] </center> || Unused fanfare, presumably to be used if the player lost a game.
|-
|-
| '''FF_GOOD.HPS''' || <center>[[File:SSBM-FF_GOOD.ogg]]</center> || Unused fanfare, presumably to be used if the player won a game.
| '''FF_GOOD.HPS''' || <center>[[File:SSBM-FF_GOOD.ogg]] </center> || Unused fanfare, presumably to be used if the player won a game.
|-
|-
| '''FF_STEP1.HPS''' || <center>[[File:SSBM-FF_STEP1.ogg]]</center> || rowspan=3|A set of unused fanfare, presumably for use along with '''FF_1P01.HPS''' and '''FF_1P02.HPS''', as they sound similar.
| '''FF_STEP1.HPS''' || <center>[[File:SSBM-FF_STEP1.ogg]] </center> || rowspan=3|A set of unused fanfare, presumably for use along with '''FF_1P01.HPS''' and '''FF_1P02.HPS''', as they sound similar.
|-
|-
| '''FF_STEP2.HPS''' || <center>[[File:SSBM-FF_STEP2.ogg]]</center>
| '''FF_STEP2.HPS''' || <center>[[File:SSBM-FF_STEP2.ogg]] </center>
|-
|-
| '''FF_STEP3.HPS''' || <center>[[File:SSBM-FF_STEP3.ogg]]</center>
| '''FF_STEP3.HPS''' || <center>[[File:SSBM-FF_STEP3.ogg]] </center>
|-
|-
| '''HOWTO_S.HPS''' || <center>[[File:SSBM-HOWTO_S.ogg]]</center> || '''HOWTO.HPS''' but without FGM. Can be accessed through normal sound test as "How to Play", but not within the rest of the game.
| '''HOWTO_S.HPS''' || <center>[[File:SSBM-HOWTO_S.ogg]] </center> || '''HOWTO.HPS''' but without FGM. Can be accessed through normal sound test as "How to Play", but not within the rest of the game.
|-
|-
| '''S_NEW2.HPS''' || <center>[[File:SSBM-S_NEW2.ogg]]</center> || Nearly identical to '''SFX_FPON_NEWFANF2'''.
| '''S_NEW2.HPS''' || <center>[[File:SSBM-S_NEW2.ogg]] </center> || Nearly identical to '''SFX_FPON_NEWFANF2'''.
|-
|-
| '''SFX_FPON_NEWFANF2''' || rowspan=2|'''GRPSFX_MAIN''' || <center>[[File:SSBM-SFX_FPON_NEWFANF2.ogg]]</center> || A lower quality version of '''S_NEW2.HPS'''. Can be accessed through normal sound test as "Rare Trophy!", but not within the rest of the game.
| '''SFX_FPON_NEWFANF2''' || rowspan=3|'''GRPSFX_MAIN''' || <center>[[File:SSBM-SFX_FPON_NEWFANF2.ogg]] </center> || Identical to '''S_NEW2.HPS'''. Can be accessed through normal sound test as "Rare Trophy!", but not within the rest of the game.
|-
|-
| '''SFX_IT_CLOCKBOMB_COUNT''' || <center>[[File:SSBM-SFX_IT_CLOCKBOMB_COUNT.ogg]]</center> || Presumably was for use with a scrapped item, most likely a timer bomb. The sound is used in ''Kirby's Air Ride'' for the sensor bomb weapon.
| '''SFX_V_SELECTVOICE_''(Character Debug Name)''''' || <center>[[File:SSBM-SFX_V_SELECT_VOICE_CAPTAIN.ogg]]</center> || Presumably meant to be used as "character selected" sounds. Captain Falcon's ('''SFX_V_SELECT_VOICE_CAPTAIN''') is the only one that isn't silent, and it very quietly plays one of his attack grunts.  
