Editing Dash attack

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[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
'''Dash attack''' is an attack performed by pressing the [[attack]] button while [[dashing]]. To do a dash attack immediately after starting a dash, press the [[C-stick]] down instead.
Dash attacks typically use the momentum behind the dash to pull off some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable [[ending lag]] and are predictable, making them very easy to [[punish]] (particularly using a [[shield grab]]).


A '''dash attack''' ({{ja|ダッシュ攻撃|Dasshu kōgeki}}) is an attack performed by pressing the [[attack]] button while [[dashing]]. Most dash attacks come out quickly and function as a character's primary burst option and [[approaching attack]], but have noticeable [[ending lag]] and contain other properties that make them highly committal, making them very easy for wary opponents to [[punish]] (particularly using a [[shield grab]]).
In ''[[Brawl]]'', certain dash attacks can be interrupted by performing an up smash, which is known as a [[dash attack cancelled up smash]] (abbreviated as DACUS). Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful up-smash. This is known as a Gatling Combo. A dash attack can also be grab cancelled, referred to as a [[boost grab]].


Prior to ''[[Super Smash Bros. Ultimate]]'', many dash attacks could be used for [[cross-up]]s due to a large amount of momentum inherited from the prior dash. Although ''Ultimate''{{'}}s reworking of [[jostle]] mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property.
Skilled players generally avoid using the majority of dash attacks by themselves to [[approach]] (with the exception of a few of the more useful ones that can also be used in [[combo]]s), as they are usually predictable and can be easily punished, as mentioned above. However, many players use dash attacks to perform [[cross-up]]s, which place the user behind their opponent, putting them in a less vulnerable position. The DACUS is also a good approach option, because it sends the user a further distance and leaves them in a less vulnerable position to be punished.


If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a [[boost grab]]. Similarly, in ''[[Brawl]]'', many dash attacks can be interrupted by performing an [[up smash]] in a technique labeled the [[dash attack canceled up smash]] (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a [[Gatling Combo]].
==Dash attacks in ''[[Super Smash Bros.]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Does a shoulder tackle. || 12%
|-
|{{SSB|Donkey Kong}}||Lifts up foot and slides on his other foot, has considerable ending lag. || 12%
|-
|{{SSB|Fox}}||Leaps a bit off the ground and slides forward, sticking foot out. Very fast and has low ending lag. || 10%
|-
|{{SSB|Jigglypuff}}||Trips and slides into opponents. || 10%
|-
|{{SSB|Kirby}}||Does a slide tackle. || 10%
|-
|{{SSB|Link}}||Sticks his sword straight out and stops, good range and speed. || 16%
|-
|{{SSB|Luigi}}||Swings his arms in a flurry of "sissy-fight"-like punches. || Six hits, 2% each
|-
|{{SSB|Mario}}||Does a slide tackle like in ''[[Super Mario 64]]''.||12%
|-
|{{SSB|Ness}}||Puts both hands in front of him, low ending lag. || 10%
|-
|{{SSB|Pikachu}}||Does a running headbutt, has considerable ending lag. Commonly considered Pikachu's second worst attack. || 12%
|-
|{{SSB|Samus}}||Shoulder tackles foe similar to her Shinespark in ''[[Super Metroid]]''. || 12%
|-
|{{SSB|Yoshi}}||Rams forward with his head. || 12%
|}


==List of dash attacks==
==Dash attacks in ''[[Super Smash Bros. Melee]]''==
{| class="wikitable"
{|class="wikitable"
!Character!!Description
!Character
!Description
!Damage
|-
|-
|[[Banjo]] & [[Kazooie]]||Banjo rolls forward to strike with his entire body.
|{{SSBM|Bowser}}||Charges forward, bad starting and ending lag. || 11%
|-
|-
|[[Bayonetta]]||Lunges forward with her gun extended for a pistol whip.
|{{SSBM|Captain Falcon}}||Does a shoulder tackle. || 10%
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Lunges forward horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|{{SSBM|Dr. Mario}}||Same as Mario's, but has slightly more range. || 9%
|-
|-
|[[Bowser Jr.]]||Leans back while deploying and attacking with a buzzsaw from the Junior Clown Car's mouth.
|{{SSBM|Donkey Kong}}||Kicks in front, has considerable ending lag. || 11%
|-
|-
|[[Byleth]]||Performs an outward running slash.
