Editing Dark Pit (SSBU)/Down special

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[[File:DarkPitGuardianOrbitarsSSBU.gif|thumb|450px|Hitbox visualization showing Dark Pit's down special, [[Guardian Orbitars]].]]
[[File:DarkPitGuardianOrbitarsSSBU.gif|thumb|450px|Hitbox visualization showing Dark Pit's down special, [[Guardian Orbitars]].]]
==Overview==
==Overview==
==Update history==
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
*{{buff|[[Guardian Orbitars]] has less ending lag upon release (FAF 24 → 19), and the minimum amount of time they have to be held for upon activation is shorter (20 frames → 15).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean windboxes|42}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Clean windboxes|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
Line 21: Line 21:
|r=2.7
|r=2.7
|bn=bitl
|bn=bitl
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=1.0
|zpos=1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
Line 42: Line 44:
|r=2.7
|r=2.7
|bn=bitr
|bn=bitr
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=-1.0
|zpos=-1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
{{HitboxTableTitle|Late windboxes|42}}
|4
{{HitboxTableTitle|Late windboxes|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
Line 64: Line 68:
|r=2.7
|r=2.7
|bn=bitl
|bn=bitl
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=1.0
|zpos=1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=4
|damage=0.0%
|damage=0.0%
|angle=50
|angle=50
Line 85: Line 91:
|r=2.7
|r=2.7
|bn=bitr
|bn=bitr
|xpos=0.0
|ypos=-2.0 to 3.0
|ypos=-2.0 to 3.0
|zpos=-1.0
|zpos=-1.0
|ff=1.0
|type=Typeless
|effect=Normal
|sfx=None
|sfx=None
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|direct=f
|blockable=f
|nogfx=t
|flinchless=t
}}
}}
|4
|}
|}


==Timing==
==Timing==
The timings shown are for the move's shortest duration. The orbitars' duration can be extended up to 100 frames (from 15 minimum), in which case the windboxes' late hit comes out after 29 frames, or on frame 36 counting startup.
Windboxes are clean during frames 1-29 of their life and late during 30-100. Guardian Orbitars can be held for 100 frames maximum starting when they're active and must be held for 15 frames minimum. They shrink as they're out.
 
{|class="wikitable"
{|class="wikitable"
!Orbitar shields and reflectors
!Reflection/Windboxes
|7-21
|7+
|-
|-
!Windboxes
!Interruptible (release)
|7-21 (rehit rate: 4)
|19
|-
!Interruptible (from release)
|40 (19)
|-
|-
!Animation length (release)
!Animation length (release)
|61 (40)
|40
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Reflect|c=15|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Reflect|c=15|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}}
|-
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=FlinchlessHitbox|c=15|s=FlinchlessHitboxLoopE|e=FlinchlessHitboxLoopS}}{{FrameStrip|t=Lag|c=18|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|reflect=y|flinchlesshitbox=y|loop=y|interruptible=y}}
<!--Additional strips to show windboxes or the orbitars' hurtboxes are pointless as they are active alongside the reflection.-->
 
{{FrameIconLegend|lag=y|reflect=y|loop=y|interruptible=y}}
==Parameters==
===General===
Shield HP is shared between both orbitars, with both of them breaking when it is fully depleted. Dark Pit can still use the move during the cooldown period for broken orbitars, but with no hitboxes coming out.
 
{|class="wikitable"
!Minimum active duration
|15 frames (8.0.0 onward)<br>20 frames (before 8.0.0)
|-
!Maximum active duration
|100 frames
|-
!Shield HP
|15
|-
!Shield HP regeneration per frame
|0.07
|-
!Orbitar cooldown if HP is fully depleted
|600 frames (10 seconds)
|-
!Reflector damage threshold
|50%
|-
!Reflector damage multiplier
|1.5
|-
!Reflector speed multiplier
|1.7
|-
!Reflector lifetime multiplier
|0.7
|}


===Orbitar hitboxes===
The orbitars continuously shrink while active, reaching a size of 0.5× at the maximum duration of 100 frames, which affects the move's windboxes, shields, and reflectors. More specifically, the orbitars' size multiplier can be calculated by the formula <code>1 - 0.5 * (active frames / 100)</code>. All hitboxes' Y and Z offsets are also likewise adjusted to be placed higher and closer to Dark Pit as they shrink.
{|class="wikitable"
!Size
|2u
|-
![[Bone]]
|top
|-
!Shield offsets
|[0, 2 to 11.5, 7] (front)<br>[0, 2 to 11.5, -7] (back)
|-
!Reflector offsets
|[0, 0 to 14, 7] (front)<br>[0, 0 to 14, -7] (back)
|-
!Size multiplier at maximum duration
|0.5
|-
!Y offset at minimum size (without size multiplier)
|8.5u
|-
!Z offset at minimum size (without size multiplier)
|6u
|}


{{MvSubNavDarkPit|g=SSBU}}
{{MvSubNavDarkPit|g=SSBU}}
[[Category:Dark Pit (SSBU)]]
[[Category:Dark Pit (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

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