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[[ | |||
The '''debug menu''' is a special menu in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that can | [[Image:Debug Menu.png|300px|thumb|The Combat Debug menu in ''Super Smash Bros.''|right]]The '''debug menu''' is a special menu in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that players can access with the use of an [[Action Replay]]. The code that accesses the debug menu depends on the version of ''Melee'' they have. | ||
==Function== | ==Function== | ||
The debug menu allows a player to do many different things in the game | The debug menu was a feature that was used by the developers to test certain aspects in the game. The developers never removed the debug menu from the game. As a result, hackers were able to access the menu with cheats and codes. The debug menu allows a player to do many different things in the game. The player can gain access to any [[character]], [[stage]], [[item]], and [[mode]] in the game,including those not accessible through normal play. They can also view all the [[trophy|trophies]], character endings, and other features. It is highly recommended that it is not used with a memory card plugged in. | ||
==Debug menu exclusives== | |||
In | ===In ''SSB''=== | ||
In order to get to the Debug Menu, a [[GameShark]] or an emulator must be used. | |||
*Note: SSB has a Combat Debug Menu and a System Debug Menu. The former tests the aspects of the fighters to see what's right for the game. The latter is used for making changes to the game directly on the [[N64]], so programmers wouldn't have to return to the computer. | |||
Combat Debug Includes: | |||
*The player can gain access to any stage, even the ones that are not in the final game, such as [[Kirby Beta Stage 1]] or [[Kirby Beta Stage 2]]. | |||
*The player can gain access to any stage, even the ones that are not in the final game, such as [[Kirby Beta Stage 1]] or [[Kirby Beta Stage 2 | |||
*The player can gain access to any character, as well as boss characters. | *The player can gain access to any character, as well as boss characters. | ||
*The player can adjust the damage of each character. (Adjusting damage was not possible in the original game and ''Melee''. In ''[[Brawl]]'', one can adjust it via [[Handicap]]s). | *The player can adjust the damage of each character. (Adjusting damage was not possible in the original game and ''Melee''. In ''[[Brawl]]'', one can adjust it via [[Handicap]]s). | ||
*The player can make the [[CPU]] characters always stop, walk, evade, or attack. | *The player can make the [[CPU]] characters always stop, [[walk]], [[evade|run]], or [[attack]]. | ||
*Changes cannot be saved. | *Changes cannot be saved. | ||
System Debug Includes: | System Debug Includes: | ||
*The player can play all sound effects, including ones not included in the final game, such as (what are presumed to be) [[Final Smash]]es. | *The player can play all sound effects, including ones not included in the final game, such as (what are presumed to be) [[Final Smash]]es. | ||
*The player can test | *The player can test 3D animations, such as a paper airplane. | ||
*The player can watch "New Character Signals" for every character. | *The player can watch "New Character Signals" for every character. | ||
*Changes can be saved. | *Changes can be saved. | ||
==In '' | ===In ''Melee''=== | ||
In order to get to the Debug Menu, an Action Replay or an emulator must be used. | |||
*Note: The Combat and System Debug Menus are combined. | |||
In order to get to the | |||
Features include: | Features include: | ||
*The player can gain access to any stage, even ones not included in the final game, such as [[AKANEIA]] | *The player can gain access to any stage, even ones not included in the final game, such as [[AKANEIA]]. | ||
*The player can gain access to any character, including [[Boss]]es and even [[Sandbag]]. | *The player can gain access to any character, including [[Boss]]es and even [[Sandbag]]. | ||
*The player can make the CPU characters always stop, walk, run, and attack. | *The player can make the CPU characters always stop, walk, run, and attack. | ||
*The player can use modes and CPU behaviors used in [[Events]] | *The player can use modes and CPU behaviors used in [[Events]]. | ||
*The player can erase data on the Memory Card. | *The player can erase data on the Memory Card. | ||
==In '' | ===In ''Brawl''=== | ||
''Brawl'' does not have a Debug Menu, but there are test modes when a player hacks the game. | |||
== | ==Videos== | ||
[http://www.youtube.com/watch?v=xF9z_snHdfg Combat Debug N64] | |||
== | [http://www.youtube.com/watch?v=D1ATARa8wxc&feature=PlayList&p=0144B3950B1CB974&playnext_from=PL&playnext=1&index=11 N64 System Debug] | ||
[http://www.youtube.com/watch?v=UZnQ89fSG1U ''Melee'' Debug] | |||
==Trivia== | |||
*There is a [[Kirby]] reference in the background ''SSB'' System Debug Menu. ''[[Earthbound (game)|EarthBound]]'' also has this in its debug menu. | |||
*In the SSB Combat Menu, there is no music, unlike in ''Melee'', where the menu music is running. | |||
[[Category:Hacking]] | ==See also== | ||
*[[Action Replay]] | |||
[[Category: Hacking]] |