Editing Crownerang

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==Techniques==
==Techniques==
[[File:Crown_Landing_Crown_Pickup.gif|thumb|360px|King K. Rool jumping into a returning Crown, enabling him to perform Crown Pickup Crown Landing.]]
[[File:Crown_Landing_Crown_Pickup.gif|thumb|right|360px|King K. Rool jumping into a returning Crown, enabling him to perform Crown Pickup Crown Landing.]]
King K. Rool's Crownerang, while simple in execution, holds numerous [[Advanced_technique#King_K._Rool|advanced techniques]]. These tend to make use of the Crown Pickup animation from execution (with a [[FAF]] of 18, which at 0% from a Returning Crown Hit results in +8 hit advantage), which is not to be confused with the animation from the item pickup (with a FAF of 28). These techniques all have unique uses and execution, although they vary in viability. Crownerang's advanced techniques are a mainstay in King K. Rool's [[metagame]] for their strong reward if executed in the right situation, such as [[KO]] confirms, combos and massive shifts in game state. However, if executed poorly, they often have severe consequences due to the [[lag]] on Crownerang and the animations being abused.  
King K. Rool's Crownerang, while simple in execution, holds numerous [[Advanced_technique#King_K._Rool|advanced techniques]]. These tend to make use of the Crown Pickup animation from execution (with a [[FAF]] of 18, which at 0% from a Returning Crown Hit results in +8 hit advantage), which is not to be confused with the animation from the item pickup (with a FAF of 28). These techniques all have unique uses and execution, although they vary in viability. Crownerang's advanced techniques are a mainstay in King K. Rool's [[metagame]] for their strong reward if executed in the right situation, such as [[KO]] confirms, combos and massive shifts in game state. However, if executed poorly, they often have severe consequences due to the [[lag]] on Crownerang and the animations being abused.  


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===Crown canceling===
===Crown canceling===
[[File:CrownSquat.gif|thumb|300px|King K. Rool executing a jumpsquat Crown cancel — sometimes called Crown squatting — to perform a neutral aerial. The cancel occurred during the 2nd frame of jumpsquat.]]
[[File:CrownSquat.gif|thumb|right|300px|King K. Rool executing a jumpsquat Crown cancel — sometimes called Crown squatting — to perform a neutral aerial. The cancel occurred during the 2nd frame of jumpsquat.]]
If an "uninterruptible animation" such as an attack is active while K. Rool collides with [[Crownerang]], his head will flash green as the crown appears on his head. If done frame perfectly, there is no flash. This completely skips the crown pickup animations, leaving K. Rool less open for [[punishment]]. Given the broad execution requirement, it is a very common occurrence during play.  
If an "uninterruptible animation" such as an attack is active while K. Rool collides with [[Crownerang]], his head will flash green as the crown appears on his head. If done frame perfectly, there is no flash. This completely skips the crown pickup animations, leaving K. Rool less open for [[punishment]]. Given the broad execution requirement, it is a very common occurrence during play.  


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===Crown sliding===
===Crown sliding===
[[File:CrownSlideDownSmash.gif|thumb|300px|King K. Rool executing a Regular Crown Slide to perform a Down Smash with the returning crown. This is a frame trap.]]
[[File:CrownSlideDownSmash.gif|thumb|right|300px|King K. Rool executing a Regular Crown Slide to perform a Down Smash with the returning crown. This is a frame trap.]]
If a player executes an [[initial dash]] (including [[foxtrot]] or [[dash dance]]) or a run turnaround into [[Crownerang]] while the move is active, King K. Rool will "slide" while picking it up. Crown sliding has seen significant use in competitive play. {{sm|Onua}} was a particularly prolific user in high-level play prior to dropping the character. The technique has multiple variants that can be executed based on the inputs used by the K. Rool player. The technique was originally discovered by ChaosBlasta early into ''Ultimate'''s lifespan.
If a player executes an [[initial dash]] (including [[foxtrot]] or [[dash dance]]) or a run turnaround into [[Crownerang]] while the move is active, King K. Rool will "slide" while picking it up. Crown sliding has seen significant use in competitive play. {{sm|Onua}} was a particularly prolific user in high-level play prior to dropping the character. The technique has multiple variants that can be executed based on the inputs used by the K. Rool player. The technique was originally discovered by ChaosBlasta early into ''Ultimate'''s lifespan.


