Editing Debug menu (SSBM)/DEVELOP mode
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Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode). | |||
Below is a table detailing the controls for the DEVELOP mode extra controls. Through these controls, one can obtain free control over the camera, see character and stage hitboxes, frame advance the match, see the parts of the stage, and drop items (similar to Training Mode). | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| {{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Shows the current score and any bonuses won. | | {{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Shows the current score and any bonuses won. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Pauses the game normally | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Pauses the game normally. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Rotates through multiple visual effects. | ||
#Normal | #Normal. | ||
#No HUD | #No HUD. | ||
#Stage + Background goes white. Background effects can still be seen | #Stage + Background goes white. Background effects can still be seen. | ||
#Stage + Background goes black. Background effects can still be seen | #Stage + Background goes black. Background effects can still be seen. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Toggles sound effects and music. | ||
#Normal | #Normal. | ||
#Music off | #Music off. | ||
#Music + SFX off | #Music + SFX off. | ||
#SFX off | #SFX off. | ||
|- | |- | ||
| {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load. | | {{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Displays a set of stress bars detailing the GameCube's work load. | ||
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| {{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Sets the player back to normal size. | | {{Button|GCN|Y|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Sets the player back to normal size. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Toggles collision bubbles for all characters and stage elements (See [[#Collision | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Toggles collision bubbles for all characters and stage elements (See [[#Collision Bubble Key|here]]). | ||
#Normal | #Normal | ||
#Collision Bubbles Only | #Collision Bubbles Only | ||
#Collision Overlay | #Collision Overlay | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Toggles various stage related visuals, such as spawn points, stage structures, and grab-able ledges (See [[#Stage Visual Key|here]]). | ||
#Normal | #Normal | ||
# | #Normal again? | ||
# | #Camera boxes and oddly, changes the stage floor black? | ||
# | #Camera boxes again, but without the floor change. | ||
# | #Displays colored Stage Structures and shows item boxes. | ||
# | #Displays [[Terrain]]s. | ||
# | #Displays the same as above, but with indication of drop-through platforms and grab-able ledges. | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || | ||
|- | |- | ||
| {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision | | {{Button|GCN|R|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Toggles collision bubbles for the player (See [[#Collision Bubble Key|here]]). | ||
#Normal | #Normal | ||
#Collision Bubbles Only | #Collision Bubbles Only | ||
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| {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu | | {{Button|GCN|D-Pad|D|s=32px}} || Drops item selected on the Item Menu | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|U|s=32px}} || Display Item Menu and cycle forward through the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}} || Display Item Menu and cycle backward through the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Items|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}} || Display Item Menu and cycle forward through Pokémon on the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Pokémon|here]]). | ||
|- | |- | ||
| {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[ | | {{Button|GCN|L|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}} || Display Item Menu and cycle backward through Pokémon on the list (See [[User:Serpent_King/Sandbox/Debug_Menu_(SSBM)#Pokémon|here]]). | ||
