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Editing Debug menu (SSBM)/DEVELOP mode
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''This article is about the usage of DEVELOP mode in Melee. For a collection of images of each stage under the effects of DEVELOP mode, see [[Debug menu (SSBM)/Stage data]].'' | ''This article is about the usage of DEVELOP mode in Melee. For a collection of images of each stage under the effects of DEVELOP mode, see [[Debug menu (SSBM)/Stage data|here]].'' | ||
[[File:DEVELOP-Mode-SSBM.png|thumb|''Melee'' when run in DEVELOP mode.]] | [[File:DEVELOP-Mode-SSBM.png|thumb|right|''Melee'' when run in DEVELOP mode.]] | ||
'''DEVELOP mode''' is a debug mode found in ''Super Smash Bros. Melee'' accessed through its {{SSBM|debug menu}}. The mode is activated by changing the '''DBLEVEL''' setting to ''DEVELOP''. This will give the player extra control over matches, including free camera, visual hitbox, and frame advance. | '''DEVELOP mode''' is a debug mode found in ''Super Smash Bros. Melee'' accessed through its {{SSBM|debug menu}}. The mode is activated by changing the '''DBLEVEL''' setting to ''DEVELOP''. This will give the player extra control over matches, including free camera, visual hitbox, and frame advance. | ||
Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode) | Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode). | ||
{{clrl}} | {{clrl}} | ||
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| {{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Shows the current score and any bonuses won. | | {{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Shows the current score and any bonuses won. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Pauses the game normally | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Pauses the game normally. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | ||
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#Stage + Background goes black. Background effects can still be seen | #Stage + Background goes black. Background effects can still be seen | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music. | ||
#Normal | #Normal | ||
#Music off | #Music off | ||
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| {{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Sets the player back to normal size. | | {{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Sets the player back to normal size. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Toggles collision bubbles for all characters and stage elements (See [[#Collision | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Toggles collision bubbles for all characters and stage elements (See [[#Collision Bubble Key|here]]). | ||
#Normal | #Normal | ||
#Collision Bubbles Only | #Collision Bubbles Only | ||
#Collision Overlay | #Collision Overlay | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]). | ||
#Normal | #Normal | ||
# | #Normal again? | ||
# | #Camera boxes and oddly, changes the stage floor black? | ||
# | #Camera boxes again, but without the floor change | ||
# | #Displays colored Stage Structures and shows item boxes | ||
# | #Displays [[Terrain]]s | ||
# | #Displays the same as above, but with indication of drop-through platforms and grab-able ledges | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Places white boxes around the characters. These boxes turn blue when in the air. It's unknown what they are for. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]). | ||
#Normal | #Normal | ||
#Collision Bubbles Only | #Collision Bubbles Only | ||
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| {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu | | {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[Debug_menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[Debug_menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[Debug_menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[Debug_menu_(SSBM)#Items_.26_Pok.C3.A9mon|here]]). | ||
|- | |- | ||
| {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | | {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | ||
#Normal | #Normal | ||
#Locks the camera. It can only be controlled by debug controls | #Locks the camera. It can only be controlled by debug controls | ||
#Zooms in on player 1 | #Zooms in on player 1 | ||
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|} | |} | ||
==Stage | ==Stage Visual Key== | ||
''For a collection of stages in their various debug states, see [[Debug menu (SSBM)/ | ''For a collection of stages in their various debug states, see [[Debug menu (SSBM)/Stage_data|here]]. | ||
===Camera | ===Camera Boxes=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| | | style="background-color:#80C0C0"|Teal Box || Camera Limit | ||
|- | |- | ||
| | | style="background-color:#FFFFC0"|Light Yellow Box || Blast Line | ||
|- | |- | ||
| | | style="background-color:#4040FF"|Blue Box || Camera Focal Box | ||
|- | |- | ||
| | | style="background-color:#FF3737"|Small Red Box|| Indicates the range from which a character can grab a ledge when facing left. When facing right, the box indicates the range from which a character ''cannot'' grab a ledge. Certain attacks such as [[Spin Attack]] will not alter the boxes in any way, but will allow the opposite facing direction to ledge grab. | ||
