Editing Dash attack canceled up smash
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
Prior to patch 1.0.4, DACUS was still possible in {{for3ds}}. It overall functioned the same way, with the window to perform a DACUS being based on the length of the character's jumpsquat. However, the execution was considerably harder, due to the altered functionality of the C-stick in the game (assuming the player even had access to a C-stick, via a "New Nintendo 3DS" or an external controller). {{SSB4|Sheik}}, {{SSB4|Wario}}, {{SSB4|Donkey Kong}}, {{SSB4|Villager}}, {{SSB4|Robin}}, {{SSB4|Bowser}}, {{SSB4|Jigglypuff}} and {{SSB4|Rosalina & Luma}} were a handful of characters who notably benefitted from the technique. Wario could additionally still perform his gatling combo. As of version 1.0.4, however, no characters can perform DACUS at all and the technique was never possible in {{forwiiu}}. In ''[[Super Smash Bros. Ultimate]]'', the DACUS continues to remain absent from the game, which notably hinders {{SSBU|Snake}}, as his DACUS is a vital part of his metagame in ''Brawl''. | Prior to patch 1.0.4, DACUS was still possible in {{for3ds}}. It overall functioned the same way, with the window to perform a DACUS being based on the length of the character's jumpsquat. However, the execution was considerably harder, due to the altered functionality of the C-stick in the game (assuming the player even had access to a C-stick, via a "New Nintendo 3DS" or an external controller). {{SSB4|Sheik}}, {{SSB4|Wario}}, {{SSB4|Donkey Kong}}, {{SSB4|Villager}}, {{SSB4|Robin}}, {{SSB4|Bowser}}, {{SSB4|Jigglypuff}} and {{SSB4|Rosalina & Luma}} were a handful of characters who notably benefitted from the technique. Wario could additionally still perform his gatling combo. As of version 1.0.4, however, no characters can perform DACUS at all and the technique was never possible in {{forwiiu}}. In ''[[Super Smash Bros. Ultimate]]'', the DACUS continues to remain absent from the game, which notably hinders {{SSBU|Snake}}, as his DACUS is a vital part of his metagame in ''Brawl''. | ||
==Super glide tossing== | |||
In ''Brawl'' and ''Smash 4'', the inputs for a DACUS can be used for some characters to super [[glide toss]] with items, and in most cases where a character can do a super glide toss and/or a [[jump cancel throw]], a super glide toss will travel more distance, though it is trumped by regular glide tosses in ''Brawl'' if the character in question can perform it. It is also somewhat limited by how it works; when performed correctly, the dash [[item throw]] is cancelled with another item throw input (which must be inputted upwards, hence the DACUS input), resulting in an upward item throw that slides the character forward. Regardless of its limitations, the technique is most useful with {{SSBB|Link}}; while he gains merely average distance with a super glide toss, he can generate [[Bomb (Link)|Bomb]]s to use it immediately (while most other special moves that generate items take a considerably longer time), and he cannot glide toss using the regular method and gains less distance with jump cancel throws. He is also one of the only characters in both games that can additionally super glide toss an item forward (should the cancel be delayed) while retaining a decent distance; the result is Link throwing an item forward while sliding forward, then waving his arm upwards as if he is throwing another item. This has the effect of shortening the dash item throw animation. | |||
Super glide tossing can also be performed with a dash throw inputted with Z and hitting the C-Stick upwards (while both are set to their default action), which enables some characters (like {{SSB4|Mega Man}}) to slide even farther than the DACUS input would allow. | |||
===In ''Smash 4''=== | |||
====Characters that can super glide toss forward==== | |||
*{{SSB4|Link}} (with [[Bomb (Link)|Bomb]]s) | |||
*{{SSB4|Palutena}} | |||
*{{SSB4|R.O.B.}} (with [[Gyro]]s) | |||
*{{SSB4|Toon Link}} (with Bombs)* | |||
<nowiki>*</nowiki>Does not actually gain distance regardless of cancel timing, but still shortens his dash throw animation with an upward throw if it is delayed. | |||
====Characters that can only super glide toss upward==== | |||
*{{SSB4|Bowser Jr.}} (with [[Mechakoopa]]s) | |||
*{{SSB4|Charizard}} | |||
*{{SSB4|Cloud}} | |||
*{{SSB4|Corrin}} | |||
*{{SSB4|Dr. Mario}} | |||
*{{SSB4|Falco}} | |||
*{{SSB4|Fox}} | |||
*{{SSB4|Greninja}} | |||
*{{SSB4|Ike}} | |||
*{{SSB4|Lucas}} | |||
*{{SSB4|Luigi}} | |||
*{{SSB4|Mario}} | |||
*{{SSB4|Mega Man}} (with [[Metal Blade]]s) | |||
*{{SSB4|Meta Knight}} | |||
*{{SSB4|Mewtwo}} | |||
*{{SSB4|Mii Brawler}} | |||
*{{SSB4|Mii Swordfighter}} | |||
*{{SSB4|Mr. Game & Watch}} | |||
*{{SSB4|Ness}} | |||
*{{SSB4|Pac-Man}} (with [[Bonus Fruit]]s) | |||
*{{SSB4|Ryu}} | |||
*{{SSB4|Shulk}} | |||
*{{SSB4|Villager}} (with [[Timber]] pieces) | |||
*{{SSB4|Wii Fit Trainer}} | |||
*{{SSB4|Yoshi}} | |||
*{{SSB4|Zero Suit Samus}} | |||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques (SSB4-3DS)]] | [[Category:Techniques (SSB4-3DS)]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] |