Editing Cross-platform comparison of Super Smash Bros. 4

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==Similarities==
==Similarities==
*The two versions have the same characters.<ref>[http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533 Don't Expect A Lot Of Third-Party Characters In The Next ''Smash Bros''], retrieved 14/06/2013</ref> The characters have identical physics and movesets across both versions.
*The two versions have the same characters.<ref>[http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533 Don't Expect A Lot Of Third-Party Characters In The Next ''Smash Bros''], retrieved 14/06/2013</ref> The characters have identical physics and movesets across both versions.
**However, four characters that are available as [[Starter character#Super Smash Bros. 4|starter characters]] in the Wii U version must be [[Unlockable_character#Super_Smash_Bros._for_Nintendo_3DS|unlocked]] in the 3DS version ({{SSB4|Bowser Jr.}}, {{SSB4|Jigglypuff}}, {{SSB4|Ganondorf}}, and {{SSB4|Ness}}).
**However, four characters that are available as [[Starter character#Super Smash Bros. 4|starter characters]] in the Wii U version must be [[Unlockable_character#Super_Smash_Bros._for_Nintendo_3DS|unlocked]] in the 3DS version ([[Bowser Jr. (SSB4)|Bowser Jr.]], [[Jigglypuff (SSB4)|Jigglypuff]], [[Ganondorf (SSB4)|Ganondorf]], and [[Ness (SSB4)|Ness]]).
*Both versions share 13 stages (7 of which are DLC stages): {{SSB4|Battlefield}}, {{SSB4|Final Destination}}, [[Boxing Ring]], [[Duck Hunt]], [[Gaur Plain]], [[Wily Castle]], [[Suzaku Castle]] (DLC), [[Dream Land (64)]] (DLC), [[Hyrule Castle]] (DLC), [[Peach's Castle]] (DLC), [[Super Mario Maker]] (DLC), [[Midgar]] (DLC), and [[Umbra Clock Tower]] (DLC).
*Both versions share 12 stages (6 of which are DLC stages): [[Battlefield (SSB4)|Battlefield]], [[Final Destination (SSB4)|Final Destination]], [[Boxing Ring]], [[Duck Hunt]], [[Gaur Plain]], [[Wily Castle]], [[Suzaku Castle]] (DLC), [[Dream Land (64)]] (DLC), [[Hyrule Castle]] (DLC), [[Peach's Castle]] (DLC), [[Super Mario Maker]] (DLC), and [[Midgar]] (DLC).
**However, the Wii U version of Gaur Plain is larger, with more platforms. Also, [[Metal Face]] does not appear in the 3DS version of Gaur Plain, while he does in the Wii U version.
**However, the Wii U version of Gaur Plain is larger, with more platforms. Also, [[Metal Face]] does not appear in the 3DS version of Gaur Plain, while he does in the Wii U version.
**Additionally, Duck Hunt was not available on the 3DS version upon its release. Instead, it was included with the 1.1.1 patch released on September 30th, 2015.  
**Additionally, Duck Hunt was not available on the 3DS version upon its release. Instead, it was included with the 1.1.1 patch released on September 30th, 2015.  
***The score counter is also different between the two versions, as it follows the camera in the 3DS version, but stays in place in the Wii U version and both versions' Ω form. This stage and Super Mario Maker also feature [[Star KO]]s and [[Screen KO]]s in the 3DS version, which are disabled on the Wii U version for unknown reasons.
***The score counter is also different between the two versions, as it follows the camera in the 3DS version, but stays in place in the Wii U version and both versions' Ω form.
**Furthermore, the time of day for Wily Castle depends on the version with the 3DS version set in the day while the Wii U version is set at night.
**Furthermore, the time of day for Wily Castle depends on the version with the 3DS version set in the day while the Wii U version is set at night.
**Finally, the giant screen in the Wii U version of Boxing Ring can display special titles for the fighters.
**Finally, the giant screen in the Wii U version of Boxing Ring can display special titles for the fighters.
**Even Suzaku Castle, Super Mario Maker and Midgar have differences between consoles; for Suzaku Castle, in the Wii U version, the background is a shade of orange, but the 3DS version uses a magenta color. For Super Mario Maker, the 3DS version will only switch between two styles instead of Wii U's four (all of them). For Midgar, in the Wii U version, the background is a dark shade of teal, but the 3DS version uses a much greener shade.
**Even Suzaku Castle has a difference between consoles (the only DLC stage with this distinction); in the Wii U version, the background is a shade of orange, but the 3DS version uses a magenta color.
*Both versions have [[Classic Mode]].
*Both versions have [[Classic Mode]].
**However, the mode is vastly different between versions.
**However, the mode is vastly different between versions.
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**However, the order the characters are faced is reversed between versions.
**However, the order the characters are faced is reversed between versions.
*Both versions have [[Target Blast]].
*Both versions have [[Target Blast]].
**However in the Wii U version, the second bomb is bigger and there are three different stages.
**However in the Wii U version, the second bomb is bigger and there are three different stages
*Both versions have [[Home Run Contest]].
*Both versions have [[Home Run Contest]].
*Both versions have [[Multi-Man Smash]].
*Both versions have [[Multi-Man Smash]].
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A majority of the stages are exclusive to one version or the other. The 3DS version features more stages from handheld games, while the Wii U version features more stages from console games as well as more stages in general. Even the two games' versions of Battlefield, while identical in physics, are different in aesthetics.<ref>http://www.youtube.com/watch?v=vQD1yJinzeQ</ref> The Wii U version also has larger stages such as Big Battlefield to allow for 8-Player Smash.
A majority of the stages are exclusive to one version or the other. The 3DS version features more stages from handheld games, while the Wii U version features more stages from console games as well as more stages in general. Even the two games' versions of Battlefield, while identical in physics, are different in aesthetics.<ref>http://www.youtube.com/watch?v=vQD1yJinzeQ</ref> The Wii U version also has larger stages such as Big Battlefield to allow for 8-Player Smash.


