Editing Debug menu
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{{ArticleIcons|ssb=y|ssbm=y}} | {{ArticleIcons|ssb=y|ssbm=y}} | ||
{{redirect|AIR|the gameplay element|Wind}} | |||
[[File:Debug Menu.png|300px|thumb|The Combat Debug menu in ''Super Smash Bros.'']] | [[File:Debug Menu.png|300px|thumb|The Combat Debug menu in ''Super Smash Bros.'']] | ||
The '''debug menu''' is a special menu in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that can be accessed with the use of an [[Action Replay]]. The code that accesses the debug menu differs with each version of ''Melee''. | The '''debug menu''' is a special menu in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that can be accessed with the use of an [[Action Replay]]. The code that accesses the debug menu differs with each version of ''Melee''. | ||
==Function== | ==Function== | ||
The debug menu was a feature that was used by the developers to test certain aspects in the game, generally as an attempt to prevent glitches or errors from appearing, hence its name of debug. The developers never removed the debug menu from the games, | The debug menu was a feature that was used by the developers to test certain aspects in the game, generally as an attempt to prevent glitches or errors from appearing, hence its name of debug. The developers never removed the debug menu from the games, however; as a result, hackers, through the use of devices such as Action Replay, were able to access the menu, as well as give any and all codes relating to the menu. | ||
The debug menu allows a player to do many different things in the game that normally would not be possible, such as gaining access to any [[character]], [[stage]], [[item]], and [[mode]] in the game, including those not accessible through normal play. They can also view all the [[trophy|trophies]], such as [[Samus Unmasked]], all character endings, and other features, including [[Beta elements (SSB)|unused elements]]. Players can also modify the actual gameplay, such as causing specific items to spawn at any spot, swapping movesets, or modify the [[Artificial Intelligence]] of the computer. | The debug menu allows a player to do many different things in the game that normally would not be possible, such as gaining access to any [[character]], [[stage]], [[item]], and [[mode]] in the game, including those not accessible through normal play. They can also view all the [[trophy|trophies]], such as [[Samus Unmasked]], all character endings, and other features, including [[Beta elements (SSB)|unused elements]]. Players can also modify the actual gameplay, such as causing specific items to spawn at any spot, swapping movesets, or modify the [[Artificial Intelligence]] of the computer. | ||
Using devices to access the Debug Menu, however, can be risky; the game can crash if the player uses incorrect parameters (such as attempting to play as [[NONE]], winning a game with | Using devices to access the Debug Menu, however, can be risky; the game can crash if the player uses incorrect parameters (such as attempting to play as [[NONE]], winning a game with [[Master Hand]] or using [[AKANEIA]] as a stage). In the worst cases, the game can cause save games to corrupt in ''SSB'' or ''Melee'', or at worst, corrupt the entire card for ''Melee''; as such, it is generally recommended that it is not used with a memory card plugged in, or at least have a backup. | ||
==In ''Super Smash Bros.''== | ==In ''Super Smash Bros.''== | ||
In order to get to the debug menu, a [[GameShark]] or an emulator must be used. | In order to get to the debug menu, a [[GameShark]] or an emulator must be used. | ||
*Note: SSB has a Combat Debug Menu and a System Debug Menu. The former tests the aspects of the fighters to see what's right for the game. The latter is used for making changes to the game directly on the [[N64]], so programmers wouldn't have to return to the computer. | |||
Combat Debug Includes: | Combat Debug Includes: | ||
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*The player can gain access to any character, as well as boss characters. | *The player can gain access to any character, as well as boss characters. | ||
*The player can adjust the damage of each character. (Adjusting damage was not possible in the original game and ''Melee''. In ''[[Brawl]]'', one can adjust it via [[Handicap]]s). | *The player can adjust the damage of each character. (Adjusting damage was not possible in the original game and ''Melee''. In ''[[Brawl]]'', one can adjust it via [[Handicap]]s). | ||
*The player can make the [[CPU]] characters always stop, walk, evade, or attack. | *The player can make the [[CPU]] characters always [[stop]], [[walk]], [[evade|run]], or [[attack]]. | ||
*Changes cannot be saved. | *Changes cannot be saved. | ||
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==In ''Super Smash Bros. Melee''== | ==In ''Super Smash Bros. Melee''== | ||
[[File:DebugMenuMelee.png|thumb|The debug menu in ''Super Smash Bros. Melee''.]] | |||
[[File: | |||
In order to get to the debug menu, an Action Replay device must be used. | In order to get to the debug menu, an Action Replay device must be used. | ||
Features include: | Features include: | ||
*The player can gain access to any stage, even ones not included in the final game, such as [[AKANEIA]] | *The player can gain access to any stage, even ones not included in the final game, such as [[AKANEIA]]. | ||
