Editing Dark Samus (SSBU)
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*{{buff|Both of Dark Samus' [[roll]]s have less ending lag than Samus's ([[FAF]] 35 → 32 (forward), 40 → 37 (back)).}} | *{{buff|Both of Dark Samus' [[roll]]s have less ending lag than Samus's ([[FAF]] 35 → 32 (forward), 40 → 37 (back)).}} | ||
**{{nerf|Due to her larger hurtboxes while rolling, however, Dark Samus is more vulnerable during her rolls' ending lag.}} | **{{nerf|Due to her larger hurtboxes while rolling, however, Dark Samus is more vulnerable during her rolls' ending lag.}} | ||
*{{nerf|Dark Samus does not use her {{iw|metroidwiki|Morph Ball}} when rolling, and she does not somersault while double jumping or jumping backward. This makes her | *{{nerf|Dark Samus does not use her {{iw|metroidwiki|Morph Ball}} when rolling, and she does not somersault while double jumping or jumping backward. This makes her hurtbox larger during those animations.}} | ||
*{{buff|Dark Samus' initial dash turnaround animation starts 1 frame faster than Samus' does (3 frames → 2), making her retreat slightly faster. Notably, she is the only fighter with this attribute.}} | *{{buff|Dark Samus' initial dash turnaround animation starts 1 frame faster than Samus' does (3 frames → 2), making her retreat slightly faster. Notably, she is the only fighter with this attribute.}} | ||
*{{nerf|Dark Samus has a longer duration in transitioning into her dashing animation when performing a turnaround initial dash (12 frames → 15). This increases the lag of her turnaround initial dash before it can be canceled into a shield.}} | *{{nerf|Dark Samus has a longer duration in transitioning into her dashing animation when performing a turnaround initial dash (12 frames → 15). This increases the lag of her turnaround initial dash before it can be canceled into a shield.}} |