Editing Dash attack

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[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
A '''dash attack''' ({{ja|ダッシュ攻撃|Dasshu kōgeki}}) is an attack performed by pressing the [[attack]] button while [[dashing]]. Most dash attacks come out quickly, but have noticeable [[ending lag]] and are predictable, making them very easy to [[punish]] (particularly using a [[shield grab]]). Dash attacks typically use the momentum behind the dash to pull off some sort of attack, like a sliding kick. In ''Brawl'', ''Smash 4'' and ''Ultimate'', another less common way to perform dash attacks is to tilt the [[C-Stick]] down (with it set to either Smash or Attack) after initiating the dash; this can be more useful as it allows the player to instantly use a dash attack during the first frames after tapping the Control Stick to dash, without accidentally performing a [[forward smash]].


A '''dash attack''' ({{ja|ダッシュ攻撃|Dasshu kōgeki}}) is an attack performed by pressing the [[attack]] button while [[dashing]]. Most dash attacks come out quickly and function as a character's primary burst option and [[approaching attack]], but have noticeable [[ending lag]] and contain other properties that make them highly committal, making them very easy for wary opponents to [[punish]] (particularly using a [[shield grab]]).
In ''[[Brawl]]'', many dash attacks can be interrupted by performing an up smash, which is known as a [[dash attack canceled up smash]] (abbreviated as DACUS). While this is often used to increase the distance of certain up smashes without actually hitting with the dash attack, some characters such as {{SSBB|Falco}} have fast enough dash attacks that can hit the opponent before being canceled into the up smash; connecting with both is known as a Gatling Combo. A dash attack can also be grab canceled, leading into a [[boost grab]]; unlike the DACUS, which can only be done in ''Brawl'', the boost grab can be performed in every game in the series starting with ''Melee''.


Prior to ''[[Super Smash Bros. Ultimate]]'', many dash attacks could be used for [[cross-up]]s due to a large amount of momentum inherited from the prior dash. Although ''Ultimate''{{'}}s reworking of [[jostle]] mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property.
Skilled players generally avoid using the majority of dash attacks by themselves to [[approach]] (with the exception of a few of the more useful ones that can also be used in [[combo]]s), as they are usually predictable and can be easily punished, as mentioned above. However, many players use dash attacks to perform [[cross-up]]s, which place the user behind their opponent, putting them in a less vulnerable position. In ''Brawl'', the DACUS can also a good approach option, because depending on the character, it sends the user a further distance and leaves them in a less vulnerable position to be punished.


If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a [[boost grab]]. Similarly, in ''[[Brawl]]'', many dash attacks can be interrupted by performing an [[up smash]] in a technique labeled the [[dash attack canceled up smash]] (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a [[Gatling Combo]].
==Dash attacks in ''[[Super Smash Bros.]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Does a shoulder tackle. || 12%
|-
|{{SSB|Donkey Kong}}||Lifts up foot and slides on his other foot, has considerable ending lag. || 12%
|-
|{{SSB|Fox}}||Leaps a bit off the ground and slides forward, sticking foot out. Very fast and has low ending lag. || 10%
|-
|{{SSB|Jigglypuff}}||Trips and slides into opponents. || 10%
|-
|{{SSB|Kirby}}||Does a slide tackle. || 10%
|-
|{{SSB|Link}}||Sticks his sword straight out and stops, good range and speed. || 16%
|-
|{{SSB|Luigi}}||Swings his arms in a flurry of "sissy-fight"-like punches. || Six hits, 2% each
|-
|{{SSB|Mario}}||Does a slide tackle like in ''[[Super Mario 64]]''.||12%
|-
|{{SSB|Ness}}||Puts both hands in front of him, low ending lag. || 10%
|-
|{{SSB|Pikachu}}||Does a running headbutt, has considerable ending lag. Commonly considered Pikachu's second worst attack. || 12%
|-
|{{SSB|Samus}}||Shoulder tackles foe similar to her Shinespark in ''[[Super Metroid]]''. || 12%
|-
|{{SSB|Yoshi}}||Rams forward with his head. || 12%
|}
 
==Dash attacks in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}||Charges forward, bad starting and ending lag. || 11%
