Editing Daisy (SSBU)

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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = S-
|tier = S
|ranking = 7
|ranking = 9-10
}}
}}
'''Daisy''' ({{ja|デイジー|Deijī}}, ''Daisy'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was revealed as a newcomer alongside {{SSBU|Inkling}} and {{SSBU|Ridley}} during the [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018 E3 trailer]. Daisy is {{SSBU|Peach}}'s [[Echo Fighter]] and was the first new Echo Fighter to be revealed, thus being classified as [[Fighter number|Fighter #13<sup>ε</sup>]].
'''Daisy''' ({{ja|デイジー|Deijī}}, ''Daisy'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was revealed as a newcomer alongside {{SSBU|Inkling}} and {{SSBU|Ridley}} during the [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018 E3 trailer]. Daisy is {{SSBU|Peach}}'s [[Echo Fighter]] and was the first new Echo Fighter to be revealed, thus being classified as [[Fighter number|Fighter #13<sup>ε</sup>]].


{{iw|mariowiki|Deanna Mustard}}, Daisy's voice actress from ''{{iw|mariowiki|Mario Golf: Toadstool Tour}}'' to ''{{iw|mariowiki|Mario Strikers: Battle League}}'', reprises her role in all regions, with her portrayals being re-purposed from numerous ''Mario'' games beginning from ''Mario Kart Wii'' onward.
{{iw|mariowiki|Deanna Mustard}}, Daisy's voice actress since ''{{iw|mariowiki|Mario Golf: Toadstool Tour}}'', reprises her role in all regions, albeit with repurposed voice clips from ''Mario Kart Wii'', ''Mario Super Sluggers'', ''Mario Party 9'', ''Mario Kart 8'', ''Mario Party 10'', ''Mario & Sonic at the Rio 2016 Olympic Games'', and ''Super Mario Run''.
 
Daisy, alongside her base fighter Peach, is ranked 7th out of 82 on the current [[tier list]], placing her in the S- tier. As Daisy has no major gameplay differences from Peach, both characters are seen as interchangeable competitively. Like Peach, Daisy possesses a strong combo game thanks to her ability to float and her [[Vegetable]]. Floating also allows her to use aerials during a short hop without reducing their damage.
 
However, she shares Peach's weaknesses such as being lightweight and having difficulty landing when in disadvantage. Daisy is also difficult to play optimally with her float cancelling techniques and long combo trees, and she can sometimes struggle to KO opponents until very high percentages.
 
Overall, Daisy has seen relatively strong results in tournaments, with players such as [[Ling]] and [[Umeki]] demonstrating her potential.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
Daisy is Peach's Echo Fighter; as such, she directly inherits Peach's moveset, attributes and animations without major modifications. Just like Peach, Daisy is a somewhat light character with somewhat below-average horizontal mobility and below-average [[jump]] height who is extremely floaty, but possesses the second-best [[air acceleration]] in the game and retains Peach's unique [[floating]] ability. Curiously, Daisy's idle animation has her assuming a very slightly lower stance compared to Peach, but her arms are further stretched out, meaning that her horizontal hurtbox is wider while standing.
Daisy is Peach's Echo Fighter; as such, she directly inherits Peach's moveset, attributes and animations without major modifications. Just like Peach, Daisy is a somewhat light character with somewhat below-average horizontal mobility and poor [[jump]] height who is extremely floaty, but possesses the second-best [[air acceleration]] in the game and retains Peach's unique [[floating]] ability. Curiously, Daisy's idle animation has her assuming a very slightly lower stance, but her arms are further stretched out, meaning that her horizontal hurtbox is wider while standing.


