Editing Dark Samus (SSBU)/Up smash

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==Overview==
==Overview==
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.  
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.  
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Up smash's hits connect more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|50}}
{{HitboxTableTitle|Hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=100
|angle=100
|af=3
|bk=60
|bk=60
|ks=30
|ks=30
Line 39: Line 30:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 59: Line 49:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 75: Line 64:
|g=f
|g=f
}}
}}
{{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [4, 22] for 4 frames.|50}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=130
|angle=130
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 101: Line 87:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 118: Line 103:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=1
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=160
|angle=160
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 138: Line 121:
|a=f
|a=f
}}
}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames.|50}}
{{HitboxTableTitle|Hit 3|24}}
{{HitboxTableTitle|Hit 3|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=130
|angle=130
|af=3
|bk=30
|setweight=t
|bk=40
|ks=30
|ks=30
|fkv=0
|fkv=0
Line 164: Line 144:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 181: Line 160:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=1
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=160
|angle=160
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 201: Line 178:
|a=f
|a=f
}}
}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames.|50}}
{{HitboxTableTitle|Hit 4|24}}
{{HitboxTableTitle|Hit 4|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=120
|angle=130
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 227: Line 201:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 244: Line 217:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=1
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=170
|angle=170
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 264: Line 235:
|a=f
|a=f
}}
}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames.|50}}
{{HitboxTableTitle|Hit 5|24}}
{{HitboxTableTitle|Hit 5|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|6.0}}
|damage={{ChargedSmashDmgSSBU|6.0}}
|angle=80
|angle=80
|af=3
|bk=50
|bk=50
|ks=162
|ks=150
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 289: Line 258:
|damage={{ChargedSmashDmgSSBU|6.0}}
|damage={{ChargedSmashDmgSSBU|6.0}}
|angle=80
|angle=80
|af=3
|bk=50
|bk=50
|ks=162
|ks=150
|fkv=0
|fkv=0
|r=6.5
|r=6.5

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