|-
|{{SSBM|Captain Falcon}}||Does a shoulder tackle. || 10%
|-
|{{SSBM|Dr. Mario}}||Same as Mario's, but has slightly more range. || 9%
|-
|{{SSBM|Donkey Kong}}||Kicks in front, has considerable ending lag. || 11%
|-
|{{SSBM|Falco}}||Same as Fox. || 9%
|-
|{{SSBM|Fox}}||Runs forward and sticks foot out. || 7%
|-
|{{SSBM|Ganondorf}}||Does a shoulder tackle. || 14%
|-
|{{SSBM|Ice Climbers}}||Leaps and swings hammers forward. || 17% if both climbers hit
|-
|{{SSBM|Jigglypuff}}||Trips and falls head first. || 12%
|-
|{{SSBM|Kirby}}||Runs forward on fire. Kirby's movement will not stop if he reaches the edge of a ledge while during the dash, a property unique to this dash attack. || 8%
|-
|{{SSBM|Link}}||Brings sword down in front of him. || 12%
|-
|{{SSBM|Luigi}}||Dashes forward and attacks with a flurry of punches. || Five hits, 2% each
|-
|{{SSBM|Mario}}||Does a slide tackle like in ''Super Mario 64''. || 9%
|-
|{{SSBM|Marth}}||Does a quick upward diagonal slash. || 10% base, 13% tip
|-
|{{SSBM|Mewtwo}}||Holds out arms while sliding, inflicting damage with shadow energy. || 9%
|-
|{{SSBM|Mr. Game & Watch}}||Puts on a footbal helmet and charges forward. || 9%
|-
|{{SSBM|Ness}}||Uses PK Brainshock, which releases 3 bubbles of PSI. || 12%
|-
|{{SSBM|Peach}}||Lunges forward and splits her hands apart, low ending lag. || 12%
|-
|{{SSBM|Pichu}}||Sticks its head out and trips mid-dash. || 8%
|-
|{{SSBM|Pikachu}}||Jumps forward, headbutting. || 8%
|-
|{{SSBM|Roy}}||Slashes in front of him. || 12%
|-
|{{SSBM|Samus}}||Does a shoulder tackle. || 13%
|-
|{{SSBM|Sheik}}||Spreads her arms apart and stops running, good range and speed. || 10%
|-
|{{SSBM|Yoshi}}||Rams forward with head. || 8%
|-
|{{SSBM|Young Link}}||Slashes in front of him and slows down, high knockback. || 10%
|-
|{{SSBM|Zelda}}||Shoves her hands in front, with magic sparks coming out of them. || 13%
|}
 
If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be cancelled and turned into a [[boost grab]].


==List of dash attacks==
==Dash attacks in ''[[Super Smash Bros. Brawl]]''==
{| class="wikitable"
{|class="wikitable"
!Character!!Description
!Character
!Description
!Damage
|-
|{{SSBB|Bowser}} ||Charges forward and falls onto his stomach. Good range and knockback, but has considerable ending lag. ||11% (clean), 8% (late)
|-
|{{SSBB|Captain Falcon}} ||Rams his shoulder into the opponent. Quick, but extremely unsafe on shields due to lack of shieldstun and high ending lag. ||8% (clean), 6% (late)
|-
|{{SSBB|Charizard}} ||Slides forwards and raises one leg for a sliding kick. Has considerable ending lag. ||11% (clean), 9% (late)
|-
|{{SSBB|Diddy Kong}} ||Does a cartwheel from the ''Donkey Kong Country'' series. The first hit of the move [[spike]]s opponents, making it easier to land all three hits. ||3% (hit 1), 2% (hit 2), 4% (hit 3)
|-
|{{SSBB|Donkey Kong}} ||Skids to a halt while doing a side-kick. Has considerable ending lag. ||11% (clean), 9% (late)
|-
|{{SSBB|Falco}} ||Similar to Fox's dash attack but deals more damage. ||9% (clean), 6% (late)
|-
|{{SSBB|Fox}} ||Jumps slightly off the ground and performs a running kick. Has good comboing potential. ||7% (clean), 5% (late)
|-
|{{SSBB|Ganondorf}} ||Shoulder-charges at the opponent. Can KO at high percentages, surprisingly fast, and sends the foe skyward. Second strongest dash attack in the game. ||15% (clean), 10% (late)
|-
|-
|[[Banjo]] & [[Kazooie]]||Banjo rolls forward to strike with his entire body.
|{{SSBB|Ice Climbers}} ||Leaps forward and swings their hammers in front of themselves. ||6% (leader), 4% (partner)
|-
|-
|[[Bayonetta]]||Lunges forward with her gun extended for a pistol whip.
|{{SSBB|Ike}} ||Swings Ragnell upward after charging forward. Launches opponents upward if they hit Ike. Great range. ||7% (blade), 8% (tip)
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Lunges forward horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|{{SSBB|Ivysaur}} ||Slides along the ground, headbutting foes. Good power, can KO around 100% on lighter characters. ||12% (clean), 10% (late)
|-
|-
|[[Bowser Jr.]]||Leans back while deploying and attacking with a buzzsaw from the Junior Clown Car's mouth.
|{{SSBB|Jigglypuff}} ||Jumps forward and does a quick headbutt. Can be used for dash attack canceling to compensate Jigglypuff´s slow ground mobility. ||12% (clean), 8% (late)
|-
|-
|[[Byleth]]||Performs an outward running slash.
