Editing Crowd
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Of further note, the crowd seems to "disappear" after a certain point is reached in some of the singleplayer modes. In ''Melee'', the crowd disappears starting at {{SSBM|Race to the Finish}} and at Stage 12: Final Destination in the [[Adventure Mode]]. In ''Brawl'', the crowd disappears during the fight against {{SSBB|Master Hand}}, and is only heard when certain stages are cleared in the [[Subspace Emissary]]. In ''SSB4'', the crowd disappears during the fight against {{SSB4|Master Hand}} and, if applicable, {{SSB4|Crazy Hand}} and [[Master Core]]. | Of further note, the crowd seems to "disappear" after a certain point is reached in some of the singleplayer modes. In ''Melee'', the crowd disappears starting at {{SSBM|Race to the Finish}} and at Stage 12: Final Destination in the [[Adventure Mode]]. In ''Brawl'', the crowd disappears during the fight against {{SSBB|Master Hand}}, and is only heard when certain stages are cleared in the [[Subspace Emissary]]. In ''SSB4'', the crowd disappears during the fight against {{SSB4|Master Hand}} and, if applicable, {{SSB4|Crazy Hand}} and [[Master Core]]. | ||
The Japanese cheers in the first ''[[Super Smash Bros.]]'' were recorded in [[HAL Laboratory]]'s meeting room by the company's staff. The cheers in ''[[Super Smash Bros. Melee]]'' were recorded by Nintendo of America staff (for fighters in international versions as well as Mario, Donkey Kong, Ness, Luigi, and Young Link in all versions) and HAL staff (for most fighters in the Japanese version, also done in their meeting room). ''Melee''{{'}}s developers originally planned to use NOA's cheers in the Japanese version, but decided to do their own after finding NOA's to be too low-energy.<ref>Nintendo Dream (January 2002 issue): "HAL Laboratory/Masahiro Sakurai Interview" ({{ja|HAL研究所/桜井政博さんインタビュー}}) (page 85)</ref> Starting with ''Brawl'', crowd cheers are performed in each language the [[announcer]] is also voiced in, and are appropriately localized using the names of the characters in each language. Certain cheers might also use entire phrases or language-specific puns and cultural references. | |||
The Japanese cheers in the first ''[[Super Smash Bros.]]'' were | |||
The cheers in ''[[Super Smash Bros. Melee]]'' were recorded by Nintendo of America staff (for fighters in international versions as well as Mario, Donkey Kong, Ness, Luigi, and Young Link in all versions) and HAL staff (for most fighters in the Japanese version, also done in their meeting room). ''Melee''{{'}}s developers originally planned to use NOA's cheers in the Japanese version, but decided to do their own after finding NOA's to be too low-energy.<ref>Nintendo Dream (January 2002 issue): "HAL Laboratory/Masahiro Sakurai Interview" ({{ja|HAL研究所/桜井政博さんインタビュー}}) (page 85)</ref> | |||
Starting with ''Brawl'', crowd cheers are performed in each language the [[announcer]] is also voiced in, and are appropriately localized using the names of the characters in each language. Certain cheers might also use entire phrases or language-specific puns and cultural references. | |||
==Crowd cheers== | ==Crowd cheers== | ||
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==Trivia== | ==Trivia== | ||
*In ''Melee'', Bill Trinen, Tim O'Leary, and Nate Bihldorff, who worked on the localization of the game, are also credited for providing the voices of the crowd cheers. In other games, it is not mentioned at all who performed the crowd cheers. | |||
*In ''Melee'', the crowd will always gasp if {{SSBM|Peach}} performs an [[air dodge]] at the peak of her [[jump]]. | *In ''Melee'', the crowd will always gasp if {{SSBM|Peach}} performs an [[air dodge]] at the peak of her [[jump]]. | ||