Editing Debug menu (SSBM)/DEVELOP mode
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{ | {{tocright}} | ||
=Control= | |||
Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode). | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| {{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Shows the current score and any bonuses won. | | {{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Shows the current score and any bonuses won. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Pauses the game normally | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Pauses the game normally. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | ||
#Normal | #Normal. | ||
#No HUD | #No HUD. | ||
#Stage + Background goes white. Background effects can still be seen | #Stage + Background goes white. Background effects can still be seen. | ||
#Stage + Background goes black. Background effects can still be seen | #Stage + Background goes black. Background effects can still be seen. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music. | ||
#Normal | #Normal. | ||
#Music off | #Music off. | ||
#Music + SFX off | #Music + SFX off. | ||
#SFX off | #SFX off. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load. | ||
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| {{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Sets the player back to normal size. | | {{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Sets the player back to normal size. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Toggles collision bubbles for all characters and stage elements (See [[#Collision | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Toggles collision bubbles for all characters and stage elements (See [[#Collision Bubble Key|here]]). | ||
#Normal | #Normal | ||
#Collision Bubbles Only | #Collision Bubbles Only | ||
#Collision Overlay | #Collision Overlay | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]). | ||
#Normal | #Normal | ||
# | #Normal again? | ||
# | #Camera boxes and oddly, changes the stage floor black? | ||
# | #Camera boxes again, but without the floor change. | ||
# | #Displays colored Stage Structures and shows item boxes. | ||
# | #Displays [[Terrain]]s. | ||
# | #Displays the same as above, but with indication of drop-through platforms and grab-able ledges. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]). | ||
#Normal | #Normal | ||
#Collision Bubbles Only | #Collision Bubbles Only | ||
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| {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu | | {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Pokémon|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Pokémon|here]]). | ||
|- | |- | ||
| {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | | {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | ||
#Normal | #Normal. | ||
#Locks the camera. It can only be controlled by debug controls | #Locks the camera. It can only be controlled by debug controls. | ||
#Zooms in on player 1 | #Zooms in on player 1. | ||
|- | |- | ||
| {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form). | | {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form). | ||
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|} | |} | ||
==Stage | ==Stage Visual Key== | ||
===Camera Boxes=== | |||
===Camera | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| style="background-color:#4040FF"|Blue Box || Camera Focal Box | | style="background-color:#4040FF"|Blue Box || Camera Focal Box | ||
|- | |- | ||
| style="background-color:#FF3737"|Small Red Box|| | | style="background-color:#FF3737"|Small Red Box|| Unknown; It's attached to each characters' left | ||
|- | |- | ||
| style="background-color:#3737FF"|Small Blue Box || | | style="background-color:#3737FF"|Small Blue Box || Unknown; It's attached to each characters' right | ||
|} | |} | ||
===Spawn | ===Spawn Points=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#7D7DFF"|Blue Plus || Character | | style="background-color:#7D7DFF"|Blue Plus || Character Starting Point | ||
|- | |- | ||
| style="background-color:#7DFF80"|Green Plus || Character | | style="background-color:#7DFF80"|Green Plus || Character Respawn Point | ||
|- | |- | ||
| style="background-color:#FFFF80"|Yellow Plus || Item | | style="background-color:#FFFF80"|Yellow Plus || Item Spawn Point | ||
|- | |- | ||
| style="background-color:#FF4040"|Red Plus || Enemy | | style="background-color:#FF4040"|Red Plus || Enemy Spawn Point | ||
|- | |- | ||
| style="background-color:#FF40C0"|Magenta Plus || Trophy | | style="background-color:#FF40C0"|Magenta Plus || Trophy Spawn Point | ||
|- | |- | ||
| style="background-color:#FFFFFF"|White Plus || Exit | | style="background-color:#FFFFFF"|White Plus || Exit Point | ||
|} | |} | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#C0C0C0"|Gray Structure || Stage | | style="background-color:#C0C0C0"|Gray Structure || Stage Floor | ||
|- | |- | ||
| style="background-color:#C08080"|Red Structure || Stage | | style="background-color:#C08080"|Red Structure || Stage Ceiling | ||
|- | |- | ||
| style="background-color:#8080C0"|Blue Structure || Stage | | style="background-color:#8080C0"|Blue Structure || Stage Left Wall | ||
|- | |- | ||
| style="background-color:#80C080"|Green Structure || Stage | | style="background-color:#80C080"|Green Structure || Stage Right Wall | ||
|- | |- | ||
| style="background-color:#808080"|Gray Platform || Solid | | style="background-color:#808080"|Gray Platform || Solid No-Grab Platform | ||
|- | |- | ||
| style="background-color:#4040FF"|Blue Platform || Drop- | | style="background-color:#4040FF"|Blue Platform || Drop-Through Platform | ||
|- | |- | ||
| style="background-color:#FF4040"|Red Platform || Grab | | style="background-color:#FF4040"|Red Platform || Grab Platform | ||
|} | |} | ||
===Terrains=== | ===Terrains=== | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#808080"|Gray Platform || Basic | | style="background-color:#808080"|Gray Platform || Basic Terrain | ||
|- | |- | ||
| style="background-color:#806060"|Brown Platform || Rock | | style="background-color:#806060"|Brown Platform || Rock Terrain | ||
|- | |- | ||
| style="background-color:#40FF40"|Light Green Platform || Grass | | style="background-color:#40FF40"|Light Green Platform || Grass Terrain | ||
|- | |- | ||
| style="background-color:#C06060"|Dark Red Platform || Dirt | | style="background-color:#C06060"|Dark Red Platform || Dirt Terrain | ||
|- | |- | ||
| style="background-color:#C08040"|Light Brown Platform || Wood | | style="background-color:#C08040"|Light Brown Platform || Wood Terrain | ||
|- | |- | ||
| style="background-color:#4040FF"|Blue Platform || Water | | style="background-color:#4040FF"|Blue Platform || Water Terrain | ||
|- | |- | ||
| style="background-color:#C0C0FF"|Light Blue Platform || Ice | | style="background-color:#C0C0FF"|Light Blue Platform || Ice Terrain | ||
|- | |- | ||
| style="background-color:#FFFFFF"|White Platform || Snow | | style="background-color:#FFFFFF"|White Platform || Snow Terrain | ||
|- | |- | ||
| style="background-color:#404040"|Dark Gray Platform || Light Metal | | style="background-color:#404040"|Dark Gray Platform || Light Metal Terrain | ||
|- | |- | ||
| style="background-color:#604040"|Dark Brown Platform || Heavy Metal | | style="background-color:#604040"|Dark Brown Platform || Heavy Metal Terrain | ||
|- | |- | ||
| style="background-color:#FFFF60"|Yellow Platform || Alien Goop | | style="background-color:#FFFF60"|Yellow Platform || Alien Goop Terrain | ||
|- | |- | ||
| style="background-color:#C0C0C0"|Light Gray Platform || Game & Watch | | style="background-color:#C0C0C0"|Light Gray Platform || Game & Watch Terrain | ||
|- | |- | ||
| style="background-color:#FFFFC0"|Light Yellow Platform || Checkered | | style="background-color:#FFFFC0"|Light Yellow Platform || Checkered Terrain | ||
|} | |} | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item | | style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up. | ||
|} | |} | ||
==Collision | ==Collision Bubble Key== | ||
This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox#Hitbox_types|here]]. | |||
This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox# | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
== | =Stages= | ||
==Fountain of Dreams== | |||
<gallery widths=250px heights=250px perrow=4> | |||
DREAM-NRML-SSBM.png|Fountain of Dreams | |||
DREAM-STRUCT-SSBM.png|Fountain of Dreams showing Structure | |||
DREAM-TERRA-SSBM.png|Fountain of Dreams showing Terrain | |||
DREAM-PLATF-SSBM.png|Fountain of Dreams showing Platforms | |||
DREAM-BLAST-SSBM.png|Fountain of Dreams showing the Blast Zone | |||
</gallery> | |||
==Pokémon Stadium== | |||
<gallery widths=250px heights=250px perrow=4> | |||
PSTAD-NRML1-SSBM.png|Pokémon Stadium | |||
PSTAD-STRUCT1-SSBM.png|Pokémon Stadium showing Structure | |||
PSTAD-TERRA1-SSBM.png|Pokémon Stadium showing Terrain | |||
PSTAD-PLATF1-SSBM.png|Pokémon Stadium showing Platforms | |||
PSTAD-NRML2-SSBM.png|Pokémon Stadium | |||
PSTAD-STRUCT2-SSBM.png|Pokémon Stadium showing Structure | |||
PSTAD-TERRA2-SSBM.png|Pokémon Stadium showing Terrain | |||
PSTAD-PLATF2-SSBM.png|Pokémon Stadiumshowing Platforms | |||
PSTAD-NRML3-SSBM.png|Pokémon Stadium | |||
PSTAD-STRUCT3-SSBM.png|Pokémon Stadium showing Structure | |||
PSTAD-TERRA3-SSBM.png|Pokémon Stadium showing Terrain | |||
PSTAD-PLATF3-SSBM.png|Pokémon Stadiumshowing Platforms | |||
PSTAD-NRML4-SSBM.png|Pokémon Stadium | |||
PSTAD-STRUCT4-SSBM.png|Pokémon Stadium showing Structure | |||
PSTAD-TERRA4-SSBM.png|Pokémon Stadium showing Terrain | |||
PSTAD-PLATF4-SSBM.png|Pokémon Stadiumshowing Platforms | |||
PSTAD-NRML5-SSBM.png|Pokémon Stadium | |||
PSTAD-STRUCT5-SSBM.png|Pokémon Stadium showing Structure | |||
PSTAD-TERRA5-SSBM.png|Pokémon Stadium showing Terrain | |||
PSTAD-PLATF5-SSBM.png|Pokémon Stadiumshowing Platforms | |||
PSTAD-BLAST-SSBM.png|Pokémon Stadium showing the Blast Zone | |||
</gallery> | |||
==Princess Peach's Castle== | |||
==Kongo Jungle== | |||
=== | ==Brinstar== | ||
<gallery widths=250px heights=250px perrow=4> | |||
|- | ZEBES-NRML-SSBM.jpg|Brinstar | ||
ZEBES-STRUCT-SSBM.png|Brinstar showing Structure | |||
|- | ZEBES-TERRA-SSBM.png|Brinstar showing Terrain | ||
| | ZEBES-PLATF-SSBM.png|Brinstar showing Platforms | ||
|- | ZEBES-BLAST-SSBM.jpg|Brinstar showing the Blast Zone | ||
| | </gallery> | ||
|- | |||
| | ==Corneria== | ||
|- | |||
| | ==Yoshi's Story== | ||
| | <gallery widths=250px heights=250px perrow=4> | ||
STORY-NRML-SSBM.jpg|Yoshi's Story | |||
STORY-STRUCT-SSBM.png|Yoshi's Story showing Structure | |||
STORY-TERRA-SSBM.png|Yoshi's Story showing Terrain | |||