|- | |- | ||
| | | style="background-color:#3737FF"|Small Blue Box || Indicates the range from which a character can grab a ledge when facing right. When facing left, the box indicates the range from which a character ''cannot'' grab a ledge. Certain attacks such as Spin Attack will not alter the boxes in any way, but will allow the opposite facing direction to ledge grab. | ||
|} | |} | ||
===Spawn | ===Spawn Points=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| | | style="background-color:#7D7DFF"|Blue Plus || Character Starting Point | ||
|- | |- | ||
| | | style="background-color:#7DFF80"|Green Plus || Character Respawn Point | ||
|- | |- | ||
| | | style="background-color:#FFFF80"|Yellow Plus || Item Spawn Point | ||
|- | |- | ||
| | | style="background-color:#FF4040"|Red Plus || Enemy Spawn Point | ||
|- | |- | ||
| | | style="background-color:#FF40C0"|Magenta Plus || Trophy Spawn Point | ||
|- | |- | ||
| | | style="background-color:#FFFFFF"|White Plus || Exit Point | ||
|} | |} | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| | | style="background-color:#C0C0C0"|Gray Structure || Stage Floor | ||
|- | |- | ||
| | | style="background-color:#C08080"|Red Structure || Stage Ceiling | ||
|- | |- | ||
| | | style="background-color:#8080C0"|Blue Structure || Stage Left Wall | ||
|- | |- | ||
| | | style="background-color:#80C080"|Green Structure || Stage Right Wall | ||
|- | |- | ||
| | | style="background-color:#808080"|Gray Platform || Solid No-Grab Platform | ||
|- | |- | ||
| | | style="background-color:#4040FF"|Blue Platform || Drop-Through Platform | ||
|- | |- | ||
| | | style="background-color:#FF4040"|Red Platform || Grab Platform | ||
|} | |} | ||
Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths. | Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths. | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| | | style="background-color:#808080"|Gray Platform || Basic Terrain | ||
|- | |- | ||
| | | style="background-color:#806060"|Brown Platform || Rock Terrain | ||
|- | |- | ||
| | | style="background-color:#40FF40"|Light Green Platform || Grass Terrain | ||
|- | |- | ||
| | | style="background-color:#C06060"|Dark Red Platform || Dirt Terrain | ||
|- | |- | ||
| | | style="background-color:#C08040"|Light Brown Platform || Wood Terrain | ||
|- | |- | ||
| | | style="background-color:#4040FF"|Blue Platform || Water Terrain | ||
|- | |- | ||
| | | style="background-color:#C0C0FF"|Light Blue Platform || Ice Terrain | ||
|- | |- | ||
| | | style="background-color:#FFFFFF"|White Platform || Snow Terrain | ||
|- | |- | ||
| | | style="background-color:#404040"|Dark Gray Platform || Light Metal Terrain | ||
|- | |- | ||
| | | style="background-color:#604040"|Dark Brown Platform || Heavy Metal Terrain | ||
|- | |- | ||
| | | style="background-color:#FFFF60"|Yellow Platform || Alien Goop Terrain | ||
|- | |- | ||
| | | style="background-color:#C0C0C0"|Light Gray Platform || Game & Watch Terrain | ||
|- | |- | ||
| | | style="background-color:#FFFFC0"|Light Yellow Platform || Checkered Terrain | ||
|} | |} | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| | | style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up. | ||
|} | |} | ||
==Collision | ==Collision Bubble Key== | ||
[[File:Hitbox-DBMelee.png|thumb|300px|Luigi demonstrating visual hitboxes.]] | [[File:Hitbox-DBMelee.png|thumb|300px|Luigi demonstrating visual hitboxes.]] | ||
This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox# | This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox#Hitbox_types|here]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| | | style="background-color:#FFFF7F"|Yellow || Damageable | ||
|- | |- | ||
| | | style="background-color:#FF7F7F"|Red || Attacking | ||
|- | |- | ||
| | | style="background-color:#7F7FFF"|Blue || Intangible | ||
|- | |- | ||
| | | style="background-color:#FF7FFF"|Purple || Grabbing | ||
|- | |- | ||
| | | style="background-color:#7FFF7F"|Green || Invincible | ||
|- | |- | ||
| | | style="background-color:#7FFFBF"|Aqua || Reflecting | ||
|- | |- | ||
| | | style="background-color:#7FFFFF"|Cyan || Shielding | ||
|- | |- | ||
| | | style="background-color:#7FC1FF"|Cyan-Blue || Absorbing | ||
|- | |- | ||
| | | style="background-color:#FFFFFF"|White || Special | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSBM-DEVELOP-HITBOX.png|Displays | SSBM-DEVELOP-HITBOX.png|Displays animation information for all players. | ||
SSBM-DEVELOP-ANIM.png|Displays | SSBM-DEVELOP-ANIM.png|Displays hitboxes for all players and stage elements. | ||
SSBM-DEVELOP-ITEM.png|Displays the item menu. | SSBM-DEVELOP-ITEM.png|Displays the item menu. | ||
SSBM-DEVELOP-SCORES1.png|Displays scores and bonuses for all players. | SSBM-DEVELOP-SCORES1.png|Displays scores and bonuses for all players. | ||
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SSBM-DEVELOP-STRESS.png|Displays stress levels | SSBM-DEVELOP-STRESS.png|Displays stress levels | ||
SSBM-DEVELOP-THING.png | SSBM-DEVELOP-THING.png | ||
</gallery> | </gallery> | ||
[[Category: Debug menu (SSBM)]] | |||
[[Category: Hacking]] | |||
[[Category:Debug menu (SSBM)]] | |||
[[Category:Hacking]] |