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{{Disambig2|Dark Pit's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Dark Pit}}
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{{disambig2|Dark Pit's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Dark Pit}}
{{Infobox Character
{{Infobox Character
|name = Dark Pit
|name = Dark Pit
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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B-
|ranking = 41
}}
}}
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside fellow ''Kid Icarus'' fighters {{SSBU|Pit}} and {{SSBU|Palutena}}, and the rest of the returning roster. Dark Pit is {{SSBU|Pit}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #28<sup>ε</sup>]].
{{cquote|''Dark Pit is Pit's echo fighter. His abilities are mostly the same as Pit's, but his hair and clothes are different colors, he summons different weapons, and celebrates victory to a different tune.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as a playable character on June 12th, 2018. He is an [[Echo Fighter]] of {{SSBU|Pit}}. Dark Pit is classified as fighter #28ε.


Antony Del Rio and {{iw|wikipedia|Minami Takayama}}'s portrayals of Dark Pit from ''[[Super Smash Bros. 4]]'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively, with the former once again remaining uncredited. However, they both provide new voice clips for certain [[Palutena's Guidance]] conversations.
Antony Del Rio and Minami Takayama reprise the role of Dark Pit in the English and Japanese versions of the game, respectively.
 
Dark Pit, alongside his base fighter Pit, are ranked 41st out of 82 on the current [[tier list]], placing them in the B- tier. This is a slight rise for them compared to their 32nd out of 54 placement in ''SSB4''.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Dark Pit being the 54th character to be unlocked.
*Play [[VS. match]]es, with Dark Pit being the 54th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the last character unlocked after {{SSBU|Wario}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the eighth character unlocked after {{SSBU|Wario}}.
*Have Dark Pit join the player's party in [[World of Light]].
*Have Dark Pit join the player's party in [[World of Light]].
Dark Pit must then be defeated on [[Reset Bomb Forest]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, Dark Pit must then be defeated on [[Reset Bomb Forest]].
 
==Attributes==
Dark Pit is Pit's Echo Fighter, and he is very similar to his counterpart as well. His mobility is completely identical, sharing the same [[walking speed]], [[dashing speed]], [[air speed]], [[falling speed]] and three [[double jump]]s. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, hitboxes, damage and knockback, with only three attacks in his entire moveset having different attributes (two special attacks and his [[Final Smash]]). A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets, but the slight differences the two possess can make Dark Pit a better or worse choice in a matchup.
 
The only major differences lie in Dark Pit's [[special move]]s. The first is Dark Pit's [[Silver Bow]]: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in a straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and [[gimp]]ing them. Instead, they possess higher overall damage, increased knockback, and faster speed when uncharged, which make them more rewarding when used as a more conventional projectile. They can also KO offstage opponents if charged up. In essence, Dark Pit's arrows are more effective as a standard projectile or on opponents who are in a disadvantageous state, but offer significantly less utility otherwise.
 
The second is his side special, [[Electroshock Arm]]. Compared to Pit's [[Upperdash Arm]], Electroshock Arm is more effective due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback; given its horizontal trajectory, it sends at an effective edgeguarding angle, and is a powerful tool for KOing especially at the edges of a stage (where it can do so as early as 80%). Whereas the vertical trajectory of Upperdash Arm allows it to set up juggles and KO consistently anywhere on the stage, and its angle also makes it capable of KOing moderately early on stages with low ceilings, Electroshock Arm instead sees more utility as a surprise KOing and edgeguarding tool; Upperdash Arm is mostly limited to setting up juggles until KO percents instead, rendering it somewhat inferior for KOing compared to Electroshock Arm.
 
All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery.
 
==Differences from {{SSBU|Pit}}==
As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher; because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate.


Dark Pit's differences, while sometimes significant, are often considered to be marginal enough to not affect his viability in most situations, including competitive play. Aside from matchups or stages where either character's special moves would prove useful, choosing Dark Pit over Pit is entirely up to personal preference.
==Differences from Pit==
As in ''Smash 4'', Dark Pit is mostly identical to Pit, with all moves except neutral and side special performing identically. However, Dark Pit has a unique Final Smash, and his gameplay differences, while few, are notable.  


===Aesthetics===
===Aesthetics===
*{{change|As with all other Echo Fighters, Dark Pit has unique taunts and victory poses.}}
*{{change|As with all Echo Fighters, Dark Pit has unique taunts and victory animations.}}
*{{change|Dark Pit has darker colored effects for some moves, such as Power of Flight and Silver Bow.}}
*{{change|Dark Pit has darker effects for some moves, such as Power of Flight and Silver Bow.}}
*{{change|Dark Pit's defeated/No Contest animation is different: his body faces away from the screen and he retains a stern look.}}
*{{change|Dark Pit's No Contest animation is different as well.}}
*{{change|Dark Pit has a unique victory theme.}}
*{{change|Dark Pit has a different victory theme.}}
*{{change|Dark Pit's on-screen appearance has him descend while surrounded by purple rays of light as opposed to yellow ones.}}
*{{change|The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied by halos or an archery gauntlet.}}
*{{change|Unlike his counterpart, Dark Pit does not have access to the [[Palutena's Guidance]] [[Smash Taunt]] on the [[Palutena's Temple]] stage.}}