|{{SSBB|King Dedede}} ||Trips and face-plants forward. A powerful dash attack, capable of KOing most fighters at low percentages. Strongest dash attack in the game. ||16% (head), 14% (body)
|-
|-
|[[Captain Falcon]]||Performs a running shoulder tackle.
|{{SSBB|Kirby}} ||Does a breakdancing spin on his head similar to his Yoyo kick from ''Kirby Super Star''. Hits multiple times. ||2% (hits 1-5), 4% (hit 6)
|-
|-
|[[Charizard]]||Performs a running kick.
|{{SSBB|Link}} ||Does a downward strike with his sword while running to a stop. Can be dash attack canceled. ||12% (blade), 10% (tip), 11% (arm & body)
|-
|-
|[[Chrom]]||Performs a running inward slash.
|{{SSBB|Lucario}} ||Does a running jump kick. Aura is not involved in this attack. ||10% (clean), 7% (late)
|-
|-
|[[Cloud]]||Holds the Buster Sword diagonally and thrusts its edge forward with both hands for a running slash.
|{{SSBB|Lucas}} ||Lunges forward, sending forth a burst of PSI energy. Deals more damage closer to Lucas. Has considerable starting and ending lag. ||12% (sweetspot), 10% (sourspot)
|-
|-
|[[Corrin]]||Jumps forwards and spins in a missile-like fashion while twirling Omega Yato for multiple hits.
|{{SSBB|Luigi}} ||Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits, with the last hit having better knockback than the previous hits. ||1% (hits 1-6), 2% (hit 7)
|-
|-
|[[Daisy]]||Shoves her hands forwards, then separates them for a second hit.
|{{SSBB|Mario}} ||Does a sliding kick from ''Super Mario 64'', sending foes diagonally upwards. Has a rather long duration. ||9% (clean), 7% (late)
|-
|-
|[[Dark Pit]]||Performs a running inward slash with his bow.
|{{SSBB|Marth}} ||A quick upward sweeping diagonal slash. Decent range, but has some startup. ||9% (body), 10% (blade), 12% (tip)
|-
|-
|[[Dark Samus]]||Floats while performing a running shoulder tackle.
|{{SSBB|Meta Knight}} ||Does a forward thrust kick while braking into a stop. Only non-[[throw]] move of Meta Knight's that doesn't require [[Galaxia]]. Deals more damage if the foe hits his body.||6-8%
|-
|-
|[[Diddy Kong]]||Performs a cartwheel leading into a downward double-handed slap.
|{{SSBB|Mr. Game & Watch}} ||Slides his head along the ground while wearing a helmet. Has high ending lag, but the hitbox lasts a long duration, having [[sex kick]] properties. Originates from ''Helmet''. ||11%
|-
|-
|[[Donkey Kong]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls forwards to strike with his entire body.
|{{SSBB|Ness}} ||Sends three PSI sparks out in front of himself, with the third spark knocking the opponent up into the air. If all hits connect, it can be followed up by an aerial attack. ||5% (hit 1), 4% (hits 2-3)
|-
|-
|[[Dr. Mario]]||Performs a low sliding kick.
|{{SSBB|Olimar}} ||Does a forward cartwheel. Has vertical knockback. ||7% (hit 1), 4% (hit 2)
|-
|-
|[[Duck Hunt]]||The dog lowers his body and slides along the ground while the duck lunges forward with its beak.
|{{SSBB|Peach}} ||Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. ||4% (hit 1), 4% (hit 2)
|-
|-
|[[Falco]]||Performs a running kick.
|{{SSBB|Pikachu}} ||Does a running headbutt. Good knockback but has considerable ending lag. ||7%
|-
|-
|[[Fox]]||Performs a running kick.
|{{SSBB|Pit}} ||Steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback. ||11% (body), 12% (arm), 9% (blade)
|-
|-
|[[Ganondorf]]||Performs a running shoulder tackle.
|{{SSBB|R.O.B.}} ||Thrusts both his arms forward. Launches opponents diagonally upwards. ||6% (arms), 5% (arms tip)
|-
|-
|[[Greninja]]||Performs a low spinning kick out of its run.
|{{SSBB|Samus}} ||Dashes using her jet boosters and hits the opponent with her left shoulder. Deals horizontal knockback. ||10% (clean), 6% (late)
|-
|-
|[[Hero]]||Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|{{SSBB|Sheik}} ||Dashes forward and swings both her arms apart. Good range and speed, can be used for dash attack canceling. ||7% (clean), 5% (late)
|-
|-
|[[Ice Climbers]]||Swipe upward with their hammers.
|{{SSBB|Snake}} ||Does a somersault forward. Great knockback and moves Snake a great distance forward. Can be dash attack canceled. ||11%/9% (clean), 8%/6% (late)
|-
|-
|[[Ike]]||Brings Ragnell behind him and then slashes it in front of himself into a forwards-pointing position.
|{{SSBB|Sonic}} ||Curls into a ball to rush at any opponent in front of him. Very quick startup but has some endlag. ||6% (clean), 4% (late)
|-
|-
|[[Incineroar]]||Performs a leaping knee strike.
