Editing Crouching

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{{redirect|Duck|the [[sticker]] in ''[[Brawl]]''|List of stickers (Others)|here}}
{{redirect|Duck|the [[sticker]] in ''[[Brawl]]''|List of stickers (Others)|here}}
{{for|the playable character duo which includes a duck|Duck Hunt}}
{{for|the playable character duo which includes a duck|Duck Hunt}}
{{for|the ''[[Super Smash Bros. Melee]]'' player from Michigan|Smasher:Duck}}
{{for|the ''[[Super Smash Bros. Melee]]'' player from Michigan''|Smasher:Duck}}
{{for|the ''[[Super Smash Bros.]]'' player from Japan|Smasher:duck (Japan)}}
{{for|the ''[[Super Smash Bros.]]'' player from Japan''|Smasher:duck (Japan)}}


[[File:Crouching.png|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]]
[[File:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]]


'''Crouching''' (sometimes referred to as '''ducking''' and internally labeled '''Squat''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in each games' files), is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[hurtbox]], allowing them to dodge some high-profile attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick.
'''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]''{{'}}s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]], allowing them to dodge some attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick.


The utility that a crouch has in helping a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], [[Snake]], [[Sheik]] and [[Wii Fit Trainer]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and [[Pac-Man]]), making their crouches extremely limited in use. Other characters like [[Donkey Kong]] and Bowser are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique [[idle animation]]s while crouching that replay constantly (such as [[Luigi]], [[Mario]], and [[Dr. Mario]] looking around, Donkey Kong, or the Wii Fit Trainer doing push-ups).
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], [[Snake]], [[Sheik]] and [[Wii Fit Trainer]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and [[Pac-Man]]), making their crouches extremely limited in use. Similar to [[idle pose]]s, all characters present unique animations while crouching that replay constantly (such as [[Mario]] and [[Donkey Kong]] looking around, or the Wii Fit Trainer doing push-ups).
 
Characters can activate [[down tilt]], [[down special]] and [[down smash]] while crouching, allowing for some niche techniques in competitive play. {{SSBU|Kazuya}} specifically has several attacks that can only be activated by already being in a crouching position. Also, repeatedly crouching in rapid succession is referred to as "teabagging" and is often done intentionally by players as a pseudo-[[taunt]] to disrespect and frustrate opponents.


==''Super Smash Bros. for Wii U'' digital manual description==
==''Super Smash Bros. for Wii U'' digital manual description==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee''.
File:Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee''.
Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee''.
File:Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee''.
Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''.
File:Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''.
SSBUWebsiteKingDedede4.jpg|[[King Dedede]]'s crouch in ''Ultimate''.
File:SSBUWebsiteKingDedede4.jpg|[[King Dedede]]'s crouch in ''Ultimate''.
</gallery>
</gallery>


[[Category:Game controls]]
[[Category:Game controls]]

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