===Special moves===
===Special moves===
*[[Silver Bow]]:
*[[Silver Bow]]:
**{{buff|Silver Bow deals considerably more damage (3.2% → 5.5% (uncharged), 8.6% → 14% (fully charged)) than Palutena Bow, and launches opponents at a lower angle (60° → 45°), allowing it to KO much more effectively.}}
**{{buff|Silver Bow deals considerably more damage (3.2% → 5.5 (uncharged), 8.6 → 14% (fully charged)) than Palutena Bow, and launches opponents at a lower angle (60° → 45°), allowing it to KO more effectively.}}
**{{buff|It travels slightly faster and further.}}
**{{buff|Silver Bow travels slightly faster.}}
**{{nerf|It lasts for a shorter amount of time, and its trajectory cannot be controlled as much, making it less versatile.}}
**{{nerf|Silver Bow lasts for a shorter amount of time, and its trajectory cannot be controlled as much.}}
**{{change|The arrow is black and purple instead of white and cyan in color.}}
**{{change|It has a different sound effect when fired.}}
*[[Electroshock Arm]]:
*[[Electroshock Arm]]:
**{{buff|Electroshock Arm deals more damage (11% → 12% (grounded), 9% → 9.5% (aerial)), although with lower knockback values by comparison (grounded: 100 base/72 scaling → 99/67, aerial: 90 base/72 scaling → 90/58).}}
**{{buff|Electroshock Arm deals more damage (11% → 12% (grounded), 9% → 9.5% (aerial)), although with lower knockback values by comparison (grounded: 100 base/72 scaling → 99/67, aerial: 90 base/72 scaling → 90/58).}}
**{{nerf|Aerial Electroshock Arm's hitbox is centred somewhat outside the playing field, reducing its consistency.}}
**{{nerf|The aerial version has more ending lag upon activation ([[FAF]] 52 → 58).}}
**{{change|Electroshock Arm sends opponents at a lower angle than Upperdash Arm (80° → 40°). This improves its KO ability near edges, but reduces it at the center of the stage.}}
**{{change|Electroshock Arm sends opponents at a lower angle than Upperdash Arm (80° → 40°). This improves its KO ability near edges, but reduces it at the center of the stage.}}
**{{change|As implied by its name, Electroshock Arm has an [[electric]] effect.}}
**{{change|As implied by its name, Electroshock Arm has an [[electric]] effect.}}
*[[Power of Flight]]:
*{{change|Dark Pit has a completely different [[Final Smash]], being [[Dark Pit Staff]].}}
**{{change|Dark Pit's Power of Flight causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}}
*{{change|Dark Pit has a unique [[Final Smash]], being [[Dark Pit Staff]].}}
**{{buff|Compared to Pit's [[Lightning Chariot]], Dark Pit Staff has much greater horizontal range, and can hit up to seven opponents at once. It can also be comboed into from Dark Pit's own attacks, such as back throw.}}
**{{nerf|It only hits directly in front of Dark Pit, whereas Lightning Chariot can hit opponents at any height due to its ability to be freely aimed.}}
 
===Misc.===
*{{change|Dark Pit has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]].}}
*{{change|When trapped in Steve's grab, the fence posts are positioned closer to Steve. As such, Dark Pit's knee doesn't stick out as far through the fence.}}


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Dark Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''. Much like {{SSBU|Pit}}, almost all aspects of Dark Pit's moveset have been improved, and he benefits from the changes to gameplay mechanics.
Unlike in ''Smash 4'', Dark Pit's standard moveset has been changed to make him completely identical to {{SSBU|Pit}} in ''Ultimate'', with his weaker [[forward tilt]] and smaller [[neutral attack]] infinite finisher having their differences removed (as their neutral infinites were completely changed). As a result, Dark Pit now plays as an actual clone of Pit, with the only mechanical differences being his [[Silver Bow]] and [[Electroshock Arm]]. Like Pit, he has been drastically [[buff]]ed in comparison to his ''Smash 4'' iteration, benefitting largely from the universal changes in ''Ultimate'', and having increased KO ability on several of his moves.


Dark Pit shares most of the same buffs with Pit, with the most significant ones being a better KO ability and aerial game. Several of his deal higher knockback, toning down one of his previously largest weaknesses in ''SSB4''. His aerial game has notably improved thanks to a combination of more damage and power, and lower [[landing lag]], and [[Silver Bow]] has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in ''Ultimate'', with the changes to [[air dodge]]s making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable, which was a previously large weakness from ''SSB4''.
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Dark Pit's model features a more subdued color scheme. His clothing and wings now feature simple detailing, and like {{SSBU|Pit}}, his eyes and hair appear more detailed.}}
*{{change|Dark Pit's idle animation has been slightly altered.}}
*{{change|Dark Pit's down and side taunts are performed faster.}}
*{{change|Many of Dark Pit's expressions, including when Screen KOed, are now identical to Pit's.}}


Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]. The former is a much more reliable projectile for KOing and edgeguarding, as fired arrows deal more damage, travel faster, and send at a much lower and desirable angle. Meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.
===Attributes===
*{{buff|Like all characters, Dark Pit's [[jumpsquat]] animation now takes 3 frames to complete (down from 5).}}
*{{buff|Dark Pit [[walk]]s faster (1.199 → 1.259).}}
*{{buff|Dark Pit [[run]]s much faster (1.66215 → 1.828).}}
**{{buff|Dark Pit's initial [[dash]] is significantly faster (1.5 → 2.09).}}
*{{buff|Dark Pit's [[air speed]] is higher (0.89 → 0.935).}}
*{{buff|Dark Pit's [[air acceleration]] is higher (0.065 → 0.075).}}
*{{buff|Dark Pit's [[traction]] is significantly higher (0.0505 → 0.135), now being tied with Pit's for the second highest in the game.}}
*{{nerf|Forward [[roll]] has more ending lag ([[FAF]] 28 → 30).}}
*{{nerf|Back roll has more startup (frame 4 → 5) and ending lag (FAF 28 → 35).}}
*{{nerf|[[Spot dodge]] has more startup (frame 2 → 3).}}
*{{nerf|[[Air dodge]] has more startup (frame 2 → 3) and significantly more ending lag (FAF 32 → 53).}}
*{{buff|Air dodge grants more intangibility (frames 2-26 → 3-29).}}


Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast.
===Ground attacks===
*[[Neutral attack]]:
**{{buff|Neutral infinite has a shorter gap between hits (3 frames → 2), alongside a different angle (25°/120° → [[Sakurai angle|361°]]) and knockback values (18/4 [[Set knockback|set]]/100 scaling → 8 base/10 scaling). This allows it to connect much more reliably, with opponents no longer being able to jump out of it before the finisher comes out.}}
**{{buff|Neutral infinite deals drastically less [[hitlag]], making it harder to [[SDI]] out of.}}
**{{buff|The neutral infinite's finisher has less startup with a longer hitbox duration (frame 5 → frames 4-5). The hitbox is also larger, making it identical to Pit's.}}
**{{buff|The finisher deals more knockback (45 base/170 scaling → 40/185).}}
**{{nerf|The third hit and neutral infinite deal less damage (5% → 4% (hit 3), 0.8% → 0.5% (infinite)).}}
**{{nerf|The third hit has a shorter hitbox duration (frames 3-4 → 3).}}
**{{nerf|The neutral infinite's finisher has more ending lag (FAF 40 → 48).}}
**{{change|The first and second hits of neutral attack have altered angles and knockback to keep opponents close to Dark Pit, akin to other neutral attacks. This allows them to connect better and [[jab lock]], but worsens their jab cancel setups.}}
**{{change|Neutral infinite's animation has changed. Instead of slashing horizontally with his bow fully formed, Dark Pit now quickly slashes with the bow split in two.}}
*[[Forward tilt]]:
**{{buff|Forward tilt has increased base knockback (15 → 40), making it identical to Pit's. This improves its KO potential.}}
*[[Up tilt]]:
**{{change|Up tilt's animation has been altered into two lunging upward kicks. The move now deals two hits instead from three, with its hitbox timings altered (frames 6, 8-10, 15-16 → 6-8, 15-16).}}
**{{buff|It has noticeably less ending lag (FAF 43 → 35), which combined with Dark Pit's faster jumpsquat and jump speed turns it into a reliable combo starter.}}
**{{buff|The first hit uses the [[autolink angle]] (100° → 365°) and has lower set knockback (110 → 85), enabling it to connect better into the second hit.}}
**{{nerf|Up tilt deals less total damage (10% → 9%).}}
**{{change|The second hit has increased base knockback (50 → 70), but significantly reduced knockback scaling (120 → 30). This removes its KO potential at high percents, but allows it to combo at a much wider percent range combined with its other changes.}}
*[[Down tilt]]:
**{{buff|Down tilt has less ending lag (FAF 32 → 26) and launches at a more vertical angle (55° → 75°). Combined with Dark Pit's faster jumpsquat, this significantly improves its combo potential.}}
**{{buff|When used in quick succession, it can now make Dark Pit pseudo-crawl.}}
*[[Dash attack]]:
**{{buff|Dash attack's animation has been altered to a downward swipe of Dark Pit's blade. This gives it more vertical range.}}
**{{buff|It has increased knockback scaling (50 → 74), drastically improving its KO ability.}}
*[[Forward smash]]:
**{{buff|Forward smash has less ending lag (FAF 59 → 55).}}
**{{buff|The first hit has altered angles (70°/35/70°/0° → 100°/70°/35°/192°), and its outermost hitboxes' set knockback is lower against grounded opponents (43 → 20), but higher against aerial opponents (5 → 20). This allows it to connect better into the second hit, with aerial opponents no longer being to air dodge the second hit when struck by the outermost hitboxes.}}
**{{buff|The second hit has a longer hitbox duration (frame 21 → frames 21-22).}}
**{{change|The first hit has more range, but the second has less range. This makes it easier to land the first hit of the move and harder to land the second.}}
*[[Up smash]]:
**{{change|Up smash's clean first hit has altered angles (365°/365°/105° → 365°/120°/120°/367°/105°).}}


Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) and carries many of his previous weaknesses from ''SSB4'', which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. Much like his original counterpart, however, Dark Pit has received buffs from game updates that have helped fix some inconsistencies or given him new options, letting him moderately keep up with the rest of the cast. In the end, Dark Pit is a much better character than in ''SSB4''.
===Aerial attacks===
*{{buff|All aerials have reduced landing lag (24 frames → 14 (neutral), 20 frames → 12 (forward), 20 frames → 11 (back), 24 frames → 14 (up), 24 frames → 12 (down)).}}
*[[Neutral aerial]]:
**{{buff|Neutral aerial's multi-hits use five different hitboxes instead of four, which have altered angles (65°/125°/25°/160° → 48°/335°/220°/140°/130°) and set knockback values (70/70/20/20 → 50/30/30/30/65). This allows them to connect more reliably and reduces the blindspots around Dark Pit.}}
**{{buff|The multi-hits deal drastically less hitlag, making them harder to SDI out of.}}
**{{buff|The multi-hits have longer hitbox durations (1 frame → 2 frames).}}
**{{buff|The last hit deals more damage (4% → 4.5%).}}
*[[Forward aerial]]:
**{{buff|Forward aerial deals noticeably more damage (1.5% → 2.5% (hits 1-2), 4% → 6% (hit 3); 7% → 11% (total)), with knockback scaling not fully compensated on the last hit (180 → 148), allowing it to KO slightly earlier.}}
**{{change|The first two hits use a different kind of autolink angle (366° → 367°).}}
*[[Back aerial]]:
**{{buff|Back aerial's sweetspot launches at a lower angle (46° → 43°) and has increased knockback scaling (96 → 105), improving its KO potential.}}
*[[Up aerial]]:
**{{buff|Up aerial's linking hits deal less damage (2% → 1.5%), but the last hit deals substantially more damage (2% → 5%), increasing its total output (10% → 11%).}}
**{{buff|The last hit has different knockback values (5 base/270 scaling → 50/130), which compensate for its KO ability at higher percents, but increase its knockback at lower percents, improving its [[juggling]] ability.}}
*[[Down aerial]]:
**{{buff|Down aerial's [[meteor smash]] hitbox is larger, making it easier to edgeguard with it.}}
**{{buff|The clean hit's sourspot has increased knockback scaling (80 → 100), improving its KO potential.}}
**{{buff|The removal of [[tech]]ing for grounded [[meteor smash]]es improves down aerial's combo potential onstage at high percents, compounded further by its reduced landing lag.}}


