Editing Dark Pit (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|Dark Pit's appearance in ''Super Smash Bros. 4''|the character in other contexts| | {{disambig2|Dark Pit's appearance in ''[[Super Smash Bros. 4]]''|the character in other contexts, see [[Dark Pit]]; for information on the character of whom Dark Pit is a [[clone]]|Pit (SSB4)}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Dark Pit | |name = Dark Pit | ||
|image = [[File:Dark Pit SSB4.png|250px]] | |image = [[File:Dark Pit SSB4.png|250px|Dark Pit]] | ||
|game = SSB4 | |game = SSB4 | ||
| | |universe = {{uv|Kid Icarus}} | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = D | |tier = D | ||
|ranking = 32 | |ranking = 32/33 | ||
}} | }} | ||
'''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. 4]]''. After initially being teased before release via {{SSB4|Palutena}}'s | '''Dark Pit''' ({{ja|ブラックピット|Burakku Pitto}}, ''Black Pit'') is a playable character in ''[[Super Smash Bros. 4]]''. After initially being teased before release via {{SSB4|Palutena}}'s reveal trailer, Dark Pit was officially revealed by the official ''Super Smash Bros.'' website on October 9th, 2014, alongside {{SSB4|Dr. Mario}}. He is a moveset {{h1|clone|Clones in Super Smash Bros. 4}} of {{SSB4|Pit}} and, like Dr. Mario and {{SSB4|Lucina}}, Dark Pit was originally intended to be an alternate costume before being split off into his own character. In regard to Dark Pit, the reason for this was due to the oddity of him wielding the [[Three Sacred Treasures]] and the [[Electroshock Arm]] being already modeled.<ref>http://www.gameinformer.com/b/features/archive/2015/02/18/masahiro-sakurai-s-super-smash-bros-diaries.aspx?PostPageIndex=4</ref>. | ||
Just as in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', Dark Pit shares the same voice actors with Pit, with Antony Del Rio voicing him in English and Minami Takayama in Japanese, albeit with completely different voice clips | Just as in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', Dark Pit shares the same voice actors with Pit, with Antony Del Rio voicing him in English and Minami Takayama in Japanese, albeit with completely different voice clips. | ||
Dark Pit | Dark Pit currently ranks 32nd/33rd out of 55 characters on the [[tier list]], placing him in the D tier and tying him with Pit. The number of differences between the Pits is extremely small, yet somewhat noticeable: Dark Pit's forward tilt is weaker than Pit's, while his [[Silver Bow]] is significantly less maneuverable than [[Palutena Bow]]. Conversely, Silver Bow is stronger than Palutena Bow, while Dark Pit's [[Electroshock Arm]] is a more reliable KOing option compared to Pit's [[Upperdash Arm]]. | ||
Outside of these differences, Dark Pit and Pit share the same primary strengths and weaknesses. Their damage racking and [[edgeguarding]] potentials are strong; they boast very good [[neutral game]]s; their respective {{s|icaruspedia|bows}} grant them disjointed ranges; and their recoveries are long-distanced. However, both Pits have unimpressive KO potentials, which forces them to be largely reliant on their forward smashes, forward throws, sweetspotted back aerials, Upperdash/Electroshock Arms and aggressive edge-guarding in order to score KOs. | Outside of these differences, Dark Pit and Pit share the same primary strengths and weaknesses. Their damage racking and [[edgeguarding]] potentials are strong; they boast very good [[neutral game]]s; their respective {{s|icaruspedia|bows}} grant them disjointed ranges; and their recoveries are long-distanced. However, both Pits have unimpressive KO potentials, which forces them to be largely reliant on their forward smashes, forward throws, sweetspotted back aerials, Upperdash/Electroshock Arms and aggressive edge-guarding in order to score KOs. | ||
Dark Pit's tournament representation was previously respectable, particularly due to {{Sm|Nairo}} having previously mained him, but after Nairo dropped him for {{SSB4|Zero Suit Samus}}, his representation has become | Dark Pit's tournament representation was previously respectable, particularly due to {{Sm|Nairo}} having previously mained him, but after Nairo dropped him for {{SSB4|Zero Suit Samus}}, his representation has become much worse than Pit's already below-average representation. | ||
==How to unlock== | ==How to unlock== | ||
Line 32: | Line 32: | ||
==Attributes== | ==Attributes== | ||
Unlike most clones, who have multiple alterations to their physics or moves to differentiate themselves from the original (such as {{SSB4|Lucina}} lacking {{SSB4|Marth}}'s tipper and {{SSB4|Dr. Mario}} being a "slower, stronger {{SSB4|Mario}}"), Dark Pit is | Unlike most clones, who have multiple alterations to their physics or moves to differentiate themselves from the original (such as {{SSB4|Lucina}} lacking {{SSB4|Marth}}'s tipper and {{SSB4|Dr. Mario}} being a "slower, stronger {{SSB4|Mario}}"), Dark Pit is almost exactly the same as his base character, [[Pit]]. His mobility is completely identical, sharing the same [[walking speed]], [[dashing speed]], [[air speed]], [[falling speed]] and three [[double jump]]s. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, damage and knockback, with only five attacks in his entire moveset having different attributes (two standard attacks, two special attacks, and his [[Final Smash]]). In essence, this makes Dark Pit quite literally a clone character, to the point where he can be considered a [[custom moveset]] counterpart of Pit with his own roster slot (even their [[taunt]]s share the exact same length of time despite looking different). A Pit player will have no trouble playing Dark Pit because of their mirrored movesets, but the slight differences in their movesets can make Dark Pit a better or worse choice in a matchup. | ||
The only alterations to his standard moves lie in his neutral infinite's finisher and forward tilt. The former is inferior to Pit's due to possessing a smaller hitbox and thus makes it easier to escape. Meanwhile, the latter has significantly lower base knockback, preventing Dark Pit's forward tilt from KOing easily, but allows it to [[lock]] floored opponents. As Dark Pit shares Pit's inferior KO potential, the lack of this additional KO move weakens Dark Pit's grounded KO ability, but also allows him to start combos at low percentages via locking. | The only alterations to his standard moves lie in his neutral infinite's finisher and forward tilt. The former is inferior to Pit's due to possessing a smaller hitbox and thus makes it easier to escape. Meanwhile, the latter has significantly lower base knockback, preventing Dark Pit's forward tilt from KOing easily, but allows it to [[lock]] floored opponents. As Dark Pit shares Pit's inferior KO potential, the lack of this additional KO move weakens Dark Pit's grounded KO ability, but also allows him to start combos at low percentages via locking. | ||
