Editing Dash
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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File:Mario Dash SSBM.gif|thumb|Mario dashing in ''Melee'']] | [[File:Mario Dash SSBM.gif|thumb|Mario dashing in ''Melee'']] | ||
[[File: | [[File:Dash.jpg|thumb|Mario dashing in ''Brawl'']] | ||
{{redirect|Run|information on the CPU mode in ''Brawl''|List of CPU modes#Evade|List of CPU modes}} | {{redirect|Run|information on the CPU mode in ''Brawl''|List of CPU modes#Evade|List of CPU modes}} | ||
{{for|the Japanese term "Dash Fighter"|Clone}} | {{for|the Japanese term "Dash Fighter"|Clone}} | ||
A '''dash''' is a form of ground movement faster than [[walking]]. It is performed by [[tap]] | A '''dash''' is a form of ground movement faster than [[walking]]. It is performed by [[tap|tapping]] sideways on the [[control stick]]. The player's [[character]] enters his or her initial dash animation, in which they change directions with very little lag, and then proceeds to his or her running animation. In ''[[Brawl]]'', a character attempting to dash can [[trip]] instead. In ''[[Smash 4]]'' and ''[[Ultimate]]'', dashing off a platform will cause the character to perform a short flipping animation, and landing on another platform while continuing to hold the control stick in that direction will allow them to continue dashing. While dashing, characters can also perform their [[dash attack]], shield, or jump. The [[Bunny Hood]], [[Superspicy Curry]], and [[Super Mushroom]] items increases a character's running speed. | ||
== | ==Other terminology== | ||
The '''initial dash''' is the first part of a character's dash, during which a character | The '''initial dash''' is the first part of a character's dash, during which a character can [[Turn|change directions]] with only 1 frame of [[lag]]. The concept of the initial dash is vital to many forms of ground movement, such as [[dash-dancing]], [[fox-trotting]], and [[pivoting]]. However, from ''Brawl'' onwards, the window for turning around during an initial dash does not last for the entire dash (six frames in ''Smash 4''), making dash-dancing much harder, and fox-trotting is also not entirely dependent on the length of the initial dash. The best example of this is {{SSB4|Sheik}} and {{SSB4|Roy}}, who have nearly identical fox-trots despite Roy's initial dash being over twice as long as Sheik's (17 frames to her 8 frames). | ||
The '''turn-around animation''' plays when the character attempts to change directions after their initial dash. Unlike in an initial dash, attempting to turn around during a run can take as long as 51 frames (Marth in ''Melee''), and before ''Smash 4'', it can only be canceled with a jump (and therefore [[up smash]] and [[up special]]) or reversed [[side special]]. However, from ''Brawl'' onwards, canceling the jump with an up smash or up special also reverses its direction, and in ''Smash 4'', the turn-around animation can be canceled with a reversed forward tilt or forward smash. In ''Ultimate'' it can be canceled with all ground moves, doing which will make characters keep some momentum from the animation. Coupled with the universal speed buffs, this allows characters like {{SSBU|Chrom}} and {{SSBU|Sheik}} with high ground speed but laggy dash attacks to use running forward tilt as an approach option. Any shield input is also ignored during this animation, and due to the way the ''Ultimate'' input system works, pressing the grab button will produce a 1 frame attack input, allowing for uncharged smash attacks. | The '''turn-around animation''' plays when the character attempts to change directions after their initial dash. Unlike in an initial dash, attempting to turn around during a run can take as long as 51 frames (Marth in ''Melee''), and before ''Smash 4'', it can only be canceled with a jump (and therefore [[up smash]] and [[up special]]) or reversed [[side special]]. However, from ''Brawl'' onwards, canceling the jump with an up smash or up special also reverses its direction, and in ''Smash 4'', the turn-around animation can be canceled with a reversed forward tilt or forward smash. In ''Ultimate'' it can be canceled with all ground moves, doing which will make characters keep some momentum from the animation. Coupled with the universal speed buffs, this allows characters like {{SSBU|Chrom}} and {{SSBU|Sheik}} with high ground speed but laggy dash attacks to use running forward tilt as an approach option. Any shield input is also ignored during this animation, and due to the way the ''Ultimate'' input system works, pressing the grab button will produce a 1 frame attack input, allowing for uncharged smash attacks. | ||