{{SSB4 to SSBU changelist|char=Dark Pit}}
===Throws and other attacks===
*{{nerf|All [[grab]]s have increased ending lag (FAF 30 → 35 (standing), 37 → 43 (dash), 35 → 38 (pivot)).}}
*{{nerf|Dash and pivot grab have slightly more startup lag (frame 8 → 9 (dash), 9 → 10 (pivot)).}}
*[[Pummel]]:
**{{nerf|Pummel deals less damage (2% → 1.3%).}}
*[[Back throw]]:
**{{nerf|Back throw releases the opponent slower (frame 24 → 29), making it easier to [[DI]].}}
***{{buff|However, its total duration remains unchanged, decreasing its ending lag as a result. This improves its combo ability.}}
**{{buff|Back throw is no longer weight-dependent. This gives it far more combo ability on heavyweights, while still being increased on lightweights due to its lower ending lag.}}
*[[Up throw]]:
**{{nerf|Up throw has more ending lag (FAF 33 → 38).}}
*[[Down throw]]:
**{{buff|Down throw has increased combo potential due to Dark Pit's faster jumpsquat and jump speed.}}
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 9%).}}
 
===Special Moves===
*[[Silver Bow]]:
**{{buff|Silver Bow has less startup (frame 20 (grounded)/22 (aerial) → 16), and drastically less ending lag on the ground (FAF 59 → 47).}}
**{{buff|It deals considerably more damage (4.3125% → 5.5% (uncharged), 10.95% → 14% (fully charged)), making it far stronger compared to Palutena Bow.}}
**{{buff|It launches at a lower angle (60° → 45°), allowing it to [[edgeguard]] more effectively.}}
**{{buff|The arrows travel faster, now slightly outspeeding Palutena Bow's arrows.}}
*[[Electroshock Arm]]:
**{{buff|Grounded and aerial Electroshock Arm have less ending lag if missed (FAF 83 (grounded)/121 (aerial) → 80/105).}}
**{{buff|Electroshock Arm launches at a lower angle (43° → 40°), slightly improving its KO ability.}}
**{{nerf|The aerial version has a shorter hitbox duration upon activation (frames 2-5 → 2-3).}}
**{{change|Dark Pit always shouts "Electroshock!" when using Electroshock Arm. His other voice clip is used when he activates the Power of Flight.}}
*[[Power of Flight]]:
**{{buff|Power of Flight can now [[edge sweetspot|sweetspot edges]] from behind.}}
**{{nerf|It takes longer for Dark Pit to move after he begins to fall, leaving him more vulnerable to attacks.}}
*[[Guardian Orbitars]]:
**{{buff|Guardian Orbitars has less startup (frame 9 → 7), and much less ending lag if not extended (FAF 64 → 50), making it more reliable for reflecting projectiles.}}
**{{buff|The Guardian Orbitars can be held for a longer amount of time (80 frames → 100).}}
***{{nerf|However, they now gradually shrink the longer they are held out.}}


==Update history==
==Update history==
Like his counterpart, Dark Pit has been buffed in patches, with his notable buffs coming in update 4.0.0 and 8.0.0.
'''{{SSBU|1.1.0}}'''
 
*{{nerf|Up throw's ending lag has been increased (FAF 33 → 38), making it identical to Pit's.}}
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
{{UpdateList (SSBU)/1.1.0|char=Dark Pit}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Dark Pit}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Dark Pit}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Dark Pit}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Dark Pit}}
 
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Dark Pit}}
 
==Moveset==
*Dark Pit can perform [[Double jump#Multiple double jumps|3 double jumps]].
''For a gallery of Dark Pit's hitboxes, see [[Dark Pit (SSBU)/Hitboxes|here]].''
 