*The player can gain access to any character, including [[Boss]]es and even [[Sandbag]]. | *The player can gain access to any character, including [[Boss]]es and even [[Sandbag]]. | ||
*The player can make the CPU characters always stop, walk, run, and attack. | *The player can make the CPU characters always stop, walk, run, and attack. | ||
*The player can use modes and CPU behaviors used in [[Events]] (see below). | *The player can use modes and CPU behaviors used in [[Events]] (see below). | ||
*The player can erase data on the Memory Card. | *The player can erase data on the Memory Card. | ||
*Changes can be saved. | *Changes can be saved. | ||
== | ====Debug menu-only CPU modes==== | ||
[[ | *'''AIR''' restricts the CPU's [[jump]]ing height. This does not affect the height gained by the character's [[up special move]], meaning that this mode has far more of an effect on aerial play than it does on the character's recovery. | ||
*'''COOPERATIVE''' causes the CPU to follow the player and attack them. | |||
*'''DEFENSIVE''' causes the CPU to only use defensive tactics, such as [[shield]]s and [[roll]]s. | |||
*'''EVZELDA''' causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often, as she does in the event match [[Hide 'n' Sheik]]. It is presumed to stand for "Event Zelda". | |||
*'''FREAK''' causes the CPU to stay where they are, but attack when an opponent comes near. Used in the event match [[Kirbys on Parade]]. | |||
*'''ITEM''' causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like [[Pokémon Battle]]. | |||
*'''NANA''' is the default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc. | |||
*'''NOACT''' causes the CPU to do absolutely nothing. This is not to be confused with [[Stand]], in which the CPU will still attempt to [[recover]] if knocked off. | |||
*'''ONLYITEM''' causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s, as {{SSBM|Jigglypuff}} does in the event [[Legendary Pokémon]]. | |||
*'''SPLWLINK''' and '''SPLWSAMUS''' cause the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. They are used in the event match [[Bomb-fest]]. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. | |||
*'''STRUGGLE''' causes the CPU to attack the nearest opponent, regardless of whether they are a human or a CPU. This is different from normal CPU behavior because a normal CPU will dedicate its attention to human opponents, unless a CPU stands between it and a human, or if there are no human opponents in the match. | |||
== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
Unlike the other two games, it appears that the debug menu in ''Brawl'' has been successfully removed from the release version of the game. In ''[[Project M]]'', a new debug mode had been coded from scratch. | |||
==External links== | ==External links== | ||
*[http://tcrf.net/Super_Smash_Bros. | *[http://www.youtube.com/watch?v=xF9z_snHdfg Combat Debug N64] | ||
*[http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu Article on ''Melee'' | *[http://www.youtube.com/watch?v=UZnQ89fSG1U ''Melee'' Debug] | ||
*[http://tcrf.net/Super_Smash_Bros. Article on ''SSB'''s Debug.] | |||
*[http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu Article on ''Melee'''s debug.] | |||
*[http://www.freewebs.com/master-o-darkness/ssbmdebugmenu.htm Article on all of ''Melee'''s debug codes in Master-o-Darkness] | |||
{{ | ==Trivia== | ||
[[File:AirRidedebug.png|thumb|The debug menu in ''Kirby Air Ride''.]] | |||
*''Melee''{{'}}s debug menu continues the music from where the game last was, so it plays the menu music when first entered and no music when entered after the results screen. | |||
*The [[GameCube]] game ''Kirby Air Ride'' has a debug menu almost exactly like the one in ''Melee''. | |||
[[File:Kirby in background of SSB debug.png|thumb|The background of the debug menu in the original ''Smash Bros.'' has a cube with an angry face resembling [[Kirby]].]] | |||
* In the ''Melee'' debug menu, under '''MODE TEAM TEST''', there are options that have appeared to be named after the game developers (specifically game programmers). | |||
** '''HANYU''' from ''Akio Hanyu''. | |||
** '''OTOGURO''' from ''Seiji Otoguro''. | |||
** '''TANIGUTI''' from ''Yoshiya Taniguchi'' (both spellings of "Taniguchi" are acceptable). | |||
** '''NAGASIMA''' from ''Yasuyuki Nagashima'' (both spellings of "Nagashima" are acceptable). | |||
** '''KIM''' from ''Kim Sung-Kwen''. | |||
** '''SAKUDO''' from ''Katsuhiro Sakudo''. | |||
** '''SUGANO''' from ''Takayuki Sugano''. | |||
** '''YOSHIKI''' does not unambiguously correspond to any known game developer, though it is similar to the name of the game designer ''Yoshiyuki Tagawa''. | |||
*''Super Smash Bros.''{{'}}s debug menu contains two voice clips of {{SSB|Ness}}, one saying "PK" and another saying "[[PK Starstorm|Starstorm]]", as well as another clip of {{SSB|Captain Falcon}} saying "Come on!" (similarly to the start of his [[Blue Falcon]] move), suggesting that [[Final Smash]]es were originally intended to appear in the game. [[Masahiro Sakurai]] later confirmed in an interview that he did intend to implement Final Smashes in ''Super Smash Bros.'', and that the voice clips were intended for that purpose. | |||
==See also== | |||
*[[Action Replay]] | |||
[[Category:CPU Modes]] | |||
[[Category:Hacking]] | [[Category:Hacking]] |