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The '''skidding animation''' plays when the character stops running after their initial dash and attempts to stop their momentum. The length of this animation varies between characters, but it can also vary depending on the speed the character is running at relative to their maximum running speed. Shorter skidding animations are preferred, particularly in ''Smash'' games where dash canceling is impossible. For example, in ''Smash 4'', {{SSB4|Bowser}}, {{SSB4|Charizard}}, {{SSB4|Ganondorf}}, and {{SSB4|Lucario}} have extremely short skidding animations even after stopping at maximum speed, which effectively allows them to do any attack out of their runs with little lag in between, or even seamlessly begin another dash in the opposite direction. This animation can only be canceled with a jump, or with an [[item]] pick up if one is nearby. Its first few frames can also be canceled into any special move. | The '''skidding animation''' plays when the character stops running after their initial dash and attempts to stop their momentum. The length of this animation varies between characters, but it can also vary depending on the speed the character is running at relative to their maximum running speed. Shorter skidding animations are preferred, particularly in ''Smash'' games where dash canceling is impossible. For example, in ''Smash 4'', {{SSB4|Bowser}}, {{SSB4|Charizard}}, {{SSB4|Ganondorf}}, and {{SSB4|Lucario}} have extremely short skidding animations even after stopping at maximum speed, which effectively allows them to do any attack out of their runs with little lag in between, or even seamlessly begin another dash in the opposite direction. This animation can only be canceled with a jump, or with an [[item]] pick up if one is nearby. Its first few frames can also be canceled into any special move. | ||
==In ''[[Super Smash Bros. Melee]]''== | == In ''[[Super Smash Bros. Melee]]'' == | ||
===Initial dash=== | === Initial dash === | ||
Because the initial dash animation translates into the running animation much later than in ''[[Brawl]]'', it is a vital tool for movement in general and [[dash-dancing]] in particular. | Because the initial dash animation translates into the running animation much later than in ''[[Brawl]]'', it is a vital tool for movement in general and [[dash-dancing]] in particular. | ||
During the initial dash, the following actions can be used: | During the initial dash, the following actions can be used: | ||
* Altering the speed of the dash with the control stick, most notably backward to [[Moonwalk]]. | * Altering the speed of the dash with the control stick, most notably backward to [[Moonwalk]]. | ||
* [[Turn]]ing around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral | * [[Turn]]ing around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral B. If the control stick stays in a neutral position after this pivot frame, the character will keep standing. | ||
* Pressing A or C-Stick forward/backward during the first 3 frames to do a [[small step forward smash]]. This is only possible after dashing forward, not backward. | * Pressing A or C-Stick forward/backward during the first 3 frames to do a [[small step forward smash]]. This is only possible after dashing forward, not backward. | ||
* Pressing A after the first 3 frames to do a [[dash attack]]. | * Pressing A after the first 3 frames to do a [[dash attack]]. | ||
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* Jumping and [[jump cancel]]ing. | * Jumping and [[jump cancel]]ing. | ||
* Using forward special. | * Using forward special. | ||
* Pressing forward again to enter run break animation. From here | * Pressing forward again to enter run break animation. From here you can crouch immediately and do any move. This can be used for a quick dash into dtilt, or a non-JC down special. | ||
===Run=== | === Run === | ||
During the | During the run — the later part of the dash — different options are available: | ||
* Pressing down to crouch. (Spending 1 frame in the ''RunBrake'' animation is necessary before the crouch can start.) | * Pressing down to crouch. (Spending 1 frame in the ''RunBrake'' animation is necessary before the crouch can start.) | ||
* Turning around by mashing or pushing the control stick in the opposite direction. Turning around takes very long, up to 51 frames (Marth). During the turnaround animation, only a jump can interrupt it. | * Turning around by mashing or pushing the control stick in the opposite direction. Turning around takes very long, up to 51 frames (Marth). During the turnaround animation, only a jump can interrupt it. | ||
* Pressing A or C-Stick forward/backward during the first 3 frames to do a [[small step forward smash]]. This is only possible after dashing forward, not backward. | |||
* Pressing A to do a [[dash attack]]. | * Pressing A to do a [[dash attack]]. | ||
* Pressing L or R to shield. | * Pressing L or R to shield. | ||
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==Running speed== | ==Running speed== | ||
'''Running speed''' is the rate at which a character can run | '''Running speed''' is the rate at which a character can run. | ||
===''[[Super Smash Bros.]]'' rankings=== | ===''[[Super Smash Bros.]]'' rankings=== | ||
{|style="margin:1em auto 1em auto" | |||