Line 38: | Line 38: | ||
The more significant differences lie in Dark Pit's [[special move]]s. The first is Dark Pit's [[Silver Bow]]: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in an almost fixed straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and [[gimp]]ing them. Instead, they possess slightly higher overall damage, increased knockback, and speed when uncharged, which make them more rewarding when used as a more conventional projectile. In essence, Dark Pit's arrows are inferior to Pit's if a player solely uses them to pester opponents, but allow him to tack on more damage on opponents who are in a disadvantageous state. | The more significant differences lie in Dark Pit's [[special move]]s. The first is Dark Pit's [[Silver Bow]]: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in an almost fixed straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and [[gimp]]ing them. Instead, they possess slightly higher overall damage, increased knockback, and speed when uncharged, which make them more rewarding when used as a more conventional projectile. In essence, Dark Pit's arrows are inferior to Pit's if a player solely uses them to pester opponents, but allow him to tack on more damage on opponents who are in a disadvantageous state. | ||
The second is his side special, [[Electroshock Arm]]. When compared, Electroshock Arm is significantly more powerful due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback scaling; when including its diagonal trajectory, it is easily capable of sending opponents offstage to edgeguard, and is a powerful tool for KOing, especially at the edges of a stage (where it can do so as early as 80%). Pit's Upperdash Arm is weaker due to its lower knockback growth and damage, KOing at around 150%. However, its vertical trajectory allows it to set up juggles and KO consistently anywhere on the stage; its angle also makes it capable of KOing moderately early on stages with low ceilings. Hence, Electroshock Arm finds much more utility as a surprise KOing and edgeguarding tool, while Upperdash Arm is mostly limited to sending opponents into the air until high percentages | The second is his side special, [[Electroshock Arm]]. When compared, Electroshock Arm is significantly more powerful due to its higher damage, [[electric]] hitbox (which makes it safer on shield), and altered knockback scaling; when including its diagonal trajectory, it is easily capable of sending opponents offstage to edgeguard, and is a powerful tool for KOing, especially at the edges of a stage (where it can do so as early as 80%). Pit's Upperdash Arm is weaker due to its lower knockback growth and damage, KOing at around 150%. However, its vertical trajectory allows it to set up juggles and KO consistently anywhere on the stage; its angle also makes it capable of KOing moderately early on stages with low ceilings. Hence, Electroshock Arm finds much more utility as a surprise KOing and edgeguarding tool, while Upperdash Arm is mostly limited to sending opponents into the air until high percentages. | ||
Dark Pit's [[custom moves]] are, like his overall moveset, mostly identical to Pit's. Guiding Bow functions much like Pit's Guiding Bow, albeit with less control and slightly more damage. Electrocut Arm functions similarly to a counterattack and boasts better KO potential, thanks to its higher damage output and knockback, with its KO ability being even stronger due to Electroshock Arm's higher overall power. However, it lacks any recovery potential because of it moving Dark Pit very slightly backward upon being used, and also forces him into his lengthy aerial ending lag animation while in midair. Breezy Flight makes Dark Pit more difficult to gimp at its start, but at the cost of weakening his long-distanced recovery. Lastly, Amplifying Orbitars are significantly stronger reflectors, making them a better choice against projectile-reliant characters. However, they lack pushboxes and have less durability. | Dark Pit's [[custom moves]] are, like his overall moveset, mostly identical to Pit's. Guiding Bow functions much like Pit's Guiding Bow, albeit with less control and slightly more damage. Electrocut Arm functions similarly to a counterattack and boasts better KO potential, thanks to its higher damage output and knockback, with its KO ability being even stronger due to Electroshock Arm's higher overall power. However, it lacks any recovery potential because of it moving Dark Pit very slightly backward upon being used, and also forces him into his lengthy aerial ending lag animation while in midair. Breezy Flight makes Dark Pit more difficult to gimp at its start, but at the cost of weakening his long-distanced recovery. Lastly, Amplifying Orbitars are significantly stronger reflectors, making them a better choice against projectile-reliant characters. However, they lack pushboxes and have less durability. | ||
All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Regardless, both Pit's differences are not all that significant, and it is up to the player to decide which Pit to use in combat since both are solid "all-rounders" with a more notable preference towards edgeguarding and recovery. | All in all, in line with Dark Pit's Idol description in ''Uprising'', the [[icaruspedia:Dark Pit|"flawed clone of Pit"]] is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Regardless, both Pit's differences are not all that significant, and it is up to the player to decide which Pit to use in combat since both are solid "all-rounders" with a more notable preference towards edgeguarding and recovery. | ||
==Differences from {{SSB4|Pit}}== | ===Differences from {{SSB4|Pit}}=== | ||
====Aesthetics==== | |||
===Aesthetics=== | |||
*{{change|Like in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', Dark Pit's voice is gruffer and deeper than Pit's.}} | *{{change|Like in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', Dark Pit's voice is gruffer and deeper than Pit's.}} | ||
*{{change|Dark Pit wields the {{s|icaruspedia|Silver Bow}}, {{s|icaruspedia|Electroshock Arm}}, and {{s|icaruspedia|Dark Pit Staff}}, whereas Pit wields the {{s|icaruspedia|Palutena Bow}}, {{s|icaruspedia|Upperdash Arm}}, and | *{{change|Dark Pit wields the {{s|icaruspedia|Silver Bow}}, {{s|icaruspedia|Electroshock Arm}}, and {{s|icaruspedia|Dark Pit Staff}}, whereas Pit wields the {{s|icaruspedia|Palutena Bow}}, {{s|icaruspedia|Upperdash Arm}}, and {{s|icaruspedia|Three Sacred Treasures}}.}} | ||
*{{change|The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied with halos or an archery gauntlet.}} | *{{change|The Silver Bow's trail is silver with cerulean accents, whereas the Palutena Bow's trail is metallic gold with cerulean accents. Unlike the Palutena Bow, the Silver Bow is not accompanied with halos or an archery gauntlet.}} | ||
*{{change|Dark Pit's [[taunt]]s, victory theme, [[victory pose]]s/quotes, and defeated/No Contest animation are different.}} | *{{change|Dark Pit's [[taunt]]s, victory theme, [[victory pose]]s/quotes, and defeated/No Contest animation are different.}} | ||
===Ground attacks=== | ====Ground attacks==== | ||
*{{nerf|Neutral infinite's finisher has a smaller hitbox (6u → 5u) | *{{nerf|Neutral infinite's finisher has a smaller hitbox (6u → 5u), reducing its range.}} | ||
*{{ | *{{change|Neutral attack's infinite has a larger z-axis displacement (8.5u → 9u).}} | ||
*{{change|Forward tilt has much less base knockback (40 → 15). This enables it to [[lock]], but makes it significantly less effective for spacing and removes its KO potential.}} | |||
===Special attacks=== | ====Special attacks==== | ||
*{{buff|Silver Bow deals more damage than Palutena Bow (3.3% (uncharged)/8.6 (fully charged) → | *{{buff|[[Silver Bow]] deals more damage than [[Palutena Bow]] (3.3% (uncharged)/8.6 (fully charged) → 4.3%/10.9%). Uncharged Silver Bow also has more knockback scaling (80 → 88) and travels slightly faster than uncharged Palutena Bow, making it more effective for spacing.}} | ||
*{{nerf|Silver Bow has a shorter duration | *{{nerf|Silver Bow has a shorter duration and is significantly less maneuverable than Palutena Bow, making it significantly less effective for approaching and edgeguarding.}} | ||
*{{change|Silver Bow | *{{change|Silver Bow is lower pitched than Palutena Bow.}} | ||
*{{buff|Electroshock Arm deals more damage (11% (grounded)/9% (aerial) → 12%/9.5%) and knockback (100 (base)/60 (scaling) (grounded), 90 (base)/60 (scaling) (aerial) → 99/67, 90/58) than Upperdash Arm.}} | *{{buff|[[Electroshock Arm]] deals more damage (11% (grounded)/9% (aerial) → 12%/9.5%) and knockback (100 (base)/60 (scaling) (grounded), 90 (base)/60 (scaling) (aerial) → 99/67, 90/58) than [[Upperdash Arm]].}} | ||
*{{change|Electroshock Arm launches at a | *{{change|Electroshock Arm launches at a lower angle than Upperdash Arm (80° → 43°). This greatly improves its KO potential near the ledge and grants it edgeguarding potential, but significantly hinders its KO potential from center-stage and near the upper [[blast line]].}} | ||
*{{change|Electroshock Arm has an [[electric]] effect, whereas Upperdash Arm has a [[normal]] effect. This makes it safer on shield, but easier to [[Directional influence|DI]].}} | *{{change|Electroshock Arm has an [[electric]] effect, whereas Upperdash Arm has a [[normal]] effect. This makes it safer on shield, but easier to [[Directional influence|DI]].}} | ||
*{{change|Dark Pit's [[Power of Flight]] causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}} | *{{change|Dark Pit's [[Power of Flight]] causes his wings to glow green, then blue, and then red, whereas Pit's version makes his wings glow blue, then yellow, and then red.}} | ||
*{{change|Dark Pit has a different Final Smash, Dark Pit Staff. Unlike [[Three Sacred Treasures]], Dark Pit Staff functions identically to [[Light Arrow]].}} | *{{change|Dark Pit has a different [[Final Smash]], [[Dark Pit Staff]]. Unlike [[Three Sacred Treasures]], Dark Pit Staff functions identically to [[Light Arrow]].}} | ||
==Update history== | ==Update history== | ||
Like Pit, Dark Pit received only a handful of buffs from game updates. However, his are actually much more beneficial in comparison to Pit's. The changes to shielding mechanics in [[1.1.0]] and [[1.1.1]] are slightly beneficial to him due to his multi-hit moves and his side special, Electroshock Arm, having better shield damaging capabilities. The base damage of Silver Bow was also increased (along with the projectile's speed) in 1.1.0, making Silver Bow slightly stronger than Palutena Bow. Update [[1.1.3]] buffed Electroshock Arm by increasing its damage output and base knockback, as well as altering its launching angle, all of which make it into a reliable KOing option while near the edge. Overall, Dark Pit is somewhat better than he was during the game's initial release. | Like Pit, Dark Pit received only a handful of buffs from game updates. However, his are actually much more beneficial in comparison to Pit's. The changes to shielding mechanics in [[1.1.0]] and [[1.1.1]] are slightly beneficial to him due to his multi-hit moves and his side special, Electroshock Arm, having better shield damaging capabilities. The base damage of Silver Bow was also increased (along with the projectile's speed) in 1.1.0, making Silver Bow slightly stronger than Palutena Bow. Update [[1.1.3]] buffed Electroshock Arm by increasing its damage output and base knockback, as well as altering its launching angle, all of which make it into a reliable KOing option while near the edge. Overall, Dark Pit is somewhat better than he was during the game's initial release. | ||
'''{{GameIcon|ssb4-3}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3}} [[1.0.4]]''' | ||
Line 79: | Line 74: | ||
*{{bugfix|Fixed a glitch where Dark Pit could clip through sloped terrain while using his edge attack as someone else grabs the edge.}} | *{{bugfix|Fixed a glitch where Dark Pit could clip through sloped terrain while using his edge attack as someone else grabs the edge.}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
{{ | *{{buff|All variations of [[Silver Bow]] have had their ending lag decreased by 3 frames.}} | ||