|{{SSBM|Falco}}||Same as Fox. || 9%
|-
|-
|[[Captain Falcon]]||Performs a running shoulder tackle.
|{{SSBM|Fox}}||Runs forward and sticks foot out. || 7%
|-
|-
|[[Charizard]]||Performs a running kick.
|{{SSBM|Ganondorf}}||Does a shoulder tackle. || 14%
|-
|-
|[[Chrom]]||Performs a running inward slash.
|{{SSBM|Ice Climbers}}||Leaps and swings hammers forward. || 17% if both climbers hit
|-
|-
|[[Cloud]]||Holds the Buster Sword diagonally and thrusts its edge forward with both hands for a running slash.
|{{SSBM|Jigglypuff}}||Trips and falls head first. || 12%
|-
|-
|[[Corrin]]||Jumps forwards and spins in a missile-like fashion while twirling Omega Yato for multiple hits.
|{{SSBM|Kirby}}||Runs forward on fire. Kirby's movement will not stop if he reaches the edge of a ledge while during the dash, a property unique to this dash attack. || 8%
|-
|-
|[[Daisy]]||Shoves her hands forwards, then separates them for a second hit.
|{{SSBM|Link}}||Brings sword down in front of him. || 12%
|-
|-
|[[Dark Pit]]||Performs a running inward slash with his bow.
|{{SSBM|Luigi}}||Dashes forward and attacks with a flurry of punches. || Five hits, 2% each
|-
|-
|[[Dark Samus]]||Floats while performing a running shoulder tackle.
|{{SSBM|Mario}}||Does a slide tackle like in ''Super Mario 64''. || 9%
|-
|-
|[[Diddy Kong]]||Performs a cartwheel leading into a downward double-handed slap.
|{{SSBM|Marth}}||Does a quick upward diagonal slash. || 10% base, 13% tip
|-
|-
|[[Donkey Kong]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls forwards to strike with his entire body.
|{{SSBM|Mewtwo}}||Holds out arms while sliding, inflicting damage with shadow energy. || 9%
|-
|-
|[[Dr. Mario]]||Performs a low sliding kick.
|{{SSBM|Mr. Game & Watch}}||Puts on a footbal helmet and charges forward. || 9%
|-
|-
|[[Duck Hunt]]||The dog lowers his body and slides along the ground while the duck lunges forward with its beak.
|{{SSBM|Ness}}||Uses PK Brainshock, which releases 3 bubbles of PSI. || 12%
|-
|-
|[[Falco]]||Performs a running kick.
|{{SSBM|Peach}}||Lunges forward and splits her hands apart, low ending lag. || 12%
|-
|-
|[[Fox]]||Performs a running kick.
|{{SSBM|Pichu}}||Sticks its head out and trips mid-dash. || 8%
|-
|-
|[[Ganondorf]]||Performs a running shoulder tackle.
|{{SSBM|Pikachu}}||Jumps forward, headbutting. || 8%
|-
|-
|[[Greninja]]||Performs a low spinning kick out of its run.
|{{SSBM|Roy}}||Slashes in front of him. || 12%
|-
|-
|[[Hero]]||Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|{{SSBM|Samus}}||Does a shoulder tackle. || 13%
|-
|-
|[[Ice Climbers]]||Swipe upward with their hammers.
|{{SSBM|Sheik}}||Spreads her arms apart and stops running, good range and speed. || 10%
|-
|-
|[[Ike]]||Brings Ragnell behind him and then slashes it in front of himself into a forwards-pointing position.
|{{SSBM|Yoshi}}||Rams forward with head. || 8%
|-
|-
|[[Incineroar]]||Performs a leaping knee strike.
|{{SSBM|Young Link}}||Slashes in front of him and slows down, high knockback. || 10%
|-
|-
|[[Inkling]]||Throws a lunging elbow bash.
|{{SSBM|Zelda}}||Shoves her hands in front, with magic sparks coming out of them. || 13%
|}
 
If either of the Shield Buttons are pressed repeatedly right after attempting a dash attack, the attack will be cancelled and turned into a dash [[Grab]].