|width="33%" style="vertical-align:top"| | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
{| class="wikitable sortable" style="text-align:center | |||
|+JPN | |+JPN | ||
!Rank!!Character | ! Rank!!Character!!Run speed | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{SSB|Captain Falcon}}||70 | ||
|- | |- | ||
|'''2'''||{{ | |'''2'''||{{SSB|Fox}}||60 | ||
|- | |- | ||
|'''3'''||{{ | |'''3'''||{{SSB|Pikachu}}||55 | ||
|- | |- | ||
|'''4'''||{{ | |'''4'''||{{SSB|Samus}}||54 | ||
|- | |- | ||
|'''5'''||{{ | |'''5'''||{{SSB|Yoshi}}||50 | ||
|- | |- | ||
|'''6'''||{{ | |'''6-7'''||{{SSB|Donkey Kong}} & {{SSB|Kirby}}||48 | ||
|- | |- | ||
|''' | |'''8'''||{{SSB|Mario}}||44 | ||
|- | |- | ||
|''' | |'''9-10'''||{{SSB|Link}} & {{SSB|Jigglypuff}}||42 | ||
|- | |- | ||
|''' | |'''11-12'''||{{SSB|Luigi}} & {{SSB|Ness}}||40 | ||
|} | |||
|width="33%" style="vertical-align:top"| | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
|+NA | |||
! Rank!!Character!!Initial Dash!!Run speed | |||
|- | |- | ||
|''' | |'''1'''||{{SSB|Captain Falcon}}||80||75 | ||
|- | |- | ||
|''' | |'''2'''||{{SSB|Fox}}||81||60 | ||
| | |||
|- | |- | ||
|''' | |'''3'''||{{SSB|Pikachu}}||60||55 | ||
|- | |- | ||
|''' | |'''4'''||{{SSB|Samus}}||56||54 | ||
|- | |- | ||
|''' | |'''5'''||{{SSB|Yoshi}}||40||50 | ||
|- | |||
|'''6-7'''||{{SSB|Kirby}}||61||48 | |||
|- | |- | ||
|''' | |'''6-7'''||{{SSB|Donkey Kong}}||60||48 | ||
|- | |- | ||
|''' | |'''8'''||{{SSB|Mario}}||54||44 | ||
|- | |- | ||
|''' | |'''9-10'''||{{SSB|Link}}||68||42 | ||
|- | |- | ||
|'''9'''||{{ | |'''9-10'''||{{SSB|Jigglypuff}}||50||42 | ||
|- | |- | ||
|''' | |'''11-12'''||{{SSB|Ness}}||68||40 | ||
|- | |- | ||
|'''11'''||{{ | |'''11-12'''||{{SSB|Luigi}}||50||40 | ||
| | |} | ||
|} | |} | ||
The Japanese version data and NA dash data was taken from [http://www.smashboards.com/showthread.php?t=100456 Antdgar's Frame Data] | |||
The data | |||
===''[[Super Smash Bros. Melee]]'' rankings=== | ===''[[Super Smash Bros. Melee]]'' rankings=== | ||
Starting in ''Melee'', much like with [[air acceleration]], there exist two acceleration values for each character's initial dash speed until it reaches their run speed: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, | Starting in ''Melee'', much like with [[air acceleration]], there exist two acceleration values for each character's initial dash speed until it reaches their run speed: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, Pikachu has a base value of 0.01 and an additional value of 0.15, so its dash acceleration can vary from 0.01 at minimum input to 0.16 at maximum input. If the character's initial dash speed is equal to their run speed, the acceleration values are not used, while if it is higher, the character's [[traction]] value is used to decrease it down to their run speed. | ||
{| class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional Acceleration | |||
!Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional | |- | ||
|- | |'''1'''||{{SSBM|Captain Falcon}}||2.00||2.30||15||+.1||+.15 | ||
|'''1'''||{{ | |- | ||
|- | |'''2'''||{{SSBM|Fox}}||1.90||2.20||11||+0.02||+.10 | ||
|'''2'''||{{ | |- | ||
|- | |'''3'''||{{SSBM|Pikachu}}||1.80||1.80||13||+.02||+.08 | ||
|'''3'''||{{ | |- | ||
|- | |'''4'''||{{SSBM|Sheik}}||1.70||1.80||7||+.02||+.10 | ||
|'''4'''||{{ | |- | ||
|- | |'''5'''||{{SSBM|Marth}}||1.50||1.80||15||+.00||+.06 | ||
|'''5'''||{{ | |- | ||
|- | |'''6'''||{{SSBM|Pichu}}||1.80||1.72||13||+.02||-.08 | ||
|'''6'''||{{ | |- | ||
|- | |'''7'''||{{SSBM|Roy}}||1.40||1.61||15||+.00||+.07 | ||
|'''7'''||{{ | |- | ||
|- | |'''8'''||{{SSBM|Young Link}}||1.80||1.60||13||+.02||-.08 | ||
|'''8'''||{{ | |- | ||
|- | |'''9'''||{{SSBM|Donkey Kong}}||1.60||1.60||15||+.02||+.05 | ||
|'''9'''||{{ | |- | ||
|- | |'''10'''||{{SSBM|Yoshi}}||1.33||1.60||13||+0.02||+.08 | ||
|'''10'''||{{ | |- | ||
|- | |'''11'''||{{SSBM|Falco}}||1.90||1.50||11||+0.02||-.08 | ||
|'''11'''||{{ | |- | ||
|- | |'''12-13'''||{{SSBM|Mario}}, {{SSBM|Dr. Mario}}||1.50||1.50||10||+.02||+.06 | ||
|- | |||
|- | |'''14'''||{{SSBM|Mr. Game & Watch}}||1.50||1.50||8||+.02||+.06 | ||
| | |- | ||
|'''15'''||{{SSBM|Bowser}}||1.00||1.50||13||+.02||+.04 | |||
|{{ | |- | ||
|- | |'''16'''||{{SSBM|Samus}}||1.86||1.40||8||+.02||-.10 | ||
|'''15'''||{{ | |- | ||
|- | |'''17'''||{{SSBM|Mewtwo}}||1.40||1.40||18||+.10||+.00 | ||
|'''16'''||{{ | |- | ||
|- | |'''18'''||{{SSBM|Ice Climbers}}||1.40||1.40||13||+.02||+.05 | ||
|- | |||
|- | |'''19'''||{{SSBM|Kirby}}||1.40||1.40||12||+.02||+.08 | ||
|{{ | |- | ||
|- | |'''20'''||{{SSBM|Ness}}||1.30||1.40||13||+.02||+.04 | ||
|{{ | |- | ||
|- | |'''21'''||{{SSBM|Ganondorf}}||1.30||1.35||15||+.01||+.08 | ||
|'''20'''||{{ | |- | ||
|- | |'''22'''||{{SSBM|Luigi}}||1.34||1.34||10||+.02||+.06 | ||
|'''21'''||{{ | |- | ||
|- | |'''23'''||{{SSBM|Peach}}||1.20||1.30||15||+0.02||+.10 | ||
|'''22'''||{{ | |- | ||
|- | |'''24'''||{{SSBM|Link}}||1.30||1.30||12||+.02||+.10 | ||
|- | |||
|- | |'''25'''||{{SSBM|Jigglypuff}}||1.40||1.10||13||+.02||-.065 | ||
||{{ | |- | ||