STORY-PLATF-SSBM.png|Yoshi's Story showing Platforms | |||
STORY-BLAST-SSBM.jpg|Yoshi's Story showing the Blast Zone | |||
</gallery> | |||
==Onett== | |||
<gallery widths=250px heights=250px perrow=4> | |||
ONETT-NRML-SSMB.jpg|Onett | |||
ONETT-STRUCT.png|Onett showing Structure | |||
ONETT-TERRA-SSBM.png|Onett showing Terrain | |||
ONETT-PLATF-SSBM.png|Onett showing Platforms | |||
ONETT-BLAST-SSBM.jpg|Onett showing the Blast Zone | |||
</gallery> | |||
==Mute City== | |||
==Rainbow Cruise== | |||
==Jungle Japes== | |||
<gallery widths=250px heights=250px perrow=4> | |||
JAPES-NRML-SSBM.png|Jungle Japes | |||
JAPES-STRUCT-SSBM.png|Jungle Japes showing Structure | |||
JAPES-TERRA-SSBM.png|Jungle Japes showing Terrain | |||
JAPES-PLATF-SSBM.png|Jungle Japes showing Platforms | |||
JAPES-BLAST-SSBM.png|Jungle Japes showing the Blast Zone | |||
</gallery> | |||
==Great Bay== | |||
==Temple== | |||
<gallery widths=250px heights=250px perrow=4> | |||
TEMPL-NRML-SSBM.jpg|Temple | |||
TEMPL-STRUCT-SSBM.png|Temple showing Structure | |||
TEMPL-TERRA-SSBM.png|Temple showing Terrain | |||
TEMPL-PLATF-SSBM.png|Temple showing Platforms | |||
TEMPL-BLAST-SSBM.png|Temple showing the Blast Zone | |||
</gallery> | |||
==Brinstar Depths== | |||
==Yoshi's Island== | |||
<gallery widths=250px heights=250px perrow=4> | |||
YOSHI-NRML-SSBM.jpg|Yoshi's Island | |||
YOSHI-STRUCT-SSBM.png|Yoshi's Island showing Structure | |||
YOSHI-TERRA-SSBM.png|Yoshi's Island showing Terrain | |||
YOSHI-PLATF-SSBM.png|Yoshi's Island showing Platforms | |||
YOSHI-BLAST-SSBM.jpg|Yoshi's Island showing the Blast Zone | |||
</gallery> | |||
==Green Greens== | |||
<gallery widths=250px heights=250px perrow=4> | |||
GREEN-NRML-SSBM.png|Green Greens | |||
GREEN-STRUCT-SSBM.png|Green Greens showing Structure | |||
GREEN-TERRA-SSBM.png|Green Greens showing Terrain | |||
GREEN-PLATF-SSBM.png|Green Greens showing Platforms | |||
GREEN-BLAST-SSBM.png|Green Greens showing the Blast Zone | |||
</gallery> | |||
==Fourside== | |||
==Mushroom Kingdom== | |||
==Mushroom Kingdom II== | |||
==Venom== | |||
==PURA== | |||
==Big Blue== | |||
==Icicle Mountain== | |||
==Flat Zone== | |||
<gallery widths=250px heights=250px perrow=4> | |||
</gallery> | |||
==Dream Land N64== | |||
<gallery widths=250px heights=250px perrow=4> | |||
OLDDL-NRML-SSBM.jpg|N64 Dream Land | |||
OLDDL-STRUCT-SSBM.png|N64 Dream Land showing Structure | |||
OLDDL-TERRA-SSBM.png|N64 Dream Land showing Terrain | |||
OLDDL-PLATF-SSBM.png|N64 Dream Land showing Platforms | |||
OLDDL-BLAST-SSBM.png|N64 Dream Land showing the Blast Zone | |||
</gallery> | |||
==Yoshi's Island N64== | |||
<gallery widths=250px heights=250px perrow=4> | |||
OLDYI-NRML-SSBM.jpg|N64 Yoshi's Island | |||
OLDYI-STRUCT-SSBM.png|N64 Yoshi's Island showing Structure | |||
OLDYI-TERRA-SSBM.png|N64 Yoshi's Island showing Terrain | |||
OLDYI-PLATF-SSBM.png|N64 Yoshi's Island showing Platforms | |||
OLDYI-BLAST-SSBM.jpg|N64 Yoshi's Island showing the Blast Zone | |||
</gallery> | |||
==Kongo Jungle N64== | |||
<gallery widths=250px heights=250px perrow=4> | |||
OLDKJ-NRML-SSBM.png|N64 Kongo Jungle | |||
OLDKJ-STRUCT-SSBM.png|N64 Kongo Jungle showing Structure | |||
OLDKJ-TERRA-SSBM.png|N64 Kongo Jungle showing Terrain | |||
OLDKJ-PLATF-SSBM.png|N64 Kongo Jungle showing Platforms | |||
OLDKJ-BLAST-SSBM.png|N64 Kongo Jungle showing the Blast Zone | |||
</gallery> | |||
==Battlefield== | |||