|{{SSBB|Squirtle}} ||Turns around while jumping, hitting opponents with the back of its shell. Knocks opponents behind Squirtle if hitbox connects. ||9% (clean), 7% (late)
|-
|-
|[[Inkling]]||Throws a lunging elbow bash.
|{{SSBB|Toon Link}} ||Slashes directly in front of himself while running forward. Deals diagonal knockback. ||10% (blade), 8% (tip)
|-
|-
|[[Isabelle]]||Trips and drops a small pot, throwing it forward.
|{{SSBB|Wario}} ||Trips and falls flat on his face, sliding a small distance forward. Very fast startup but has considerable ending lag. Can be dash attack canceled. ||7% (clean), 5% (late)
|-
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Falls prone on the ground into a sliding headbutt.<br/>{{GameIcon|SSBU}} Performs a running shoulder tackle.
|{{SSBB|Wolf}} ||Does a back-flip, kicking forward. Only dash move that doesn't utilize forward momentum. The trajectory of the opponent depends upon the part of Wolf's body they collide with. ||9%
|-
|-
|[[Jigglypuff]]||Falls forward out of its run to strike with its head.
|{{SSBB|Yoshi}} ||Rams forward with head. Good range, speed and knockback. ||9% (clean), 7% (late)
|-
|-
|[[Joker]]||Throws an upwards kick, then transitions it into reverse back kick.
|{{SSBB|Zelda}} ||Pushes forward with magical sparks tipping on her hands. Any foes caught in the sweetspot of the move will be zapped and knocked upwards. ||Clean: 12% (body), 9% (hands)<br/>Late: 8% (body), 7% (hands)
|-
|-
|[[Kazuya]]||Performs a leaping sidekick.
|{{SSBB|Zero Suit Samus}} ||Does a sliding kick forward with her leg extended. Can [[lock]] if [[buffer]]ed right. ||7% (clean), 5% (late)
|}
 
===Stalled dash attack===
A '''stalled dash attack''' is essentially a dash attack that is performed at the last possible frame of the characters' running animation, similar to [[dash dancing]] in ''[[Melee]]''. The character will perform their dash attack while they appear to stand still instead of their basic [[neutral attack]]. This is most notable when used by Snake, Luigi, and Donkey Kong.
 
==Dash attacks in ''[[Super Smash Bros. 4]]''==
Most dash attacks in ''SSB4'' have high base knockback, but low knockback scaling. As such, most are useful for throwing the opponent off, but are ineffective KO tools for anything other than Sudden Death, Horde Battles in Special Orders, or other lightweight scenarios. Exceptions are listed below.
{|class="wikitable"
|-
|-
|[[Ken]]||Performs a running kick.
!Character
!Description
!Damage
|-
|-
|[[King Dedede]]||Dramatically trips, then proceeds to slam his entire body onto the ground in front of himself.
|{{SSB4|Bayonetta}} ||Lunges toward the enemy with an extended gun. The Bullet Art version fires both guns in front of her. Based off of her Stiletto technique in her home series. ||10% (clean), 8% (late)
|-
|-
|[[King K. Rool]]||Leaps forward belly-first, attacking with his armor.
|{{SSB4|Bowser}} ||Does a running dropkick. The move now has less lag, making it more versatile. ||12% (clean), 10% (late)
|-
|-
|[[Kirby]]||{{GameIcon|SSB}} Falls forward out of his run to strike with his head.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBU}} Engulfs his body in a fireball and launches himself forward.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a sliding headspin.
|{{SSB4|Bowser Jr.}} ||The [[Junior Clown Car]] slashes multiple times forward with a Grinder. Harder for all hits to connect at higher percentages. ||1.5% (hits 1-5), 4% (hit 6)
|-
|-
|[[Link]]||{{GameIcon|SSB}} Performs a sliding stab.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slashes downward and outward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|{{SSB4|Captain Falcon}} ||Crashes into his opponent with his right shoulder forward. ||10% (clean), 6% (late)
|-
|-
|[[Little Mac]]||Throws a downwards punch with a very wide arc.
|{{SSB4|Cloud}} ||Slashes his opponent with an outward slash right his right arm, resembling bunting. ||11% (clean), 8% (late)
|-
|-
|[[Lucario]]||Performs a running kick.
|{{SSB4|Corrin}} ||Leaps forward and thrusts the Omega Yato while airborne, drilling into them multiple times. This resembles Corrin's child Kana's critical hit animation. ||2% (hits 1-5), 3% (final hit)
|-
|-
|[[Lucas]]||Briefly rears back, then thrusts a single palm thrust forwards with a PSI spark emanating from his hand.
| {{SSB4|Charizard}} ||Slides forwards and raises one leg for a sliding kick. ||11% (clean), 8% (late)
|-
|-
|[[Lucina]]||Performs a running outward slash.