|- | |'''26'''||{{SSBM|Zelda}}||1.10||1.10||15||+.02||+.10 | ||
|'''25'''||{{ | |||
|- | |||
|'''26'''||{{ | |||
|} | |} | ||
[https:// | [https://smashboards.com/threads/ultimate-ground-movement-analysis-turbo-edition.392367/ Source] | ||
===''[[Super Smash Bros. Brawl]]'' rankings=== | ===''[[Super Smash Bros. Brawl]]'' rankings=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional | ! Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional Acceleration | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{SSBB|Sonic}}||1.5||3.5||11||+.04||+.15 | ||
|- | |- | ||
|'''N/A'''||[[Wario-Man]]||1.3||3.5||13|| | |'''N/A'''||[[Wario-Man]]||1.3||3.5||13||+.04||+.0954 | ||
|- | |- | ||
|'''2'''||{{ | |'''2'''||{{SSBB|Captain Falcon}}||2.05||2.18||16||+.02||+.1618 | ||
|- | |- | ||
|'''3'''||{{ | |'''3'''||{{SSBB|Fox}}||2.1||2.08||11||+.04||+.1111 | ||
|- | |- | ||
|'''4'''||{{ | |'''4'''||{{SSBB|Zero Suit Samus}}||1.7||1.93||13||+.04||+.0942 | ||
|- | |- | ||
|'''5'''||{{ | |'''5'''||{{SSBB|Sheik}}||1.7||1.92||8||+.04||+.1143 | ||
|- | |- | ||
|'''6'''||{{ | |'''6'''||{{SSBB|Meta Knight}}||1.75||1.847||13||+.04||+.0948 | ||
|- | |- | ||
|'''7'''||{{ | |'''7'''||{{SSBB|Charizard}}||1.3||1.8||11||+.02||+.0963 | ||
|- | |- | ||
|'''8'''||{{ | |'''8'''||{{SSBB|Pikachu}}||1.8||1.765||14||+.04||+.0912 | ||
|- | |- | ||
|'''9'''||{{ | |'''9'''||{{SSBB|Diddy Kong}}||1.7||1.721||11||+.04||+.15 | ||
|- | |- | ||
|'''10'''||{{ | |'''10'''||{{SSBB|Marth}}||1.5||1.7||17||+.01||+.082 | ||
|- | |- | ||
|'''N/A'''|| | |'''N/A'''||[[Giga Bowser (Final Smash)|Giga Bowser]]||1.9||1.7||15||+.05||+.12 | ||
|- | |- | ||
|'''11'''||{{ | |'''11'''||{{SSBB|Yoshi}}||1.33||1.68||15||+.04||+.096 | ||
|- | |- | ||
|'''12'''||{{ | |'''12'''||{{SSBB|Toon Link}}||1.5||1.65||13||+.04||+.0998 | ||
|- | |- | ||
|'''13'''||{{ | |'''13'''||{{SSBB|Donkey Kong}}||1.6||1.622||16||+.04||+.0667 | ||
|- | |- | ||
|'''14'''||{{ | |'''14'''||{{SSBB|Pit}}||1.5||1.583||13||+.04||+.1134 | ||
|- | |- | ||
|'''15'''||{{ | |'''15'''||{{SSBB|Mr. Game & Watch}}||1.5||1.553||9||+.04||+.0823 | ||
|- | |- | ||
|'''16'''||{{ | |'''16'''||{{SSBB|Bowser}}||1||1.527||14||+.04||+.0648 | ||
|- | |- | ||
|'''17'''||{{ | |'''17'''||{{SSBB|Mario}}||1.5||1.5||11||+.04||+.0998 | ||
|- | |- | ||
|'''18'''||{{ | |'''18'''||{{SSBB|Ivysaur}}||1.4||1.5||11||+.04||+.08 | ||
|- | |- | ||
|'''19'''||{{SSBB|R.O.B.}}||1.3||1.5||11||+.04||+.1128 | |||
|- | |- | ||
|{{ | |'''20'''||{{SSBB|Lucas}}||1.3||1.5||11||+.02||+.0756 | ||
|- | |- | ||
|'''21'''||{{ | |'''21'''||{{SSBB|Samus}}||1.86||1.445||9||+.04||+.12 | ||
|- | |- | ||
|'''22'''||{{ | |'''22'''||{{SSBB|Falco}}||1.9||1.432||12||+.04||+.112 | ||
|- | |- | ||
|'''23'''||{{ | |'''23'''||{{SSBB|Lucario}}||1.8||1.414||11||+.04||+.15 | ||
|- | |- | ||
|'''24'''||{{ | |'''24'''||{{SSBB|Wolf}}||1.7||1.4||11||+.04||+.0998 | ||
|- | |- | ||
|'''25'''||{{ | |'''25'''||{{SSBB|Olimar}}||1.4||1.4||11||+.04||+.0872 | ||
|- | |- | ||
|'''26'''||{{ | |'''26'''||{{SSBB|Ness}}||1.3||1.393||14||+.04||+.0651 | ||
|- | |- | ||
|'''27'''||{{ | |'''27'''||{{SSBB|Ice Climbers}}||1.4||1.388||14||+.04||+.0736 | ||
|- | |- | ||
|'''28'''||{{ | |'''28'''||{{SSBB|Ike}}||1.5||1.371||11||+.01||+.0724 | ||
|- | |- | ||
|'''29'''||{{ | |'''29'''||{{SSBB|Kirby}}||1.4||1.371||13||+.04||+.0954 | ||
|- | |- | ||
|'''30'''||{{ | |'''30'''||{{SSBB|Squirtle}}||1.6||1.37||11||+.1||+.2 | ||
|- | |- | ||
|'''31'''||{{ | |'''31'''||{{SSBB|Snake}}||1.1||1.35||13||+.04||+.1154 | ||
|- | |- | ||
|'''32'''||{{ | |'''32'''||{{SSBB|Peach}}||1.5||1.35||16||+.04||+.1181 | ||
|- | |- | ||
|'''33'''||{{ | |'''33'''||{{SSBB|Wario}}||1.3||1.35||13||+.04||+.0954 | ||
|- | |- | ||
|'''34'''||{{ | |'''34'''||{{SSBB|Luigi}}||1.28||1.34||11||+.04||+.0786 | ||
|- | |- | ||
|'''35'''||{{ | |'''35'''||{{SSBB|Link}}||1.3||1.328||13||+.04||+.1197 | ||
|- | |- | ||
|'''36'''||{{ | |'''36'''||{{SSBB|Zelda}}||1.25||1.224||16||+.04||+.1175 | ||
|- | |- | ||
|'''37'''||{{ | |'''37'''||{{SSBB|King Dedede}}||1.4||1.22||11||+.01||+.0858 | ||
|- | |- | ||
|'''38'''||{{ | |'''38'''||{{SSBB|Ganondorf}}||1.3||1.16||16||+.02||+.0963 | ||
|- | |- | ||
|'''39'''||{{ | |'''39'''||{{SSBB|Jigglypuff}}||1.4||1.1||14||+.04||+.0829 | ||
|} | |} | ||
Note that several slow runners can use their [[dash attack]] to travel a far distance quicker, and some characters have a [[DACUS]] to increase mobility. The most notable case of this is {{SSBB|Snake}}, whose DACUS gives him much more stage control and ability to evade opponents. | Note that several slow runners can use their [[dash attack]] to travel a far distance quicker, and some characters have a [[DACUS]] to increase mobility. The most notable case of this is {{SSBB|Snake}}, whose DACUS gives him much more stage control and ability to evade opponents. | ||
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===''[[Super Smash Bros. 4]]'' rankings=== | ===''[[Super Smash Bros. 4]]'' rankings=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional Acceleration | ! Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional Acceleration | ||
