Editing Daybreak

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*Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak.
*Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak.
**Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}.
**Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}.
*In ''Smash 4'' only, [[Duck Hunt]] wobbles while firing the Daybreak, causing the beam to waver between two angles, effectively increasing its range but also the likelihood of a target falling out.
*Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it.
*Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it.
*Certain characters who get hit while holding the Daybreak will have their weapons disappear during their hitstun animations. The following characters affected by this are [[Link]], [[Marth]], [[Lucina]], [[Young Link]], [[Pit]] (''Smash 4'' only), Dark Pit (''Smash 4'' only), [[Zero Suit Samus]], [[Ike]], [[King Dedede]], [[Toon Link]], [[Corrin]], [[Bayonetta]], [[Hero]] (shield only), [[Byleth]], [[Pyra]], [[Mythra]], and [[Mii|Mii Swordfighter]].
*Certain characters who get hit while holding the Daybreak will have their weapons disappear during their hitstun animations. The following characters affected by this are [[Link]], [[Marth]], [[Lucina]], [[Young Link]], [[Pit]] (''Smash 4'' only), Dark Pit (''Smash 4'' only), [[Zero Suit Samus]], [[Ike]], [[King Dedede]], [[Toon Link]], [[Corrin]], [[Bayonetta]], [[Hero]] (shield only), [[Byleth]], [[Pyra]], [[Mythra]], and [[Mii|Mii Swordfighter]].

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