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||11%
|-
|-
|[[Luigi]]||Throws a panicked series of punches in front of himself.
|{{SSB4|Diddy Kong}} ||Does a cartwheel from the ''Donkey Kong Country'' series, and ends it with a ground-slap with both hands. Only the last hit deals knockback. ||2% (hits 1-2), 3% (rhit 3)
|-
|-
|[[Mario]]||Performs a low sliding kick.
|{{SSB4|Donkey Kong}} ||Performs his trademark roll attack from ''Donkey Kong Country''. Deals less damage towards the end. ||10% (clean), 8% (late)
|-
|-
|[[Marth]]||Performs a running outward slash.
|{{SSB4|Dr. Mario}} ||Identical to Mario's, except that it always sends foes straight up. ||8.96% (clean), 6.72% (late)
|-
|-
|[[Mega Man]]||Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself.
|{{SSB4|Duck Hunt}} ||The dog slides forward, with the duck attacking by thrusting its beak. ||10% (clean), 7% (late)
|-
|-
|[[Meta Knight]]||Performs a running kick.
|{{SSB4|Falco}} ||Similar to Fox's, but is slightly slower and more damaging. ||9% (clean), 6% (late)
|-
|-
|[[Mewtwo]]||Thrusts its palms forwards with dark energy emanating from them.
|{{SSB4|Fox}} ||Jumps slightly off the ground and performs a running kick. ||6% (clean), 4% (late)
|-
|-
|[[Mii Brawler]]||Performs a running kick.
|{{SSB4|Ganondorf}} ||Shoulder-charges at the opponent. Similar to Captain Falcon's, but much more damaging. Good KO move at high percentages. ||14% (clean), 10% (late)
|-
|-
|[[Mii Gunner]]||Leans far forwards and performs a leaning arm cannon punch accompanied by a burst of flame from it.
|{{SSB4|Greninja}} ||Does a running spin-kick with one leg. ||7%
|-
|-
|[[Mii Swordfighter]]||{{GameIcon|SSB4}} Leans forwards and stabs straight ahead.<br/>{{GameIcon|SSBU}} Performs an outward slash.
|{{SSB4|Ike}} ||Swings Ragnell upward after charging forward. Decent KO potential at high percentages. ||14% (clean tip), 11% (clean blade), 9% (late)
|-
|-
|[[Min Min]]||Performs a running kick.
|{{SSB4|Jigglypuff}} ||Jumps forward and does a quick headbutt. Decent knockback. Can overpower weak projectiles. ||12% (clean), 8% (late)
|-
|-
|[[Mr. Game & Watch]]||Equips a helmet, then performs a tackling headbutt with it.
|{{SSB4|King Dedede}} ||Trips and falls face-first into his opponent, akin to his move in early ''Kirby'' games. Slow start-up, but great knockback, capable of KOing at moderately low percentages if hit clean. Most powerful dash attack in the game. ||16% (clean), 13% (late)
|-
|-
|[[Mythra]]||Performs a running inwards slash.
|{{SSB4|Kirby}} ||Does a spinning handstand, hitting with his feet extended, akin to the Yo-Yo dash move in ''Kirby Super Star''. Only the last hit deals knockback. ||1% (hits 1-5), 4% (hit 6)
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a forward double palm thrust.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts his hands forwards and releases three back-to-back PSI sparks from them.
|{{SSB4|Link}} ||Link performs a leaping downward slash (his "Jump Attack" from ''Ocarina of Time''). Deals horizontal knockback when tipped and vertical knockback when hit close, and will KO at early damages. ||12% (base), 14% (tip)
|-
|-
|[[Olimar]]||Performs a cartwheel, attacking with his whole body.
|{{SSB4|Little Mac}} ||Slams his left fist swiftly into the ground in an arc. Fast with good KO potential at an edge, although notorious for being one of the most punishable dash attacks against a shield due to skilled opponents being able to gimp Little Mac with aerials after a shield grab. ||10%
|-
|-
|[[Pac-Man]]||Transforms into his wedge form and performs a set of bites while moving forwards.
|{{SSB4|Lucario}} ||Does a running jump kick. Damage and knockback scale up as Lucario takes damage, making it a good KO move if both players are heavily injured. ||{{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late)
|-
|-
|[[Palutena]]||Bashes her shield forward.
|{{SSB4|Lucas}} ||Charges forward and releases a PSI hexagon from his hand. Has a sourspot on his arm. ||13% (sweetspot), 9% (sourspot)
|-
|-
|[[Peach]]||{{GameIcon|SSBM}} Thrusts her hands forward.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Shoves her hands forward, then separates them for a second hit.
|{{SSB4|Lucina}} ||Similar to Marth's, but damage is even throughout. ||9.975%
|-
|-
|[[Pichu]]||Throws out a jumping headbutt.
