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Editing Dark Pit (SSB4)

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Latest revision Your text
Line 91: Line 91:
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}})<br>Backhand Slice ({{ja|バックハンドスライス|Bakkuhando Suraisu}})<br>Upper Swing ({{ja|アッパースイング|Appā Suingu}})<br>Spinning Cutter ({{ja|スピニングカッター|Supiningu Kattā}})<br>Upper Cutter ({{ja|アッパーカッター|Appā Kattā}})
|neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}}) / Backhand Slice ({{ja|バックハンドスライス|Bakkuhando Suraisu}}) / Upper Swing ({{ja|アッパースイング|Appā Suingu}}) / Spinning Cutter ({{ja|スピニングカッター|Supiningu Kattā}}) / Upper Cutter ({{ja|アッパーカッター|Appā Kattā}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
Line 126: Line 126:
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairdmg=8% (base), 12% (tip)
|bairdmg=8% (base), 12% (tip)
|bairdesc=A double reverse gripped back thrust. It is Dark Pit's longest ranged aerial and can auto-cancel in a short hop, which make it a fairly useful spacing option, especially when used as part of a [[reverse aerial rush]]. When sweetspotted, it is also Dark Pit's most damaging aerial. While its base is largely ineffective, it nonetheless has very minimal follow-up potential at certain percentages. While near the edge of Final Destination, its sweetspot KOs middleweights at 137%/125% (3DS/Wii U). However, it has noticeable landing lag and a very small hitbox, the latter of which can make it difficult to land its sweetspot.
|bairdesc=A double reverse gripped thrust. It is Dark Pit's longest ranged aerial and can auto-cancel in a short hop, which make it a fairly useful spacing option, especially when used as part of a [[reverse aerial rush]]. When sweetspotted, it is also Dark Pit's most damaging aerial. While its base is largely ineffective, it nonetheless has very minimal follow-up potential at certain percentages. While near the edge of Final Destination, its sweetspot KOs middleweights at 137%/125% (3DS/Wii U). However, it has noticeable landing lag and a very small hitbox, the latter of which can make it difficult to land its sweetspot.
|uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}})
|uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}})
|uairdmg=2% (hits 1-5)
|uairdmg=2% (hits 1-5)

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