|- | |- | ||
|''' | |'''1'''||{{SSB4|Sonic}}||1.5||3.5||11||+.04||+.15 | ||
|- | |- | ||
|'''N/A'''||[[ | |'''N/A'''||[[Wario-Man]]||1.3||3.5||13||+.04||+.0998 | ||
|- | |- | ||
|''' | |'''N/A'''||[[Giga Mac]]||2.05||2.8||16||+.06||+.1618 | ||
|- | |- | ||
|''' | |'''2'''||{{SSB4|Captain Falcon}}||1.7||2.32||16||+.1||+.06 | ||
|- | |- | ||
|''' | |'''3'''||{{SSB4|Little Mac}}||2.05||2.24||16||+.02||+.1618 | ||
|- | |- | ||
|''' | |'''4'''||{{SSB4|Fox}}||2.4||2.184||11||+.04||+.1111 | ||
|- | |- | ||
|''' | |'''5'''||{{SSB4|Zero Suit Samus}}||1.7||2.1||13||+.04||+.0942 | ||
|- | |- | ||
|''' | |'''N/A'''||{{SSB4|Mii Brawler}} (lightest)||<span class="explain" title="1.22x the in-game value.">1.952</span>||<span class="explain" title="1.22x the in-game value.">2.0984</span>||11||<span class="explain" title="1.22x the in-game value.">+.0488</span>||+.0998 | ||
|- | |- | ||
|''' | |'''6'''||{{SSB4|Greninja}}||1.6||2.08||11||+.05||+.12 | ||
|- | |- | ||
|''' | |'''7'''||{{SSB4|Mewtwo}}||1.4||2.05||11||+.1||0 | ||
|- | |- | ||
|''' | |'''8'''||{{SSB4|Sheik}}||1.7||2.016||8||+.04||+.1143 | ||
|- | |- | ||
|''' | |'''9'''||{{SSB4|Charizard}}||1||2||11||+.015||+.0963 | ||
|- | |- | ||
|''' | |'''N/A'''||{{b|Giga Bowser|Final Smash}}||1.9||2||14||+.05||+.12 | ||
|- | |- | ||
|''' | |'''10'''||{{SSB4|Cloud}}||<span class="explain" title="1.98 under Limit Break status">1.8</span>||<span class="explain" title="2.167 under Limit Break status">1.97</span>||11||<span class="explain" title="+.011 under Limit Break status">+.01</span>||<span class="explain" title="+.099 under Limit Break status">+.09</span> | ||
|- | |- | ||
|''' | |'''11'''||{{SSB4|Roy}}||1.4||1.95||17||0||+.07 | ||
|- | |- | ||
|''' | |'''12'''||{{SSB4|Meta Knight}}||1.7||1.9||13||+.04||+.0948 | ||
|- | |- | ||
|''' | |'''13'''||{{SSB4|Palutena}}||1.5||1.888||14||+.04||+.1181 | ||
|- | |- | ||
|''' | |'''14'''||{{SSB4|Yoshi}}||1.33||1.86||15||+.04||+.096 | ||
|- | |- | ||
|''' | |'''15'''||{{SSB4|Pikachu}}||1.8||1.85325||14||+.04||+.0912 | ||
|- | |- | ||
|''' | |'''N/A'''||{{SSB4|Mii Swordfighter}} (lightest)||<span class="explain" title="1.22x the in-game value.">1.586</span>||<span class="explain" title="1.22x the in-game value.">1.83</span>||13||<span class="explain" title="1.22x the in-game value.">+.0488</span>||+.1197 | ||
|- | |- | ||
|''' | |'''16'''||{{SSB4|Diddy Kong}}||1.7||1.824||11||+.04||+.15 | ||
|- | |- | ||
|'''17'''||{{SSB4|Bowser}}||1||1.792||14||+.04||+.0648 | |||
|- | |- | ||
|{{ | |'''18-19'''||{{SSB4|Lucina}} & {{SSB4|Marth}}||1.5||1.785||17||+.01||+.082 | ||
|- | |- | ||
|'''20'''||{{ | |'''20'''||{{SSB4|Toon Link}}||1.5||1.7325||13||+.04||+.0998 | ||
|- | |- | ||
|'''21'''| | |'''21'''||Mii Brawler (default & [[Fighting Mii Team]])||1.6||1.72||11||+.04||+.0998 | ||
|- | |- | ||
|'''22'''||{{ | |'''22'''||{{SSB4|Donkey Kong}}||1.6||1.7031||16||+.04||+.0667 | ||
|- | |- | ||
|'''23'''||{{ | |'''23'''||{{SSB4|Wii Fit Trainer}}||1.5||1.696||16||+.04||+.0998 | ||
|- | |- | ||
|'''24-25'''||{{SSB4|Dark Pit}} & {{SSB4|Pit}}||1.5||1.66215||13||+.04||+.1134 | |||
|- | |- | ||
|{{ | |'''26'''||{{SSB4|Rosalina}}||1.5||1.632||16||+.04||+.1181 | ||
|- | |- | ||
|''' | |'''27'''||{{SSB4|Duck Hunt}}||1.55||1.63||11||+.04||+.0998 | ||
|- | |- | ||
|''' | |'''28'''||{{SSB4|Bayonetta}}||1.7||1.6||11||+.04||+.0942 | ||
|- | |- | ||
|''' | |'''29-30'''||{{SSB4|Mario}} & {{SSB4|Ryu}}||1.6||1.6||11||+.04||+.0998 | ||
|- | |- | ||
|'''N/A'''||{{SSB4|Mii Gunner}} (lightest)||<span class="explain" title="1.22x the in-game value.">1.952</span>||<span class="explain" title="1.22x the in-game value.">1.586</span>||9||<span class="explain" title="1.22x the in-game value.">+.0488</span>||+.0998 | |||
|- | |- | ||
|{{ | |'''31'''||{{SSB4|Kirby}}||1.5||1.57||13||+.04||+.0954 | ||
|- | |- | ||
|''' | |'''32'''||{{SSB4|R.O.B.}}||1.3||1.568||11||+.04||+.1128 | ||
|- | |- | ||
|''' | |'''33'''||{{SSB4|Lucario}}||1.8||1.55||11||+.04||+.15 | ||
|- | |- | ||
|''' | |'''34'''||{{SSB4|Mr. Game & Watch}}||1.5||1.5264||9||+.04||+.0823 | ||
|- | |- | ||
|''' | |'''35'''||{{SSB4|Pac-Man}}||1.6||1.52||11||+.04||+.0998 | ||
|- | |- | ||
|''' | |'''36'''||{{SSB4|Shulk}}||1.5||1.52||11||+.01||+.0724 | ||
|- | |- | ||
|''' | |'''37'''||{{SSB4|Samus}}||1.86||1.504||9||+.04||+.12 | ||
|- | |- | ||
|''' | |'''38'''||{{SSB4|Ike}}||1.5||1.5||11||+.01||+.0724 | ||
|- | |- | ||
|''' | |'''39-41'''||{{SSB4|Lucas}}||1.3||1.5||11||+.02||+.08 | ||
|- | |- | ||
|''' | |'''39-41'''||Mii Swordfighter (default & Fighting Mii Team)||1.3||1.5||13||+.04||+.1197 | ||
|- | |- | ||
|'''39-41'''||{{SSB4|Wario}}||1.3||1.5||13||+.04||+.0954 | |||
|- | |- | ||
|{{ | |'''42'''||{{SSB4|Luigi}}||1.28||1.5||11||+.04||+.0786 | ||
|- | |- | ||
| | |'''N/A'''||[[Mega Lucario]]||1.8||1.4847||11||+.04||+.15 | ||
|- | |- | ||
|''' | |'''43'''||{{SSB4|Falco}}||1.9||1.472||12||+.04||+.112 | ||
|- | |- | ||
|''' | |'''44'''||{{SSB4|Olimar}}||1.6||1.47||11||+.04||+.0998 | ||
|- | |- | ||
|''' | |'''45'''||{{SSB4|Ness}}||1.3||1.46265||14||+.04||+.0651 | ||