 
==Dash attacks in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|[[Isabelle]]||Trips and drops a small pot, throwing it forward.
|{{SSBB|Bowser}}||Falls onto his belly. Good range and good knockback, but some considerable ending lag. || 11%
|-
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Falls prone on the ground into a sliding headbutt.<br/>{{GameIcon|SSBU}} Performs a running shoulder tackle.
|{{SSBB|Captain Falcon}}||Rams a shoulder into the opponent. Quick but extremely unsafe on shields due to lack of shieldstun and high ending lag. || 12%
|-
|-
|[[Jigglypuff]]||Falls forward out of its run to strike with its head.
|{{SSBB|Charizard}}||Extends leg out at the foe, kicking them. Has considerable ending lag. || 11%
|-
|-
|[[Joker]]||Throws an upwards kick, then transitions it into reverse back kick.
|{{SSBB|Diddy Kong}}||Does a slow cartwheel. Multiple hits, last having best but bad [[knockback]]. Has minimal ending lag. Can be [[dash attack canceling|dash attack canceled]]. || 9%
|-
|-
|[[Kazuya]]||Performs a leaping sidekick.
|{{SSBB|Donkey Kong}}||Lifts up foot and slides on his other foot. Moves forward a bit and has considerable ending lag. || 11%
|-
|-
|[[Ken]]||Performs a running kick.
|{{SSBB|Falco}}||Same as Fox's, but better combo potential due to [[dair]] [[meteor smash]] and dash attack canceling. || 9%
|-
|-
|[[King Dedede]]||Dramatically trips, then proceeds to slam his entire body onto the ground in front of himself.
|{{SSBB|Fox}}||Same as Zero Suit Samus's, but more vertical knockback. Good comboing potential. || 7%
|-
|-
|[[King K. Rool]]||Leaps forward belly-first, attacking with his armor.
|{{SSBB|Ganondorf}}||Shoulder tackles foe. Can KO at high percentages, surprisingly fast, and sends the foe skyward. Second strongest dash attack. || 15%
|-
|-
|[[Kirby]]||{{GameIcon|SSB}} Falls forward out of his run to strike with his head.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBU}} Engulfs his body in a fireball and launches himself forward.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a sliding headspin.
|{{SSBB|Ice Climbers}}||Swing their hammers sideways quickly. || 11%
|-
|-
|[[Link]]||{{GameIcon|SSB}} Performs a sliding stab.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slashes downward and outward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|{{SSBB|Ike}}||Brings [[Ragnell]] around about 250 degrees from back to front. Sometimes knocks foes behind him if hits with Ike or bottom of Ragnell. Great range. || 8%
|-
|-
|[[Little Mac]]||Throws a downwards punch with a very wide arc.
|{{SSBB|Ivysaur}}||Tackles foe. Good power, can KO around 100% on lighter characters. || 12%
|-
|-
|[[Lucario]]||Performs a running kick.
|{{SSBB|Jigglypuff}}||Forces head through foe. Hits foe backwards and sets up for later quick combos. Can be used for dash attack canceling to compensate Jigglypuff´s slow ground mobility. || 10%
|-
|-
|[[Lucas]]||Briefly rears back, then thrusts a single palm thrust forwards with a PSI spark emanating from his hand.
|{{SSBB|King Dedede}}||Trips and belly flops powerfully forward, though cripplingly slow. One of few dash attacks that has potential KOing power. Strongest dash attack. || 16%6
|-
|-
|[[Lucina]]||Performs a running outward slash.
|{{SSBB|Kirby}}||Does a breakdancing spin on his head similar to his Yoyo kick from ''Kirby Super Star''. Multiple hits, last with good knockback. || Six hits, 14%
|-
|-
|[[Luigi]]||Throws a panicked series of punches in front of himself.
|{{SSBB|Link}}||Crosses sword in front of his body. [[Semi-spike]] occasionally. Can be dash attack canceled. || 12%
|-
|-
|[[Mario]]||Performs a low sliding kick.
|{{SSBB|Lucario}}||Kicks forward. Foe goes up and behind Lucario. There is no aura in this attack. || 10%
|-
|-
|[[Marth]]||Performs a running outward slash.
|{{SSBB|Lucas}}||Charges forward while sliding and holding a PSI hexagon, then unleashes and jams it into foe. If hits close to Lucas, foe goes high up, with capability to [[Star KO]]. Other wise, pushes foe forward. Has considerable starting and ending lag. || 12%
|-
|-
|[[Mega Man]]||Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself.
|{{SSBB|Luigi}}||Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits; last hit has better knockback than the previous hits. || Seven hits, 8%
|-
|-
|[[Meta Knight]]||Performs a running kick.