|-
|-
| '''SFX_PKV_METAMON''' || '''GRPSFX_POKEMON''' || <center>[[File:SSBM-SFX_PKV_METAMON.ogg]]</center> || Was meant to be Ditto's cry before it was scrapped.
| '''SFX_IT_CLOCKBOMB_COUNT''' || <center>[[File:SSBM-SFX_IT_CLOCKBOMB_COUNT.ogg]] </center> || Presumably was for use with a scrapped item, most likely a timer bomb. The sound is used in ''Kirby's Air Ride'' for the sensor bomb weapon.
|-
|-
| '''SFXNR_NINTENDOHALLSTAR''' || rowspan=4|'''GRPSFX_NR_TITLE''' || <center>[[File:SSBM-SFXNR_NINTENDOHALLSTAR.ogg]]</center> || The narrator says "Nintendo All-Star". The Japanese name for ''Melee''{{'}}s predecessor, ''[[Super Smash Bros.]]'' is "Nintendo All-Star! Dairantō Smash Brothers", so this is likely to be carry-over from that.
| '''SFX_PKV_METAMON''' || '''GRPSFX_POKEMON''' || <center>[[File:SSBM-SFX_PKV_METAMON.ogg]] </center> || Was meant to be Ditto's cry before it was scrapped.
|-
|-
| '''SFXNR_DAIRANTOH''' || <center>[[File:SSBM-SFXNR_DAIRANTOH.ogg]]</center> || The narrator says "Dairantō" (The Japanese name for "Smash Bros.").
| '''SFXNR_NINTENDOHALLSTAR''' || rowspan=4|'''GRPSFX_NR_TITLE''' || <center>[[File:SSBM-SFXNR_NINTENDOHALLSTAR.ogg]] </center> || The narrator says "Nintendo All-Star". The Japanese name for ''Melee'''s predecessor, [[Super Smash Bros.]] is "Nintendo All-Star! Dairantō Smash Brothers", so this is likely to be carry-over from that.
|-
|-
| '''SFXNR_SMAAASHBROS''' || <center>[[File:SSBM-SFXNR_SMAAASHBROS.ogg]]</center> || The narrator screams "SMASH BROTHERS". This is likely carryover from ''Melee''{{'}}s predecessor, ''[[Super Smash Bros.]]''
| '''SFXNR_DAIRANTOH''' || <center>[[File:SSBM-SFXNR_DAIRANTOH.ogg]] </center> || The narrator says "Dairantō" (The Japanese name for "Smash Bros.").
|-
|-
| '''SFXNR_TITLE_SAKURAI''' || <center>[[File:SSBM-SFXNR_TITLE_SAKURAI.ogg]]</center> || The sound is silent in the debug sound test, but it can be played by ripping it from the game. Someone says "Smash Bros. Melee" in the same way that the narrator does it in '''SFXNR_SMASHBROSMELEE'''. Despite the title, it doesn't sound like [[Sakurai]].
| '''SFXNR_SMAAASHBROS''' || <center>[[File:SSBM-SFXNR_SMAAASHBROS.ogg]] </center> || The narrator screams "SMASH BROTHERS". This is likely carry-over from ''Melee'''s predecessor, [[Super Smash Bros.]].
|-
|-
| '''SFXNR_HOWTOPLY''' || '''GRPSFX_NR_SELECT''' || <center>[[File:SSBM-SFXNR_HOWTOPLY.ogg]] </center> || The narrator says "How to Play", so this was likely to play when the "How to Play" option was selected from the menu, before the actual video started, similar to the equivalent clip in ''Smash 64''. Can be accessed through normal sound test, but not within the rest of the game.
| '''SFXNR_TITLE_SAKURAI''' || <center>[[File:SSBM-SFXNR_TITLE_SAKURAI.ogg]] </center> || The sound is silent in the debug sound test, but it can be played by ripping it from the game. Someone says "Smash Bros. Melee" in the same way that the narrator does it in '''SFXNR_SMASHBROSMELEE'''. It sounds nothing like [[Sakurai]].
