Editing Crouching
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'''Crouching''' (sometimes referred to as '''ducking''' and internally labeled '''Squat''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in each games' files), is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[hurtbox]], allowing them to dodge some high-profile attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick. | '''Crouching''' (sometimes referred to as '''ducking''' and internally labeled '''Squat''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in each games' files), is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[hurtbox]], allowing them to dodge some high-profile attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick. | ||
The utility that a crouch has in helping a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], [[Snake]], [[Sheik]] and [[Wii Fit Trainer]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and [[Pac-Man]]), making their crouches extremely limited in use. Other characters like [[Donkey Kong]] and [[Bowser]] are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique [[idle animation]]s while crouching that replay constantly (such as [[ | The utility that a crouch has in helping a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], [[Snake]], [[Sheik]] and [[Wii Fit Trainer]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and [[Pac-Man]]), making their crouches extremely limited in use. Other characters like [[Donkey Kong]] and [[Bowser]] are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique [[idle animation]]s while crouching that replay constantly (such as [[Mario]] looking around, or the Wii Fit Trainer doing push-ups). | ||
Characters can activate [[down tilt]], [[down special]] and [[down smash]] while crouching, allowing for some niche techniques in competitive play. {{SSBU|Kazuya}} specifically has several attacks that can only be activated by already being in a crouching position. Also, repeatedly crouching in rapid succession is referred to as "teabagging" and is often done intentionally by players as a pseudo-[[taunt]] to disrespect and frustrate opponents. | Characters can activate [[down tilt]], [[down special]] and [[down smash]] while crouching, allowing for some niche techniques in competitive play. {{SSBU|Kazuya}} specifically has several attacks that can only be activated by already being in a crouching position. Also, repeatedly crouching in rapid succession is referred to as "teabagging" and is often done intentionally by players as a pseudo-[[taunt]] to disrespect and frustrate opponents. |