|{{SSBB|Mario}}||Does a [[sex kick]] slide tackle like in ''Super Mario 64''. Very weak unless hit within initial few frames. || 9%
|-
|-
|[[Mewtwo]]||Thrusts its palms forwards with dark energy emanating from them.
|{{SSBB|Marth}}||Swings sword powerfully up. Decent range, but slow. || 10% at the base, 13% at the tip
|-
|-
|[[Mii Brawler]]||Performs a running kick.
|{{SSBB|Meta Knight}}||Slides forward tackling with foot. Only non-[[throw]] move of MK's that doesn't require [[Galaxia]]. More damage at body, not foot. || 8%
|-
|-
|[[Mii Gunner]]||Leans far forwards and performs a leaning arm cannon punch accompanied by a burst of flame from it.
|{{SSBB|Mr. Game & Watch}}||Dons a helmet and slides forward on the ground, like Wario. Has sex kick-like properties. Slow, but has good knockback. || 11%
|-
|-
|[[Mii Swordfighter]]||{{GameIcon|SSB4}} Leans forwards and stabs straight ahead.<br/>{{GameIcon|SSBU}} Performs an outward slash.
|{{SSBB|Ness}}||Pushes three bubbles of PSI power at foe. has vertical knockback and good range. || 13%
|-
|-
|[[Min Min]]||Performs a running kick.
|{{SSBB|Olimar}}||Cartwheels quickly forward. Bad range, but faster and stronger than Diddy's, and trips at the end. || 11%
|-
|-
|[[Mr. Game & Watch]]||Equips a helmet, then performs a tackling headbutt with it.
|{{SSBB|Peach}}||Pushes forward and then pulls hands apart, very quick and good range. Two hits, sends foes up. || 8%
|-
|-
|[[Mythra]]||Performs a running inwards slash.
|{{SSBB|Pikachu}}||Does a running headbutt. Good knockback but considerable ending lag. || 7%
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a forward double palm thrust.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts his hands forwards and releases three back-to-back PSI sparks from them.
|{{SSBB|Pit}}||Slices sword before him. Good for setting up [[Gliding|glide attacks]]. || 12%
|-
|-
|[[Olimar]]||Performs a cartwheel, attacking with his whole body.
|{{SSBB|R.O.B.}}||Jabs arms quickly forward. Exact same animation as [[fair]]. || 5%
|-
|-
|[[Pac-Man]]||Transforms into his wedge form and performs a set of bites while moving forwards.
|{{SSBB|Samus}}||Same as Ganondorf's. Horizontal knockback, though. || 10%
|-
|-
|[[Palutena]]||Bashes her shield forward.
|{{SSBB|Sheik}}||Slashes hand forward. Good range and speed, moves forward a bit. Can be used for dash attack canceling. || 7%
|-
|-
|[[Peach]]||{{GameIcon|SSBM}} Thrusts her hands forward.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Shoves her hands forward, then separates them for a second hit.
|{{SSBB|Snake}}||Does an extremely ranged front flip. Great knockback, moves forward quite a bit. Can be dash attack canceled. || 11%
|-
|-
|[[Pichu]]||Throws out a jumping headbutt.
|{{SSBB|Sonic}}||Curls up into a Spinball while running. Based on the Spin Attack from ''Sonic the Hedgehog''. || 6%
|-
|-
|[[Pikachu]]||Throws out a jumping headbutt.
|{{SSBB|Squirtle}}||Slams the back side of its shell at the foe. || 10%
|-
|-
|[[Piranha Plant]]||Tackles forward with its pot.
|{{SSBB|Toon Link}}||Same as Link's, worse range and knockback, faster and better damage. || 10%
|-
|-
|[[Pit]]||Performs a running inward slash with his bow.
|{{SSBB|Wario}}||Slides down and forward like a baseball runner getting picked off. Very fast start up lag but considerable ending lag. Can be dash attack canceled. || 7%
|-
|-
|[[Pyra]]||Performs a running inwards slash.
|{{SSBB|Wolf}}||Does a flip-kick forward. Only dash move that doesn't utilize forward momentum. If hit with his toes, sends the opponent forward, but if hit with his legs, it send the opponent up. Can be dash attack canceled. || 9%
|-
|-
|[[R.O.B.]]||Swings his arms downwards in front of himself.
