Editing Crowd

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Of further note, the crowd seems to "disappear" after a certain point is reached in some of the singleplayer modes. In ''Melee'', the crowd disappears starting at {{SSBM|Race to the Finish}} and at Stage 12: Final Destination in the [[Adventure Mode]]. In ''Brawl'', the crowd disappears during the fight against {{SSBB|Master Hand}}, and is only heard when certain stages are cleared in the [[Subspace Emissary]]. In ''SSB4'', the crowd disappears during the fight against {{SSB4|Master Hand}} and, if applicable, {{SSB4|Crazy Hand}} and [[Master Core]].
Of further note, the crowd seems to "disappear" after a certain point is reached in some of the singleplayer modes. In ''Melee'', the crowd disappears starting at {{SSBM|Race to the Finish}} and at Stage 12: Final Destination in the [[Adventure Mode]]. In ''Brawl'', the crowd disappears during the fight against {{SSBB|Master Hand}}, and is only heard when certain stages are cleared in the [[Subspace Emissary]]. In ''SSB4'', the crowd disappears during the fight against {{SSB4|Master Hand}} and, if applicable, {{SSB4|Crazy Hand}} and [[Master Core]].


==Behind the scenes==
The Japanese cheers in the first ''[[Super Smash Bros.]]'' were recorded in [[HAL Laboratory]]'s meeting room by the company's staff. The cheers in ''[[Super Smash Bros. Melee]]'' were recorded by Nintendo of America staff (for fighters in international versions as well as Mario, Donkey Kong, Ness, Luigi, and Young Link in all versions) and HAL staff (for most fighters in the Japanese version, also done in their meeting room). ''Melee''{{'}}s developers originally planned to use NOA's cheers in the Japanese version, but decided to do their own after finding NOA's to be too low-energy.<ref>Nintendo Dream (January 2002 issue): "HAL Laboratory/Masahiro Sakurai Interview" ({{ja|HAL研究所/桜井政博さんインタビュー}}) (page 85)</ref> Starting with ''Brawl'', crowd cheers are performed in each language the [[announcer]] is also voiced in, and are appropriately localized using the names of the characters in each language. Certain cheers might also use entire phrases or language-specific puns and cultural references.
Save for ''Melee'', none of the ''Super Smash Bros.'' games credit anyone with performing any of the crowd cheers.
 
The Japanese cheers in the first ''[[Super Smash Bros.]]'' were done by [[HAL Laboratory]] staff. Hirokazu Ando recalled that he called the game's programmers into HAL's meeting room and recorded them cheering, while Masahiro Sakurai was next to him and led the group. Ando also noted that recording multiple people cheering at once instead of just taking one person's cheer and duplicating it made the cheers more believable. Yoshiki Suzuki recalled the cheer sessions taking place in the morning, and Koichi Watanabe recalled thinking the in-house recordings would be replaced with ones from voice actors or a group of kids.<ref>[https://www.1101.com/nintendo/nin4/nin4-2.htm Hobonichi interview section: "「バグの少ない作り方ってできるんですか?」"]</ref>
 
The cheers in ''[[Super Smash Bros. Melee]]'' were recorded by Nintendo of America staff (for fighters in international versions as well as Mario, Donkey Kong, Ness, Luigi, and Young Link in all versions) and HAL staff (for most fighters in the Japanese version, also done in their meeting room). ''Melee''{{'}}s developers originally planned to use NOA's cheers in the Japanese version, but decided to do their own after finding NOA's to be too low-energy.<ref>Nintendo Dream (January 2002 issue): "HAL Laboratory/Masahiro Sakurai Interview" ({{ja|HAL研究所/桜井政博さんインタビュー}}) (page 85)</ref> NOA employees Bill Trinen, Tim O'Leary, and Nate Bihldorff are the only people credited for providing crowd cheer voices in all of ''Melee''.
 
Starting with ''Brawl'', crowd cheers are performed in each language the [[announcer]] is also voiced in, and are appropriately localized using the names of the characters in each language. Certain cheers might also use entire phrases or language-specific puns and cultural references.


==Crowd cheers==
==Crowd cheers==
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==Trivia==
==Trivia==
*In ''Melee'', Bill Trinen, Tim O'Leary, and Nate Bihldorff, who worked on the localization of the game, are also credited for providing the voices of the crowd cheers. In other games, it is not mentioned at all who performed the crowd cheers.
*In ''Melee'', the crowd will always gasp if {{SSBM|Peach}} performs an [[air dodge]] at the peak of her [[jump]].
*In ''Melee'', the crowd will always gasp if {{SSBM|Peach}} performs an [[air dodge]] at the peak of her [[jump]].


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