|- | |- | ||
|''' | |'''46'''||{{SSB4|Mega Man}}||1.5||1.456||11||+.04||+.0998 | ||
|- | |- | ||
|''' | |'''47'''||{{SSB4|Corrin}}||1.8||1.45||8||+.01||+.0724 | ||
|- | |- | ||
|''' | |'''48'''||{{SSB4|Bowser Jr.}}||1.6||1.424||11||+.04||+.0998 | ||
|- | |- | ||
|''' | |'''49'''||{{SSB4|Peach}}||1.5||1.4175||16||+.04||+.1181 | ||
|- | |- | ||
|''' | |'''N/A'''||Mii Brawler (heaviest)||<span class="explain" title="0.82x the in-game value.">1.312</span>||<span class="explain" title="0.82x the in-game value.">1.4104</span>||11||<span class="explain" title="0.82x the in-game value.">+.0328</span>||+.0998 | ||
|- | |- | ||
|''' | |'''50'''||{{SSB4|Link}}||1.3||1.3944||11||+.04||+.1197 | ||
|- | |- | ||
|''' | |'''51'''||{{SSB4|King Dedede}}||1.4||1.36||11||+.01||+.0858 | ||
|- | |- | ||
|''' | |'''N/A'''||Mii Gunner (Fighting Mii Team)||1.6||1.35||9||+.04||+.1 | ||
|- | |- | ||
|''' | |'''52'''||{{SSB4|Dr. Mario}}<span class="explain" title="Values are stored in-game as the same as Mario's, then multiplied by 0.832.">*</span>||1.3312||1.3312||11||+.03328||+.0830336 | ||
|- | |- | ||
|''' | |'''53-54'''||Mii Gunner (default)||1.6||1.3||9||+.04||+.0998 | ||
|- | |- | ||
|'''53-54'''||{{SSB4|Zelda}}||1.6||1.3||16||+.04||+.1175 | |||
|- | |- | ||
|{{ | |'''55'''||{{SSB4|Villager}}||1.5||1.27||14||+.04||+.0998 | ||
|- | |- | ||
|''' | |'''N/A'''||Mii Swordfighter (heaviest)||<span class="explain" title="0.82x the in-game value.">1.066</span>||<span class="explain" title="0.82x the in-game value.">1.23</span>||13||<span class="explain" title="0.82x the in-game value.">+.0328</span>||+.1197 | ||
|- | |- | ||
|''' | |'''56'''||{{SSB4|Ganondorf}}||1.3||1.218||16||+.02||+.0963 | ||
|- | |- | ||
|''' | |'''57'''||{{SSB4|Jigglypuff}}||1.4||1.155||14||+.04||+.0829 | ||
|- | |- | ||
|''' | |'''58'''||{{SSB4|Robin}}||1.5||1.15||17||+.01||+.082 | ||
|- | |- | ||
|''' | |'''N/A'''||Mii Gunner (heaviest)||<span class="explain" title="0.82x the in-game value.">1.312</span>||<span class="explain" title="0.82x the in-game value.">1.066</span>||9||<span class="explain" title="0.82x the in-game value.">+.0328</span>||+.0998 | ||
|- | |- | ||
|} | |} | ||
Line 410: | Line 396: | ||
===''[[Super Smash Bros. Ultimate]]'' rankings=== | ===''[[Super Smash Bros. Ultimate]]'' rankings=== | ||
Run speeds have been buffed across the board for most characters by roughly 10% with the exception of Ryu. Additionally, most initial dashes have seen significant speed increases, which when combined with the altered [[foxtrot]] mechanics gives all characters an effective dash-dance. | |||
{| class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Pivot Dash Frames!!Base Acceleration!!Additional Acceleration | !Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Pivot Dash Frames!!Base Acceleration!!Additional Acceleration | ||
|- | |- | ||
|'''1'''||{{ | |'''1'''||{{SSBU|Sonic}}||2.31||3.85||10||12||+ 0.165||+ 0.044 | ||
|- | |- | ||
|'''2'''||{{ | |'''2'''||{{SSBU|Captain Falcon}}||1.98||2.552||15||17||+ 0.066||+ 0.11 | ||
|- | |- | ||
|'''3'''||{{ | |'''3'''||{{SSBU|Little Mac}}||2.365||2.464||15||17||+ 0.17798||+ 0.033 | ||
|- | |- | ||
|'''4'''||{{ | |'''4'''||{{SSBU|Sheik}}||2.178||2.42||7||9||+ 0.121||+ 0.044 | ||
|- | |- | ||
|'''5'''||{{ | |'''5'''||{{SSBU|Fox}}||2.09||2.402||10||12||+ 0.12221||+ 0.044 | ||
|- | |- | ||
|'''6'''||{{ | |'''6'''||{{SSBU|Zero Suit Samus}}||2.42||2.31||12||14||+ 0.10362||+ 0.044 | ||
|- | |- | ||
|'''7'''||{{ | |'''7'''||{{SSBU|Greninja}}||2.178||2.288||10||12||+ 0.132||+ 0.055 | ||
|- | |- | ||
|'''8'''||{{ | |'''8'''||{{SSBU|Mewtwo}}||2.255||2.255||10||12||0||+ 0.11 | ||
|- | |- | ||
|'''9'''||{{ | |'''9-10'''||{{SSBU|Charizard}}||2.288||2.2||10||12||+ 0.10593||+ 0.0165 | ||
|- | |- | ||
|'''10'''||{{ | |'''9-10'''||{{SSBU|Ridley}}||1.8||2.2||10||12||+ 0.0998||+ 0.04 | ||
|- | |- | ||
|'''11'''||{{ | |'''11'''||{{SSBU|Banjo & Kazooie}}||1.68||2.18||10||12||+ 0.07||+ 0.08 | ||
|- | |- | ||
|'''12'''||{{ | |'''12'''||{{SSBU|Cloud}}||{{rollover|2.145|2.3595 during Limit Break status|y}}||{{rollover|2.167|2.3837 during Limit Break status|y}}||10||12||{{rollover|+ 0.099|+ 0.1089 during Limit Break status|y}}||+ {{rollover|0.011|+ 0.0121 during Limit Break status|y}} | ||
|- | |- | ||
|'''13'''||{{ | |'''13-14'''||{{SSBU|Roy}}||2.2||2.145||10||12||+ 0.077||+ 0.033 | ||
|- | |- | ||
|'''13-14'''||{{SSBU|Chrom}}||2.2||2.145||10||12||+ 0.077||+ 0.033 | |||
|- | |- | ||
|{{ | |'''15'''||{{SSBU|Meta Knight}}||2.211||2.09||12||14||+ 0.10428||+ 0.044 | ||
|- | |- | ||
|'''16'''||{{ | |'''16'''||{{SSBU|Palutena}}||2.035||2.077||10||12||+ 0.12991||+ 0.044 | ||
|- | |- | ||
|'''17'''||{{ | |'''17'''||{{SSBU|Joker}}||1.9||2.06||10||12||+ 0.11||+ 0.04 | ||
|- | |- | ||
|'''18'''||{{ | |'''18'''||{{SSBU|Yoshi}}||1.98||2.046||14||16||+ 0.1056||+ 0.044 | ||
|- | |- | ||
|'''19'''||{{ | |'''19'''||{{SSBU|Pikachu}}||1.98||2.039||13||15||+ 0.132||+ 0.044 | ||
|- | |- | ||
|'''20'''||{{ | |'''20'''||{{SSBU|Diddy Kong}}||2.09||2.006||10||12||+ 0.165||+ 0.044 | ||