|-
|-
| '''SFXNR_AND''' || '''GRPSFX_NR_1P''' || <center>[[File:SSBM-SFXNR_AND.ogg]]</center> || The narrator says "and". The sound carried over to be used in ''Brawl'' and ''Smash 4''{{'}}s Classic Mode. Can be accessed through normal sound test, but not within the rest of the game.
| '''SFXNR_HOWTOPLY''' || '''GRPSFX_NR_SELECT''' || <center>[[File:SSBM-SFXNR_HOWTOPLY.ogg]] </center> || The narrator says "How to Play", so this was likely to play when the "How to Play" option was selected from the menu, before the actual video started. Can be accessed through normal sound test, but not within the rest of the game.
|-
|-
| '''SFXNR_WINS''' || '''GRPSFX_NR_VS''' || <center>[[File:SSBM-SFXNR_WINS.ogg]]</center> || The narrator says "wins". This is a carryover from ''Smash 64'', where he said "(Team color) wins!" in the victory screen for team battles. Can be accessed through normal sound test, but not within the rest of the game.
| '''SFXNR_AND''' || '''GRPSFX_NR_1P''' || <center>[[File:SSBM-SFXNR_AND.ogg]] </center> || The narrator says "and". The sound carried over to be used in ''Brawl''. Can be accessed through normal sound test, but not within the rest of the game.
|-
|-
| '''SFXV_CAPTAIN_BLUEF''' || rowspan=2|'''GRPSFX_CAPTAIN''' || <center>[[File:SSBM-SFXV_CAPTAIN_BLUEF.ogg]]</center> || Falcon says "Blue Falcon". The sound carried over to be used in ''Brawl'' for his final smash. This sound has Giant and Tiny versions as well.
| '''SFXNR_WINS''' || '''GRPSFX_NR_VS''' || <center>[[File:SSBM-SFXNR_WINS.ogg]] </center> || The narrator says "wins". Can be accessed through normal sound test, but not within the rest of the game.
|-
|-
| '''SFXV_CAPTAIN_COMEON''' || <center>[[File:SSBM-SFXV_CAPTAIN_COMEON.ogg]]</center> || Falcon says "Come on!". The sound carried over to be used in ''Brawl'' for one of his taunts. This sound has Giant and Tiny versions as well.
| '''SFXV_CAPTAIN_BLUEF''' || rowspan=2|'''GRPSFX_CAPTAIN''' || <center>[[File:SSBM-SFXV_CAPTAIN_BLUEF.ogg]] </center> || Falcon says "Blue Falcon". The sound carried over to be used in ''Brawl'' for his final smash. This sound has big and small versions as well.
|-
|-
| '''SFXV_DRMARIO_2BIG''' || '''GRPSFX_DRMARIO''' || <center>[[File:SSBM-SFXV_DRMARIO_2BIG.ogg]]</center> || Mario's taunt sound. Leftovers from being cloned. This sound has Giant and Tiny versions as well.
| '''SFXV_CAPTAIN_COMEON''' || <center>[[File:SSBM-SFXV_CAPTAIN_COMEON.ogg]] </center> || Falcon says "Come on!". The sound carried over to be used in ''Brawl'' for one of his taunts. This sound has big and small versions as well
|-
|-
| '''SFXV_LUIGI_2BIG''' || '''GRPSFX_LUIGI''' || <center>[[File:SSBM-SFXV_LUIGI_2BIG.ogg]]</center> || Mario's taunt sound. Leftovers from being cloned. This sound has Giant and Tiny versions as well, but pitch-shifted differently from '''SFXV_DRMARIO_2BIG'''.
| '''SFXV_DRMARIO_2BIG''' || '''GRPSFX_DRMARIO''' || <center>[[File:SSBM-SFXV_DRMARIO_2BIG.ogg]] </center> || Mario's taunt sound. Leftovers from being cloned.
