Editing Crownerang

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==Techniques==
==Techniques==
[[File:Crown_Landing_Crown_Pickup.gif|thumb|360px|King K. Rool jumping into a returning Crown, enabling him to perform Crown Pickup Crown Landing.]]
[[File:Crown_Landing_Crown_Pickup.gif|thumb|right|360px|King K. Rool jumping into a returning Crown, enabling him to perform Crown Pickup Crown Landing.]]
King K. Rool's Crownerang, while simple in execution, holds numerous [[Advanced_technique#King_K._Rool|advanced techniques]]. These tend to make use of the Crown Pickup animation from execution (with a [[FAF]] of 18, which at 0% from a Returning Crown Hit results in +8 hit advantage), which is not to be confused with the animation from the item pickup (with a FAF of 28). These techniques all have unique uses and execution, although they vary in viability. Crownerang's advanced techniques are a mainstay in King K. Rool's [[metagame]] for their strong reward if executed in the right situation, such as [[KO]] confirms, combos and massive shifts in game state. However, if executed poorly, they often have severe consequences due to the [[lag]] on Crownerang and the animations being abused.  
King K. Rool's Crownerang, while simple in execution, holds numerous [[Advanced_technique#King_K._Rool|advanced techniques]]. These tend to make use of the Crown Pickup animation from execution (with a [[FAF]] of 18, which at 0% from a Returning Crown Hit results in +8 hit advantage), which is not to be confused with the animation from the item pickup (with a FAF of 28). These techniques all have unique uses and execution, although they vary in viability. Crownerang's advanced techniques are a mainstay in King K. Rool's [[metagame]] for their strong reward if executed in the right situation, such as [[KO]] confirms, combos and massive shifts in game state. However, if executed poorly, they often have severe consequences due to the [[lag]] on Crownerang and the animations being abused.  


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===Crown canceling===
===Crown canceling===
[[File:CrownSquat.gif|thumb|300px|King K. Rool executing a jumpsquat Crown cancel — sometimes called Crown squatting — to perform a neutral aerial. The cancel occurred during the 2nd frame of jumpsquat.]]
[[File:CrownSquat.gif|thumb|right|300px|King K. Rool executing a jumpsquat Crown cancel — sometimes called Crown squatting — to perform a neutral aerial. The cancel occurred during the 2nd frame of jumpsquat.]]
If an "uninterruptible animation" such as an attack is active while K. Rool collides with [[Crownerang]], his head will flash green as the crown appears on his head. If done frame perfectly, there is no flash. This completely skips the crown pickup animations, leaving K. Rool less open for [[punishment]]. Given the broad execution requirement, it is a very common occurrence during play.  
If an "uninterruptible animation" such as an attack is active while K. Rool collides with [[Crownerang]], his head will flash green as the crown appears on his head. If done frame perfectly, there is no flash. This completely skips the crown pickup animations, leaving K. Rool less open for [[punishment]]. Given the broad execution requirement, it is a very common occurrence during play.  


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===Crown sliding===
===Crown sliding===
[[File:CrownSlideDownSmash.gif|thumb|300px|King K. Rool executing a Regular Crown Slide to perform a Down Smash with the returning crown. This is a frame trap.]]
[[File:CrownSlideDownSmash.gif|thumb|right|300px|King K. Rool executing a Regular Crown Slide to perform a Down Smash with the returning crown. This is a frame trap.]]
If a player executes an [[initial dash]] (including [[foxtrot]] or [[dash dance]]) or a run turnaround into [[Crownerang]] while the move is active, King K. Rool will "slide" while picking it up. Crown sliding has seen significant use in competitive play. {{sm|Onua}} was a particularly prolific user in high-level play prior to dropping the character. The technique has multiple variants that can be executed based on the inputs used by the K. Rool player. The technique was originally discovered by ChaosBlasta early into ''Ultimate'''s lifespan.
If a player executes an [[initial dash]] (including [[foxtrot]] or [[dash dance]]) or a run turnaround into [[Crownerang]] while the move is active, King K. Rool will "slide" while picking it up. Crown sliding has seen significant use in competitive play. {{sm|Onua}} was a particularly prolific user in high-level play prior to dropping the character. The technique has multiple variants that can be executed based on the inputs used by the K. Rool player. The technique was originally discovered by ChaosBlasta early into ''Ultimate'''s lifespan.


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===Crown bouncing===
===Crown bouncing===
[[File:Crown_Bounce.gif|thumb|250px|King K. Rool executing a regular crown bounce.]]
[[File:Crown_Bounce.gif|thumb|right|250px|King K. Rool executing a regular crown bounce.]]
Crown Bouncing is an [[advanced technique]] exclusive to {{SSBU|King K. Rool}}'s [[Crownerang]] attack. It was discovered by DkDavy<ref>https://www.youtube.com/watch?v=Lu56fQKvLfw&feature=youtu.be</ref><ref>https://youtu.be/XeAHbNzFpbM</ref>. While difficult to set up, it's considered to be a powerful movement option for King K. Rool's [[neutral game]]. It occurs due to the Crown Catch and Crown Pickup animations being considered special moves, acting as a forced [[B button]] input for the player in practice. As such, Crown bouncing and its variants are essentially [[b-reverse]]s and [[wavebounce]]s.  
Crown Bouncing is an [[advanced technique]] exclusive to {{SSBU|King K. Rool}}'s [[Crownerang]] attack. It was discovered by DkDavy<ref>https://www.youtube.com/watch?v=Lu56fQKvLfw&feature=youtu.be</ref><ref>https://youtu.be/XeAHbNzFpbM</ref>. While difficult to set up, it's considered to be a powerful movement option for King K. Rool's [[neutral game]]. It occurs due to the Crown Catch and Crown Pickup animations being considered special moves, acting as a forced [[B button]] input for the player in practice. As such, Crown bouncing and its variants are essentially [[b-reverse]]s and [[wavebounce]]s.  


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===Crown landing===
===Crown landing===
[[File:CrownLandPickupVariant.gif|thumb|300px|{{SSBU|King K. Rool}} executing the "Crown Pickup" variant of Crown Landing to use [[Crownerang]] again. Notice how he snapped into his idle animation.]]
[[File:CrownLandPickupVariant.gif|thumb|right|300px|{{SSBU|King K. Rool}} executing the "Crown Pickup" variant of Crown Landing to use [[Crownerang]] again. Notice how he snapped into his idle animation.]]
'''Crown Landing''' is an [[advanced technique]] in ''[[Super Smash Bros. Ultimate]]'' discovered by Plague von Karma, that allows {{SSBU|King K. Rool}} to significantly reduce—or if performed frame-perfectly, completely erase—his landing lag. This is executed in two ways, referred to as the "No Crown" and "Crown Pickup" variants by the playerbase. Crown landing occurs due King K. Rool's [[air speed]] being slowed when picking up the crown or entering the "No Crown" animation. As a result, he does not meet the requirements for soft [[landing lag]], snapping to the idle animation instead.
'''Crown Landing''' is an [[advanced technique]] in ''[[Super Smash Bros. Ultimate]]'' discovered by Plague von Karma, that allows {{SSBU|King K. Rool}} to significantly reduce—or if performed frame-perfectly, completely erase—his landing lag. This is executed in two ways, referred to as the "No Crown" and "Crown Pickup" variants by the playerbase. Crown landing occurs due King K. Rool's [[air speed]] being slowed when picking up the crown or entering the "No Crown" animation. As a result, he does not meet the requirements for soft [[landing lag]], snapping to the idle animation instead.


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