*{{buff|Uncharged [[Silver Bow]] deals 0.5% more damage|3.8%|4.3% and travels slightly faster.}} | |||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
{{UpdateList/1.1.3|char=Dark Pit}} | {{UpdateList/1.1.3|char=Dark Pit}} | ||
Line 86: | Line 82: | ||
==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutralinfdmg=0.8% (loop), 2% (last) | |neutralinfdmg=0.8% (loop), 2% (last) | ||
|neutraldesc=A triple slash ending in an uppercut. If the attack button is mashed, Dark Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe. The jab infinite finisher has a smaller hitbox compared to Pit's, which can cause it to miss when Pit's would otherwise hit. Its first and second hits can also be [[jab cancel]]ed reliably, with their most notable follow-ups being down tilt, down smash, dash grab, and neutral aerial. | |neutraldesc=A triple slash ending in an uppercut. If the attack button is mashed, Dark Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe. The jab infinite finisher has a smaller hitbox compared to Pit's, which can cause it to miss when Pit's would otherwise hit. Its first and second hits can also be [[jab cancel]]ed reliably, with their most notable follow-ups being down tilt, down smash, dash grab, and neutral aerial. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% (tip), 7% (base) | |ftiltdmg=10% (tip), 7% (base) | ||
|ftiltdesc=Arcs his body forward to perform a scissoring slash. It is decent for spacing, with its sweetspot being at the tips of the blades. Significantly weaker base knockback than Pit's, which makes it inferior for KOing: Dark Pit's tipper KOs at 155% while Pit's KOs at 122%, while Dark Pit's sourspot KOs at 210% and Pit's at 170%. Due to it hitting on frame 10, it is Dark Pit's slowest tilt attack. | |ftiltdesc=Arcs his body forward to perform a scissoring slash. It is decent for spacing, with its sweetspot being at the tips of the blades. Significantly weaker base knockback than Pit's, which makes it inferior for KOing: Dark Pit's tipper KOs at 155% while Pit's KOs at 122%, while Dark Pit's sourspot KOs at 210% and Pit's at 170%. Due to it hitting on frame 10, it is Dark Pit's slowest tilt attack. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=2% (hit 1), 3% (hit 2), 5% (hit 3) | |utiltdmg=2% (hit 1), 3% (hit 2), 5% (hit 3) | ||
|utiltdesc=A bicycle kick followed by a stretch kick. Compared to up smash, its lower ending lag makes it safer at harassing an opponent on a platform directly above Dark Pit. It can also combo into a neutral or up aerial at low percentages, although these combos are heavily dependent on the opponent's DI. Although its last hit has very high knockback scaling, it lacks KO potential because of its low damage output. | |utiltdesc=A bicycle kick followed by a stretch kick. Compared to up smash, its lower ending lag makes it safer at harassing an opponent on a platform directly above Dark Pit. It can also combo into a neutral or up aerial at low percentages, although these combos are heavily dependent on the opponent's DI. Although its last hit has very high knockback scaling, it lacks KO potential because of its low damage output. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Dark Pit swipes one blade across the ground in front of him. Its minimal start-up and ending lag make it Dark Pit's best grounded spacing option. When coupled with its average base knockback and low knockback scaling, it is capable of starting combos into a dash attack at low percentages. It also has a low chance of tripping the opponent. | |dtiltdesc=Dark Pit swipes one blade across the ground in front of him. Its minimal start-up and ending lag make it Dark Pit's best grounded spacing option. When coupled with its average base knockback and low knockback scaling, it is capable of starting combos into a dash attack at low percentages. It also has a low chance of tripping the opponent. | ||
|dashname= | |dashname= | ||
|dashdmg=11% | |dashdmg=11% | ||
|dashdesc=A spinning inward slash. It has low knockback scaling and launches at 60°, which allow it to combo into a dashing up smash or aerials at low percentages, depending on the opponent's DI and reaction. Its long range also makes it decent at punishing landings. However, its moderate ending lag makes it punishable on shield. | |dashdesc=A spinning inward slash. It has low knockback scaling and launches at 60°, which allow it to combo into a dashing up smash or aerials at low percentages, depending on the opponent's DI and reaction. Its long range also makes it decent at punishing landings. However, its moderate ending lag makes it punishable on shield. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|10}} (hit 2) | ||
|fsmashdesc=Dark Pit separates his blades and slashes, before quickly putting them back and slashing again. Its first hit has low weight-based knockback, which allows it to connect reliably into its second hit. The second hit carries all of the knockback, and has more reach than the first slash. On the edge of Final Destination, the second hit KOs middleweights at 107%/92% (3DS/Wii U). | |fsmashdesc=Dark Pit separates his blades and slashes, before quickly putting them back and slashing again. Its first hit has low weight-based knockback, which allows it to connect reliably into its second hit. The second hit carries all of the knockback, and has more reach than the first slash. On the edge of Final Destination, the second hit KOs middleweights at 107%/92% (3DS/Wii U). | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2}} (hit 2), {{ChargedSmashDmgSSB4|8}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2}} (hit 2), {{ChargedSmashDmgSSB4|8}} (hit 3) | ||
|usmashdesc=A leaping triple slash to the sky. It hits on frame 6, which is very fast for a smash attack, and its long vertical range makes it a useful anti-air attack. Its last hit's very high knockback scaling enables it to KO middleweights from anywhere on Final Destination at 130%/119% (3DS/Wii U). However, its deceptively low horizontal range results in it hitting grounded opponents only if they are at point-blank range in front of Dark Pit. | |usmashdesc=A leaping triple slash to the sky. It hits on frame 6, which is very fast for a smash attack, and its long vertical range makes it a useful anti-air attack. Its last hit's very high knockback scaling enables it to KO middleweights from anywhere on Final Destination at 130%/119% (3DS/Wii U). However, its deceptively low horizontal range results in it hitting grounded opponents only if they are at point-blank range in front of Dark Pit. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (base), {{ChargedSmashDmgSSB4|10}} (tip) | |dsmashdmg={{ChargedSmashDmgSSB4|12}} (base), {{ChargedSmashDmgSSB4|10}} (tip) | ||
|dsmashdesc=Dark Pit stabs the ground in front of, then behind him. Its sweetspot is located at the base of each blade. It hits on frame 5, which ties it with {{SSB4|Pit}}, {{SSB4|Mario}}, {{SSB4|Dr. Mario}}, {{SSB4|Zelda}} and {{SSB4|Ryu}}'s down smashes as the second fastest smash attack of any kind in the game. It is thus very useful for punishing rolls. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier due to its [[semi-spike]] angle. At the edge of Final Destination, the back hit's sweetspot KOs middleweights at 125%/116% (3DS/Wii U), while the front hit's sweetspot KOs at 155%/144% (3DS/Wii U). | |dsmashdesc=Dark Pit stabs the ground in front of, then behind him. Its sweetspot is located at the base of each blade. It hits on frame 5, which ties it with {{SSB4|Pit}}, {{SSB4|Mario}}, {{SSB4|Dr. Mario}}, {{SSB4|Zelda}} and {{SSB4|Ryu}}'s down smashes as the second fastest smash attack of any kind in the game. It is thus very useful for punishing rolls. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier due to its [[semi-spike]] angle. At the edge of Final Destination, the back hit's sweetspot KOs middleweights at 125%/116% (3DS/Wii U), while the front hit's sweetspot KOs at 155%/144% (3DS/Wii U). | ||
|nairname= | |nairname= | ||
|nairdmg=0.7% (hits 1-7), 4% (hit 8) | |nairdmg=0.7% (hits 1-7), 4% (hit 8) | ||
|nairdesc=A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling, though it has a smaller hitbox behind Dark Pit that connects less reliably. It has the ability to nullify weak projectiles and its last hit has very high knockback scaling, which make it ideal approaching or edge-guarding. Auto-cancels from a short hop, making it a decent set-up option when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d. | |nairdesc=A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling, though it has a smaller hitbox behind Dark Pit that connects less reliably. It has the ability to nullify weak projectiles and its last hit has very high knockback scaling, which make it ideal approaching or edge-guarding. Auto-cancels from a short hop, making it a decent set-up option when [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d. | ||
|fairname= | |fairname= | ||
|fairdmg=1.5% (hits 1-2), 4% (hit 3) | |fairdmg=1.5% (hits 1-2), 4% (hit 3) | ||
|fairdesc=Dark Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally. The last hit has the second highest knockback scaling out of his entire moveset, although the final hitbox's low damage output makes the move best suited for edge-guarding, spacing, or approaching. Auto-cancels from a short hop, but has a very short duration and minimal vertical range. | |fairdesc=Dark Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally. The last hit has the second highest knockback scaling out of his entire moveset, although the final hitbox's low damage output makes the move best suited for edge-guarding, spacing, or approaching. Auto-cancels from a short hop, but has a very short duration and minimal vertical range. | ||
|bairname= | |bairname= | ||
|bairdmg=8% (base), 12% (tip) | |bairdmg=8% (base), 12% (tip) | ||
|bairdesc=A double reverse gripped thrust. It is Dark Pit's longest ranged aerial and can auto-cancel in a short hop, which make it a fairly useful spacing option, especially when used as part of a [[reverse aerial rush]]. When sweetspotted, it is also Dark Pit's most damaging aerial. While its base is largely ineffective, it nonetheless has very minimal follow-up potential at certain percentages. While near the edge of Final Destination, its sweetspot KOs middleweights at 137%/125% (3DS/Wii U). However, it has noticeable landing lag and a very small hitbox, the latter of which can make it difficult to land its sweetspot. | |bairdesc=A double reverse gripped thrust. It is Dark Pit's longest ranged aerial and can auto-cancel in a short hop, which make it a fairly useful spacing option, especially when used as part of a [[reverse aerial rush]]. When sweetspotted, it is also Dark Pit's most damaging aerial. While its base is largely ineffective, it nonetheless has very minimal follow-up potential at certain percentages. While near the edge of Final Destination, its sweetspot KOs middleweights at 137%/125% (3DS/Wii U). However, it has noticeable landing lag and a very small hitbox, the latter of which can make it difficult to land its sweetspot. | ||
|uairname= | |uairname= | ||
|uairdmg=2% (hits 1-5) | |uairdmg=2% (hits 1-5) | ||
|uairdesc=An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching at 68° and having the highest knockback scaling out of his entire moveset. These traits make it a useful juggling option. Even though it KOs middleweights beginning at 153% while near the upper [[blast line]], it only does so if all of hits connect because of its last hit's very low damage output. Auto-cancels from a short hop. | |uairdesc=An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching at 68° and having the highest knockback scaling out of his entire moveset. These traits make it a useful juggling option. Even though it KOs middleweights beginning at 153% while near the upper [[blast line]], it only does so if all of hits connect because of its last hit's very low damage output. Auto-cancels from a short hop. | ||
|dairname= | |dairname= | ||
|dairdmg=10% | |dairdmg=10% | ||
|dairdesc=A downward arcing reverse gripped slash with a single blade. Its sweetspot is a meteor smash that is active on start-up, while its fairly large range allows it to function as an approach option. However, it has noticeable landing lag and while it can auto-cancel near its final frames, it cannot do so with a short hop. | |dairdesc=A downward arcing reverse gripped slash with a single blade. Its sweetspot is a meteor smash that is active on start-up, while its fairly large range allows it to function as an approach option. However, it has noticeable landing lag and while it can auto-cancel near its final frames, it cannot do so with a short hop. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=A quick knee jab. Relatively quick. | |pummeldesc=A quick knee jab. Relatively quick. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