{{MovesetTable
|game=SSBU
|neutralcount=3
|neutralinf=y
|neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}}) / Backhand Slice ({{ja|バックハンドスライス|Bakkuhando Suraisu}}) / Upper Swing ({{ja|アッパースイング|Appā Suingu}}) / Cutter Rush ({{ja|カッターラッシュ|Kattā Rasshu}}) / Cutter Finish ({{ja|カッターフィニッシュ|Kattā Finisshu}})
|neutral1dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutralinfdmg=0.5% (loop), 2% (last)
|neutraldesc=A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If [[button mash]]ed, Dark Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash.
|ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}})
|ftiltdmg=7% (base), 10% (tip)
|ftiltdesc=Arcs his body forward to perform a scissoring slash. It is decent for spacing and possesses above average power for a tilt attack, with its sweetspot KOing middleweights at around 150% from the center of {{SSBU|Final Destination}}. Due to it hitting on frame 10, however, it is Dark Pit's slowest tilt attack, and its base hitboxes KO significantly later due to their lower damage output. Overall, it is one of Dark Pit's most situational attacks.
|utiltname=Anti-Air Kick ({{ja|アンチエアキック|Anchi Ea Kikku}})
|utiltdmg=4% (hit 1), 5% (hit 2)
|utiltdesc=Two alternate lunging kicks upward. Compared to ''Smash 4'', where it was nearly useless due to its short range, high ending lag and lack of combo or KO potential, its much more favorable ending lag and knockback in ''Ultimate'' allow it to combo reliably into a neutral aerial or up aerial, even up to high percents.
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|dtiltdmg=6%
|dtiltdesc=A kneeling outward slash. Its minimal startup and low ending lag make it Dark Pit's best grounded spacing option, and it launches at a vertical angle, allowing it to combo into a dashing up smash at low percents, and a neutral, forward or up aerial from low to mid percents.
|dashname=Dash Slice ({{ja|ダッシュスライス|Dasshu Suraisu}})
|dashdmg=11%
|dashdesc=A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings, while it also possesses enough knockback to KO at high percents, starting at around 160%. However, like other dash attacks, its moderate ending lag makes it punishable on shield.
|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2)
|fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Silver Bow in order to perform an outward slash with the {{s|icaruspedia|Silver Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to hitting on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at around 120% from the center of Final Destination.
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3)
|usmashdesc=Jumps to perform three upward slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Dark Pit.
|dsmashname=Low Attack Combination ({{ja|ローアタックコンビネーション|Rō Atakku Konbinēshon}})
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip)
|dsmashdesc=Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Dark Pit's other smash attacks, it is among the fastest of its kind, hitting on frame 5. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier thanks to its [[semi-spike]] angle.
|nairname=Spinning Cycle ({{ja|スピニングサイクル|Supiningu Saikuru}})
|nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8)
|nairdesc=A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling. It has the fastest startup out of Dark Pit's aerials (hitting on frame 4), long lasting hitboxes, and [[autocancel]]s in a short hop quickly after the hitboxes cease, making it useful for approaching, [[edgeguarding]], and canceling out weak projectiles.
|fairname=Front Cycle ({{ja|フロントサイクル|Furonto Saikuru}})
|fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3)
|fairdesc=Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup lag and minimal vertical range.
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base)
|bairdesc=A double reverse gripped thrust. It has a sourspot at the base of Dark Pit's blades that launches vertically with weak knockback, allowing it to combo into several grounded moves and aerials (including another back aerial) from low to mid percents on landing. Conversely, the tip of the blades possess a sweetspot that launches horizontally with the highest knockback out of Dark Pit's aerials, KOing at around 135% from center stage, and making it one of Dark Pit's most reliable KO options. However, the sweetspot can be difficult to land due to having lower priority than the sourspot, as well as the move's moderate startup lag.
|uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}})
|uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5)
|uairdesc=An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching vertically. Combined with the long duration of its hitboxes, this allows it to function as a reliable [[juggling]] tool. With proper timing and spacing, it can also hit characters on the ground upon landing and start combos, much like his back aerial's sweetspot. However, its moderate startup and long total duration make it punishable if used high up from the ground and missed.
|dairname=Under-Arc Slash ({{ja|アンダースラッシュ|Andā Surasshu}}, ''Under Slash'')
|dairdmg={{ShortHopDmgSSBU|10}}
|dairdesc=A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Dark Pit's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to mid percents. While its meteor smash is relatively weak, it is among the fastest, coming out on frame 10.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with his free hand.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1.3%
|pummeldesc=A knee strike. Average power and speed.
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdesc=Slashes the opponent away. It is Dark Pit's most powerful throw, KOing middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents.
|bthrowname=Behind Throw ({{ja|ビハインドスルー|Bihaindo Surū}})
|bthrowdmg=8%
|bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Silver Bow at mid to high percents.
|uthrowname=Stand Shoot ({{ja|スタンドシュート|Sutando Shūto}})
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Dark Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Silver Bow.
|dthrowname=Bone Divide ({{ja|ボーンディバイド|Bōn Dibaido}})
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Dark Pit's best combo starter, as it can combo into a dashing up smash at low percents, and into any of Dark Pit's aerials except down aerial until high percents.
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdesc=Slashes on either side of himself while getting up.
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdesc=Slashes in front of himself, then thrusts behind himself while getting up.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Spins the Silver Bow behind himself and then in front of himself before getting up.
|edgename=&nbsp;
|edgedmg=9%
|edgedesc=Performs a hook kick while climbing up.
|nsname=Silver Bow
|nsdmg=5.5% (uncharged), 14% (fully charged)
|nsdesc=Shoots a purplish-black arrow from his bow. Can be slightly angled up or down while flying and can be aimed up while charging. The arrows deal considerably more damage and knockback than Pit's, and are slightly faster, although they cannot be curved as strongly. This makes them significantly less effective for [[gimp]]ing and edgeguarding, but more effective as a conventional projectile.
|ssname=Electroshock Arm
|ssdmg=12% (grounded), 9.5% (aerial), 1× (reflected projectiles)
|ssdesc=Wields the {{s|icaruspedia|Electroshock Arm}} to perform a dashing uppercut. It grants super [[armor]] during the dash, and [[reflect]]s projectiles at roughly 45°. However, it is an overall laggy attack, especially if missed; the aerial version in particular has a total duration of 104 frames (roughly 1.73 seconds), leaving Dark Pit prone to [[self-destruct]]s if used below ground level. Nevertheless, it can aid his [[recovery]], as it is capable of [[Edge sweet spot|sweetspotting edges]] and can still allow him to get back to the stage if he has enough jumps left. Compared to Pit's [[Upperdash Arm]], Electroshock Arm has an [[electric]] effect, deals more damage, and launches opponents horizontally instead of vertically, allowing it to KO earlier near edges; however, its lower knockback values make it weaker from center stage, with the grounded version KOing middleweights at around 125% instead of 110%.
|usname=Power of Flight
|usdmg=—
|usdesc=Soars through the air by using the {{s|icaruspedia|Power of Flight}}. It covers a significant amount of distance, and the flight's direction can be angled in any way except downward, making it capable of being a purely vertical and nearly horizontal recovery option. It also grants [[intangibility]] on frames 9-19 when used on the ground, and on frames 15-19 when used in the air. Due to its high landing lag and lack of hitboxes, however, it leaves Dark Pit more vulnerable than other recoveries, especially if he does not grab an edge.
|dsname=Guardian Orbitars
|dsdmg=1.5× (reflected projectiles)
|dsdesc=Wields the {{s|icaruspedia|Guardian Orbitars}} to create twin energy shields that protect his left and right sides. They reflect projectiles with 50% more power and 70% more speed than they originally had, and can block physical attacks. However, they have 15 HP for physical attacks, with 0.07 HP regenerated every frame (4.2 HP per second), and break if it is fully depleted, after which they require 10 seconds to regenerate. Guardian Orbitars also push away opponents who are near Dark Pit when he wields them, which makes them capable of edgeguarding. In the air, Dark Pit can drift while using them, even if they are broken. Guardian Orbitars have a minimum duration of 20 frames (0.33 seconds) and a maximum duration of 100 frames (1.66 seconds). However, they leave Dark Pit open to attacks from above and below him, and they gradually shrink in size as they are held out.
|fsname=Dark Pit Staff
|fsdmg=1% (startup), 39% (beam)
|fsdesc=Pulls out his namesake weapon, and fires an extremely powerful charged shot with nearly infinite horizontal range. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the more damage they take.}}
 