In the 3DS version, much like in ''Melee'', no stage has more than two songs tied to it, with the exceptions of {{SSB4|Dream Land}} and [[Super Mario Maker]]; on the Wii U, this number is higher, and the music on each stage can be set through [[My Music]], a returning feature from ''Brawl''.
In the 3DS version, much like in ''Melee'', no stage has more than two songs tied to it; on the Wii U, this number is higher, and the music on each stage can be set through [[My Music]], a returning feature from ''Brawl''.
 
===Victory Screens===
 
In the Wii U version, A victory screen would start with the winning character(s) posing with a fanfare playing in the background. Before the animation rig switches to a pose, a color, corresponding with the player number, will be displayed for 1 second, before fading away and displaying the character posing, with ruins (decor) in the background. Gold text displaying the winner’s (or team of winner’s) name will appear flying in from the right, before staying on the screen, along with a P# or CPU text with a winning number also being displayed. During the gold text appearing, depending on the match being a team battle or regular battle, Characters will appear in the foreground UI clapping or doing a loser’s animation.
 
In the 3DS version, a victory theme would again start with a character proceeding to do a victory animation before posing with a fanfare, but as the color corresponding to the player’s number (e.g. P1, P2), begins to appear while the character begins to pose, the color will stay present in the background, unlike the Wii U version, where the color would fade away. A White text with black angled outline will display the characters name, with a player number in the upper left corner.


===Graphics===
===Graphics===
[[File:Greninja_Console_Comparison.png|250px|thumb|One of the more notable differences between the two, the distinct dark outline around characters in the 3DS version.]]
[[File:Greninja_Console_Comparison.png|250px|thumb|right|One of the more notable differences between the two, the distinct dark outline around characters in the 3DS version.]]
Aside from the Wii U version's graphics being technically superior due to having stronger hardware and higher resolution, the two games have distinct graphical styles. The 3DS version has flatter shading and a dark outline around its characters in order to make them more visible on the 3DS's smaller screen (the outline's thickness can be adjusted or disabled<ref>https://miiverse.nintendo.net/posts/AYMHAAABAAAYUKk-s7RMdA</ref>). The Wii U, unrestricted by screen size and able to run at up to 1080p resolution, has smoother edges around the characters and more complex shading.
Aside from the Wii U version's graphics being technically superior due to having stronger hardware and higher resolution, the two games have distinct graphical styles. The 3DS version has flatter shading and a dark outline around its characters in order to make them more visible on the 3DS's smaller screen (the outline's thickness can be adjusted or disabled<ref>https://miiverse.nintendo.net/posts/AYMHAAABAAAYUKk-s7RMdA</ref>). The Wii U, unrestricted by screen size and able to run at up to 1080p resolution, has smoother edges around the characters and more complex shading.