|{{SSBB|Yoshi}}||Rams forward with head. Good range, speed and knockback. || 9%
|-
|-
|[[Richter]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|{{SSBB|Zelda}}||Pushes forward with magical sparks tipping her hands. || 12%
|-
|-
|[[Ridley]]||Performs a lunging bite.
|{{SSBB|Zero Suit Samus}}||Leaps a bit off the ground and slides forward, sticking foot out. Is a [[sex kick]]. Can lock if buffered right. || 7%
|}
 
===Stalled dash attack===
A '''stalled dash attack''' is essentially a dash attack that is performed at the last possible frame of the characters' running animation, similar to [[dash dancing]] in ''[[Melee]]''. The character will perform their dash attack while they appear to stand still instead of their basic [[neutral attack]]. This  is most notable when used by Snake, Luigi, and Donkey Kong.
 
==Dash attacks in ''[[Super Smash Bros. 4]]''==
Most dash attacks in ''SSB4'' have high base knockback, but low knockback scaling.  As such, most are useful for throwing the opponent off, but are ineffective KO tools for anything other than Sudden Death, Horde Battles in Special Orders, or other lightweight scenarios.  Exceptions are listed below.
{|class="wikitable"
|-
|-
|[[Robin]]||Brace the Bronze Sword close to their body for a rigid forwards stab.
!Character
!Description
!Damage
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Thrusts her body forwards, then swings herself upwards in a floaty fashion.<br/>''Luma:'' Performs an upward-swinging tackle.
|{{SSB4|Bowser}} ||Transitions into a running dropkick. Unlike in previous games, this is not a great KO move, but it has significantly less lag, making it more versatile. ||10% (clean) 8% (late)
|-
|-
|[[Roy]]||{{GameIcon|SSBM}} Performs a running outward slash.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an inward horizontal slash.
|{{SSB4|Bowser Jr.}} ||A spinning sawblade sticks out of the clown car, while Bowser Jr. raises his right arm and orients the car upward. Not all hits likely to be made at high percentages. ||up to 12% (6 hits)
|-
|-
|[[Ryu]]||Performs a running kick.
|{{SSB4|Captain Falcon}} ||Crashes into his opponent with his right shoulder forward. ||10% (clean) 6% (late)
|-
|-
|[[Samus]]||Performs a running shoulder tackle.
| {{SSB4|Charizard}} ||Transitions into a straight horizontal kick with one leg. (uses either, depending on orientation) .||11% (clean) 8% (late)
|-
|-
|[[Sephiroth]]||Thrusts his palm forward with dark energy emanating from it.
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||11%
|-
|-
|[[Sheik]]||Performs a simultaneous outwards knifehand swipe with both arms.
|{{SSB4|Diddy Kong}} ||Does a cartwheel from the ''Donkey Kong Country'' series, hitting with the right foot, then the left, then finishing off with both hands. Only the last hit deals knockback. || 7% (3 hits)
|-
|-
|[[Shulk]]||Slashes inwards with the Monado.  
|{{SSB4|Donkey Kong}} ||Does a quick forward roll attack from the ''Donkey Kong Country'' series. ||10% (clean) 8% (late)
|-
|-
|[[Simon]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|{{SSB4|Dr. Mario}} ||Identical to Mario's, except it always sends foes straight up. ||8% (clean) 6% (late)
|-
|-
|[[Snake]]||Performs a jumping-forwards somersault.
|{{SSB4|Duck Hunt}} ||The dog tilts its hind legs up, propelling the duck forward with its beak. ||10% (clean) 7% (late)
|-
|-
|[[Sonic]]||{{GameIcon|SSBB}} Lunges forwards while curling into a ball.<br/>{{GameIcon|SSB4}} Lunges forwards while curling into a ball, then performs a flying kick for a final hit.<br/>{{GameIcon|SSBU}} Performs a running kick.
|{{SSB4|Falco}} ||Similar to Fox's, but slightly slower and more damaging. ||9% (clean) 6% (late)
|-
|-
|[[Sora]]||Slides forward and hits the opponent with his right foot.
|{{SSB4|Fox}} ||Does a jump-kick with his left leg, then lands on his feet. ||6% (clean) 4% (late)
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a jumping shell tackle.<br/>{{GameIcon|SSBU}} Uses its water wave to propel itself forward while kicking with both feet.
|{{SSB4|Ganondorf}} ||Similar to Captain Falcon's, but much more damaging. Good KO move at high percentages. ||14% (clean) 10% (late)
|-
|-
|[[Steve]]||Performs a running pickaxe swing.