|- | |- | ||
|'''21'''||{{ | |'''21'''||{{SSBU|Bowser}}||2.255||1.971||13||15||+ 0.07128||+ 0.044 | ||
|- | |- | ||
|'''22'''||{{ | |'''22-23'''||{{SSBU|Marth}}||2.255||1.964||10||12||+ 0.0902||+ 0.044 | ||
|- | |- | ||
|'''22-23'''||{{SSBU|Lucina}}||2.255||1.964||10||12||+ 0.0902||+ 0.044 | |||
|- | |- | ||
|{{ | |'''24'''||{{SSBU|Inkling}}||2.118||1.925||10||12||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|'''25'''||{{ | |'''25'''||{{SSBU|Mii Brawler}}||1.97||1.92||10||12||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|'''26'''||{{ | |'''26'''||{{SSBU|Toon Link}}||1.914||1.906||12||14||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|'''27'''||{{ | |'''27'''||{{SSBU|Pichu}}||1.98||1.892||10||12||+ 0.14||+ 0.06 | ||
|- | |- | ||
|'''28'''||{{ | |'''28'''||{{SSBU|Donkey Kong}}||2.09||1.873||15||17||+ 0.07337||+ 0.044 | ||
|- | |- | ||
|'''29'''||{{ | |'''29'''||{{SSBU|Wii Fit Trainer}}||{{rollover|2.024|2.28712 after fresh Deep Breathing, 2.2264 after fully stale Deep Breathing|y}}||{{rollover|1.866|2.10858 after fresh Deep breathing, 2.0526 after fully stale Deep Breathing|y}}||15||17||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|'''30'''||{{ | |'''30'''||{{SSBU|Hero}}||{{rollover|1.9|4.18 with Accelerator|y}}||{{rollover|1.84|4.232 with Acceleratle|y}}||10||12||+ 0.08||+ 0.03 | ||
|- | |- | ||
|'''31'''||{{ | |'''31-32'''||{{SSBU|Pit}}||2.09||1.828||12||14||+ 0.12474||+ 0.044 | ||
|- | |- | ||
|'''32'''||{{ | |'''31-32'''||{{SSBU|Dark Pit}}||2.09||1.828||12||14||+ 0.12474||+ 0.044 | ||
|- | |- | ||
|'''33'''||{{SSBU|Rosalina & Luma}}||2.035||1.795||15||17||+ 0.12991||+ 0.044 | |||
|- | |- | ||
|{{ | |'''34'''||{{SSBU|Duck Hunt}}||1.76||1.793||10||12||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|'''35'''||{{ | |'''35-38'''||{{SSBU|Mario}}||1.936||1.76||10||12||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|''' | |'''35-38'''||{{SSBU|Ken}}||1.936||1.76||10||12||+ 0.11||+ 0.044 | ||
|- | |- | ||
|'''35-38'''||{{SSBU|Bayonetta}}||1.936||1.76||10||12||+ 0.10362||+ 0.044 | |||
|- | |- | ||
|{{ | |'''35-38'''||{{SSBU|Squirtle}}||1.936||1.76||10||12||+ 0.088||+ 0.044 | ||
|- | |- | ||
|{{ | |'''39'''||{{SSBU|Young Link}}||2.09||1.749||12||14||+ 0.0902||+ 0.044 | ||
|- | |- | ||
|{{ | |'''40'''||{{SSBU|Kirby}}||1.9||1.727||12||14||+ 0.10494||+ 0.044 | ||
|- | |- | ||
|'''41'''||{{ | |'''41'''||{{SSBU|R.O.B.}}||2.002||1.725||10||12||+ 0.12408||+ 0.044 | ||
|- | |- | ||
|'''42'''||{{ | |'''42-43'''||{{SSBU|Piranha Plant}}||1.82||1.72||10||12||+ 0.08||+ 0.06 | ||
|- | |- | ||
|'''43'''||{{ | |'''42-43'''||{{SSBU|Terry}}||1.65||1.72||10||12||+ 0.12||+ 0.04 | ||
|- | |- | ||
|'''44'''||{{ | |'''44'''||{{SSBU|Lucario}}||2.255||1.705||10||12||+ 0.165||+ 0.044 | ||
|- | |- | ||
|'''45'''||{{ | |'''45'''||{{SSBU|Ice Climbers}} (partner)||1.68||1.683||12||10||+ 0.089056||+ 0.0484 | ||
|- | |- | ||
|'''46'''||{{ | |'''46'''||{{SSBU|Mr. Game & Watch}}||1.98||1.679||8||10||+ 0.09053||+ 0.044 | ||
|- | |- | ||
|''' | |'''47-48'''||{{SSBU|Shulk}}||1.87||1.672||10||12||+ 0.07964||+ 0.011 | ||
|- | |- | ||
|'''47'''||{{ | |'''47-48'''||{{SSBU|Pac-Man}}||1.87||1.672||10||12||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|'''49-50'''||{{SSBU|Samus}}||1.87||1.654||10||12||+ 0.132||+ 0.044 | |||
|- | |- | ||
|{{ | |'''49-50'''||{{SSBU|Dark Samus}}||1.87||1.654||10||15||+ 0.132||+ 0.044 | ||
|- | |- | ||
|'''51-53'''||{{SSBU|Wario}}||1.837||1.65||12||14||+ 0.10494||+ 0.044 | |||
|- | |- | ||
|{{ | |'''51-53'''||{{SSBU|Lucas}}||1.815||1.65||10||12||+ 0.088||+ 0.022 | ||
|- | |- | ||
|''' | |'''51-53'''||{{SSBU|Luigi}}||1.815||1.65||10||12||+ 0.08646||+ 0.044 | ||
|- | |- | ||
|'''54'''||{{SSBU|Falco}}||2.035||1.619||11||13||+ 0.1232||+ 0.044 | |||
|- | |- | ||
|{{ | |'''55'''||{{SSBU|Olimar}}||1.606||1.617||10||12||+ 0.09592||+ 0.044 | ||
|- | |- | ||
|''' | |'''56'''||{{SSBU|Ness}}||1.826||1.609||13||15||+ 0.07161||+ 0.044 | ||
|- | |- | ||
|''' | |'''57'''||{{SSBU|Mega Man}}||1.958||1.602||10||12||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|''' | |'''58'''||{{SSBU|Ryu}}||1.76||1.6||10||12||+ 0.1||+ 0.04 | ||
|- | |- | ||
|''' | |'''59-63'''||{{SSBU|Ivysaur}}||1.903||1.595||10||12||+ 0.099||+ 0.044 | ||
|- | |- | ||
|'''59'''||{{ | |'''59-63'''||{{SSBU|Corrin}}||1.892||1.595||7||9||+ 0.07964||+ 0.011 | ||
|- | |- | ||
|''' | |'''59-63'''||{{SSBU|Peach}}||1.826||1.595||15||17||+ 0.12991||+ 0.044 | ||
|- | |- | ||
|''' | |'''59-63'''||{{SSBU|Daisy}}||1.826||1.595||15||17||+ 0.12991||+ 0.044 | ||
|- | |- | ||
|'''59-63'''||{{SSBU|Snake}}||1.76||1.595||10||12||+ 0.12694||+ 0.044 | |||
|- | |- | ||
|{{ | |'''64'''||{{SSBU|Mii Swordfighter}}||1.74||1.58||12||14||+ 0.13167||+ 0.044 | ||
|- | |- | ||
|''' | |'''65'''||{{SSBU|Bowser Jr.}}||1.76||1.566||10||12||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|''' | |'''66'''||{{SSBU|Wolf}}||2.09||1.54||10||12||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|''' | |'''67'''||{{SSBU|Link}}||1.98||1.534||12||14||+ 0.13167||+ 0.044 | ||
|- | |- | ||