Battlefield is a mostly featureless stage. It has a moderate-to-large blast box. The spawn points placed in the center of each of the platforms, and respawn points are arranged evenly in the air above the stage. Item spawn points are scattered in the air. The whole stage has basic terrain. The stage also has 3 drop-through platforms and 2 grab-able ledges. | |||
<gallery widths=250px heights=250px perrow=4> | |||
File:BTLFD-NRML-SSBM.png|Battlefield | |||
File:BTLFD-STRUCT-SSBM.png|Battlefield showing Structure | |||
File:BTLFD-TERRA-SSBM.png|Battlefield showing Terrain | |||
File:BTLFD-PLATF-SSBM.png|Battlefield showing Platforms | |||
File:BTLFD-BLAST-SSBM.png|Battlefield showing the Blast Zone | |||
</gallery> | |||
==Final Destination== | |||
Final Destination features very little. It has a moderate-to-large blast box. The spawn points are evenly spaced out, as are the respawn points. Item spawn points are scattered in the air over the platform. The whole stage has basic terrain. Both ledges are grab-able, and the stage does not have any drop-through platforms. | |||
<gallery widths=250px heights=250px perrow=4> | |||
File:FDEST-NRML-SSBM.png|Final Destination | |||
File:FDEST-STRUCT-SSBM.png|Final Destination showing Structure | |||
File:FDEST-TERRA-SSBM.png|Final Destination showing Terrain | |||
File:FDEST-PLATF-SSBM.png|Final Destination showing Platforms | |||
File:FDEST-BLAST-SSBM.png|Final Destination showing the Blast Zone | |||
</gallery> | |||
==Adventure Mode: Mushroom Kingdom== | |||
<gallery widths=250px heights=250px perrow=4> | |||
ADVMK-NRML1-SSBM.jpg|Mushroom Kingdom | |||
ADVMK-STRUCT1-SSBM.png|Mushroom Kingdom showing Structure | |||
ADVMK-TERRA1-SSBM.png|Mushroom Kingdom showing Terrain | |||
ADVMK-PLATF1-SSBM.png|Mushroom Kingdom showing Platforms | |||
ADVMK-NRML2-SSBM.jpg|Mushroom Kingdom | |||
ADVMK-STRUCT2-SSBM.png|Mushroom Kingdom showing Structure | |||
ADVMK-TERRA2-SSBM.png|Mushroom Kingdom showing Terrain | |||
ADVMK-PLATF2-SSBM.png|Mushroom Kingdomshowing Platforms | |||
ADVMK-NRML3-SSBM.jpg|Mushroom Kingdom | |||
ADVMK-STRUCT3-SSBM.png|Mushroom Kingdom showing Structure | |||
ADVMK-TERRA3-SSBM.png|Mushroom Kingdom showing Terrain | |||
ADVMK-PLATF3-SSBM.png|Mushroom Kingdomshowing Platforms | |||
ADVMK-BLAST-SSBM.jpg|Mushroom Kingdom showing the Blast Zone | |||
</gallery> | |||
==Adventure Mode: Underground Maze== | |||
<gallery widths=250px heights=250px perrow=4> | |||
ADVUM-NRML1-SSBM.jpg|Underground Maze | |||
ADVUM-STRUCT1-SSBM.png|Underground Maze showing Structure | |||
ADVUM-TERRA1-SSBM.png|Underground Maze showing Terrain | |||
ADVUM-PLATF1-SSBM.png|Underground Maze showing Platforms | |||
ADVUM-NRML2-SSBM.jpg|Underground Maze | |||
ADVUM-STRUCT2-SSBM.png|Underground Maze showing Structure | |||
ADVUM-TERRA2-SSBM.png|Underground Maze showing Terrain | |||
ADVUM-PLATF2-SSBM.png|Underground Mazeshowing Platforms | |||
ADVUM-NRML3-SSBM.jpg|Underground Maze | |||
ADVUM-STRUCT3-SSBM.png|Underground Maze showing Structure | |||
ADVUM-TERRA3-SSBM.png|Underground Maze showing Terrain | |||
ADVUM-PLATF3-SSBM.png|Underground Mazeshowing Platforms | |||
ADVUM-NRML4-SSBM.png|Underground Maze | |||
ADVUM-STRUCT4-SSBM.png|Underground Maze showing Structure | |||
ADVUM-TERRA4-SSBM.png|Underground Maze showing Terrain | |||
ADVUM-PLATF4-SSBM.png|Underground Mazeshowing Platforms | |||
ADVUM-NRML5-SSBM.png|Underground Maze | |||
ADVUM-STRUCT5-SSBM.png|Underground Maze showing Structure | |||
ADVUM-TERRA5-SSBM.png|Underground Maze showing Terrain | |||
ADVUM-PLATF5-SSBM.png|Underground Mazeshowing Platforms | |||
ADVUM-NRML6-SSBM.png|Underground Maze | |||
ADVUM-STRUCT6-SSBM.png|Underground Maze showing Structure | |||
ADVUM-TERRA6-SSBM.png|Underground Maze showing Terrain | |||
