Editing Dark Pit (SSBU)
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|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = B- | |tier = B- | ||
|ranking = | |ranking = 52 | ||
}} | }} | ||
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside fellow ''Kid Icarus'' fighters {{SSBU|Pit}} and {{SSBU|Palutena}}, and the rest of the returning roster. Dark Pit is {{SSBU|Pit}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #28<sup>ε</sup>]]. | '''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside fellow ''Kid Icarus'' fighters {{SSBU|Pit}} and {{SSBU|Palutena}}, and the rest of the returning roster. Dark Pit is {{SSBU|Pit}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #28<sup>ε</sup>]]. | ||
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Antony Del Rio and {{iw|wikipedia|Minami Takayama}}'s portrayals of Dark Pit from ''[[Super Smash Bros. 4]]'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively, with the former once again remaining uncredited. However, they both provide new voice clips for certain [[Palutena's Guidance]] conversations. | Antony Del Rio and {{iw|wikipedia|Minami Takayama}}'s portrayals of Dark Pit from ''[[Super Smash Bros. 4]]'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively, with the former once again remaining uncredited. However, they both provide new voice clips for certain [[Palutena's Guidance]] conversations. | ||
Dark Pit, alongside his base fighter Pit, are ranked | Dark Pit, alongside his base fighter Pit, are ranked 52nd out of 82 on the current [[tier list]], placing them in the B- tier. This is a slight drop for them compared to their 32nd out of 54 placement in ''SSB4''. | ||
==How to unlock== | ==How to unlock== | ||
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All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery. | All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery. | ||
Much like Pit, Dark Pit's results and representation have not been particularly impressive compared to many other characters. | |||
==Differences from {{SSBU|Pit}}== | ==Differences from {{SSBU|Pit}}== | ||
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===Misc.=== | ===Misc.=== | ||
*{{change|Dark Pit has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]].}} | *{{change|Dark Pit has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]].}} | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate'' | Much like {{SSBU|Pit}}, Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''. | ||
Dark Pit shares most of the same buffs with Pit | Dark Pit shares most of the same buffs with Pit. He has increased KO ability on several of his moves, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable. | ||
Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]] | Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]: the former is a much more reliable projectile for KOing and edgeguarding, as it deals more damage and fired arrows travel faster, and they send at a much lower angle; meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart. | ||
Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. | Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from ''SSB4''. | ||
Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) | Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) which, along with many veterans either being buffed to varying degrees and/or benefitting from the universal changes, means that while Dark Pit fares much better than he did in ''SSB4'', he has not improved significantly relative to the cast. Like his original counterpart, Dark Pit has seen minimal tournament representation and results in the early metagame of ''Ultimate'', leading to the same increasingly negative reception he had received during ''SSB4'', though he has a small playerbase in the form of players such as {{sm|KiraFlax}}. | ||
{{SSB4 to SSBU changelist|char=Dark Pit}} | {{SSB4 to SSBU changelist|char=Dark Pit}} | ||
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike. | |pummeldesc=A knee strike. A fairly fast pummel. | ||
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}}) | |fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}}) | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
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|fsdmg=1% (startup), 39% (beam) | |fsdmg=1% (startup), 39% (beam) | ||
|fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}} | |fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}} | ||
===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
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Dark Pit English Announcer SSB4-SSBU.wav|English | Dark Pit English Announcer SSB4-SSBU.wav|English | ||
Dark Pit Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese | Dark Pit Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese | ||
</gallery> | </gallery> | ||
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*'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'') | *'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'') | ||
*'''Side Taunt''': Spins the Silver Bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" ({{ja|いくぜ!|Ikuze!}}, ''Here we go!'') | *'''Side Taunt''': Spins the Silver Bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" ({{ja|いくぜ!|Ikuze!}}, ''Here we go!'') | ||
*'''Down Taunt''': Turns around a bit, then points with his right blade (if in its bow form, he points the Silver Bow instead), saying "Game on!" ({{ja|死にたいヤツは前に出ろ。|Shinitai yatsu wa mae ni dero.}}, ''Step right up if you want to die | *'''Down Taunt''': Turns around a bit, then points with his right blade (if in its bow form, he points the Silver Bow instead), saying "Game on!" ({{ja|死にたいヤツは前に出ろ。|Shinitai yatsu wa mae ni dero.}}, ''Step right up if you want to die.'') This is the only taunt that does not split his Bow into blades if it was in bow form beforehand. | ||
<gallery> | <gallery> | ||
SSBUDarkPitTaunt1.gif|Dark Pit's up taunt. | SSBUDarkPitTaunt1.gif|Dark Pit's up taunt. | ||
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*Taps the tips of his buskins on the ground and then impatiently hops in place. | *Taps the tips of his buskins on the ground and then impatiently hops in place. | ||
<gallery> | <gallery> | ||
SSBUDarkPitIdle1.gif|Dark Pit's first idle pose | SSBUDarkPitIdle1.gif|Dark Pit's first idle pose | ||
SSBUDarkPitIdle2.gif|Dark Pit's second idle pose | SSBUDarkPitIdle2.gif|Dark Pit's second idle pose | ||
</gallery> | </gallery> | ||
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SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]]. | SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]]. | ||
SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld. | SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld. | ||
</gallery> | </gallery> | ||
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==Trivia== | ==Trivia== | ||
*In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]]. | *In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]]. | ||
*Dark Pit’s inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the [[Three Sacred Treasures]] belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The [[Lightning Chariot]] that replaces Pit’s old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to ''Ultimate'''s goal of bringing all previous characters back into a singular game. | |||
*Dark | *Dark Pit, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, and {{SSBU|Duck Hunt}} are the only fighters to appear as allies in spirit battles. | ||
*Dark Pit is the only character to be an echo fighter of a character who debuted in ''Brawl''. | |||
*Dark Pit is the only Echo Fighter to share his voice actor with his base counterpart. | |||
*In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' Finisterer Pit). He shares this trait with {{SSBU|Young Link}}. | *In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' Finisterer Pit). He shares this trait with {{SSBU|Young Link}}. | ||
*Pausing and zooming the camera around Dark Pit's ears reveals a gap between the top part of his ear and his hair, which is more visible when looking at his left ear. This is shared with Pit. | *Pausing and zooming the camera around Dark Pit's ears reveals a gap between the top part of his ear and his hair, which is more visible when looking at his left ear. This is shared with Pit. | ||
* | *Despite also being created or genetically enhanced, {{SSBU|Snake}}, {{SSBU|Robin}}, {{SSBU|Samus}} and {{SSBU|Mega Man}} do not appear as opponents in Dark Pit's Classic Mode route. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |