Editing Dark Pit (SSB4)

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Line 176: Line 176:
|ssc1name=Electrocut Arm
|ssc1name=Electrocut Arm
|ssc1dmg=13.5% (ground) 11.5% (air)
|ssc1dmg=13.5% (ground) 11.5% (air)
|ssc1desc=Dark Pit assumes a defensive stance and retaliates against any opponent who gets in front of him. In addition, the uppercut itself is overall stronger; due to Electroshock Arm's overall higher power, it is also stronger than Pit's variant (Interception Arm). Like Electroshock Arm, it grants super armor. However, it completely lacks recovery potential, as Dark Pit will only move very slightly backward after using it before tumbling downward with the move's usual aerial ending lag. There is also a slight delay until Dark Pit throws the uppercut, which can allow opponents to shield it.
|ssc1desc=Functions similarly to a [[counterattack]], with Dark Pit assuming a defensive stance and retaliating against any opponent who attacks him. Uniquely, the counterattack will still activate so long as the opponent is simply in very close proximity. In addition, the uppercut itself is overall stronger; due to Electroshock Arm's overall higher power, it is also stronger than Pit's variant (Interception Arm). Like Electroshock Arm, it grants super armor. However, it completely lacks recovery potential, as Dark Pit will only move very slightly backward after using it before tumbling downward with the move's usual aerial ending lag. There is also a slight delay until Dark Pit throws the uppercut, which can allow opponents to shield it.
|ssc2name=Quickshock Arm
|ssc2name=Quickshock Arm
|ssc2dmg=9.2% (ground) 7.2% (air)
|ssc2dmg=9.2% (ground) 7.2% (air)

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