Just like Peach, Daisy's aerial game is one of her greatest strengths. Her retention of Peach's floating ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to [[punish]], and this greatly helps her own approach as well, because with good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Daisy's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages such as {{SSBU|Battlefield}}, {{SSBU|Final Destination}}, [[Smashville]], or [[Town and City]]. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough [[technical skill]], especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to "fish" for a kill with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Daisy's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Daisy's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.
Just like Peach, Daisy's aerial game is one of her greatest strengths. Her retention of Peach's floating ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to [[punish]], and this greatly helps her own approach as well, because with good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Daisy's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages such as {{SSBU|Battlefield}}, {{SSBU|Final Destination}}, [[Smashville]], or [[Town and City]]. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough [[technical skill]], especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to "fish" for a kill with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Daisy's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Daisy's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.
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Despite her strengths, Daisy is not without her weaknesses, all shared with Peach. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Daisy's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on Daisy Parasol and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.
Despite her strengths, Daisy is not without her weaknesses, all shared with Peach. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Daisy's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on Daisy Parasol and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.


In direct comparison to Peach, Daisy has noticeably lower representation overall, mostly due to a general preference towards Peach aesthetically. Despite this, she receives decent results from the few players who use her, such as {{Sm|Umeki}}, and also shares Peach's positive competitive reception; both characters are collectively regarded as competitively viable high- or top-tier characters by professionals.
In direct comparison to Peach, Daisy has noticeably lower representation overall. Despite this, she receives decent results from the few players who use her, such as {{Sm|Umeki}}, and also shares Peach's positive competitive reception; both characters are collectively regarded as competitively viable high- or top-tier characters by professionals.


==Differences from {{SSBU|Peach}}==
==Differences from {{SSBU|Peach}}==
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While Daisy's gameplay differences are almost entirely nonexistent (and are insignificant enough to not make her better or worse in any matchup, unlike other Echo Fighters), she still has numerous aesthetic changes in spite of this, including some unique non-attack animations such as her altered idle and running animations as mentioned above, a blue Toad replacing [[Toad]] himself during her grab and neutral special, and bright orange flower and petal effects in place of Peach's pink heart effects for several of her attacks. Daisy's [[Final Smash]], Daisy Blossom, has also been visually altered from Peach's Peach Blossom; Daisy summons giant daisies instead of peaches as [[food]] items, and the move features visuals and animated artwork directly themed around Daisy herself.
While Daisy's gameplay differences are almost entirely nonexistent (and are insignificant enough to not make her better or worse in any matchup, unlike other Echo Fighters), she still has numerous aesthetic changes in spite of this, including some unique non-attack animations such as her altered idle and running animations as mentioned above, a blue Toad replacing [[Toad]] himself during her grab and neutral special, and bright orange flower and petal effects in place of Peach's pink heart effects for several of her attacks. Daisy's [[Final Smash]], Daisy Blossom, has also been visually altered from Peach's Peach Blossom; Daisy summons giant daisies instead of peaches as [[food]] items, and the move features visuals and animated artwork directly themed around Daisy herself.


In earlier versions, Daisy had a notable gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''SSB4'' instead of the latter's new knockback values. After this difference was discovered several months after ''Ultimate''{{'}}s release, Version {{SSBU|3.0.0}} removed this difference, leaving Daisy without any practical differences for any of her moves.
In earlier versions, Daisy had a notable gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''SSB4'' instead of the latter's new knockback values. After this difference was discovered several months after ''Ultimate''{{'}}s release, version {{SSBU|3.0.0}} removed this difference, leaving Daisy without any practical differences for any of her moves.