[[File:LittleMac3DSComparison.gif|150px|thumb|The 3DS version uses low-fidelity models during gameplay, but switches to more detailed ones while paused.]]
[[File:LittleMac3DSComparison.png|250px|thumb|right|The 3DS version uses low-fidelity models during gameplay (left) but switches to more detailed ones while paused (right). This is most notable on a Mii Fighter's face or Little Mac's arms.]]
The Wii U version also has all elements running at 60 frames-per-second at all times. In the 3DS version, the characters and environments generally run at 60fps, but some secondary elements such as certain items (including [[Assist Trophy|Assist Trophies]] and [[Poké Ball|summoned Pokémon]]) and {{SSB4|Olimar}}'s [[Pikmin]] will run at 30fps in order to not affect the framerate. The 3DS version's character models also have two different levels of detail; during gameplay, where framerate is more important than model detail and characters are generally shown at a distance, lower-fidelity models are used to keep the game running smoothly, switching seamlessly to higher-quality models during moments where players can view the characters more closely, such as when pausing the game or during the results screen. Players can observe the difference directly by freezing time in [[Training Mode]] while zoomed in.
The Wii U version also has all elements running at 60 frames-per-second at all times. In the 3DS version, the characters and environments generally run at 60fps, but some secondary elements such as certain items (including [[Assist Trophy|Assist Trophies]] and [[Poké Ball|summoned Pokémon]]) and {{SSB4|Olimar}}'s [[Pikmin]] will run at 30fps in order to not affect the framerate. The 3DS version's character models also have two different levels of detail; during gameplay, where framerate is more important than model detail and characters are generally shown at a distance, lower-fidelity models are used to keep the game running smoothly, switching seamlessly to higher-quality models during moments where players can view the characters more closely, such as when pausing the game or during the results screen. Players can observe the difference directly by freezing time in [[Training Mode]] while zoomed in.


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**[[Special Orders]]: A pair of modes based around challenging randomly-generated, single-attempt event matches for in-game prizes
**[[Special Orders]]: A pair of modes based around challenging randomly-generated, single-attempt event matches for in-game prizes
**[[8-Player Smash]]: A versus option that allows up to eight players to battle simultaneously, replacing the more primitive [[Rotation]] mode from ''Melee'' and ''Brawl''
**[[8-Player Smash]]: A versus option that allows up to eight players to battle simultaneously, replacing the more primitive [[Rotation]] mode from ''Melee'' and ''Brawl''
**[[Tournament Mode]]: A competitive elimination mode returning from ''Melee'' and ''Brawl'', which is set to receive an upgrade for hosting online tournament events. This mode was removed when the Miiverse service shut down.
**[[Tournament Mode]]: A competitive elimination mode returning from ''Melee'' and ''Brawl'', which is set to receive an upgrade for hosting online tournament events
**[[Masterpieces]]: A free time-limited trial of classic games on past Nintendo consoles such as ''Super Mario Bros.'' or ''The Legend of Zelda''


==Miscellaneous==
==Miscellaneous==
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File:SSB4 WII U Final-Destination.jpg|{{SSB4|Final Destination}} in the Wii U version.
File:SSB4 WII U Final-Destination.jpg|{{SSB4|Final Destination}} in the Wii U version.
File:SSB4 Final Destination.JPG|Final Destination in the 3DS version.
File:SSB4 Final Destination.JPG|Final Destination in the 3DS version.
File:Boxing Ring Punch Out.jpg|[[Boxing Ring]] in its Punch-Out!! motif in the Wii U version.
File:Boxing Ring Punch Out.jpg|[[Boxing Ring]] in its Punch Out!! motif in the Wii U version.
File:Boxing Ring Smash Bros.jpg|Boxing Ring in its Super Smash Bros. motif in the Wii U version.
File:Boxing Ring Smash Bros.jpg|Boxing Ring in its Super Smash Bros. motif in the Wii U version.
File:SSB4 Boxing Ring.JPG|The full Punch-Out!! version in the 3DS version.
File:SSB4 Boxing Ring.JPG|The full Punch-Out!! version in the 3DS version.
SSB4_Ike_Screen-9.jpg|The Super Smash Bros. variant in the 3DS version.
SSB4_Ike_Screen-9.jpg|The Super Smash Bros. variant in the 3DS version.
File:Gaur Plain Wii U.png|[[Gaur Plain]] in the Wii U version.
File:Gaur Plain 1.png|[[Gaur Plain]] in the Wii U version.
File:Gaur Plain 3DS.jpg|Gaur Plain in the 3DS version.
File:SSB4 Gaur Plain.JPG|Gaur Plain in the 3DS version.
File:Wilys fortress.png|[[Wily Castle]] in the Wii U version.
File:Wilys fortress.png|[[Wily Castle]] in the Wii U version.
File:SSB4 Wily Castle.jpg|Wily Castle in the 3DS version.
File:SSB4 Wily Castle.jpg|Wily Castle in the 3DS version.

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