===Stats===
 
{{Attributes
| cast=89
| weight=96 | rweight=40-43
| dash=2.09 | rdash=18-24
| run=1.828 | rrun=33-34
| walk=1.259 | rwalk=21-22
| trac=0.135 | rtrac=2-3
| airfric=0.008 | rairfric=57-66
| air=0.935 | rair=73-74
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.065 | raddaccel=40-44
| gravity=0.081 | rgravity=65-67
| fall=1.48 | rfall=62-64
| ff=2.368 | rff=60-62
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=31 | rjumpheight=56-57
| shorthop=14.96 | rshorthop=62-63
| djump= 23.70148302, 19.110125, 15.01259414  | rdjump=62-66
}}
 
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Dark Pit English Announcer SSB4-SSBU.wav|English
Dark Pit Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Dark Pit French Announcer SSBU.wav|French
</gallery>
 
===[[On-screen appearance]]===
*Slowly descends onto the stage while surrounded by rays of purple darkness that shine down from the sky.
<gallery>
DarkPitOnScreenAppearanceSSBU.gif|Dark Pit's on-screen appearance
</gallery>
 
===[[Taunt]]s===
*'''Up Taunt''': Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?" ({{ja|かかってこい。|Kakatte koi.}}, ''Bring it on.'')
*'''Side Taunt''': Spins the Silver Bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" ({{ja|いくぜ!|Ikuze!}}, ''Here we go!'')
*'''Down Taunt''': Turns around a bit, then points with his right blade (if in its bow form, he points the Silver Bow instead), saying "Game on!" ({{ja|死にたいヤツは前に出ろ。|Shinitai yatsu wa mae ni dero.}}, ''Step right up if you want to die.'') (''Reference to chapter 21 of the Japanese dub of Kid Icarus: Uprising.'') This is the only taunt that does not split his Bow into blades if it was in bow form beforehand.
<gallery>
SSBUDarkPitTaunt1.gif|Dark Pit's up taunt.
SSBUDarkPitTaunt2.gif|Dark Pit's side taunt.
SSBUDarkPitTaunt3.gif|Dark Pit's down taunt.
</gallery>
 
===[[Idle pose]]s===
*Briefly fiddles with his Silver Bow. Dark Pit will split it into its blades if it is in its bow form.
*Taps the tips of his buskins on the ground and then impatiently hops in place.
<gallery>
SSBUDarkPitIdle1.gif|Dark Pit's first idle pose.
SSBUDarkPitIdle2.gif|Dark Pit's second idle pose.
</gallery>
 
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Dark Pit Cheer English SSBU.ogg|center]]||[[File:Dark Pit Cheer Japanese SSBU.ogg|center]]||[[File:Dark Pit Cheer Italian SSBU.ogg|center]]||[[File:Dark Pit Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Dark Pit Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Dark Pit Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Pittoo Pittoo Pittoo! || Black Pit! Burapi! || Pit Os - cu - ro! *claps 4 times* || Dark! Dark! Pit! || Pit malé - fique!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Dark Pit Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Dark Pit Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Dark Pit Cheer Spanish PAL SSBU.ogg|center]]||[[File:Dark Pit Cheer Russian SSBU.ogg|center]]||[[File:Dark Pit Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
| || Pit Sombrío! *clap 5 times* || Tem - ny Pit! || Beu - llaek Pi - teu!
|}
</div>
</div>
 
===[[Victory pose]]s===
*'''Left:''' Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("{{ja|貴様らに舞い降りる翼はない。|Kisamara ni maioriru tsubasa wa nai.}}", ''You've got no wings to fly.'').
*'''Up:''' Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("{{ja|俺はまだ生きているぞ。|Ore wa mada ikiteiru zo.}}", ''I'm still living on right here.'').
*'''Right:''' Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("{{ja|ふん! しゃらくさい。|Fun! Sharakusai.}}", ''Hmph! Tricky.'').
**If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("{{ja|どうだ? 女神のフンめ。|Dōda? Megami no funme.}}", ''How's that strike you, goddess crap?'').
[[File:Victory! (Dark Pit).ogg|thumb|A small excerpt of [[Dark Pit]]'s theme from ''Kid Icarus: Uprising''.]]
<gallery>
DarkPitVictoryPose1SSBU.gif
DarkPitVictoryPose2SSBU.gif
DarkPitVictoryPose3SSBU.gif
</gallery>
 