===Aesthetics===
===Aesthetics===
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Much like her [[Peach (SSBU)|original parent]], Daisy has been largely nerfed overall, and also became the first full clone character to receive more nerfs than buffs. While Daisy largely shares the same changes as Peach due to her being an Echo Fighter, there is one striking change that Daisy received, that change occurring in the update 3.0.0. Said update altered the knockback values of Vegetable to match Peach's variant. This change makes it better at comboing at lower percents and KOing at higher percents, but makes it worse at comboing at high percents. However, this change removed the only genuine gameplay difference between Daisy and Peach, now making Daisy a near 1:1 clone of Peach, with the only difference left being how her model and idle animation behaves.
Much like her [[Peach (SSBU)|original parent]], Daisy has been largely nerfed overall, and also became the first full clone character to receive more nerfs than buffs. While Daisy largely shares the same changes as Peach due to her being an Echo Fighter, there is one striking change that Daisy received, that change occurring in the update 3.0.0. Said update altered the knockback values of Vegetable to match Peach's variant. This change makes it better at comboing at lower percents and KOing at higher percents, but makes it worse at comboing at high percents. However, this change removed the only genuine gameplay difference between Daisy and Peach, now making Daisy a near 1:1 clone of Peach, with the only difference left being how her model and idle animation behaves.


Nonetheless, Peach and Daisy are both seen as top- or high-tier characters in ''Ultimate'', and the Princesses continue to gain incredible results in the competitive scene.
Nonetheless, Peach and Daisy are both seen as high-tier characters in ''Ultimate'', and the Princesses continue to gain incredible results in the competitive scene.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to Peach's {{iw|supermariowiki|Super Slap}} attack in ''{{iw|supermariowiki|Super Mario RPG: Legend of the Seven Stars|Super Mario RPG}}''.
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to Peach's {{iw|supermariowiki|Super Slap}} attack in ''{{iw|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
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|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdesc=Daisy grabs the crown off her head and strikes with it in a vertical arc, with pink and green magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|fairdesc=Daisy grabs the crown off her head and strikes with it in a vertical arc with pink and green magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10.2}} (mid), {{ShortHopDmgSSBU|7}} (late)
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10.2}} (mid), {{ShortHopDmgSSBU|7}} (late)
|bairdesc=Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic and possesses no hitbox. At low percentages, even the clean hit can lock.
|bairdesc=Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock.
|uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}})
|uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}})
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
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|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents in front of or behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height.
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with her arm. After grabbing an opponent, a Toad appears.
|grabdesc=Reaches out with her arm. After grabbing an opponent, a Toad appears.
|pummelname=Grab Toad Punch ({{ja|つかみキノピオパンチ|Tsukami Kinopio Panchi}})
|pummelname=Grab Toad Punch ({{ja|つかみキノピオパンチ|Tsukami Kinopio Panchi}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Toad punches the opponent. Average power and speed.
|pummeldesc=The Toad punches the opponent.
|fthrowname=Toad Rocket ({{ja|キノピオロケット|Kinopio Rocketto}})
|fthrowname=Toad Rocket ({{ja|キノピオロケット|Kinopio Rocketto}})
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Toad leaps forward, headbutting the opponent away.
|fthrowdesc=The Toad leaps forward, headbutting the opponent away.
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and bumps them away with her rear. Toad is present, mimicking her rear thrust, but does not contribute any damage. The strongest of Daisy's throws.
|bthrowdesc=Places opponent behind her and bumps them away with her rear. The Toad is present, mimicking her rear thrust, but does not contribute any damage. The strongest of Daisy's throws.
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and strikes them upward. Toad leaps up with Daisy, but does not hit the opponent.
|uthrowdesc=Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent.
|dthrowname=Toad Drop ({{ja|キノピオドロップ|Kinopio Doroppu}})
|dthrowname=Toad Drop ({{ja|キノピオドロップ|Kinopio Doroppu}})
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdesc=After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back aerial, up tilt, neutral aerial or forward tilt at low to mid percentages, depending on the opponent.
|dthrowdesc=After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
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|nsname=Toad
|nsname=Toad
|nsdmg=3.5% (per hit)
|nsdmg=3.5% (per hit)
|nsdesc=Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores. The Toad releases six spores, dealing 21% if all spores hit. If attacked from behind, Daisy and the Toad switch places.
|nsdesc=Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores. Toad releases 6 spores, dealing 21% if all spores hit. If attacked from behind, Daisy and the Toad switch places. Direction can be switched manually, but it has strict timing.
|ssname=Daisy Bomber
|ssname=Daisy Bomber
|ssdmg=12%
|ssdmg=12%
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| [[Bob-omb]] ||25~36%||0.4%
| [[Bob-omb]] ||25~36%||0.4%
|}
|}
===Stats===
{{Attributes
| cast=89
| weight=89 | rweight=64-65
| dash=1.826 | rdash=59-61
| run=1.595 | rrun=61-65
| walk=0.924 | rwalk=64-66
| trac=0.111 | rtrac=36-38
| airfric=0.01 | rairfric=40-51
| air=1.029 | rair=49-51
| baseaccel=0.015 | rbaseaccel=13-14
| addaccel=0.105 | raddaccel=1-3
| gravity=0.07 | rgravity=81-84
| fall=1.19 | rfall=87-88
| ff=1.904 | rff=87-88
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30.03 | rjumpheight=66-67
| shorthop=14.5 | rshorthop=66-67
| djump=30.03 | rdjump=69-70
}}


