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Danger Zones make their next appearance in ''[[Super Smash Bros. for Wii U]]''. In [[The Great Cave Offensive]] Danger Zones are placed throughout the stage, and take the form of lava. If a fighter makes contact with one, they will take 25% [[flame]] [[damage]] and heavy [[knockback]], but if they had equal to<ref>https://www.youtube.com/watch?v=yaiTWFfjr0M&t=16m48s</ref> or over 100% damage before touching it, they will be instantly KO'd. If the KO [[KO#KO property|belongs]] to another fighter when this event occurs, that fighter gains credit for the KO. It is possible for a character to [[tech]] on a Danger Zone without taking damage or getting KO'd, but this is rather difficult. In [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant KO effect. | Danger Zones make their next appearance in ''[[Super Smash Bros. for Wii U]]''. In [[The Great Cave Offensive]] Danger Zones are placed throughout the stage, and take the form of lava. If a fighter makes contact with one, they will take 25% [[flame]] [[damage]] and heavy [[knockback]], but if they had equal to<ref>https://www.youtube.com/watch?v=yaiTWFfjr0M&t=16m48s</ref> or over 100% damage before touching it, they will be instantly KO'd. If the KO [[KO#KO property|belongs]] to another fighter when this event occurs, that fighter gains credit for the KO. It is possible for a character to [[tech]] on a Danger Zone without taking damage or getting KO'd, but this is rather difficult. In [[Stage Builder]], areas of lava strongly resembling Danger Zones can be added, but they are not named Danger Zones and do not behave the same way, only inflicting 10% damage upon contact and lacking the instant KO effect. | ||
Danger Zones are also found inside {{h2|Master Core|Master Fortress}} during the [[Master Core]] battle at the end of {{SSB4-Wii U|Classic Mode}}, more prominently during the second wave than the first. Unlike the examples above, these Danger Zones take the form of either subtle yellow outlines on the walls, more expansive pools of acid resembling those found on [[Brinstar]], or, | Danger Zones are also found inside {{h2|Master Core|Master Fortress}} during the [[Master Core]] battle at the end of {{SSB4-Wii U|Classic Mode}}, more prominently during the second wave than the first. Unlike the examples above, these Danger Zones take the form of either subtle yellow outlines on the walls, more expansive pools of acid resembling those found on [[Brinstar]], or, ij one instance, a yellow spiky protrusion from a platform. These danger zones will also [[One-hit KO]] the enemies inside the fortress. Like in The Great Cave Offensive, touching one while under 100% damage will inflict 25% damage and high knockback, but touching one while at or over 100% damage will instantly KO the player, unless teched against. | ||
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