==In [[competitive play]]==
{{Pit and Dark Pit in competitive play (SSBU)}}


=={{SSBU|Classic Mode}}: Created Warriors==
=={{SSBU|Classic Mode}}: Created Warriors==
[[File:SSBU Congratulations Dark Pit.png|thumb|Dark Pit's congratulations screen.]]
Dark Pit's opponents (with the exception of Pit) are characters that were man-made creations or genetically enhanced fighters.
Dark Pit's opponents are characters that are artificial creations or genetically enhanced, with the exception of Pit, who is fought in reference to his and Dark Pit's rivalry in ''{{iw|icaruspedia|Kid Icarus: Uprising}}''. Due to being a robot, [[Galleom]] also fits this theme and is fought as the route's final boss.
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music||Notes
!Round!!Opponent!!Stage!!Music||Notes
|-
|-
|1||{{CharHead|Mewtwo|SSBU|hsize=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||References how Mewtwo was created as a result of genetic experiments in the {{iw|bulbapedia|Pokémon Mansion}} on {{iw|bulbapedia|Cinnabar Island}}. It is a clone of [[Mew]], but its genes were spliced with that of another creature.
|1|||{{SSBU|Mewtwo}}||[[Spear Pillar]]||Battle! (Dialga/Palkia) / Spear Pillar||
|-
|-
|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Opening/Menu - Metroid Prime}}''||References Dark Samus simply being a fusion of [[Samus]]' DNA and her {{iw|metroidwiki|Phazon Suit}}, animated by {{iw|metroidwiki|Phazon}}.
|2||{{SSBU|Dark Samus}}||[[Frigate Orpheon]]||Opening/Menu - Metroid Prime||
|-
|-
|3||{{CharHead|Link|SSBU|hsize=20px|color=Black}} (x3)||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''||References [[Dark Link]]. Due to there being three Dark Links, this could also be a reference to the {{iw|zeldawiki|Dark Interlopers}}.
|3||{{SSBU|Link}} (3x)||[[Temple]]||Great Temple / Temple||All {{SSBU|Link}}s have the Dark Link alt.
|-
|-
|4||{{CharHead|Cloud|SSBU|hsize=20px}}||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''||After the Nibelheim incident, Cloud and [https://finalfantasy.fandom.com/wiki/Zack_Fair Zack Fair] were captured by [http://finalfantasy.fandom.com/wiki/Shinra_Electric_Power_Company Shinra] and injected with [https://finalfantasy.fandom.com/wiki/Jenova Jenova] cells by [https://finalfantasy.fandom.com/wiki/Professor_Hojo Professor Hojo.] This turned them into [https://finalfantasy.fandom.com/wiki/Sephiroth_Clone Sephiroth Clones] with superhuman abilities.
|4||{{SSBU|Cloud}}||[[Midgar]]||Fight On!||
|-
|-
|5||{{CharHead|Captain Falcon|SSBU|hsize=20px|color=Red}}||[[Big Blue]]||''{{SSBUMusicLink|F-Zero|Devil's Call in Your Heart}}''||References {{iw|fzerowiki|Blood Falcon}}, an evil clone of [[Captain Falcon]].
|5||{{SSBU|Captain Falcon}}||[[Big Blue]]||Devil’s Call in Your Heart||Captain Falcon is in his red costume, referencing Blood Falcon.
|-
|-
|6||{{CharHead|Pit|SSBU|hsize=20px}}||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''||References Dark Pit's battles with [[Pit]].
|6||{{SSBU|Pit}}||[[Palutena's Temple]]||Dark Pit’s Theme||
 
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|Bonus Stage
|-
|-
|Final||[[Galleom]]||[[Base]]||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''||{{Head|Pit|g=SSBU|s=20px}} Pit appears as a teammate.
|Final||{{SSBU|Galleom}}||?||Boss Battle - Super Smash Bros. Brawl||{{SSBU|Pit}} appears as a teammate.
|}
|}
[[Credits]] roll after completing Classic Mode. Completing it as Dark Pit has ''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-28eDarkPit.jpg|thumb|Finding Dark Pit in World of Light|left]]
Dark Pit was among the fighters that were summoned to fight the army of [[Master Hand]]s.
Dark Pit was among the fighters that were summoned to fight the army of [[Master Hand]]s.


During the opening cutscene, Dark Pit was present on the cliffside when [[Galeem]] unleashed its beams of light. He was flying alongside {{SSBU|Pit}} to escape the beams, but after {{SSBU|Palutena}} was vaporized, they lost their [[Power of Flight]] and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.
Dark Pit was present when [[Galeem]] unleashed its beams of light. He was flying alongside {{SSBU|Pit}} to escape the beams, but after {{SSBU|Palutena}} was vaporized, they lost their [[Power of Flight]] and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.
 
Dark Pit was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle (World of Light)|Dracula's Castle]] sub-area, having to climb a chimney and beat the [[List of spirits (Super Mario series)|Boo]] spirit fight to reach him.
{{clrl}}
 
===Fighter Battle===
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|28<sup>ε</sup>
|[[File:Dark Pit SSBU.png|center|108x108px]]
|Dark Pit
|{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center>
|11,200
|[[Reset Bomb Forest]] ([[Ω form]])
|''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|}
{{clr}}
 
==[[Spirit]]==
Dark Pit's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Dark Pit has been unlocked. Unlocking Dark Pit in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
 
<center>
<gallery>
SSBU spirit Dark Pit.png|704. '''''Dark Pit'''''
</gallery>
</center>
 