|-
|-
| '''SFXV_MARIO_KIRIFUDA''' || '''GRPSFX_MARIO''' || <center>[[File:SSBM-SFXV_MARIO_KIRIFUDA.ogg]]</center> || Mario's signature "Let's-a-go". "Kirifuda" means "Trump Card" in Japanese, so it's possible that this was to be used with final smashes (Saigo no Kiri Fuda in Japanese) when they were being considered.
| '''SFXV_LUIGI_2BIG''' || '''GRPSFX_LUIGI''' || <center>[[File:SSBM-SFXV_LUIGI_2BIG.ogg]] </center> || Mario's taunt sound. Leftovers from being cloned.
|-
|-
| '''SFXV_MARS_LETSDANCE''' || '''GRPSFX_MARS''' || <center>[[File:SSBM-SFXV_MARS_LETSDANCE.ogg]] </center> || Marth saying "Let's dance!". This would be Marth's only English line in the game, which is likely why it isn't used. It is also not present in the Sound Test menu. This sound has Giant and Tiny versions as well.
| '''SFXV_MARIO_KIRIFUDA''' || '''GRPSFX_MARIO''' || <center>[[File:SSBM-SFXV_MARIO_KIRIFUDA.ogg]] </center> || Mario's signature "Let's-a-go". "Kirifuda" means "Trump Card" in Japanese, so it's possible that this was to be used with final smashes (Saigo no Kiri Fuda in Japanese) when they were being considered.
|-
|-
| '''SFXV_MEWTWO_NAZE''' || rowspan=3|'''GRPSFX_MEWTWO''' || <center>[[File:SSBM-SFXV_MEWTWO_NAZE.ogg]]</center> || Mewtwo says "watashi wa naze koko ni iru no ka... ?" which means "Why am I here?". When the language is set to "Japanese" this is used as a victory quote.
| '''SFXV_MARS_LETSDANCE''' || '''GRPSFX_MARS''' || <center>[[File:SSBM-SFXV_MARS_LETSDANCE.ogg]] </center> || Marth saying "Let's dance!". This would be Marth's only English line in the game, which is likely why it isn't used.
|-
|-
| '''SFXV_MEWTWO_OROKANA''' || <center>[[File:SSBM-SFXV_MEWTWO_OROKANA.ogg]]</center> || Mewtwo says "Orokana", which translates to "fool" in Japanese. When the language is set to "Japanese" this is used as a victory quote.
| '''SFXV_MEWTWO_NAZE''' || rowspan=3|'''GRPSFX_MEWTWO''' || <center>[[File:SSBM-SFXV_MEWTWO_NAZE.ogg]] </center> || Mewtwo says "watashi wa naze koko ni iru no ka... ?" which means "Why am I here?".
|-
|-
| '''SFXV_MEWTWO_WATASIWA''' || <center>[[File:SSBM-SFXV_MEWTWO_WATASIWA.ogg]]</center> || Mewtwo says "Watashi wa makeru wake niwa ikanai", which means "There's no way I can lose" in Japanese. When the language is set to "Japanese" this is used as a victory quote.
| '''SFXV_MEWTWO_OROKANA''' || <center>[[File:SSBM-SFXV_MEWTWO_OROKANA.ogg]] </center> || Mewtwo says "Orokana", which translates to "fool" in Japanese.
|-
|-
| '''SFXV_PIKACHU_SUTEMI''' || '''GRPSFX_PIKACHU''' || <center>[[File:SSBM-SFXV_PIKACHU_SUTEMI.ogg]]</center> || Pikachu feriously yells "PIKA!". "Sutemi" can be loosely translated as "Double-Edge" in Japanese. Can be accessed through normal sound test as sound #28, but not within the rest of the game.
| '''SFXV_MEWTWO_WATASIWA''' || <center>[[File:SSBM-SFXV_MEWTWO_WATASIWA.ogg]] </center> || Mewtwo says "Watashi wa makeru wake niwa ikanai", which means "There's no way I can lose" in Japanese.
