Editing Debug menu
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==Function== | ==Function== | ||
The debug menu was a feature that was used by the developers to test certain aspects in the game, generally as an attempt to prevent glitches or errors from appearing, hence its name of debug. The developers never removed the debug menu from the games, and as a result, the debug menus can be accessed through devices such as an [[Action Replay]] or [[GameShark]]. | The debug menu was a feature that was used by the developers to test certain aspects in the game, generally as an attempt to prevent glitches or errors from appearing, hence its name of debug. The developers never removed the debug menu from the games, and as a result, the debug menus can be accessed through devices such as an [[Action Replay]] or [[GameShark]]. | ||
The debug menu allows a player to do many different things in the game that normally would not be possible, such as gaining access to any [[character]], [[stage]], [[item]], and [[mode]] in the game, including those not accessible through normal play. They can also view all the [[trophy|trophies]], such as [[Samus Unmasked]], all character endings, and other features, including [[Beta elements (SSB)|unused elements]]. Players can also modify the actual gameplay, such as causing specific items to spawn at any spot, swapping movesets, or modify the [[Artificial Intelligence]] of the computer. | The debug menu allows a player to do many different things in the game that normally would not be possible, such as gaining access to any [[character]], [[stage]], [[item]], and [[mode]] in the game, including those not accessible through normal play. They can also view all the [[trophy|trophies]], such as [[Samus Unmasked]], all character endings, and other features, including [[Beta elements (SSB)|unused elements]]. Players can also modify the actual gameplay, such as causing specific items to spawn at any spot, swapping movesets, or modify the [[Artificial Intelligence]] of the computer. | ||
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Using devices to access the Debug Menu, however, can be risky; the game can crash if the player uses incorrect parameters (such as attempting to play as [[NONE]], winning a game with {{SSBM|Master Hand}} or using [[AKANEIA]] as a stage). In the worst cases, the game can cause save games to corrupt in ''SSB'' or ''Melee'', or at worst, corrupt the entire card for ''Melee''; as such, it is generally recommended that it is not used with a memory card plugged in, or at least have a backup. | Using devices to access the Debug Menu, however, can be risky; the game can crash if the player uses incorrect parameters (such as attempting to play as [[NONE]], winning a game with {{SSBM|Master Hand}} or using [[AKANEIA]] as a stage). In the worst cases, the game can cause save games to corrupt in ''SSB'' or ''Melee'', or at worst, corrupt the entire card for ''Melee''; as such, it is generally recommended that it is not used with a memory card plugged in, or at least have a backup. | ||
In [[Masahiro Sakurai on Creating Games]], outside of debug mode use, Sakurai reveals that [[percentage]]s would often be set through manually assigning damage to certain moves, such as setting {{SSB|Fox}}'s [[forward tilt]] to deal 100%. | In [[Masahiro Sakurai on Creating Games]], outside of debug mode use, Sakurai reveals that [[percentage]]s would often be set through manually assigning damage to certain moves, such as setting {{SSB|Fox}}'s [[forward tilt]] to deal 100%. | ||
==In ''Super Smash Bros.''== | ==In ''Super Smash Bros.''== | ||
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==In ''Super Smash Bros. Ultimate''== | ==In ''Super Smash Bros. Ultimate''== | ||
[[File:TrainingSSBU.jpg|thumb|250px|The trajectory display in Training Mode, originally a debug feature.]] | [[File:TrainingSSBU.jpg|thumb|250px|The trajectory display in Training Mode, originally a debug feature.]] | ||
In an episode of [[Masahiro Sakurai on Creating Games]], Sakurai reveals that the trajectory visuals in [[Training Mode]] were originally a debug mode feature. He also showcases the debug camera feature used for the ''Ultimate'' version of [[ | In an episode of [[Masahiro Sakurai on Creating Games]], Sakurai reveals that the trajectory visuals in [[Training Mode]] were originally a debug mode feature. He also showcases the debug camera feature used for the ''Ultimate'' version of [[Pic of the day]], including issues such as objects disappearing during use<ref name="msomg">[https://youtu.be/AdBcCQtuATc?si=ZrfoAzPu_2KR83HQ Masahiro Sakurai on Making Games - Debug Mode [Programming & Tech]]</ref>. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
==See also== | ==See also== | ||
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==External links== | ==External links== | ||
*[http://tcrf.net/Super_Smash_Bros./Debug_Menus Article on ''SSB'' | *[http://tcrf.net/Super_Smash_Bros./Debug_Menus Article on ''SSB'''s debug.] | ||
*[http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu Article on ''Melee'' | *[http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu Article on ''Melee'''s debug.] | ||
{{SSBMMenus}} | {{SSBMMenus}} | ||
[[Category:Hacking]] | [[Category:Hacking]] |