Editing Dark Link
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:DarkLink copy.jpg|thumb|left|Dark Link as he appears in ''Melee''.]] | [[File:DarkLink copy.jpg|thumb|left|Dark Link as he appears in ''Melee''.]] | ||
{{Head|Dark Link|g=SSBM|s=16px}} | |||
In ''Melee'', Dark Link is fought by the player controlling a red-colored {{SSBM|Link}} in the [[event match]] [[Event 18: Link's Adventure]]. This version of Dark Link is an allusion to the Shadow Link final boss of ''{{s|zeldawiki|Zelda II}}'', {{s|zeldawiki|Link's Shadow}}; the playable Link's red palette swap likely references the Reflect spell from ''Zelda II'', which turned his tunic from green to red. An all-black character does not appear anywhere else in the game, and aside from the texture and lack of voice effects, he is identical to Link. However, this texture can be applied to any character via the {{SSBM|debug menu}} or the [[black character glitch]]. If playing as Dark Link through these methods, his icon and voice will be the same as regular Link; the event match's settings can be recreated in the debug menu by setting his sub-color setting to 3 and status modifier setting to 18 (respectively, dark icon and no voice). | In ''Melee'', Dark Link is fought by the player controlling a red-colored {{SSBM|Link}} in the [[event match]] [[Event 18: Link's Adventure]]. This version of Dark Link is an allusion to the Shadow Link final boss of ''{{s|zeldawiki|Zelda II}}'', {{s|zeldawiki|Link's Shadow}}; the playable Link's red palette swap likely references the Reflect spell from ''Zelda II'', which turned his tunic from green to red. An all-black character does not appear anywhere else in the game, and aside from the texture and lack of voice effects, he is identical to Link. However, this texture can be applied to any character via the {{SSBM|debug menu}} or the [[black character glitch]]. If playing as Dark Link through these methods, his icon and voice will be the same as regular Link; the event match's settings can be recreated in the debug menu by setting his sub-color setting to 3 and status modifier setting to 18 (respectively, dark icon and no voice). | ||