|''' | |'''68'''||{{SSBU|Ice Climbers}} (leader)||1.68||1.53||12||10||+ 0.08096||+ 0.044 | ||
|- | |- | ||
|''' | |'''69-70'''||{{SSBU|Simon}}||1.73||1.52||10||12||+ 0.0998||+ 0.04 | ||
|- | |- | ||
|'''69'''||{{ | |'''69-70'''||{{SSBU|Richter}}||1.73||1.52||10||12||+ 0.0998||+ 0.04 | ||
|- | |- | ||
|''' | |'''71'''||{{SSBU|Ike}}||1.815||1.507||10||12||+ 0.0724||+ 0.02 | ||
|- | |- | ||
|''' | |'''72'''||{{SSBU|King Dedede}}||1.815||1.496||10||12||+ 0.09438||+ 0.044 | ||
|- | |- | ||
|''' | |'''73'''||{{SSBU|King K. Rool}}||1.936||1.485||10||12||+ 0.066||+ 0.044 | ||
|- | |- | ||
|'''74'''||{{SSBU|Isabelle}}||1.815||1.48||10||12||+ 0.10978||+ 0.044 | |||
|- | |- | ||
|{{ | |'''75-76'''||{{SSBU|Zelda}}||1.958||1.43||15||17||+ 0.12925||+ 0.044 | ||
|- | |- | ||
|'''75'''||{{ | |'''75-76'''||{{SSBU|Byleth}}||1.815||1.43||15||17||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|''' | |'''77'''||{{SSBU|Dr. Mario}}<span class="explain" title="Values are stored in-game as the same as Mario's, then affected by a negative multiplier.">*</span>||1.5375712||1.397792||10||12||+ ???||+ ??? | ||
|- | |- | ||
|''' | |'''78'''||{{SSBU|Villager}}||1.815||1.397||13||15||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|''' | |'''79'''||{{SSBU|Mii Gunner}}||1.613||1.37||8||10||+ 0.10978||+ 0.044 | ||
|- | |- | ||
|''' | |'''80'''||{{SSBU|Ganondorf}}||1.87||1.34||15||17||+ 0.10593||+ 0.033 | ||
|- | |- | ||
|''' | |'''81'''||{{SSBU|Jigglypuff}}||1.65||1.271||13||15||+ 0.09119||+ 0.044 | ||
|- | |- | ||
|''' | |'''82'''||{{SSBU|Robin}}||1.815||1.265||16||18||+ 0.0902||+ 0.011 | ||
|- | |- | ||
|'''83'''||{{SSBU|Incineroar}}||1.716||1.18||10||12||+ 0.09||+ 0.02 | |||
|'''83'''||{{ | |||
|} | |} | ||
==''Super Smash Bros. for Wii U'' digital manual description== | ==''Super Smash Bros. for Wii U'' digital manual description== | ||
''"Quickly tap {{Button|Wii U|Control Stick|s=25px}} left or right to dash. You will continue dashing until you release {{Button|Wii U|Control Stick|s=25px}}."'' | ''"Quickly tap {{Button|Wii U|Control Stick|s=25px}} left or right to dash. You will continue dashing until you release {{Button|Wii U|Control Stick|s=25px}}."'' | ||
== | |||
==See also== | |||
Dash | *[[Dash-dancing]] | ||
*[[Dash-canceling]] | |||
*[[Pivoting]] | |||
==Trivia== | ==Trivia== | ||
*In ''SSB4'' and ''Ultimate'', Dr. Mario's dash speed (along with most of his other attributes) is actually coded to be identical to Mario's. However, due to external multipliers, his dash speed is slower in-game as a result. | *In ''SSB4'' and ''Ultimate'', Dr. Mario's dash speed (along with most of his other attributes) is actually coded to be identical to Mario's. However, due to external multipliers, his dash speed is slower in-game as a result. | ||
*There are some inconsistencies for some characters' running speeds in their origin games, presumably due to balancing reasons: | *There are some inconsistencies for some characters' running speeds in their origin games, presumably due to balancing reasons: | ||
**While generally being faster than Mario in | **While generally being faster than Mario in the ''Mario'' games, like in ''New Super Luigi U'' and the ''Super Mario Galaxy'' series, Luigi has been slower in every game in the ''Super Smash Bros.'' series to date. | ||
***This is likely a reference to him being slower than Mario in earlier and possibly outdated appearances, such as ''Super Mario Bros.: The Lost Levels'' and ''Super Mario Bros. 2'', as a trade-off for higher jumps. | |||
**Wolf and Falco dash slower than Fox, despite being faster than him in ''Star Fox: Assault''. | **Wolf and Falco dash slower than Fox, despite being faster than him in ''Star Fox: Assault''. | ||
**Ike is a generally slow character in the ''Smash'' games, despite having | **Ike is a generally slow character in the ''Smash'' games, despite having good speed stats in ''Fire Emblem: Path of Radiance'' and ''Radiant Dawn''. | ||
***However, in ''Fire Emblem: Fates'' as a secret Amiibo fighter, Ike has poor speed stats, likely in reference to his Smash appearances. | ***However, in ''Fire Emblem: Fates'' as a secret Amiibo fighter, Ike has poor speed stats, likely in reference to his Smash appearances. | ||
** | **Lucario dashes significantly slower than Pikachu (in ''Brawl'' and ''Smash 4'') and Ivysaur (in ''Brawl'') despite the former having the same base Speed stat and the latter being slower in the ''Pokémon'' games. | ||
***Also, in ''Pokémon'', Mega Lucario gets a slight speed increase, but Mega Lucario runs slower than regular Lucario in ''Smash 4''. | |||
***Also, in ''Pokémon'', Mega Lucario gets a | **King K. Rool is canonically faster than Donkey Kong and Diddy Kong in the ''Donkey Kong Country'' games when running away, yet is immensely slower than them in ''Ultimate''. | ||
**King K. Rool is faster than Donkey Kong and Diddy Kong in the ''Donkey Kong Country'' games when running away, yet is immensely slower than them in ''Ultimate''. | |||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |