Editing Crownerang

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|user = [[King K. Rool]]
|user = [[King K. Rool]]
}}
}}
{{cquote|''Throws his crown like it's a boomerang. Can't be thrown again until it is picked up.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''Crownerang''' ({{ja|クラウンスロー|Kuraun Surō}}, ''Crown Throw'') is [[King K. Rool]]'s [[side special move]].
'''Crownerang''' ({{ja|クラウンスロー|Kuraun Surō}}, ''Crown Throw'') is [[King K. Rool]]'s [[side special move]].
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When an opposing player picks up the crown, it's a less-than-ideal—albeit very preventable—situation for the K. Rool player. The crown deals around 9% to King K. Rool and has the same knockback statistics as the special move. However, it does not have the same priority as being thrown by K. Rool anymore, instead being cancelled out by even [[Blunderbuss]]'s Kannonballs. Because item throws are generally quite quick and difficult to react to and the crown itself is so strong, it can lead to the opposing player getting strong combos against him. However, there is a myriad of counterplay options available to the K. Rool player that can make retrieving it workable. His {{mvsub|King K. Rool|SSBU|neutral aerial}} is the most enticing with a [[short hop fast fall]], acting as non-committal [[armor]] that can force a crown cancel. While more committal, {{mvsub|King K. Rool|SSBU|dash attack}} can also function in the same way. [[Shield]]ing or [[jump]]ing are also serviceable options for playing around the throws.  
When an opposing player picks up the crown, it's a less-than-ideal—albeit very preventable—situation for the K. Rool player. The crown deals around 9% to King K. Rool and has the same knockback statistics as the special move. However, it does not have the same priority as being thrown by K. Rool anymore, instead being cancelled out by even [[Blunderbuss]]'s Kannonballs. Because item throws are generally quite quick and difficult to react to and the crown itself is so strong, it can lead to the opposing player getting strong combos against him. However, there is a myriad of counterplay options available to the K. Rool player that can make retrieving it workable. His {{mvsub|King K. Rool|SSBU|neutral aerial}} is the most enticing with a [[short hop fast fall]], acting as non-committal [[armor]] that can force a crown cancel. While more committal, {{mvsub|King K. Rool|SSBU|dash attack}} can also function in the same way. [[Shield]]ing or [[jump]]ing are also serviceable options for playing around the throws.  
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=King K. Rool
|ssbudesc=Throws his crown like it's a boomerang. Can't be thrown again until it is picked up.
}}


==Techniques==
==Techniques==

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