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Editing Dark Pit (SSB4)
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}}) | |neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}}) / Backhand Slice ({{ja|バックハンドスライス|Bakkuhando Suraisu}}) / Upper Swing ({{ja|アッパースイング|Appā Suingu}}) / Spinning Cutter ({{ja|スピニングカッター|Supiningu Kattā}}) / Upper Cutter ({{ja|アッパーカッター|Appā Kattā}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}}) | |bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}}) | ||
|bairdmg=8% (base), 12% (tip) | |bairdmg=8% (base), 12% (tip) | ||
|bairdesc=A double reverse gripped | |bairdesc=A double reverse gripped thrust. It is Dark Pit's longest ranged aerial and can auto-cancel in a short hop, which make it a fairly useful spacing option, especially when used as part of a [[reverse aerial rush]]. When sweetspotted, it is also Dark Pit's most damaging aerial. While its base is largely ineffective, it nonetheless has very minimal follow-up potential at certain percentages. While near the edge of Final Destination, its sweetspot KOs middleweights at 137%/125% (3DS/Wii U). However, it has noticeable landing lag and a very small hitbox, the latter of which can make it difficult to land its sweetspot. | ||
|uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}}) | |uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}}) | ||
|uairdmg=2% (hits 1-5) | |uairdmg=2% (hits 1-5) |