Editing Crush
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==Trivia== | ==Trivia== | ||
*Due to crushing being caused by a special hitbox from ''Smash 4'' onwards, it is theoretically possible for a fighter to get crushed even if they are not necessarily in between the two crushing objects, as long as the fighter's hurtbox somehow overlaps with the hitbox. For example, a [[Giant]] Donkey Kong [[crouch]]ing on Midgar can touch its crushing hitbox even while grounded on the stage. Similarly, the Distant Planet Bulborb's crushing hitbox is created about 11 frames before the mouth actually closes. | * Due to crushing being caused by a special hitbox from ''Smash 4'' onwards, it is theoretically possible for a fighter to get crushed even if they are not necessarily in between the two crushing objects, as long as the fighter's hurtbox somehow overlaps with the hitbox. For example, a [[Giant]] Donkey Kong [[crouch]]ing on Midgar can touch its crushing hitbox even while grounded on the stage. Similarly, the Distant Planet Bulborb's crushing hitbox is created about 11 frames before the mouth actually closes. | ||
* | * For a time it was believed that the [[Pirate Ship]] stage could crush the player when the ship collided with the rock island. However, further analysis proved that this was merely a result of the ship's spike hitbox launching the player against the point-blank rock with severe velocity. At certain angles, the player can ricochet off the rock and be KO'd off the upper blast line, while in others the plater will merely take a modest amount of damage and receive no knockback. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |