Editing Daybreak
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|desc-ntsc=A weapon of great and terrible power. The name Daybreak might sound pretty cheerful, but in truth this weapon is destructive enough to doom the world. Unable to be used until all three parts are assembled, it's best to keep this out of your opponent's hands... | |desc-ntsc=A weapon of great and terrible power. The name Daybreak might sound pretty cheerful, but in truth this weapon is destructive enough to doom the world. Unable to be used until all three parts are assembled, it's best to keep this out of your opponent's hands... | ||
|desc-pal=Its name might sound all bright and happy, but in truth this weapon is so destructive that it can plunge the whole world into darkness. Before you can use it, you have to assemble its three parts, but once you do, victory will be yours for the taking! | |desc-pal=Its name might sound all bright and happy, but in truth this weapon is so destructive that it can plunge the whole world into darkness. Before you can use it, you have to assemble its three parts, but once you do, victory will be yours for the taking! | ||
{{Trophy games|console1=3DS|game1=Kid Icarus: Uprising (03/2012)}} | |||
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===Spirit=== | ===Spirit=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series | ||
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*Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak. | *Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak. | ||
**Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}. | **Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}. | ||
*Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it. | *Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it. | ||
*Certain characters who get hit while holding the Daybreak will have their weapons disappear during their hitstun animations. The following characters affected by this are [[Link]], [[Marth]], [[Lucina]], [[Young Link]], [[Pit]] (''Smash 4'' only), Dark Pit (''Smash 4'' only), [[Zero Suit Samus]], [[Ike]], [[King Dedede]], [[Toon Link]], [[Corrin]], [[Bayonetta]], [[Hero]] (shield only), [[Byleth]], [[Pyra]], [[Mythra]], and [[Mii|Mii Swordfighter]]. | *Certain characters who get hit while holding the Daybreak will have their weapons disappear during their hitstun animations. The following characters affected by this are [[Link]], [[Marth]], [[Lucina]], [[Young Link]], [[Pit]] (''Smash 4'' only), Dark Pit (''Smash 4'' only), [[Zero Suit Samus]], [[Ike]], [[King Dedede]], [[Toon Link]], [[Corrin]], [[Bayonetta]], [[Hero]] (shield only), [[Byleth]], [[Pyra]], [[Mythra]], and [[Mii|Mii Swordfighter]]. | ||
**Additionally, should the characters listed above perform their [[floor attack]] while holding the Daybreak, the weapon's trail effects will appear, but not the weapon itself. The only characters who are an exception to this oddity are Zero Suit Samus, King Dedede, Bayonetta, and Hero. | **Additionally, should the characters listed above perform their [[floor attack]] while holding the Daybreak, the weapon's trail effects will appear, but not the weapon itself. The only characters who are an exception to this oddity are Zero Suit Samus, King Dedede, Bayonetta, and Hero. | ||
{{SSB4Items}} | {{SSB4Items}} | ||
{{SSBUItems}} | {{SSBUItems}} |