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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Cypher | |name=Cypher | ||
|image=[[File: | |image=[[File:Cypher.jpg|100px]] | ||
|caption=Snake holding | |caption=Snake holding on to the Cypher in ''Brawl''. | ||
|user=[[Snake]] | |user=[[Snake]] | ||
|universe={{uv|Metal Gear}} | |universe={{uv|Metal Gear}} | ||
}} | }} | ||
'''Cypher''' ({{ja|サイファー|Saifā}}, ''Cypher'') is [[Snake]]'s [[up special move]]. | {{cleanup|There's good likelihood that much of the information in this article is specific to Brawl. Differentiate this from Ultimate info, and add more of the latter.}} | ||
'''Cypher''' ({{ja|サイファー|Saifā}}, ''Cypher'') is [[Solid Snake|Snake]]'s [[up special move]]. He grabs onto the flying reconnaissance camera to recover. It will not make him [[helpless]], but will take away his mid-air jump. One can cancel the ride early by performing any attack (excluding the up special), pressing down, or by [[airdodging]], upon which the Cypher will become an upward projectile. Despite the large amount of vertical distance this move covers, Snake is very vulnerable to edgeguarding while using it because it does not have a damaging hitbox until either Snake cancels the move or he is hit out of it. | |||
If Snake damages himself with his [[C4]] or [[Hand Grenade]], he can reuse the move and augment his recovery. At higher percentages, this becomes more difficult to do, because Snake must [[tech]] against the stage to avoid being star KO'd or stage spiked. | |||
While using this move, Snake has a special kind of [[knockback resistance]], ignoring the knockback from any [[hitbox]] that deals exactly 7% or less. If he uses it from below, he is extremely vulnerable to grabs, attacks and even spikes as it rises very slowly, but the attack must deal over 7% damage for this to happen. If an opponent gets hit by the Cypher after Snake lets go, they will take 6% damage. | |||
If Snake is grabbed during this move and is not thrown or hit, he cannot use this move again when he struggles free, unless he is hit after this happens. Special grabs will not let | If Snake is grabbed during this move, and is not thrown or hit, he cannot use this move again when he struggles free, unless he is hit after this happens. Special grabs will not let him use Cypher again if it grabs him from above in the way their special grab get canceled by the Cypher projectile. | ||
==Origin== | ==Origin== | ||
[[File:MGS2Cypher.jpg|left|thumb|150px|The Cypher as it appears in ''Metal Gear Solid 2''.]] | [[File:MGS2Cypher.jpg|left|thumb|150px|The Cypher as it appears in ''Metal Gear Solid 2''.]] | ||
The [[wikipedia:Sikorsky Cypher|Cypher]] is a real-life unmanned aerial vehicle developed by Sikorsky Aircraft Corporation. | The [[wikipedia:Sikorsky Cypher|Cypher]] is a real-life unmanned aerial vehicle developed by Sikorsky Aircraft Corporation. Cyphers were the automated flying security cameras that patrolled the bridges between the struts of the Big Shell in ''Metal Gear Solid 2''. A Cypher is also used by The Patriots during the Tanker chapter, taking a picture of Snake standing over a defeated Olga Gurlukovich in order to frame him for a terrorist attack on the marine tanker ''Discovery''. Though neither Snake nor Raiden ever used one to hitch a ride, this move is a good example of Snake's resourcefulness and wouldn't have been out of place in a ''{{uv|Metal Gear}}'' game. There is also a Gun Cypher derivative which is armed with a light machine gun. | ||
== | ==Trophy Description== | ||
[[File:Cypher - Brawl Trophy.png|thumb|85px|The Cypher trophy in ''Brawl'']] | |||
''An unmanned aerial surveillance vehicle used by the U.S. Army. It uses a fan in the center of its body to hover and a camera on its upper fuselage to monitor from the skies. It has a number of models, including the armed Gun Cypher and the remodeled Cypher II. Its small size and continuous flight ability make it extremely effective in guarding against intruders.'' | |||
{{Trophy games|console1=none|game1=Metal Gear Solid 2: Sons of Liberty}} | |||
==Trivia== | ==Trivia== | ||
*Unlike other characters, Snake regains his Cypher if | *Unlike other characters, Snake regains his Cypher if {{SSBB|Mario}} uses his [[cape]] on Snake while he is flying with the Cypher. Snake will still turn around but can use his Cypher again. | ||
**Additionally, he won't flinch after getting [[footstool]]ed while flying with the Cypher and will be able to use the move again after dropping from the previous Cypher. | **Additionally, he won't flinch after getting [[footstool]]ed while flying with the Cypher, and will be able to use the move again after dropping from the previous Cypher. | ||
*If he leaves the Cypher very close to the ground, he lands with no landing lag at all, but he can't use Cypher until he leaves the ground and relands, which is achievable by either walking off the platform (which is a suicidal action if there is no ground beneath) or by simply jumping. | |||
*If Snake uses Cypher while another Cypher is still present, the unused Cypher will explode. | *If Snake uses Cypher while another Cypher is still present, the unused Cypher will explode. | ||
*In | *In real life, the Cypher has a maximum weight load of approximately 50lbs (23kg), meaning this maneuver would be impossible. | ||
** | *If Snake goes into a [[Barrel Cannon]] via this move, when he jumps after he lands, he will go into his helpless pose. This also applies to {{SSBB|Sonic}} whenever he enters a Barrel Cannon by using [[Spring Jump]]. | ||
**Additionally, if Snake grabs a ladder or a custom stage spring after using this move, when he lets go, he will go into his helpless pose and cannot use another Cypher, but can still perform a midair jump if one hasn't been used, unlike Sonic. | |||
{{Special Moves|char=Snake}} | {{Special Moves|char=Snake}} | ||
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[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:Snake]] | [[Category:Snake]] | ||