|{{SSB4|Greninja}} ||Does a running spin-kick with one leg. (left or right depending on orientation) Cannot hit late. ||7%
|-
|-
|[[Terry]]||Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves.
|{{SSB4|Ike}} ||Runs forward and slashes upward with Ragnell. Decent KO potential at high percentages. ||10% (at tip and center of blade) 8% (close to hilt) 5% (At tip if opponent is airborne)
|-
|-
|[[Toon Link]]||Slashes downwards and outwards.
|{{SSB4|Jigglypuff}} ||Jumps into a head-slam. Good KO move at an edge. ||12% (clean) 8% (late)
|-
|-
|[[Villager]]||Trips and drops a small potted plant, throwing it forward.
|{{SSB4|King Dedede}} ||Trips himself and falls face-first into his opponent, akin to his move in early ''Kirby'' games. Slow start-up, but great knockback, capable of KOing at moderate percentages if hit clean. Most powerful dash attack in the game. ||16% (clean) 13% (late)
|-
|-
|[[Wario]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Holds his arms up and trips forwards, striking with his fingers and head.<br/>{{GameIcon|SSBU}} Performs his iconic running shoulder tackle attack from his home series.
|{{SSB4|Kirby}} ||Does a spinning handstand, hitting with his feet extended, akin to the Yo-Yo dash move in ''Kirby Super Star''. Only the last hit deals knockback. ||9% (6 hits)
|-
|-
|[[Wii Fit Trainer]]||Assumes the Gate pose to perform a sliding arm strike.
|{{SSB4|Link}} ||Dashes into a Jump Strike, similar to the titular move in all 3-D ''Zelda'' games. Good KO move, akin to a Smash attack. ||14% (at tip) 13% (center) 12% (close to hilt)
|-
|-
|[[Wolf]]||{{GameIcon|SSBB}} Performs a sudden backflipping kick.<br/>{{GameIcon|SSBU}} Throws a wide-angled forwards straight kick.
|{{SSB4|Little Mac}} ||Slams his left fist swiftly into the ground in an arc. Good KO move at an edge. Cannot hit late. ||10%
|-
|-
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Headbutts forwards out of his run.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|{{SSB4|Lucario}} ||Does a jump-kick with its left leg high in the air, then lands on its feet. Damage and knockback scale up as Lucario takes damage, making it a good KO move if both players are heavily injured. ||5% (clean min) 13% (clean max) 3% (late min) 10% (late max)
|-
|-
|[[Young Link]]||Slashes downwards and outwards.
|{{SSB4|Lucas}} ||Charges forward and releases a PSI hexagon from his hand. Has a sourspot on his arm. || 13% (sweetspot) 9% (sourspot)
|-
|-
|[[Zelda]]||Thrusts both of her palms forward with magic emitting from them.
|{{SSB4|Lucina}} ||Similar to Marth's, but damage is even throughout. Cannot hit late. ||10% ([[Training Mode]] says 9%)
|-
|-
|[[Zero Suit Samus]]||{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a jet-propelled flying knee strike.
|{{SSB4|Luigi}} ||Runs forward, flailing his arms over his head repeatedly, "sissy fight" style. Only the last hit deals knockback. ||8% (7 hits)
|-
|{{SSB4|Mario}} ||Does a sliding kick from ''Super Mario 64'', sending foes diagonally upward. Has a rather long duration. If it hits late, the opponent is sent backwards. ||8% (clean) 6% (late)
|-
|{{SSB4|Marth}} ||Runs into a horizontal slash. Damage and knockback depend on where it hits, with the tip having decent KO potential near a ledge. Cannot hit late. ||12% (tip) 10% (center) 9% (near hilt)
|-
|{{SSB4|Mega Man}} ||Does a running Tornado Dash, covering much ground and damaging as it goes. Only the last hit deals knockback. ||10% (8 hits)
|-
|{{SSB4|Meta Knight}} ||Does a swift flying kick, then lands on his feet. ||6% (clean) 5% (late)
|-
|{{SSB4|Mewtwo}} ||Lunges forward, palms forward and arms outstretched.||9% (clean) 6% (late)
|-
|{{SSB4|Mii Brawler}} ||Does a flying kick, then lands on his/her feet. ||11% (clean) 6% (late)*
|-
|{{SSB4|Mii Gunner}} ||Jumps forward and sets off a charge from the gun at melee range. Effect changes depending on where it hits, but knockback does not. Cannot hit late. ||10% (9% if it's the first attack used, [[Training Mode]] always says 9%)*
|-
|{{SSB4|Mii Swordfighter}} ||Lunges forward and stabs horizontally with the sword. ||10% (clean) 6% (late)*