|{{SSB4|Luigi}} ||Runs forward, flailing his arms over his head repeatedly, "sissy fight" style. Only the last hit deals knockback. ||1% (hits 1-6), 2% (hit 7)
|-
|-
|[[Pikachu]]||Throws out a jumping headbutt.
|{{SSB4|Mario}} ||Does a sliding kick from ''[[Super Mario 64]]'', sending foes diagonally upward. Has a rather long duration. If it hits late, the opponent is sent backwards. ||8% (clean), 6% (late)
|-
|-
|[[Piranha Plant]]||Tackles forward with its pot.
|{{SSB4|Marth}} ||A quick upward sweeping diagonal slash. ||9% (body), 10% (blade), 12% (tip)
|-
|-
|[[Pit]]||Performs a running inward slash with his bow.
|{{SSB4|Mega Man}} ||Top Spin: Spins while moving forward, dealing multiple hits. Based on Top Man's weapon from ''Mega Man 3''. ||1% (hits 1-7), 3% (hit 8)
|-
|-
|[[Pyra]]||Performs a running inwards slash.
|{{SSB4|Meta Knight}} ||Does a swift flying kick, then lands on his feet. Possesses a disjointed hitbox, making it quite a safe approach option and combo starter. Deals vertical knockback. ||6% (body), 5% (foot)
|-
|-
|[[R.O.B.]]||Swings his arms downwards in front of himself.
|{{SSB4|Mewtwo}} ||Extends its arm and summons dark energy while sliding. Large disjoint with the ability to combo off the late hitbox. ||Clean: 10% (sweetspot), 9% (sourspot)<br/>Late: 6% (sweetspot), 4% (sourspot)
|-
|-
|[[Richter]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|{{SSB4|Mii Brawler}} ||Jumps and does a running kick forward. ||11% (clean), 6% (late)*
|-
|-
|[[Ridley]]||Performs a lunging bite.
|{{SSB4|Mii Gunner}} ||After a slight pause, performs a swinging punch with the arm cannon, blasting the enemy with flames. Good knockback. ||10%*
|-
|-
|[[Robin]]||Brace the Bronze Sword close to their body for a rigid forwards stab.
|{{SSB4|Mii Swordfighter}} ||Lunges forward and stabs horizontally with their sword. ||10% (clean), 6% (late)*
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Thrusts her body forwards, then swings herself upwards in a floaty fashion.<br/>''Luma:'' Performs an upward-swinging tackle.
|{{SSB4|Mr. Game & Watch}} ||Slides his head along the ground while wearing a helmet. Has high ending lag, but the hitbox lasts a long duration, having [[sex kick]] properties. Originates from ''Helmet''. ||10% (clean), 6.5% (late)
|-
|-
|[[Roy]]||{{GameIcon|SSBM}} Performs a running outward slash.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an inward horizontal slash.
|{{SSB4|Ness}} ||Ness skids to a stop as he sends out three small bursts of PK energy ahead of him, all of which hit if Ness does this attack close enough. The first burst launches airborne opponents upwards. The last hit has notably long range. ||3-4% (hit 1 grounded), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3)
|-
|-
|[[Ryu]]||Performs a running kick.
|{{SSB4|Olimar}} ||Does a quick cartwheel forward. ||7% (hit 1), 4% (hit 2)
|-
|-
|[[Samus]]||Performs a running shoulder tackle.
|{{SSB4|Pac-Man}} ||Transforms into his retro form and chomps at his opponent three times, while covering decent ground with little to no startup or endlag. The last hit deals stronger knockback than the first two hits, that deals weaker knockback. ||2% (hits 1-2), 5% (hit 3)
|-
|-
|[[Sephiroth]]||Thrusts his palm forward with dark energy emanating from it.
|{{SSB4|Palutena}} ||Bashes the enemy with her shield. The shield can block attacks due to the Palutena having some intangibility frames. ||9% (clean), 5% (late)
|-
|-
|[[Sheik]]||Performs a simultaneous outwards knifehand swipe with both arms.
|{{SSB4|Peach}} ||Pushes her hands forward, dealing magical damage at her palms. Only the last hit deals knockback. ||4% (hit 1), 6% (hit 2)
|-
|-
|[[Shulk]]||Slashes inwards with the Monado.  
|{{SSB4|Pikachu}} ||Does a running headbutt. It's a KO move at high percentages if it hits clean. ||10% (clean), 6% (late)
|-
|-
|[[Simon]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|{{SSB4|Pit}} ||Dashes forward does a quick horizontal slash with his bow. ||11%
|-
|-
|[[Snake]]||Performs a jumping-forwards somersault.
|{{SSB4|R.O.B.}} ||Dashes forward and thrusts both his arms forward. ||7%
|-
|-
|[[Sonic]]||{{GameIcon|SSBB}} Lunges forwards while curling into a ball.<br/>{{GameIcon|SSB4}} Lunges forwards while curling into a ball, then performs a flying kick for a final hit.<br/>{{GameIcon|SSBU}} Performs a running kick.
|{{SSB4|Robin}} ||Lunges forward and stabs with the Bronze Sword. High knockback makes it a good KO move at high percentages, although it carries risk due to its high ending lag. ||10% (clean), 6% (late)
|-
|-
|[[Sora]]||Slides forward and hits the opponent with his right foot.
|{{SSB4|Rosalina & Luma}} ||Rosalina: Dives downward and creates a cosmic dust that does a effect similar to a headbutt to the opponent from below.<br/>Luma: Performs a ramming attack.