The main benefits to Crown sliding mainly include its ability to enable combos through the [[jostling]] mechanics during [[hitstun]], allowing ''Smash 4''-style interactions. These allow K. Rool to score easy [[grab]]s and down tilts in particular, giving him access to the majority of his combo game. Another large benefit is collecting the crown without losing much momentum, meaning he doesn't need to move away from his game plan to continue using it later, which is useful resource management. Crown sliding is affected by modifications to K. Rool's [[traction]], such as on ice stages like [[Summit]] and the respective transformation of [[Pokémon Stadium 2]]. In these situations, Crown sliding will make K. Rool travel a significant distance, being able to even attack during the later portion of the slide itself.
The main benefits to Crown sliding mainly include its ability to enable combos through the [[jostling]] mechanics during [[hitstun]], allowing ''Smash 4''-style interactions. These allow K. Rool to score easy [[grab]]s and down tilts in particular, giving him access to the majority of his combo game. Another large benefit is collecting the crown without losing much momentum, meaning he doesn't need to move away from his game plan to continue using it later, which is useful resource management. Crown sliding is affected by modifications to K. Rool's [[traction]], such as on ice stages like [[Summit]] and the respective transformation of [[Pokemon Stadium 2]]. In these situations, Crown sliding will make K. Rool travel a significant distance, being able to even attack during the later portion of the slide itself.


Crown sliding has various issues, however. The [[lag]] of the crown catch animation means that during the slide, K. Rool is completely vulnerable. While 17 frames of lag is less than a majority of K. Rool's moveset and the generic options ''Ultimate'' provides, being almost always forced to go forward means that K. Rool is often catapulting himself into attacks if it's executed rashly. Thus, Crown sliding isn't a staple form of movement and should not be seen as a replacement for such.  
Crown sliding has various issues, however. The [[lag]] of the crown catch animation means that during the slide, K. Rool is completely vulnerable. While 17 frames of lag is less than a majority of K. Rool's moveset and the generic options ''Ultimate'' provides, being almost always forced to go forward means that K. Rool is often catapulting himself into attacks if it's executed rashly. Thus, Crown sliding isn't a staple form of movement and should not be seen as a replacement for such.  
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====Forward Crown Slide====
====Forward Crown Slide====
By using the C-Stick in the opposite direction within 2 frames of the control stick input, it's possible for K. Rool to go a boosted distance while also facing forward. However, by buffering the action during a turnaround animation, the technique becomes far easier, allowing for practical usage; this method was popularised by {{Sm|Smithers}}.
By using the C-Stick in the opposite direction within 2 frames of the control stick input, it's possible for K. Rool to go a boosted distance while also facing forward. This functions as a niche approach option akin to a [[wavedash]], though reckless use often leads to a punish. While it has little to no combo utility, its use as an extra boost in movement gives K. Rool extra options for mixups or simply pursuing opponents. Since the [[FAF]] of a Crown Catch is just 18, it is possible to attack while sliding or cancel momentum with some attacks, giving K. Rool some approaches akin to pivot cancels. Due to being difficult to execute as a result of crown's varying trajectory, forward Crown sliding is usually performed by accident.
 
This functions as a niche approach option akin to a [[wavedash]], though reckless use often leads to a punish. While it has little to no combo utility, its use as an extra boost in movement is more than enough, assisting in pursuing opponents, being less predictable when collecting the Crown, and more. Since the [[FAF]] of a Crown Catch is just 18, it is possible to attack while sliding or cancel momentum with some attacks, giving K. Rool some approaches akin to [[pivot cancel]]s.  
 
{{#widget:YouTube|id=c2d2AlhqSD0?si=Qw1w2asaUX2So-UU}}


====Reverse Crown Slide====
====Reverse Crown Slide====
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====Initial Dash Crown Slide====
====Initial Dash Crown Slide====
If an initial dash crown cancel is executed too early or too late, K. Rool will execute a slight crown slide instead. This has niche use with [[King K. Rool (SSBU)/Neutral attack|neutral attack]] as an approach, or a mixup with [[King K. Rool (SSBU)/Grab|grab]], but it generally doesn't excel due to how short the slide is. This crown slide is also the only way for K. Rool to go completely backwards; through initial dashing the other way (which also moves the catch searchbox).
If an initial dash crown cancel is executed too early or too late, K. Rool will execute a slight crown slide instead. This has niche use with [[King K. Rool (SSBU)/Neutral attack|neutral attack]] as an approach, or a mixup with [[King K. Rool (SSBU)/Grab|grab]], but it generally doesn't excel due to how short the slide is. This crown slide is also the only way for K. Rool to go completely backwards; through initial dashing the other way (which also moves the catch searchbox).  


