Editing Dark Pit (SSBU)

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Dark Pit is Pit's Echo Fighter, and he is very similar to his counterpart as well. His mobility is completely identical, sharing the same [[walking speed]], [[dashing speed]], [[air speed]], [[falling speed]] and three [[double jump]]s. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, hitboxes, damage and knockback, with only three attacks in his entire moveset having different attributes (two special attacks and his [[Final Smash]]). A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets, but the slight differences the two possess can make Dark Pit a better or worse choice in a matchup.
Dark Pit is Pit's Echo Fighter, and he is very similar to his counterpart as well. His mobility is completely identical, sharing the same [[walking speed]], [[dashing speed]], [[air speed]], [[falling speed]] and three [[double jump]]s. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, hitboxes, damage and knockback, with only three attacks in his entire moveset having different attributes (two special attacks and his [[Final Smash]]). A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets, but the slight differences the two possess can make Dark Pit a better or worse choice in a matchup.


The only major differences lie in Dark Pit's [[special move]]s. The first is Dark Pit's [[Silver Bow]]: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in a straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and [[gimp]]ing them. Instead, they possess higher overall damage, increased knockback, and faster speed when uncharged, which make them more rewarding when used as a more conventional projectile. They can also KO offstage opponents if charged up. In essence, Dark Pit's arrows are more effective as a standard projectile or on opponents who are in a disadvantageous state, but offer significantly less utility otherwise.
The only major differences lie in Dark Pit's [[special move]]s. The first is Dark Pit's [[Silver Bow]]: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in an almost fixed straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and [[gimp]]ing them. Instead, they possess higher overall damage, increased knockback, and faster speed when uncharged, which make them more rewarding when used as a more conventional projectile. In essence, Dark Pit's arrows are inferior to Pit's if a player solely uses them to pester opponents, but allow him to tack on more damage on opponents who are in a disadvantageous state.


The second is his side special, [[Electroshock Arm]]. Compared to Pit's [[Upperdash Arm]], Electroshock Arm is more effective due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback; given its horizontal trajectory, it sends at an effective edgeguarding angle, and is a powerful tool for KOing especially at the edges of a stage (where it can do so as early as 80%). Whereas the vertical trajectory of Upperdash Arm allows it to set up juggles and KO consistently anywhere on the stage, and its angle also makes it capable of KOing moderately early on stages with low ceilings, Electroshock Arm instead sees more utility as a surprise KOing and edgeguarding tool; Upperdash Arm is mostly limited to setting up juggles until KO percents instead, rendering it somewhat inferior for KOing compared to Electroshock Arm.
The second is his side special, [[Electroshock Arm]]. When compared to Pit's side special, Electroshock Arm is more effective due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback; when including its horizontal trajectory, it is easily capable of sending opponents offstage to edgeguard, and is a powerful tool for KOing, especially at the edges of a stage (where it can do so as early as 80%). Whereas the vertical trajectory of Upperdash Arm allows it to set up juggles and KO consistently anywhere on the stage, and its angle also makes it capable of KOing moderately early on stages with low ceilings, Electroshock Arm instead sees more utility as a surprise KOing and edgeguarding tool; Upperdash Arm is mostly limited to setting up juggles until KO percents instead, rendering it somewhat inferior for KOing compared to Electroshock Arm.


All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery.
All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters {{SSBU|Daisy}}, {{SSBU|Richter}} and {{SSBU|Dark Samus}}), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery.

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