Editing Daybreak

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Notably, the Daybreak uses the {{b|Aura|effect}} [[effect]], but the damage output from a character stays the same regardless of how much damage they have.
Notably, the Daybreak uses the {{b|Aura|effect}} [[effect]], but the damage output from a character stays the same regardless of how much damage they have.


===Trophy===
===Trophy information===
{{Trophy
[[File:DaybreakTrophy3DS.png|thumb|100px|left|Trophy in {{for3ds}}.]]
|name=Daybreak
[[File:DaybreakTrophyWiiU.png|thumb|100px|Trophy in {{forwiiu}}.]]
|image-3ds=DaybreakTrophy3DS.png
;Daybreak
|image-wiiu=DaybreakTrophyWiiU.png
:{{Flag|North America}} ''A weapon of great and terrible power. The name Daybreak might sound pretty cheerful, but in truth this weapon is destructive enough to doom the world. Unable to be used until all three parts are assembled, it's best to keep this out of your opponent's hands...''
|desc-ntsc=A weapon of great and terrible power. The name Daybreak might sound pretty cheerful, but in truth this weapon is destructive enough to doom the world. Unable to be used until all three parts are assembled, it's best to keep this out of your opponent's hands...
:{{Flag|Europe}} ''Its name might sound all bright and happy, but in truth this weapon is so destructive that it can plunge the whole world into darkness. Before you can use it, you have to assemble its three parts, but once you do, victory will be yours for the taking!''
|desc-pal=Its name might sound all bright and happy, but in truth this weapon is so destructive that it can plunge the whole world into darkness. Before you can use it, you have to assemble its three parts, but once you do, victory will be yours for the taking!
{{Trophy games|console1=3DS|game1=Kid Icarus: Uprising (03/2012)}}
|gamelist={{Trophy games|console1=3DS|game1=Kid Icarus: Uprising|release1=03/2012}}
}}
{{clrl}}
{{clrl}}


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===Spirit===
===Spirit===
The Daybreak also appears as a Novice-class [[support spirit]]. It can first be obtained by completing the Challenge in the Classic Mode page: ''As {{SSBU|Palutena}}, clear [[Classic Mode]]''. After it is unlocked, it can only be [[Shopping|purchased]] from the Vault Shop.
{|class="wikitable"
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
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==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|ジェネシスパーツ|Jeneshisu Pātsu}}
|ja={{ja|ジェネシスパーツ|Jeneshisu Pātsu}}, ''Genesis Parts''
|jaM=Genesis Parts
|en=Daybreak Parts
|en=Daybreak Parts
|fr=Morceaux de la genèse
|fr=Morceaux de la genèse
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|ru={{rollover|Части Рассвета|Chasti Rassveta|?}}
|ru={{rollover|Части Рассвета|Chasti Rassveta|?}}
|ruM=Daybreak Parts
|ruM=Daybreak Parts
|ko={{rollover|제네시스 파츠|Jenesiseu Pacheu|?}}
|ko={{rollover|제네시스 파츠|Jenesiseu Pacheu|?}}, ''Genesis Parts''
|koM=Genesis Parts
|zh=Daybreak Parts
|zh=Daybreak Parts
}}
}}
==Trivia==
*Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak.
**Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}.
*In ''Ultimate'', when playing the game at 1/4 speed, the sound effects for the footsteps will be out of sync with the animation.
*Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it.
*If Bowser Jr and the Koopalings jump from the Junior Clown Car and get hit with the Daybreak beam before landing back, they will be hit and can be KO'd off stage without the car.


==Gallery==
==Gallery==
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SSBUDaybreakParts.png|Artwork of the Daybreak's individual parts from ''[[Super Smash Bros. Ultimate]]''.
SSBUDaybreakParts.png|Artwork of the Daybreak's individual parts from ''[[Super Smash Bros. Ultimate]]''.
</gallery>
</gallery>
==Trivia==
*Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak.
**Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}.
*In ''Smash 4'' only, [[Duck Hunt]] wobbles while firing the Daybreak, causing the beam to waver between two angles, effectively increasing its range but also the likelihood of a target falling out.
*Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it.
*Certain characters who get hit while holding the Daybreak will have their weapons disappear during their hitstun animations. The following characters affected by this are [[Link]], [[Marth]], [[Lucina]], [[Young Link]], [[Pit]] (''Smash 4'' only), Dark Pit (''Smash 4'' only), [[Zero Suit Samus]], [[Ike]], [[King Dedede]], [[Toon Link]], [[Corrin]], [[Bayonetta]], [[Hero]] (shield only), [[Byleth]], [[Pyra]], [[Mythra]], and [[Mii|Mii Swordfighter]].
**Additionally, should the characters listed above perform their [[floor attack]] while holding the Daybreak, the weapon's trail effects will appear, but not the weapon itself. The only characters who are an exception to this oddity are Zero Suit Samus, King Dedede, Bayonetta, and Hero.
{{SSB4Items}}
{{SSB4Items}}
{{SSBUItems}}
{{SSBUItems}}

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