===[[Announcer]] calls===
===[[Announcer]] calls===
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===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Appears spinning out of a shower of flower petals while holding a parasol similar to Peach's and enthusiastically waves to the camera, yelling "Yo-ooo!".
*Appears spinning out of a shower of flower petals and enthusiastically waves to the camera, yelling "Yo-ooo!".
<gallery>
<gallery>
DaisyOnScreenAppearanceSSBU.gif|Daisy's on-screen appearance
DaisyOnScreenAppearanceSSBU.gif|Daisy's on-screen appearance
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*Puts her hands on her hips and shakes them while winking.
*Puts her hands on her hips and shakes them while winking.
<gallery>
<gallery>
SSBUDaisyIdle1.gif|Daisy's first idle pose.
SSBUDaisyIdle1.gif|Daisy's first idle pose
SSBUDaisyIdle2.gif|Daisy's second idle pose.
SSBUDaisyIdle2.gif|Daisy's second idle pose
</gallery>
</gallery>


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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Daisy Cheer English SSBU.ogg|center]]||[[File:Daisy Cheer Japanese SSBU.ogg|center]]||[[File:Daisy Cheer Italian SSBU.ogg|center]]||[[File:Daisy Cheer Dutch SSBU.ogg|center]]||[[File:Daisy Cheer French SSBU.ogg|center]]
|{{NTSC}} [[File:Daisy Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Daisy Cheer English PAL SSBU.ogg|center]]||[[File:Daisy Cheer Japanese SSBU.ogg|center]]||[[File:Daisy Cheer Italian SSBU.ogg|center]]||[[File:Daisy Cheer Dutch SSBU.ogg|center]]||[[File:Daisy Cheer French SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Prin - cess Dai - sy! *clap 3 times* || Da - i - sy! || Dai - sy! Dai - sy! || Dai - sy! || Vas-y Daiiii - sy!
|Prin - cess Dai - sy! *clap 3 times* || Da - i - sy! || Dai - sy! Dai - sy! || Dai - sy! || Dai - sy! Daiiii - sy!
|}
|}
</div>
</div>
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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Stretches her back towards her right side, then points skyward while exclaiming "Yeah!". The final pose resembles the end of her Eagle animation in ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit mirrored.
*'''Left:''' Stretches her back towards her right side, then points skyward while exclaiming "Yeah!". The final pose resembles the end of her Hole-in-One animation in ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit mirrored.
*'''Up:''' Jumps for joy twice (assuming the same pose as in her official render during the second jump) while exclaiming "Whoo-hoo!", then does a fist pump with her right arm on her hip, all while grinning with her teeth visible. The pose she assumes at the end is similar to that of Peach's "Up" victory animation.
*'''Up:''' Jumps for joy twice (assuming the same pose as in her official render during the second jump) while exclaiming "Whoo-hoo!", then does a fist pump with her right arm on her hip, all while smiling. Her teeth are visible in her smile. The pose she assumes at the end is similar to that of Peach's "Up" victory animation.
*'''Right:''' Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign. The initial twirling resembles her Eagle and Birdie animations in ''{{iw|mariowiki|Mario Golf: World Tour}}''.
*'''Right:''' Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign. The initial twirling resembles her Hole-in-One and Birdie animations in ''{{iw|mariowiki|Mario Golf: World Tour}}''.
[[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A flourished remix of the Course Clear Fanfare used in ''{{iw|mariowiki|Super Mario Bros.}}'', slightly sped up.]]
[[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A flourished remix of the Course Clear Fanfare used in ''{{iw|mariowiki|Super Mario Bros.}}'', slightly sped up.]]
<gallery>
<gallery>
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|4||{{CharHead|Corrin|SSBU|hsize=20px|color=Female}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||
|4||{{CharHead|Corrin|SSBU|hsize=20px|color=Female}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||
|-
|-
|5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (×2) {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (x2) {{CharHead|Mii Gunner|SSBU|hsize=20px}} (x2)||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}''||Horde Battle (3 at a time).
|5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (×2) {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (x2) {{CharHead|Mii Gunner|SSBU|hsize=20px}} (x2)||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}''||Horde Battle.
*Mii Brawler costume combinations: Princess Zelda Wig and [[Nia]] Outfit, Daisy's Crown and Vampire Garb.
*Mii Brawler costume combinations: Princess Zelda Wig and [[Nia]] Outfit, Daisy Crown and Vampire Garb.
*Mii Gunner costumes: Peach's Crown and Steampunk Getup, Princess's Crown and [[Isabelle]] Outfit.
*Mii Gunner costumes: Peach's Crown and Steampunk Getup, Princess's Crown and [[Isabelle]] Outfit.
*Mii Swordfighter costumes: Peach's Crown and [[Viridi]] Outfit, Daisy's Crown and [[Ashley]] Outfit.
*Mii Swordfighter costumes: Peach's Crown and [[Viridi]] Outfit, Daisy's Crown and [[Ashley]] Outfit.
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Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.
Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.


Daisy was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. She is found in the {{b|Dracula's Castle|World of Light}} sub-area where she is guarded by a ghost; the nearby [[List of spirits (Super Mario series)|Dry Bowser spirit]] must be freed to access the cannon able to destroy the ghost.
Daisy was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. She is found in the {{b|Dracula's Castle|Adventure Mode}} sub-area where she is guarded by a ghost; the nearby [[List of spirits (Super Mario series)|Dry Bowser spirit]] must be freed to access the cannon able to destroy the ghost.
{{clrl}}
{{clrl}}


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==[[Spirit]]==
==[[Spirit]]==
Daisy's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Daisy. It is also available periodically for purchase in the shop for 300 Gold, but only after Daisy has been unlocked. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''.
Daisy's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Daisy has been unlocked. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''.