ADVUM-PLATF6-SSBM.png|Underground Mazeshowing Platforms | |||
ADVUM-NRML7-SSBM.png|Underground Maze | |||
ADVUM-STRUCT7-SSBM.png|Underground Maze showing Structure | |||
ADVUM-TERRA7-SSBM.png|Underground Maze showing Terrain | |||
ADVUM-PLATF7-SSBM.png|Underground Mazeshowing Platforms | |||
ADVUM-NRML8-SSBM.png|Underground Maze | |||
ADVUM-STRUCT8-SSBM.png|Underground Maze showing Structure | |||
ADVUM-TERRA8-SSBM.png|Underground Maze showing Terrain | |||
ADVUM-PLATF8-SSBM.png|Underground Mazeshowing Platforms | |||
ADVUM-BLAST-SSBM.png|Underground Maze showing the Blast Zone | |||
</gallery> | |||
==Adventure Mode: Brinstar Escape Shaft== | |||
This is the Adventure Mode stage "Brinstar Escape Shaft". It features a wide and tall blast box, and a smaller and much thinner camera box. The stage itself is split into 6 sections by jump-through solid platforms. The spawn point is at the bottom right in the first section, and the respawn point follows player 1. The exit point is on the platform at the very top in the sixth section. Oddly, there is a single item spawn point in the center of the first section. There are five trophy spawn points: One towards the top of the first section, one on a platform in the second section, one on a platform towards the top of the third section, and one on either side of the sixth section. There are several drop-through platforms, but no grab-able ones. Almost all solid platforms have basic terrain, while the drop-through platforms have light metal terrain. | |||
<gallery widths=250px heights=250px perrow=4> | |||
ADVES-NRML3-SSBM.png|Brinstar Escape Shaft | |||
ADVES-STRUCT3-SSBM.png|Brinstar Escape Shaft showing Structure | |||
ADVES-TERRA3-SSBM.png|Brinstar Escape Shaft showing Terrain | |||
ADVES-PLATF3-SSBM.png|Brinstar Escape Shaftshowing Platforms | |||
ADVES-NRML2-SSBM.png|Brinstar Escape Shaft | |||
ADVES-STRUCT2-SSBM.png|Brinstar Escape Shaft showing Structure | |||
ADVES-TERRA2-SSBM.png|Brinstar Escape Shaft showing Terrain | |||
ADVES-PLATF2-SSBM.png|Brinstar Escape Shaftshowing Platforms | |||
ADVES-NRML1-SSBM.png|Brinstar Escape Shaft | |||
ADVES-STRUCT1-SSBM.png|Brinstar Escape Shaft showing Structure | |||
ADVES-TERRA1-SSBM.png|Brinstar Escape Shaft showing Terrain | |||
ADVES-PLATF1-SSBM.png|Brinstar Escape Shaft showing Platforms | |||
ADVES-BLAST-SSBM.png|Brinstar Escape Shaft showing the Blast Zone | |||
</gallery> | |||
==Adventure Mode: Grand Prix== | |||
==Adventure Mode: Icicle Mountain== | |||
==Special Stage: Race to the Finish== | |||
=== | ==Special Stage: Trophy Collector== | ||
<gallery widths=250px heights=250px perrow=4> | |||
| | FIGUR-NRML-SSBM.png|Trophy Collector | ||
FIGUR-STRUCT-SSBM.png|Trophy Collector showing Structure | |||
FIGUR-TERRA-SSBM.png|Trophy Collector showing Terrain | |||
FIGUR-PLATF-SSBM.png|Trophy Collector showing Platforms | |||
| | FIGUR-BLAST-SSBM.png|Trophy Collector showing the Blast Zone | ||
</gallery> | |||
| | |||
| | |||
== | ==Special Stage: All-Star Rest Area== | ||
<gallery> | <gallery widths=250px heights=250px perrow=4> | ||
REST-NRML-SSBM.png|All-Star Rest Area | |||
REST-STRUCT-SSBM.png|All-Star Rest Area showing Structure | |||
REST-TERRA-SSBM.png|All-Star Rest Area showing Terrain | |||
SSBM | REST-PLATF-SSBM.png|All-Star Rest Area showing Platforms | ||
REST-BLAST-SSBM.png|All-Star Rest Area showing the Blast Zone | |||
SSBM | |||
</gallery> | </gallery> | ||
==Special Stage: Target Test== | |||
==Special Stage: Home-Run Stadium== | |||
==Debug Stage: TEST== | |||
[[Category:Debug | [[Category: Debug Menu (SSBM)]] | ||