===Crown bouncing===
===Crown bouncing===
[[File:Crown_Bounce.gif|thumb|250px|King K. Rool executing a regular crown bounce.]]
[[File:Crown_Bounce.gif|thumb|right|250px|King K. Rool executing a regular crown bounce.]]
Crown Bouncing is an [[advanced technique]] exclusive to {{SSBU|King K. Rool}}'s [[Crownerang]] attack. It was discovered by DkDavy<ref>https://www.youtube.com/watch?v=Lu56fQKvLfw&feature=youtu.be</ref><ref>https://youtu.be/XeAHbNzFpbM</ref>. While difficult to set up, it's considered to be a powerful movement option for King K. Rool's [[neutral game]]. It occurs due to the Crown Catch and Crown Pickup animations being considered special moves, acting as a forced [[B button]] input for the player in practice. As such, Crown bouncing and its variants are essentially [[b-reverse]]s and [[wavebounce]]s.  
Crown Bouncing is an [[advanced technique]] exclusive to {{SSBU|King K. Rool}}'s [[Crownerang]] attack. It was discovered by DkDavy<ref>https://www.youtube.com/watch?v=Lu56fQKvLfw&feature=youtu.be</ref><ref>https://youtu.be/XeAHbNzFpbM</ref>. While difficult to set up, it's considered to be a powerful movement option for King K. Rool's [[neutral game]]. It occurs due to the Crown Catch and Crown Pickup animations being considered special moves, acting as a forced [[B button]] input for the player in practice. As such, Crown bouncing and its variants are essentially [[b-reverse]]s and [[wavebounce]]s.  


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===Crown landing===
===Crown landing===
[[File:CrownLandPickupVariant.gif|thumb|300px|{{SSBU|King K. Rool}} executing the "Crown Pickup" variant of Crown Landing to use [[Crownerang]] again. Notice how he snapped into his idle animation.]]
[[File:CrownLandPickupVariant.gif|thumb|right|300px|{{SSBU|King K. Rool}} executing the "Crown Pickup" variant of Crown Landing to use [[Crownerang]] again. Notice how he snapped into his idle animation.]]
'''Crown Landing''' is an [[advanced technique]] in ''[[Super Smash Bros. Ultimate]]'' discovered by Plague von Karma, that allows {{SSBU|King K. Rool}} to significantly reduce—or if performed frame-perfectly, completely erase—his landing lag. This is executed in two ways, referred to as the "No Crown" and "Crown Pickup" variants by the playerbase. Crown landing occurs due King K. Rool's [[air speed]] being slowed when picking up the crown or entering the "No Crown" animation. As a result, he does not meet the requirements for soft [[landing lag]], snapping to the idle animation instead.
'''Crown Landing''' is an [[advanced technique]] in ''[[Super Smash Bros. Ultimate]]'' discovered by Plague von Karma, that allows {{SSBU|King K. Rool}} to significantly reduce—or if performed frame-perfectly, completely erase—his landing lag. This is executed in two ways, referred to as the "No Crown" and "Crown Pickup" variants by the playerbase. Crown landing occurs due King K. Rool's [[air speed]] being slowed when picking up the crown or entering the "No Crown" animation. As a result, he does not meet the requirements for soft [[landing lag]], snapping to the idle animation instead.


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==Origin==
==Origin==
[[File:Crownerang Origin.png|thumb|left|156px|[[Donkey Kong]] and [[Diddy Kong]] fighting King K. Rool in ''Donkey Kong Country''.]]
[[File:Crownerang Origin.png|thumb|left|156px|[[Donkey Kong]] and [[Diddy Kong]] fighting King K. Rool in ''Donkey Kong Country''.]]
Crownerang is based on King K. Rool's main attack from the final boss fight against him in ''{{s|mariowiki|Donkey Kong Country}}''. In the fight, K. Rool would throw his crown to attack the Kongs, usually to conclude a cycle of other attacks, especially later in it. True to K. Rool's bumbling nature, this attack also provides the only opening for the Kongs to damage him, as he is completely invincible at all other times.
Crownerang is based on King K. Rool's main attack from the final boss fight against him in ''{{s|mariowiki|Donkey Kong Country}}''. In the fight, K. Rool would throw his crown to attack the Kongs, usually to conclude a cycle of other attacks, especially later in the fight. True to K. Rool's bumbling nature, this attack also provided the only opening for the Kongs to damage him, as he was completely invincible at all other times. When defeated during the first phase, K. Rool would infamously feign his defeat and fake credits would roll, taking players by surprise before he starts his second phase.
{{clrl}}
{{clrl}}


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|zh_tw={{rollover|投擲頭冠|Tóuzhí Tóu Guān|?}}
|zh_tw={{rollover|投擲頭冠|Tóuzhí Tóu Guān|?}}
}}
}}
==Trivia==
 
*The Techniques menu falsely states that Crownerang gives K. Rool super armor when he actually only gets damaged-based armor.
*The Crownerang is the only item produced by fighters that the producer of the item cannot use themselves.
==References==
==References==
{{reflist}}
{{reflist}}
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[[Category:King K. Rool]]
[[Category:King K. Rool]]
[[Category:King K. Rool (SSBU)]]
[[Category:King K. Rool (SSBU)]]
[[es:Corona bumerán]]

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