==In Spirit Battles==
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|721
|{{SpiritTableName|Eggplant Wizard|size=64}}
|''Kid Icarus'' Series
|•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|9,300
|[[Reset Bomb Forest]]
|•Defense ↓<br>•Attack Power ↓<br>•Item: [[Food]]
|•You have reduced defense after a little while<br>•You have reduced attack power after a little while
|{{SSBUMusicLink|Kid Icarus|Overworld}}
|}
 
===As a minion===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|117
|{{SpiritTableName|Flies & Hand|link=y|size=64}}
|''Mario Paint'' Series
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•Tiny {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}}×4
|{{SpiritType|Attack}}
|4,000
|[[Living Room]]
|•Assist Trophy Enemies (Flies & Hand)<br>•Item: [[Food]]
|•Survive until the timer runs out (1:00)<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|[[mariowiki:Gnat Attack|Flies]]
|-
|840
|{{SpiritTableName|Phyllis & Pelly|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Neutral}}
|3,600
|[[Town and City]]
|•Item Tidal Wave<br>•Uncontrollable Speed
|•All fighters move faster and can't stop quickly after a little while<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|{{s|nookipedia|Phyllis}}
|-
|1,377
|{{SpiritTableName|ASTRAL CHAIN Hero (Male)|size=64}}
|''ASTRAL CHAIN''
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px}}<br>•Metal {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,500
|[[Fourside]] ([[Ω form]])
|N/A
|•Defeat the main fighter to win<br>•The enemy is metal
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
|Bow Legion
|}


===As an ally===
Dark Pit was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area.
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|714
|{{SpiritTableName|Pandora|size=64}}
|''Kid Icarus'' Series
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Ally: {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|3,500
|[[Kalos Pokémon League]] ([[Ω form]])
|•[[Bob-omb]] Festival
|•Join forces with a CPU ally<br>•Bob-ombs will rain from the sky after a little while<br>•Explosion attacks aren't as effective against the enemy
|{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}
|{{s|icaruspedia|Dark Pit}}
|}


==[[Alternate costume (SSBU)#Dark Pit|Alternate costumes]]==
==[[Alternate costume (SSBU)#Dark Pit|Alternate costumes]]==
Line 505: Line 205:
<gallery>
<gallery>
SSBU Dark Pit Number.png|Dark Pit's fighter card.
SSBU Dark Pit Number.png|Dark Pit's fighter card.
Dark Pit unlock notice SSBU.jpg|Dark Pit's unlock notice.
SSBUWebsiteDarkPit1.jpg|On [[Skyworld]].
SSBUWebsiteDarkPit1.jpg|On [[Skyworld]].
SSBUWebsiteDarkPit2.jpg|Dark Pit attacking {{SSBU|Falco}} on [[Spirit Train]].
SSBUWebsiteDarkPit2.jpg|Dark Pit attacking {{SSBU|Falco}} on [[Spirit Train]].
SSBUWebsiteDarkPit3.jpg|Dark Pit using [[Electroshock Arm]] against {{SSBU|Pit}} on [[Temple]].
SSBUWebsiteDarkPit3.jpg|Dark Pit using [[Electroshock Arm]] against {{SSBU|Pit}} on [[Temple]].
SSBUWebsiteDarkPit4.jpg|Dark Pit posing on [[Coliseum]].
SSBUWebsiteDarkPit4.jpg|Dark Pit posing on [[Coliseum]].
SSBUWebsiteDarkPit5.jpg|Using his [[Guardian Orbitars]] against {{SSBU|Bayonetta}} on the [[Great Plateau Tower]].
SSBUWebsiteDarkPit5.jpg|Using his [[Guardian Orbitars]] against {{SSBU|Bayonetta}} on the [[Great Plateau Tower]].
Line 514: Line 213:
SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]].
SSBUWebsiteDarkSamus4.jpg|Dark Pit struck by {{SSBU|Dark Samus}}'s forward aerial on [[Gerudo Valley]].
SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld.
SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Pit}} and {{SSBU|Palutena}} on Skyworld.
SSBUWebsiteSteve4.jpg|{{SSBU|Steve}} using [[Elytra]] near {{SSBU|Pit}} and Dark Pit on Temple.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=q2hJjyP8FGA}}
<youtube>q2hJjyP8FGA</youtube>


==Trivia==
==Trivia==
*Dark Pit and {{SSBU|Lucina}} are the first and only full [[clone]]s to retain their full clone status for two consecutive games.
*In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]].
*In the [[World of Light]] trailer, Dark Pit is seen losing his [[Power of Flight]] with the loss of {{SSBU|Palutena}}, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by [[Viridi]].
**On a related note, Dark Pit is the only Echo Fighter to appear in the World of Light opening.
*Dark Pit's inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the [[Three Sacred Treasures]] belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The [[Lightning Chariot]] that replaces Pit's old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to ''Ultimate'''s goal of bringing all previous characters back into a singular game.
*In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''der''' Finisterer Pit). He shares this trait with {{SSBU|Young Link}}.
*Pausing and zooming the camera around Dark Pit's ears reveals a gap between the top part of his ear and his hair, which is more visible when looking at his left ear. This is shared with Pit.
*Dark Pit, [[Wii Fit Trainer]], and [[Kazuya]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''.
*Excluding DLC fighters, Dark Pit is tied with {{SSBU|Olimar}} as the fighter featured in the least amount of spirit battles, with both only appearing in 5.
**Additionally, Dark Pit has the least amount of spirits possessed as a main fighter, with a total of 1 (in this case, the Eggplant Wizard spirit)


{{SSBUCharacters}}
{{SSBUCharacters}}
{{Kid Icarus universe}}
{{Kid Icarus universe}}
[[Category:Dark Pit (SSBU)| ]]
[[Category:Dark Pit (SSBU)| ]]
[[Category:Spirits]]
[[es:Pit Sombrío (SSBU)]]

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