|-
|-
| '''SFXV_PICHU_SUTEMI''' || '''GRPSFX_PICHU''' || <center>[[File:SSBM-SFXV_PICHU_SUTEMI.ogg]]</center> || Pichu feriously yells "PICHU!". "Sutemi" can be loosely translated as "Double-Edge" in Japanese. Can be accessed through normal sound test, but not within the rest of the game. Can be accessed through normal sound test as sound #22, but not within the rest of the game.
| '''SFXV_PIKACHU_SUTEMI''' || '''GRPSFX_PIKACHU''' || <center>[[File:SSBM-SFXV_PIKACHU_SUTEMI.ogg]] </center> || Pikachu feriously yells "PIKA!". "Sutemi" can be loosely translated as "Double-Edge" in Japanese. Can be accessed through normal sound test, but not within the rest of the game.
|-
|-
| '''SFXV_ZS_SEAK_MORATTA''' || rowspan=3|'''GRPSFX_ZS''' || <center>[[File:SSBM-SFXV_ZS_SEAK_MORATTA.ogg]]</center> || Sheik exclaims "Moratta!" which means "I got it!" in Japanese. When the language is set to "Japanese" this is used as a victory quote.
| '''SFXV_PICHU_SUTEMI''' || '''GRPSFX_PICHU''' || <center>[[File:SSBM-SFXV_PICHU_SUTEMI.ogg]] </center> || Pichu feriously yells "PICHU!". "Sutemi" can be loosely translated as "Double-Edge" in Japanese. Can be accessed through normal sound test, but not within the rest of the game. Can be accessed through normal sound test, but not within the rest of the game.
|-
|-
| '''SFXV_ZS_ZELDA_N_AI''' || <center>[[File:SSBM-SFXV_ZS_ZELDA_N_AI.ogg]]</center> || Zelda exclaims as if she were charging an attack. Can be accessed through normal sound test, but not within the rest of the game.
| '''SFXV_ZS_SEAK_MORATTA''' || '''GRPSFX_ZS''' || <center>[[File:SSBM-SFXV_ZS_SEAK_MORATTA.ogg]] </center> || Sheik exclaims "Moratta!" which means "I got it!" in Japanese.
|-
|-
| '''SFXV_ZS_ZELDA_FIRE''' || <center>[[File:SSBM-SFXV_ZS_ZELDA_FIRE.ogg]]</center> || An alternative sound for Zelda's [[Din's Fire]]. It is notably different from the used one: '''SFXV_ZS_ZELDA_DD'''. Can be accessed through normal sound test, but not within the rest of the game.
| '''SFXV_GANON_KIRIFUDA''' || '''GRPSFX_GANON''' || <center>[[File:SSBM-SFXV_GANON_KIRIFUDA.ogg]] </center> || Ganondorf yells enraged. "Kirifuda" means "Trump Card" in Japanese, so it's possible that this was to be used with final smashes (Saigo no Kiri Fuda in Japanese) when they were being considered. The sound carried over to be used in ''Brawl'' for his [[Wii Remote selection sound]]. Can be accessed through normal sound test, but not within the rest of the game.
|-
|-
| '''SFXV_GANON_KIRIFUDA''' || '''GRPSFX_GANON''' || <center>[[File:SSBM-SFXV_GANON_KIRIFUDA.ogg]]</center> || Ganondorf yells enraged. "Kirifuda" means "Trump Card" in Japanese, so it's possible that this was to be used with final smashes (Saigo no Kiri Fuda in Japanese) when they were being considered. The sound carried over to be used in ''Brawl'' for his [[Wii Remote selection sound]]. Can be accessed through normal sound test, but not within the rest of the game.
| '''SFXNR_ZAKOTEAM''' || rowspan=4|'''GRPSFX_NR_NAME''' || <center>[[File:SSBM-SFXNR_ZAKOTEAM.ogg]] </center> || The narrator says "Fighting Wire Frames!". Can be accessed through normal sound test, but not within the rest of the game.
|-
|-
| '''ST_GREATBAY_TKLE_LAUGH''' || '''GRPSFX_GREATBAY''' || <center>[[File:SSBM-ST_GREATBAY_TKLE_LAUGH.ogg]]</center> || Tingle laughing, presumably when appearing on Great Bay. Oddly resembles a [[Boo]]'s laugh.
| '''SFXNR_GIGAKOOPA''' || <center>[[File:SSBM-SFXNR_GIGAKOOPA.ogg]] </center> || The narrator says "Giga Koopa". Can be accessed through normal sound test if the language is set to Japanese, but not within the rest of the game.
|-
|-
| '''SFXNR_ZAKOTEAM''' || rowspan=4|'''GRPSFX_NR_NAME''' || <center>[[File:SSBM-SFXNR_ZAKOTEAM.ogg]]</center> || The narrator says "Fighting Wire Frames!". Suggesting that the Fighting Wire Frames were considered to appear in Classic Mode in a similar way to the [[Fighting Polygon Team]] in ''Smash 64'', or the Adventure Mode was planned to feature the announcer calls before a stage begins. Can be accessed through normal sound test, but not within the rest of the game.
| '''SFXNR_GIGABOUCER''' || <center>[[File:SSBM-SFXNR_GIGABOUCER.ogg]] </center> || The narrator says "Giga Bowser". Can be accessed through normal sound test if the language is set to English, but not within the rest of the game.
|-
|-
| '''SFXNR_GIGAKOOPA''' || <center>[[File:SSBM-SFXNR_GIGAKOOPA.ogg]]</center> || The narrator says "Giga Koopa". Suggesting that Giga Bowser was considered to appear in Classic Mode in addition to Adventure Mode, or the Adventure Mode was planned to feature the announcer calls before a stage begins. Can be accessed through normal sound test if the language is set to English, but not within the rest of the game.
| '''SFXNR_MASTERHANDS''' || <center>[[File:SSBM-SFXNR_MASTERHANDS.ogg]] </center> || The narrator says "Master Hand". Can be accessed through normal sound test, but not within the rest of the game.
|-
| '''SFXNR_GIGABOUCER''' || <center>[[File:SSBM-SFXNR_GIGABOUCER.ogg]]</center> || The narrator says "Giga Bowser". Can be accessed through normal sound test if the language is set to Japanese, but not within the rest of the game.
|-
| '''SFXNR_MASTERHANDS''' || <center>[[File:SSBM-SFXNR_MASTERHANDS.ogg]]</center> || The narrator says "Master Hand". The sound carried over to be used in ''Smash 4'' for Classic Mode. Can be accessed through normal sound test, but not within the rest of the game.
|-
|-
| '''SFX_END''' || '''GRPSFX_END''' || style="text-align:center"|&mdash; || Silent. Possibly used to end any sound, but for some reason, attempting to play it on the Wii or GameCube will crash the game. Attempting to play it on an emulator will do nothing.
| '''SFX_END''' || '''GRPSFX_END''' || style="text-align:center"|&mdash; || Silent. Possibly used to end any sound, but for some reason, attempting to play it on the Wii or GameCube will crash the game. Attempting to play it on an emulator will do nothing.
|}
|}


==Trivia==
In the NTSC versions, the [[announcer]]'s sounds for calling Giga Bowser's name in the Sound Test are swapped between English and Japanese, meaning the English setting makes him say "Giga Koopa" instead of "Giga Bowser" and vice versa. The PAL version of ''Melee'' only includes the latter due to lacking the Japanese setting. In addition, should Giga Bowser be declared as the winner in a match or the [[character select screen]] hacked to show him playable however, the proper announcer sounds are used.
{{Debug menu (SSBM)}}
{{SSBMMenus}}
{{SSBMMenus}}


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