|-
|{{SSB4|Mr. Game & Watch}} ||Dons a hard hat, then dives headfirst into the ground. Mr. Game & Watch does this in 4 visible frames, the first and second of which are clean, the third is late, and the fourth doing nothing. If it hits close, the opponent is sent backwards. ||10% (clean) 6% (late)
|-
|{{SSB4|Ness}} ||Ness skids to a stop as he sends out three small bursts of PK energy ahead of him, all of which hit if Ness does this attack close enough. Only the last hit deals knockback. ||10% (3 hits)
|-
|{{SSB4|Olimar}} ||Does a quick cartwheel forward. Only the last hit deals knockback, but strangely, the first deals more damage. Olimar does not need or use Pikmin to do this move. ||11% (2 hits)
|-
|{{SSB4|Pac-Man}} ||Transforms into his original form and chomps at his opponent three times, while covering decent ground. Only the last hit deals knockback. ||9% (3 hits)
|-
|{{SSB4|Palutena}} ||Bashes enemies with her shield, braking her dash quickly. Cannot hit late. ||9%
|-
|{{SSB4|Peach}} ||Pushes her hands forward, dealing magical damage at her palms. Only the last hit deals knockback. ||10% (2 hits)
|-
|{{SSB4|Pikachu}} ||Uses Tackle and rams headfirst into the opponent. Is a Super Effective KO move at high percentages if it hits clean. ||10% (clean) 6% (late)
|-
|{{SSB4|Pit}} ||Does a quick horizontal slash with his bow without breaking it up. Cannot hit late. ||11%
|-
|{{SSB4|R.O.B.}} ||Quickly slams his arms down to the ground, lifting his base up momentarily. Cannot hit late. ||7%
|-
|{{SSB4|Robin}} ||Lunges forward and stabs with the bronze sword. ||10% (clean) 6% (late)
|-
|{{SSB4|Rosalina & Luma}}||Dives downward and headbutts the opponent up from below. Deals more damage if Luma hits instead. ||7% (Rosalina, 2 hits), 10% (Luma, 2 hits)
|-
|{{SSB4|Roy}}||Leaps forward briefly before pivoting to the left as he does a low-angle horizontal slash to the left. ||13% (sweetspot), 9% (sourspot)
|-
|{{SSB4|Ryu}}||Performs a leaping sidekick. Based off of his original jumping medium and heavy kick in the ''Street Fighter Alpha/Zero'' games. ||12% (clean), 8% (late)
|-
|{{SSB4|Samus}} ||Dashes into the opponent using jet boosters and hits them with the left shoulder. Attack only hits at the end of the dash, making it possible to miss if Samus is too close to the enemy at the start. ||10% (clean) 6% (late)
|-
|{{SSB4|Sheik}} ||Swings both arms across each-other as she dives at her opponent. Attack only hits at the end of the move, making it possible to miss if Sheik is too close to the enemy at the start. ||6% (sometimes 7%, [[Training Mode]] always says 6%)
|-
|{{SSB4|Shulk}} ||Lunges and swings the Monado horizontally. Damage and knockback depend on the [[Monado Arts|Monado Art]] being used. Cannot hit late. ||11% (Normal & Jump) 9% (Speed, [[Training Mode]] says 8%) 8% (Shield, [[Training Mode]] says 7%) 15% (Buster, sometimes 16%) 5% (Smash)
|-
|{{SSB4|Sonic}} ||Curls up into a spiky ball and rolls a short distance. Hits multiple times and ends in a drop kick. ||6% (3 hits)
|-
|{{SSB4|Toon Link}} ||Runs forward and quickly slashes his sword. ||8% (clean) 6% (close to hilt)
|-
|{{SSB4|Villager}} ||Grabs a flower pot and trips, causing the pot to hit the ground ahead of him/her. The pot can be reflected or pocketed. ||10% (pot and Villager hit) 6% (only pot hits)
|-
|{{SSB4|Wario}} ||Quickly slams his face into the ground and skids. The late hit will send opponents backwards and trip them. ||7% (clean) 4% (late)
|-
|{{SSB4|Wii Fit Trainer}} ||Does the Gate pose and slides into her/his opponent. Has a lingering hitbox. ||6%
|-
|{{SSB4|Yoshi}} ||Does a flying kick with his left foot, then spins back into position. ||9% (clean) 6% (late)
|-
|{{SSB4|Zelda}} ||Dashes forward and delivers a magical pulse with both arms ahead. A good KO move at an edge if the sweetspot hits. Cannot hit late. ||12% (sweetspot) 9% (sourspot)
|-
|{{SSB4|Zero Suit Samus}} ||Dashes forward with her jet boots and strikes with the right knee, covering significant distance. ||8% (clean) 5% (late)
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.