<center>
<center>
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|rowspan="2"|•[[Stamina battle]]<br>•The enemy's shield has extra durability
|rowspan="2"|•[[Stamina battle]]<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|rowspan="2"|[https://xenoblade.fandom.com/wiki/Poppi_α Poppi QT]
|rowspan="2"|[https://xenoblade.fandom.com/wiki/Poppi_α Poppi]
|-
|-
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Tiger! Tiger!}}<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Tiger! Tiger!}}<ref group="SB" name="DLC"/>
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*After the change to her Vegetables in 3.0.0, Daisy is the only character in the game to have all her moves function identically to another character (in this case {{SSBU|Peach}}).  
*After the change to her Vegetables in 3.0.0, Daisy is the only character in the game to have all her moves function identically to another character (in this case {{SSBU|Peach}}).  
**{{SSBU|Dark Samus}} and {{SSBU|Richter}} do not have any notable changes to the basic functionality of their moves, but some of their moves have different elemental effects which mildly affect gameplay.  
**{{SSBU|Dark Samus}} and {{SSBU|Richter}} do not have any notable changes to the basic functionality of their moves, but some of their moves have different elemental effects which mildly affect gameplay.  
*As an Echo Fighter of Peach with an identical moveset, Daisy utilizes some abilities exclusive to Peach that Daisy herself never uses in the ''Mario'' series, such as [[floating]] and [[Daisy Blossom|putting people to sleep]].
*As an Echo Fighter of Peach with an identical moveset, Daisy utilizes some abilities exclusive to Peach that she never uses in the ''Mario'' series, such as [[floating]] and [[Daisy Blossom|putting people to sleep]].
*Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous ''Mario'' spin-offs:
*Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous ''Mario'' spin-offs:
**For example, Daisy's victory animations resemble her victory celebrations in ''Mario'' spin-offs such as ''{{iw|mariowiki|Mario Golf: World Tour}}'', ''{{iw|mariowiki|Mario Tennis Aces}}'', and ''{{iw|mariowiki|Mario and Sonic at the Olympic Games}}''.
**For example, Daisy's victory animations resemble her victory celebrations in ''Mario'' spin-offs such as ''{{iw|mariowiki|Mario Golf: World Tour}}'', ''{{iw|mariowiki|Mario Tennis Aces}}'', and ''{{iw|mariowiki|Mario and Sonic at the Olympic Games}}''.
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*If Daisy crouches while holding a throwable item, her mouth will be open. Unlike Peach and most other characters, she will also blink periodically.  
*If Daisy crouches while holding a throwable item, her mouth will be open. Unlike Peach and most other characters, she will also blink periodically.  
*Daisy, along with {{SSBU|Chrom}} and Dark Samus, is one of three newcomers in ''Ultimate'' to not have a reveal trailer, instead being revealed by character number.  
*Daisy, along with {{SSBU|Chrom}} and Dark Samus, is one of three newcomers in ''Ultimate'' to not have a reveal trailer, instead being revealed by character number.  
*Unusually, when Daisy uses her [[back throw]] against a character in the game when {{SSBU|Peach}} is in the match, the same heart effects used in Peach's own attacks appear.
*Unusually, when Daisy uses her [[back throw]] against a character in the game when {{SSBU|Peach}} is in the match, the same heart effects used in Peach's own attacks appear. This appears to be an oversight, as this does not happen when Peach uses her back throw against any character in the game. A similar event happens with {{SSBU|Wolf}}'s [[Blaster (Wolf)|Blaster]]; it uses {{SSBU|Fox}}'s blaster smoke effects when he is present in the match.  
*Oddly, Daisy's crown in her white alternate costume is colored gold on the [[character selection screen]] and [[versus splash screen]], but it turns silver (much like [[Rosalina & Luma (SSBU)|Rosalina]]'s) in-game.
*Oddly, Daisy's crown in her white alternate costume is colored gold on the [[character selection screen]] and [[versus splash screen]], but it turns silver (much like [[Rosalina & Luma (SSBU)|Rosalina]]'s) in-game.
*Discounting fighters who do not appear in any spirit battles, Daisy, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Pichu}} are the only fighters to not possess any Ace or Legend-class spirit in Spirit battles.
*Daisy and {{SSBU|Pichu}} are the only fighters to not possess any Ace or Legend-class spirit in Spirit battles.
*Daisy and {{SSBU|Ridley}} are the only newcomers who were not shown being added to the panoramic group artwork (not counting {{SSBU|Inkling}}, who was featured on the banner when it was initially shown off).
*Daisy and {{SSBU|Ridley}} are the only newcomers who were not shown being added to the panoramic group artwork (Not counting {{SSBU|Inkling}}, who was featured on the banner when it was initially shown off).
*Daisy is the only Echo Fighter to not appear in more Classic Mode routes than her base fighter.


==References==
==References==

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