|fthrowdesc=Slashes the opponent away with an upward slash. Due to having the highest knockback scaling out of his throws, it is Dark Pit's only throw with KO potential. While near the edge of Final Destination, it KOs middleweights at 163%/148% (3DS/Wii U). Although it is best suited for KOing, it can also set up edgeguards due to its knockback scaling, and also has minimal combo potential: it can combo into a dash attack at 0%, or into [[Silver Bow]] at low percentages. | |fthrowdesc=Slashes the opponent away with an upward slash. Due to having the highest knockback scaling out of his throws, it is Dark Pit's only throw with KO potential. While near the edge of Final Destination, it KOs middleweights at 163%/148% (3DS/Wii U). Although it is best suited for KOing, it can also set up edgeguards due to its knockback scaling, and also has minimal combo potential: it can combo into a dash attack at 0%, or into [[Silver Bow]] at low percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Dark Pit spins around with the opponent trailing behind and slams them on the ground behind him. It is best suited for spacing, but it can also combo into a dash attack at low percentages, or act as a set-up into Palutena Bow at medium to high percentages. | |bthrowdesc=Dark Pit spins around with the opponent trailing behind and slams them on the ground behind him. It is best suited for spacing, but it can also combo into a dash attack at low percentages, or act as a set-up into Palutena Bow at medium to high percentages. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 7% (throw) | |uthrowdmg=4% (hit 1), 7% (throw) | ||
|uthrowdesc=A handstand kick, similar to {{SSB4|Sheik}}'s up throw. It is Dark Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Silver Bow. | |uthrowdesc=A handstand kick, similar to {{SSB4|Sheik}}'s up throw. It is Dark Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Silver Bow. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Dark Pit's best combo starter, as it can combo into a dashing up smash at 0%-10%, and into a neutral, forward and up aerial at low to medium percentages. | |dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Dark Pit's best combo starter, as it can combo into a dashing up smash at 0%-10%, and into a neutral, forward and up aerial at low to medium percentages. | ||
Line 176: | Line 171: | ||
|ssc1name=Electrocut Arm | |ssc1name=Electrocut Arm | ||
|ssc1dmg=13.5% (ground) 11.5% (air) | |ssc1dmg=13.5% (ground) 11.5% (air) | ||
|ssc1desc=Dark Pit | |ssc1desc=Functions similarly to a [[counterattack]], with Dark Pit assuming a defensive stance and retaliating against any opponent who attacks him. Uniquely, the counterattack will still activate so long as the opponent is simply in very close proximity. In addition, the uppercut itself is overall stronger; due to Electroshock Arm's overall higher power, it is also stronger than Pit's variant (Interception Arm). Like Electroshock Arm, it grants super armor. However, it completely lacks recovery potential, as Dark Pit will only move very slightly backward after using it before tumbling downward with the move's usual aerial ending lag. There is also a slight delay until Dark Pit throws the uppercut, which can allow opponents to shield it. | ||
|ssc2name=Quickshock Arm | |ssc2name=Quickshock Arm | ||
|ssc2dmg=9.2% (ground) 7.2% (air) | |ssc2dmg=9.2% (ground) 7.2% (air) | ||
Line 188: | Line 183: | ||
|usc2name=Breezy Flight | |usc2name=Breezy Flight | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=A tornado is created at the move's start that shoves opponents back. The flight is faster and Dark Pit emits a tornado upon start-up that [[ | |usc2desc=A tornado is created at the move's start that shoves opponents back. The flight is faster and Dark Pit emits a tornado upon start-up that [[Wind#Pushing attacks|pushes]] away opponents in the opposite direction of his ascent. However, it covers less distance. | ||
|dsdefname=Guardian Orbitars | |dsdefname=Guardian Orbitars | ||
|dsdefdmg=1.5× damage (reflected projectiles) | |dsdefdmg=1.5× damage (reflected projectiles) | ||
Line 197: | Line 192: | ||
|dsc2name=Amplifying Orbitars | |dsc2name=Amplifying Orbitars | ||
|dsc2dmg=2× damage (reflected projectiles) | |dsc2dmg=2× damage (reflected projectiles) | ||
|dsc2desc=Variations that have an increased reflection multiplier for both damage and speed. They also have less start-up lag, a minimum duration of 0.27 seconds (16 frames), and a maximum duration of 2.5 seconds (150 frames). However, they are more fragile and cannot push opponents. | |dsc2desc=Variations that have an increased reflection multiplier for both damage and speed. They also have less start-up lag, a minimum duration of 0.27 seconds (16 frames), and a maximum duration of 2.5 seconds (150 frames). However, they are more fragile and cannot push opponents. | ||
|fsname=Dark Pit Staff | |fsname=Dark Pit Staff | ||
|fsdmg=1% (startup) 39% (beam) | |fsdmg=1% (startup) 39% (beam) | ||
|fsdesc=Dark Pit pulls out his namesake weapon and fires an extremely long-range and powerful charged shot, much like Zelda/Sheik's [[Light Arrow]]. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the stronger the impact. | |fsdesc=Dark Pit pulls out his namesake weapon and fires an extremely long-range and powerful charged shot, much like Zelda/Sheik's [[Light Arrow]]. Opponents are sent flying diagonally, and the closer they are to Dark Pit when the Final Smash activates, the stronger the impact. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 256: | Line 207: | ||
{{Taunt/SSB4 | {{Taunt/SSB4 | ||
|char=DarkPit | |char=DarkPit | ||
|desc-up=Splits his bow into two, then rests one blade on his right shoulder while tauntingly signaling to come closer with his left blade, saying ''"Who wants some?"''. ({{ja| | |desc-up=Splits his bow into two, then rests one blade on his right shoulder while tauntingly signaling to come closer with his left blade, saying ''"Who wants some?"''. ({{ja|かかってこい.|Kakatte koi.}}, ''Come at me.''). | ||
|desc-side=Faces the screen and spins his bow's blades like a buzzsaw before ending in a pose, saying ''"Watch out!"'' ({{ja|いくぜ!|Ikuze!}}, ''Let's go!''). | |desc-side=Faces the screen and spins his bow's blades like a buzzsaw before ending in a pose, saying ''"Watch out!"'' ({{ja|いくぜ!|Ikuze!}}, ''Let's go!''). | ||
