Editing Crownerang

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If a player executes an [[initial dash]] (including [[foxtrot]] or [[dash dance]]) or a run turnaround into [[Crownerang]] while the move is active, King K. Rool will "slide" while picking it up. Crown sliding has seen significant use in competitive play. {{sm|Onua}} was a particularly prolific user in high-level play prior to dropping the character. The technique has multiple variants that can be executed based on the inputs used by the K. Rool player. The technique was originally discovered by ChaosBlasta early into ''Ultimate'''s lifespan.
If a player executes an [[initial dash]] (including [[foxtrot]] or [[dash dance]]) or a run turnaround into [[Crownerang]] while the move is active, King K. Rool will "slide" while picking it up. Crown sliding has seen significant use in competitive play. {{sm|Onua}} was a particularly prolific user in high-level play prior to dropping the character. The technique has multiple variants that can be executed based on the inputs used by the K. Rool player. The technique was originally discovered by ChaosBlasta early into ''Ultimate'''s lifespan.


The main benefits to Crown sliding mainly include its ability to enable combos through the [[jostling]] mechanics during [[hitstun]], allowing ''Smash 4''-style interactions. These allow K. Rool to score easy [[grab]]s and down tilts in particular, giving him access to the majority of his combo game. Another large benefit is collecting the crown without losing much momentum, meaning he doesn't need to move away from his game plan to continue using it later, which is useful resource management. Crown sliding is affected by modifications to K. Rool's [[traction]], such as on ice stages like [[Summit]] and the respective transformation of [[Pokémon Stadium 2]]. In these situations, Crown sliding will make K. Rool travel a significant distance, being able to even attack during the later portion of the slide itself.
The main benefits to Crown sliding mainly include its ability to enable combos through the [[jostling]] mechanics during [[hitstun]], allowing ''Smash 4''-style interactions. These allow K. Rool to score easy [[grab]]s and down tilts in particular, giving him access to the majority of his combo game. Another large benefit is collecting the crown without losing much momentum, meaning he doesn't need to move away from his game plan to continue using it later, which is useful resource management. Crown sliding is affected by modifications to K. Rool's [[traction]], such as on ice stages like [[Summit]] and the respective transformation of [[Pokemon Stadium 2]]. In these situations, Crown sliding will make K. Rool travel a significant distance, being able to even attack during the later portion of the slide itself.


Crown sliding has various issues, however. The [[lag]] of the crown catch animation means that during the slide, K. Rool is completely vulnerable. While 17 frames of lag is less than a majority of K. Rool's moveset and the generic options ''Ultimate'' provides, being almost always forced to go forward means that K. Rool is often catapulting himself into attacks if it's executed rashly. Thus, Crown sliding isn't a staple form of movement and should not be seen as a replacement for such.  
Crown sliding has various issues, however. The [[lag]] of the crown catch animation means that during the slide, K. Rool is completely vulnerable. While 17 frames of lag is less than a majority of K. Rool's moveset and the generic options ''Ultimate'' provides, being almost always forced to go forward means that K. Rool is often catapulting himself into attacks if it's executed rashly. Thus, Crown sliding isn't a staple form of movement and should not be seen as a replacement for such.  
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====Initial Dash Crown Slide====
====Initial Dash Crown Slide====
If an initial dash crown cancel is executed too early or too late, K. Rool will execute a slight crown slide instead. This has niche use with [[King K. Rool (SSBU)/Neutral attack|neutral attack]] as an approach, or a mixup with [[King K. Rool (SSBU)/Grab|grab]], but it generally doesn't excel due to how short the slide is. This crown slide is also the only way for K. Rool to go completely backwards; through initial dashing the other way (which also moves the catch searchbox).
If an initial dash crown cancel is executed too early or too late, K. Rool will execute a slight crown slide instead. This has niche use with [[King K. Rool (SSBU)/Neutral attack|neutral attack]] as an approach, or a mixup with [[King K. Rool (SSBU)/Grab|grab]], but it generally doesn't excel due to how short the slide is. This crown slide is also the only way for K. Rool to go completely backwards; through initial dashing the other way (which also moves the catch searchbox).  


===Crown bouncing===
===Crown bouncing===

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