Editing Dash attack canceled up smash

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Any character can perform a DACUS, but only certain characters can take advantage of it, as the distance a DACUS travels depends on the character. Each character has a different window where they can DACUS, with the exact length of the window being 1 frame shorter than the length of their jumpsquat. For example, {{SSBB|Snake}} has a very large DACUS window from frames 3-8 (due to his 9 frame jumpsquat), making his easier to perform than a character like {{SSBB|Sheik}} who has a short DACUS window on only frame 3 (due to her 4 frame jumpsquat). A thing to note is that the window is based on the coded length of a character's jumpsquat and not the length of their jumpsquat in game. Ike and Charizard for example have 7 frame jumpsquats in game but their jumpsquats are only coded to be 6 frames long, making their DACUS windows last from frames 3-5, rather than frames 3-6. The exact frame a character initiates a DACUS can also affect how much distance it gains. For example, {{SSBB|Falco}} can DACUS from frame 3-5 of his dash attack but he gains less distance the later he inputs his up smash. {{SSBB|Link}} can DACUS from frame 3-6 of his dash attack but he gains the most distance when he inputs his up smash on frame 5.
Any character can perform a DACUS, but only certain characters can take advantage of it, as the distance a DACUS travels depends on the character. Each character has a different window where they can DACUS, with the exact length of the window being 1 frame shorter than the length of their jumpsquat. For example, {{SSBB|Snake}} has a very large DACUS window from frames 3-8 (due to his 9 frame jumpsquat), making his easier to perform than a character like {{SSBB|Sheik}} who has a short DACUS window on only frame 3 (due to her 4 frame jumpsquat). A thing to note is that the window is based on the coded length of a character's jumpsquat and not the length of their jumpsquat in game. Ike and Charizard for example have 7 frame jumpsquats in game but their jumpsquats are only coded to be 6 frames long, making their DACUS windows last from frames 3-5, rather than frames 3-6. The exact frame a character initiates a DACUS can also affect how much distance it gains. For example, {{SSBB|Falco}} can DACUS from frame 3-5 of his dash attack but he gains less distance the later he inputs his up smash. {{SSBB|Link}} can DACUS from frame 3-6 of his dash attack but he gains the most distance when he inputs his up smash on frame 5.


If a character increases in size (with a [[Super Mushroom]] or a [[Lightning Bolt]]), their DACUS window will be extended (due to their jumpsquats becoming longer), making it easier for them to perform a DACUS. The opposite applies if the character decreases in size.
If a character increases in size (with a [[Super Mushroom]] or a [[Lightning Bolt]]), their DACUS window will be extended, making it easier for them to perform a DACUS. The opposite applies if the character decreases in size.


Most notoriously, Lucas is the only character with a DACUS that stops all of his sideways momentum when performed. It is not known why he's the only one with this problem.
Most notoriously, Lucas is the only character with a DACUS that stops all of his sideways momentum when performed. It is not known why he's the only one with this problem.

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