|- | |- | ||
| {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | | {{Button|GCN|D-Pad|U|s=32px}} || Changes the camera view. | ||
#Normal | #Normal. | ||
#Locks the camera. It can only be controlled by debug controls | #Locks the camera. It can only be controlled by debug controls. | ||
#Zooms in on player 1 | #Zooms in on player 1. | ||
|- | |- | ||
| {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form). | | {{Button|GCN|C-Stick|s=32px}} || Used to rotate the camera (free form). | ||
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|} | |} | ||
==Stage | ==Stage Visual Key== | ||
===Camera Boxes=== | |||
===Camera | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| style="background-color:#4040FF"|Blue Box || Camera Focal Box | | style="background-color:#4040FF"|Blue Box || Camera Focal Box | ||
|- | |- | ||
| style="background-color:#FF3737"|Small Red Box|| | | style="background-color:#FF3737"|Small Red Box|| Unknown; It's attached to each characters' left | ||
|- | |- | ||
| style="background-color:#3737FF"|Small Blue Box || | | style="background-color:#3737FF"|Small Blue Box || Unknown; It's attached to each characters' right | ||
|} | |} | ||
===Spawn | ===Spawn Points=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#7D7DFF"|Blue Plus || Character | | style="background-color:#7D7DFF"|Blue Plus || Character Starting Point | ||
|- | |- | ||
| style="background-color:#7DFF80"|Green Plus || Character | | style="background-color:#7DFF80"|Green Plus || Character Respawn Point | ||
|- | |- | ||
| style="background-color:#FFFF80"|Yellow Plus || Item | | style="background-color:#FFFF80"|Yellow Plus || Item Spawn Point | ||
|- | |- | ||
| style="background-color:#FF4040"|Red Plus || Enemy | | style="background-color:#FF4040"|Red Plus || Enemy Spawn Point | ||
|- | |- | ||
| style="background-color:#FF40C0"|Magenta Plus || Trophy | | style="background-color:#FF40C0"|Magenta Plus || Trophy Spawn Point | ||
|- | |- | ||
| style="background-color:#FFFFFF"|White Plus || Exit | | style="background-color:#FFFFFF"|White Plus || Exit Point | ||
|} | |} | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#C0C0C0"|Gray Structure || Stage | | style="background-color:#C0C0C0"|Gray Structure || Stage Floor | ||
|- | |- | ||
| style="background-color:#C08080"|Red Structure || Stage | | style="background-color:#C08080"|Red Structure || Stage Ceiling | ||
|- | |- | ||
| style="background-color:#8080C0"|Blue Structure || Stage | | style="background-color:#8080C0"|Blue Structure || Stage Left Wall | ||
|- | |- | ||
| style="background-color:#80C080"|Green Structure || Stage | | style="background-color:#80C080"|Green Structure || Stage Right Wall | ||
|- | |- | ||
| style="background-color:#808080"|Gray Platform || Solid | | style="background-color:#808080"|Gray Platform || Solid No-Grab Platform | ||
|- | |- | ||
| style="background-color:#4040FF"|Blue Platform || Drop- | | style="background-color:#4040FF"|Blue Platform || Drop-Through Platform | ||
|- | |- | ||
| style="background-color:#FF4040"|Red Platform || Grab | | style="background-color:#FF4040"|Red Platform || Grab Platform | ||
|} | |} | ||
===Terrains=== | ===Terrains=== | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#808080"|Gray Platform || Basic | | style="background-color:#808080"|Gray Platform || Basic Terrain | ||
|- | |- | ||
| style="background-color:#806060"|Brown Platform || Rock | | style="background-color:#806060"|Brown Platform || Rock Terrain | ||
|- | |- | ||
| style="background-color:#40FF40"|Light Green Platform || Grass | | style="background-color:#40FF40"|Light Green Platform || Grass Terrain | ||
|- | |- | ||
| style="background-color:#C06060"|Dark Red Platform || Dirt | | style="background-color:#C06060"|Dark Red Platform || Dirt Terrain | ||
|- | |- | ||
| style="background-color:#C08040"|Light Brown Platform || Wood | | style="background-color:#C08040"|Light Brown Platform || Wood Terrain | ||
|- | |- | ||
| style="background-color:#4040FF"|Blue Platform || Water | | style="background-color:#4040FF"|Blue Platform || Water Terrain | ||