|desc-down=Stands upright and points his bow in front of him , similarly to the pose in his official artwork (regardless if split or not), while saying ''"Game on!"''. ({{ja| | |desc-down=Stands upright and points his bow in front of him , similarly to the pose in his official artwork (regardless if split or not), while saying ''"Game on!"''. ({{ja|死にたい奴は前に出ろ.|Shinitai yatsu wa mae ni dero.}}, ''Folks on the losing end step out front.''). Dark Pit's Japanese quote is a reference to Chapter 21 in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', a similar quote being said by him during Pit's and Dark Pit's "pre-boss battle" rallying cry.}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
Line 281: | Line 232: | ||
|victory-theme=Victory! (Dark Pit).ogg | |victory-theme=Victory! (Dark Pit).ogg | ||
|victory-desc=A small excerpt of Dark Pit's Theme from ''Kid Icarus: Uprising''. | |victory-desc=A small excerpt of Dark Pit's Theme from ''Kid Icarus: Uprising''. | ||
|desc-1=Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya!" ({{ja| | |desc-1=Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya!" ({{ja|貴様らに舞い降りる翼はない.|Kisamara ni maioriru tsubasa wa nai.}}, ''Wings aren't swooping down at all of you.'') | ||
|desc-2=Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing!" ({{ja|俺はまだ生きているぞ!|Ore wa mada ikiteiru zo!}}, ''I'm still living on right here!'') | |desc-2=Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing!" ({{ja|俺はまだ生きているぞ!|Ore wa mada ikiteiru zo!}}, ''I'm still living on right here!'') | ||
|desc-3=Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try!" ({{ja|ふん! | |desc-3=Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try!" ({{ja|ふん! しゃらくさい.|Fun! Sharakusai.}}, ''Hmph! Impudent.'') The final pose appears similar to his pose in his official artwork, sans the Dark Pit Staff. | ||
**''If Pit is present after a match, there is a chance he will instead say "Where's your goddess now? | **''If Pit is present after a match, there is a chance he will instead say "Where's your goddess now?"'' ({{ja|どうだ?女神のフンめ.|Dōda? Megami no funme.}}, ''How's that? Piece of goddess crap.'') | ||
|char=DarkPit}} | |char=DarkPit}} | ||
==In [[ | ==In competitive play== | ||
{{Pit and Dark Pit in competitive play (SSB4)}} | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | |||
|char=Dark Pit | |||
|set1=3111 | |||
|set2=3112 | |||
|set3=1113 | |||
|set4=2113 | |||
|set5=3113 | |||
|set6=2111 | |||
|set7=2112 | |||
|set8=1112 | |||
|set9=3311 | |||
|set10=3121 | |||
}} | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
====Active==== | |||
*{{Sm|Earth|Japan}} | |||
*{{Sm|KiraFlax|USA}} | |||
====Inactive==== | |||
*{{Sm|Pink Fresh|USA}} | |||
*{{Sm|Nairo|USA}} | |||
*{{Sm|Paseriman|Japan}} | |||
===Tier placement and history=== | |||
Like his [[Pit (SSB4)|original counterpart]], Dark Pit has been ranked as a mid-tier character since the game's release, largely due to Pit's perception at the time being shared with him, and inheriting many of Pit's attributes as well. Despite his playerbase and tournament results being among the lowest in competitive play (even lower than those of Pit), smashers have still demonstrated him to have a valuable niche over some characters Pit has slightly more difficulty dealing with, such as {{SSB4|King Dedede}}. As a result, smashers such as {{Sm|Earth}} and {{Sm|KiraFlax}} have used him alongside with Pit, proving him to still be a rather viable character in competitive play, due to the great balance between his strengths and weaknesses, this consensus being also shared with Pit. This ended with Dark Pit ranking at 17th on the first ''4BR'' [[tier list]], only one place above his original counterpart. | |||
Like Pit's tournament results, however, Dark Pit's tournament results have never been as high as other mid-tier characters despite being impressive, even being lower than those of Pit's. Due to this, he would later see a drop to 27th on the second tier list, the fifth largest drop between the first and second lists, and three spots below Pit, then finally drop to 30th-31st on the third tier list, now sharing the spot with Pit. His continued lack of results has led him and his original counterpart to drop to 32nd/33rd place on the fourth and current tier list. | |||
==Trophies== | |||
:'''Dark Pit''' | |||
::{{flag|ntsc}} ''Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different.'' | |||
::{{flag|pal}} ''Pit's black-winged doppelgänger. Dark Pit, aka Pittoo (although he's not exactly fond of being called that), looks like Pit, moves like Pit and uses very similar attacks. He's a lot more aggressive, though, and doesn't take orders from anyone. He also has his own weapons, like his Silver Bow.'' | |||
{{Trophy games|console1=3DS|game1=Kid Icarus: Uprising (03/2012)}} | |||
:'''Dark Pit (Alt.)''' | |||
::{{flag|ntsc}} ''Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks from above and below. If they take too many hits, though, they'll vanish and become unusable for a while.'' | |||
::{{flag|pal}} ''Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks coming from slightly above or below you. If they take too many hits, though, they'll vanish and become unusable for a while.'' | |||
{{Trophy games|console1=3DS|game1=Kid Icarus: Uprising (03/2012)}} | |||
:'''Dark Pit Staff''' | |||
::''In Kid Icarus: Uprising, Dark Pit used this staff to snipe at Pit from a mountaintop. In that game, it did much more damage when used at a distance. In this game, Dark Pit uses it to launch a high-speed horizontal blast that goes straight through obstacles. It can hit multiple foes in a row, but only the first will feel its full force.'' | |||
<center> | |||
<gallery> | |||
DarkPitTrophy3DS.png|Classic (3DS) | |||
DarkPitAllStarTrophy3DS.png|Alt. (3DS) | |||
DarkPitTrophyWiiU.png|Classic (Wii U) | |||
DarkPitAltTrophyWiiU.png|Alt. (Wii U) | |||
DarkPitStaffTrophyWiiU.png|[[Dark Pit Staff]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[Doppelgänger Duel]]''': The player controls Dark Pit, and must defeat Pit in a 200 HP battle. | *'''[[Doppelgänger Duel]]''': The player controls Dark Pit, and must defeat Pit in a 200 HP battle. | ||