Ideal for surprising opponents and can reposition Luma to make her advance in good distance.
||Rosalina: 3% (hit 1), 4% (hit 2)<br/>Luma: 3%
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a jumping shell tackle.<br/>{{GameIcon|SSBU}} Uses its water wave to propel itself forward while kicking with both feet.
|{{SSB4|Roy}} ||Roy leaps forward briefly before dealing a low-angle horizontal slash to the left. Has good KO potential if sweetspotted. ||13% (sweetspot), 9% (sourspot)
|-
|-
|[[Steve]]||Performs a running pickaxe swing.
|{{SSB4|Ryu}} ||Performs a leaping sidekick. Higher than average knockback. Based off of his original jumping medium and heavy kick in the ''Street Fighter Alpha/Zero'' games. ||12% (clean), 8% (late)
|-
|-
|[[Terry]]||Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves.
|{{SSB4|Samus}} ||Dashes using her jet boosters and hits the opponent with her left shoulder. Can KO at high percents As of [[1.1.5]], Samus can hit opponents at point-blank range. ||10% (clean), 6% (late)
|-
|-
|[[Toon Link]]||Slashes downwards and outwards.
|{{SSB4|Sheik}} ||Dashes forward and swings both her arms apart. Has good range and speed. ||6.5% (clean), 4.5% (late)
|-
|-
|[[Villager]]||Trips and drops a small potted plant, throwing it forward.
|{{SSB4|Shulk}} ||Lunges and swings the Monado horizontally. Punishable on shield due to its ending lag, and should not be used excessively. ||11%
|-
|-
|[[Wario]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Holds his arms up and trips forwards, striking with his fingers and head.<br/>{{GameIcon|SSBU}} Performs his iconic running shoulder tackle attack from his home series.
|{{SSB4|Sonic}} ||Curls up into a spiky ball and rolls a short distance before ending with a dropkick. Hits multiple times. Based on a failed/uncharged Rocket Accel from ''Sonic Heroes''. ||1% (hits 1-3), 3% (hit 4)
|-
|-
|[[Wii Fit Trainer]]||Assumes the Gate pose to perform a sliding arm strike.
|{{SSB4|Toon Link}} ||Slashes directly in front of himself while running forward. Decent diagonal knockback. ||6% (arm), 8% (blade)
|-
|-
|[[Wolf]]||{{GameIcon|SSBB}} Performs a sudden backflipping kick.<br/>{{GameIcon|SSBU}} Throws a wide-angled forwards straight kick.
|{{SSB4|Villager}} ||Falls over and drops a pot forward, which flies a short distance and shatters on the ground. The pot can be reflected or pocketed, and can be thrown off cliffs similar to [[Timber]] and his/her [[side smash]]. ||10% (clean), 6% (late)
|-
|-
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Headbutts forwards out of his run.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|{{SSB4|Wario}} ||Quickly slams his face into the ground and skids. The late hit will send opponents backwards and trip them. ||7% (clean), 4% (late)
|-
|-
|[[Young Link]]||Slashes downwards and outwards.
|{{SSB4|Wii Fit Trainer}} ||Does the Gate pose while sliding forward. Has a lingering hitbox. ||6%
|-
|-
|[[Zelda]]||Thrusts both of her palms forward with magic emitting from them.
|{{SSB4|Yoshi}} ||Runs and does a flying kick with his left foot, then spins back into position. ||9% (clean), 6% (late)
|-
|-
|[[Zero Suit Samus]]||{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a jet-propelled flying knee strike.
|{{SSB4|Zelda}} ||Dashes forward and delivers a magical pulse with both arms ahead. A good KO move at an edge if the sweetspot hits. ||12% (clean sweetspot), 9% (clean sourspot), 6% (late)
|-
|{{SSB4|Zero Suit Samus}} ||Dashes forward with her jet boots and strikes with the right knee, covering significant distance. ||8% (clean), 5% (late)
|}
|}
<nowiki>*</nowiki> This assumes the Mii's default height and weight.


==Notable dash attacks==
==Notable dash attacks==
[[File:Roy's Melee Dash Attack.gif|right|thumb|{{SSBM|Roy}}'s dash attack in ''Melee'', showcasing its infamous hitbox.]]