|- | |- | ||
| style="background-color:#C0C0FF"|Light Blue Platform || Ice | | style="background-color:#C0C0FF"|Light Blue Platform || Ice Terrain | ||
|- | |- | ||
| style="background-color:#FFFFFF"|White Platform || Snow | | style="background-color:#FFFFFF"|White Platform || Snow Terrain | ||
|- | |- | ||
| style="background-color:#404040"|Dark Gray Platform || Light Metal | | style="background-color:#404040"|Dark Gray Platform || Light Metal Terrain | ||
|- | |- | ||
| style="background-color:#604040"|Dark Brown Platform || Heavy Metal | | style="background-color:#604040"|Dark Brown Platform || Heavy Metal Terrain | ||
|- | |- | ||
| style="background-color:#FFFF60"|Yellow Platform || Alien Goop | | style="background-color:#FFFF60"|Yellow Platform || Alien Goop Terrain | ||
|- | |- | ||
| style="background-color:#C0C0C0"|Light Gray Platform || Game & Watch | | style="background-color:#C0C0C0"|Light Gray Platform || Game & Watch Terrain | ||
|- | |- | ||
| style="background-color:#FFFFC0"|Light Yellow Platform || Checkered | | style="background-color:#FFFFC0"|Light Yellow Platform || Checkered Terrain | ||
|} | |} | ||
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! Item !! Description | ! Item !! Description | ||
|- | |- | ||
| style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item | | style="background-color:#FFA030"|Orange Box || Item pickup boxes (when a character's hitbox overlaps the item box, the character can pick it up. | ||
|} | |} | ||
==Collision | ==Collision Bubble Key== | ||
This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox#Hitbox_types|here]]. | |||
This is a list of all hitbox colors and what they are for. For more detail, see [[Hitbox# | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| style="background-color:#7FFF7F"|Green || Invincible | | style="background-color:#7FFF7F"|Green || Invincible | ||
|- | |- | ||
| style="background-color:#7FFFFF"|Cyan || Shielding | | style="background-color:#7FFFFF"|Cyan || Shielding | ||
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|} | |} | ||
== | ==Battlefield== | ||
Battlefield is a mostly featureless stage. It has a moderate-to-large blast box. The spawn points placed in the center of each of the platforms, and respawn points are arranged evenly in the air above the stage. Item spawn points are scattered in the air. The whole stage has basic terrain. The stage also has 3 drop-through platforms and 2 grab-able ledges. | |||
<gallery> | |||
File:BTLFD-NRML-SSBM.png|Battlefield | |||
File:BTLFD-STRUCT-SSBM.png|Battlefield showing Structure | |||
File:BTLFD-TERRA-SSBM.png|Battlefield showing Terrain | |||
File:BTLFD-PLATF-SSBM.png|Battlefield showing Platforms | |||
File:BTLFD-BLAST-SSBM.png|Battlefield showing the Blast Zone | |||
| | </gallery> | ||
| | |||
| | |||
== | ==Final Destination== | ||
Final Destination features very little. It has a moderate-to-large blast box. The spawn points are evenly spaced out, as are the respawn points. Item spawn points are scattered in the air over the platform. The whole stage has basic terrain. Both ledges are grab-able, and the stage does not have any drop-through platforms. | |||
<gallery> | <gallery> | ||
File:FDEST-NRML-SSBM.png|Final Destination | |||
File:FDEST-STRUCT-SSBM.png|Final Destination showing Structure | |||
SSBM | File:FDEST-TERRA-SSBM.png|Final Destination showing Terrain | ||
File:FDEST-PLATF-SSBM.png|Final Destination showing Platforms | |||
SSBM | File:FDEST-BLAST-SSBM.png|Final Destination showing the Blast Zone | ||
SSBM | |||
</gallery> | </gallery> | ||
==Adventure Mode: Mushroom Kingdom== | |||
==Adventure Mode: Underground Maze== | |||
==Adventure Mode: Brinstar Escape Shaft== | |||
==Adventure Mode: Grand Prix== | |||
==Adventure Mode: Icicle Mountain== | |||
==Special Stage: Race to the Finish== | |||
==Special Stage: Trophy Collector== | |||
==Special Stage: All-Star Rest Area== | |||
==Special Stage: Target Test== | |||
==Special Stage: Home-Run Stadium== | |||
==Debug Stage: TEST== | |||
[[Category:Debug | [[Category: Debug Menu (SSBM)]] | ||