Editing Cross Chop

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Cross Chop causes a fiery explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable. As the rising and descending hits are meant to combo into each other, both hits have [[set knockback]]; however, the descending hit has extremely high base knockback that acts as a powerful [[gimp]] even at 0%, allowing for a [[sacrificial KO]] that always KOs the opponent first.  
Cross Chop causes a fiery explosion once Incineroar lands, with Incineroar's descending body hitbox and landing explosion usually being the main combat components of the move. The explosion deals powerful knockback; the descending hitbox KOs at 75% from the edge of Final Destination, with the explosion being almost as powerful. However, the move has high ending lag, making it punishable. As the rising and descending hits are meant to combo into each other, both hits have [[set knockback]]; however, the descending hit has extremely high base knockback that acts as a powerful [[gimp]] even at 0%, allowing for a [[sacrificial KO]] that always KOs the opponent first.  


Unlike most up specials, Cross Chop does not render Incineroar [[helpless]], unless Incineroar lands during its descent and does not touch solid ground during the landing animation. This can be triggered through windboxes such as [[F.L.U.D.D]]. Due to Cross Chop's diagonal angle and poor horizontal travel distance, safely using it for recovering requires it to be used while extremely high in the air (almost from the top left/right of the screen), or just underneath the edge, as it is a virtually guaranteed [[self-destruct]] any other way.
Unlike most up specials, Cross Chop does not render Incineroar [[helpless]], unless Incineroar lands during its descent and does not touch solid ground during the landing animation. This can be triggered through windboxes such as [[F.L.U.D.D]]. Due to Cross Chop's diagonal angle and poor horizontal travel distance, safely using it for recovering requires it to be used while extremely high in the air (almost from the top left/right of the screen), as it is a virtually guaranteed [[self-destruct]] any other way.


==Instructional quote==
==Instructional quote==

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