*Luigi's dash attack in the original ''Super Smash Bros.'' is the only one that hits multiple times. This trait is soon shared among Ness by ''Melee'', Kirby and Diddy Kong by ''Brawl'', and Bowser Jr., Mega Man, Sonic, Pac-Man, and Corrin by ''Smash 4''.
*[[Roy]]'s dash attack in ''Melee'' is infamous for [https://www.youtube.com/watch?v=Kht7deE4Zyw not hitting properly] because the hitboxes are active for the same amount of frames as [[Marth]] while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in ''Smash 4'' onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag.
*Kirby's dash attack in ''Melee'' is the only one that can go off edges.
*[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''.
*In ''Melee'', Mewtwo's dash attack with battering items involves spinning the item in front of it, hitting opponents multiple times.
*[[Snake]]'s dash attack in ''Ultimate'' is one of the best dash attacks in the game due to its fast startup, arm [[intangibility]], high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game.
*Falco, Jigglypuff, Link, Sheik, Snake, Sonic, Wario and Wolf all receive a great momentum boost when using a DACUS in ''Brawl''.
*[[Luigi]]'s dash attack has been infamously inconsistent throughout most of the series' lifespan. In ''64'' and ''Melee'', a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in ''Brawl'', it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. ''Ultimate'' drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff.  
*In ''Brawl'', Pit's dash attack with battering items hits opponents twice.
*[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
*King Dedede's dash attack is well known for its power and large hitbox duration. In ''Smash 4'', it is more powerful than a majority of smash attacks.
*[[Diddy Kong]]'s dash attack in ''Brawl'' has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up [[Banana Peel|banana peels]], and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in ''Brawl''.
*Link's dash attack in ''Smash 4'' is similar to King Dedede's in that it has slow startup, but considerably high knockback especially when hitting with the tip, working as a reliable KO move at high percentages. Its animation is reminiscent of the Jump Attack used in several ''Zelda'' games, including ''Twilight Princess''.
*While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield.
*Villager's dash attack is, so far, the only one that is a projectile, and thus the only one that can be reflected.
*Like many of his other attacks, [[King K. Rool]]'s dash attack utilizes his characteristic [[Belly Super Armor]] – in its case, for the entire duration his stomach is extended.
*Mario's dash attack is based off the sliding kick from ''Super Mario 64'', but when he's holding an item, the animation is replaced with the slide tackle from that same game.
*Prior to ''Smash 4'', [[Peach]], [[Zelda]], [[Pit]], and [[Mewtwo]] had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times.
*Meta Knight's dash attack in ''Smash 4'' is famous for its speed, range, and follow-up potential. It can combo into up tilt, up smash, all aerials, [[Mach Tornado]], and [[Shuttle Loop]] at varying percents, with the most well-known combo involving multiple up aerials and finishing off with a high-altitude Shuttle Loop, KO'ing at low percents, and as a result the move is among the best combo-starters and is widely considered to be the best dash attack in the game.
*The dash attacks of [[Villager]] and [[Isabelle]] are the only ones that are projectiles.
*Wario's dash attack in ''Ultimate'' is his iconic Shoulder Tackle. Its high knockback combined with its startup being a mere 5 frames makes it one of Wario's most devastating tools, working as a combo starter on the late hit against tech chases and a powerful KO move on the early hit, especially when combined with the comboability of his down tilt.
*[[King Dedede]]'s dash attack is the strongest dash attack from ''Brawl'' onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios.
 
*[[Sephiroth]] and [[Sora]] are the only sword-users that do not use a sword for their dash attacks.
==Trivia==
*[[Kirby]] has a different dash attack in the first three games, being the only character to hold this trait. However, Kirby's dash attack in ''[[Super Smash Bros. 4]]'' is visually the same as his dash attack in ''Brawl'', and in ''Ultimate'', it was changed back to his dash attack from ''Melee''.


==Gallery==
==Gallery==
<gallery>
<gallery>
Kirby DashAttack Melee.png|Kirby's dash attack in ''Melee''.
Image:Kirby DashAttack Melee.png|Kirby's dash attack in ''Melee''.
MarioDashAttackSSBM.gif|{{SSBM|Mario}}'s dash attack in ''Melee''.
Image:Fox_dashattack.jpg|{{SSBB|Fox}}'s dash attack in ''Brawl''.
Fox_dashattack.jpg|{{SSBB|Fox}}'s dash attack in ''Brawl''.
File:MarioDashAttackSSBM.gif|{{SSBM|Mario}}'s dash attack in ''Melee''.
Brawl-Snake-DashAttack.gif|{{SSBB|Snake}}'s dash attack in ''Brawl''.
SSBUWebsiteLucario4.jpg|{{SSBU|Lucario}}'s dash attack in ''Ultimate''.
</gallery>
</gallery>


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Dash attacks|*]]
[[Category:Dash attacks]]
[[Category:Ground attacks]]
[[es:Ataque en carrera]]

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