==Notable dash attacks==
==Notable dash attacks==
[[File:Roy's Melee Dash Attack.gif|right|thumb|{{SSBM|Roy}}'s dash attack in ''Melee'', showcasing its infamous hitbox.]]
*Falco, Jigglypuff, Link, Sheik, Snake, Wolf, Wario and Sonic all receive a great momentum boost when using a DACUS in ''Brawl''.
*[[Roy]]'s dash attack in ''Melee'' is infamous for [https://www.youtube.com/watch?v=Kht7deE4Zyw not hitting properly] because the hitboxes are active for the same amount of frames as [[Marth]] while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in ''Smash 4'' onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag.
*Pit will perform an additional attack if he is wielding a battering [[item]].
*[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''.
*When Mewtwo uses a dash attack with a battering item, it will spin the item in front of it, hitting enemies consecutively.
*[[Snake]]'s dash attack in ''Ultimate'' is one of the best dash attacks in the game due to its fast startup, arm [[intangibility]], high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game.  
*King Dedede's dash attack is well known for its power and large hitbox duration. It is more powerful in ''Smash 4'' than many smash attacks.
*[[Luigi]]'s dash attack has been infamously inconsistent throughout most of the series' lifespan. In ''64'' and ''Melee'', a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in ''Brawl'', it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. ''Ultimate'' drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff.
*Kirby's dash attack in ''Melee'' is the only one that can go off edges.
*[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
*Luigi's dash attack in the original ''Super Smash Bros.'' is the only one that hits multiple times. This trait is soon shared among Ness by ''Melee'', Kirby and Diddy Kong by ''Brawl'', and Bowser Jr., Mega Man, Sonic, and Pac-Man by ''4''.
*[[Diddy Kong]]'s dash attack in ''Brawl'' has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up [[Banana Peel|banana peels]], and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in ''Brawl''.  
*Villager's dash attack is, so far, the only one that can be reflected.
*While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield.
 
*Like many of his other attacks, [[King K. Rool]]'s dash attack utilizes his characteristic [[Belly Super Armor]] – in its case, for the entire duration his stomach is extended.
==Trivia==
*Prior to ''Smash 4'', [[Peach]], [[Zelda]], [[Pit]], and [[Mewtwo]] had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times.
*[[Kirby]] has a different dash attack in the first three games, being the only character to hold this trait. However, Kirby's dash attack in ''[[Super Smash Bros. 4]]'' is visually the same as his dash attack in ''Brawl''.
*The dash attacks of [[Villager]] and [[Isabelle]] are the only ones that are projectiles.
*[[King Dedede]]'s dash attack is the strongest dash attack from ''Brawl'' onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios.
*[[Sephiroth]] and [[Sora]] are the only sword-users that do not use a sword for their dash attacks.


==Gallery==
==Gallery==
<gallery>
<gallery>
Kirby DashAttack Melee.png|Kirby's dash attack in ''Melee''.
Image:Kirby DashAttack Melee.png|Kirby's dash attack from ''Melee''.
MarioDashAttackSSBM.gif|{{SSBM|Mario}}'s dash attack in ''Melee''.
Image:Fox_dashattack.jpg|[[Fox]]'s dash attack in ''Brawl''.
Fox_dashattack.jpg|{{SSBB|Fox}}'s dash attack in ''Brawl''.
Brawl-Snake-DashAttack.gif|{{SSBB|Snake}}'s dash attack in ''Brawl''.
SSBUWebsiteLucario4.jpg|{{SSBU|Lucario}}'s dash attack in ''Ultimate''.
</gallery>
</gallery>


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game Controls]]
[[Category:Dash attacks|*]]
[[Category:Ground attacks]]
[[es:Ataque en carrera]]

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