*'''[[New Challengers 2]]''': Dark Pit is one of the seven opponents fought in this event alongside {{SSB4|Mega Man}}, {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Pac-Man}}, {{SSB4|Robin}}, and {{SSB4|Shulk}}. | *'''[[New Challengers 2]]''': Dark Pit is one of the seven opponents fought in this event alongside {{SSB4|Mega Man}}, {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Pac-Man}}, {{SSB4|Robin}}, and {{SSB4|Shulk}}. | ||
*'''[[The Break of Day]]''': {{SSB4|Pit}} must defeat 3 Dark Pits with the [[Daybreak]]. | *'''[[The Break of Day]]''': {{SSB4|Pit}} must defeat 3 Dark Pits with the [[Daybreak]]. | ||
===Co-op Events=== | |||
*'''[[An Offering of Coins]]''': {{SSB4|Pit}} and Dark Pit must collect 1000G from shadow versions of themselves. | *'''[[An Offering of Coins]]''': {{SSB4|Pit}} and Dark Pit must collect 1000G from shadow versions of themselves. | ||
*'''[[Final Battle Team-Up]]''': Dark Pit appears as an opponent to be defeated. | *'''[[Final Battle Team-Up]]''': Dark Pit appears as an opponent to be defeated. | ||
*'''[[Sky Pirates]]''': {{SSB4|Meta Knight}} and Dark Pit must defeat {{SSB4|Captain Falcon}} and {{SSB4|Falco}} before the yellow plane returns to the airfield. | *'''[[Sky Pirates]]''': {{SSB4|Meta Knight}} and Dark Pit must defeat {{SSB4|Captain Falcon}} and {{SSB4|Falco}} before the yellow plane returns to the airfield. | ||
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | *'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | ||
==[[Alternate costume (SSB4)#Dark Pit|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Dark Pit|Alternate costumes]]== | ||
Line 366: | Line 324: | ||
|{{Head|Dark Pit|g=SSB4|s=50px|cl=Purple}} | |{{Head|Dark Pit|g=SSB4|s=50px|cl=Purple}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Dark Pit amiibo.png|Dark Pit's [[amiibo]]. | Dark Pit amiibo.png|Dark Pit's [[amiibo]]. | ||
SSB4 - Dark Pit Screen-1.jpg|Dark Pit aiming his Silver Bow. | SSB4 - Dark Pit Screen-1.jpg|Dark Pit aiming his Silver Bow. | ||
SSB4 - Dark Pit Screen-2.jpg|Clashing with {{SSB4|Pit}}. | SSB4 - Dark Pit Screen-2.jpg|Clashing with {{SSB4|Pit}}. | ||
Line 385: | Line 340: | ||
==Trivia== | ==Trivia== | ||
*Upon getting K.O.ed, Dark Pit may utter "It's not over...!" ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!''), a reference to his line upon being defeated by Pit during his boss fight in Chapter 6 of ''Kid Icarus: Uprising''. | *Upon getting K.O.ed, Dark Pit may utter "It's not over...!" ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!''), a reference to his line upon being defeated by Pit during his boss fight in Chapter 6 of ''Kid Icarus: Uprising''. | ||
*Both Pit and Dark Pit, akin to the former in ''Brawl'', have some of their moves not applying to their bow being split apart or put together. The moves that fit this are their down tilt, dash attack, up special, down taunts (despite both of them being different), rolls and sidestep (only if the latter two are done at the frame before their shielding animation properly occurs). | *Both Pit and Dark Pit, akin to the former in ''Brawl'', have some of their moves not applying to their bow being split apart or put together. The moves that fit this are their down tilt, dash attack, up special, down taunts (despite both of them being different), rolls and sidestep (only if the latter two are done at the frame before their shielding animation properly occurs). | ||
Line 392: | Line 345: | ||
*Dark Pit's crowd chant is a repeated chant of "Pittoo, Pittoo, Pittoo" or "Burapi! Burapi!", depending on the international or Japanese release. In either case, Dark Pit's chant is the only one not to contain the fighter's actual name. Both of the nicknames are given to him by Palutena in ''Kid Icarus: Uprising'' (again, depending on the international or Japanese version), and are often used by her and other characters, much to Dark Pit's chagrin. | *Dark Pit's crowd chant is a repeated chant of "Pittoo, Pittoo, Pittoo" or "Burapi! Burapi!", depending on the international or Japanese release. In either case, Dark Pit's chant is the only one not to contain the fighter's actual name. Both of the nicknames are given to him by Palutena in ''Kid Icarus: Uprising'' (again, depending on the international or Japanese version), and are often used by her and other characters, much to Dark Pit's chagrin. | ||
*On page 34 of the Prima Strategy Guide for ''Super Smash Bros. 4'', Dark Pit's up special, [[Power of Flight]], is instead called Pandora Wings. This is a reference to how Dark Pit got his infinite flight for the majority of ''Kid Icarus: Uprising''. | *On page 34 of the Prima Strategy Guide for ''Super Smash Bros. 4'', Dark Pit's up special, [[Power of Flight]], is instead called Pandora Wings. This is a reference to how Dark Pit got his infinite flight for the majority of ''Kid Icarus: Uprising''. | ||
**However, after [[icaruspedia:Scorched Feathers| | **However, after [[icaruspedia:Scorched Feathers|chapter 22]], Dark Pit lost his infinite flight after Pandora used it to resurrect herself, resulting in [[Viridi]] granting him the ability. This is reflected in ''Smash 4'', as Dark Pit's wings glow green when he uses Power of Flight. | ||
*Other than the DLC fighters, Dark Pit and {{SSB4|Duck Hunt}} are the only two newcomers not to appear in {{forwiiu}}'s [[opening movie]]. | *Other than the DLC fighters, Dark Pit and {{SSB4|Duck Hunt}} are the only two newcomers not to appear in {{forwiiu}}'s [[opening movie]]. | ||
*One of [[Alternate costume (SSBB)#Pit|Pit's alternate costumes]] in ''[[Brawl]]'' served as a basis for Dark Pit's creation in ''Kid Icarus: Uprising''. This technically makes him the first ''Smash'' character to appear as an alternate color and then appear as a fully-fledged character.<!--Do not remove this. Sakurai himself said that the palette swap was the original idea for Dark Pit.--> | |||
*In {{for3ds}}, Dark Pit's bow will not stay in his free hand properly while using his pummel due to a modelling error/glitch. | *In {{for3ds}}, Dark Pit's bow will not stay in his free hand properly while using his pummel due to a modelling error/glitch. | ||
*Dark Pit is the only | *Dark Pit is the only newcomer to not have a splash art. | ||
==References== | ==References== | ||
Line 407: | Line 361: | ||
[[Category:Dark Pit (SSB4)| ]] | [[Category:Dark Pit (SSB4)| ]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||