Editing Daybreak
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*Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak. | *Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak. | ||
**Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}. | **Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}. | ||
*Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it. | *Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it. | ||
*Certain characters who get hit while holding the Daybreak will have their weapons disappear during their hitstun animations. The following characters affected by this are [[Link]], [[Marth]], [[Lucina]], [[Young Link]], [[Pit]] (''Smash 4'' only), Dark Pit (''Smash 4'' only), [[Zero Suit Samus]], [[Ike]], [[King Dedede]], [[Toon Link]], [[Corrin]], [[Bayonetta]], [[Hero]] (shield only), [[Byleth]], [[Pyra]], [[Mythra]], and [[Mii|Mii Swordfighter]]. | *Certain characters who get hit while holding the Daybreak will have their weapons disappear during their hitstun animations. The following characters affected by this are [[Link]], [[Marth]], [[Lucina]], [[Young Link]], [[Pit]] (''Smash 4'' only), Dark Pit (''Smash 4'' only), [[Zero Suit Samus]], [[Ike]], [[King Dedede]], [[Toon Link]], [[Corrin]], [[Bayonetta]], [[Hero]] (shield only), [[Byleth]], [[Pyra]], [[Mythra]], and [[Mii|Mii Swordfighter]]. |