Editing Critical Hit
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==Overview== | ==Overview== | ||
Marth and Lucina's versions of Critical Hit sees them rushing forward to deliver an immensely powerful slash that deals a devastating amount of knockback; in every game it appears in, it is also the most powerful attack of any character's standard moveset (in terms of knockback) without any exterior factors or buffs, and is an unavoidable [[one-hit KO]] if directly in the line of sight of a [[blast line]], even on the largest possible stage of each game | Marth and Lucina's versions of Critical Hit sees them rushing forward to deliver an immensely powerful slash that deals a devastating amount of knockback; in every game it appears in, it is also the most powerful attack of any character's standard moveset (in terms of knockback) without any exterior factors or buffs, and is an unavoidable [[one-hit KO]] if directly in the line of sight of a [[blast line]], even on the largest possible stage of each game. | ||
Roy's version of Critical Hit involves him staying still and spinning the Binding Blade in a slow circle, before unleashing a fiery explosion in front of him. Unlike Marth and Lucina's Critical Hits, Roy's version is not a one-hit KO, though it is capable of comboing from some of his moves, including his throws. | Roy's version of Critical Hit involves him staying still and spinning the Binding Blade in a slow circle, before unleashing a fiery explosion in front of him. Unlike Marth and Lucina's Critical Hits, Roy's version is not a one-hit KO, though it is capable of comboing from some of his moves, including his throws. | ||
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The gauges that appear with Critical Hit are a nod to the {{s|fireemblemwiki|hit point}} health system used in ''Fire Emblem'', and are designed to resemble the HP gauges used in specific games. In ''Brawl'', Marth's gauge resembles that of ''[[Fire Emblem: Mystery of the Emblem]]'', and contains 52 units of HP, matching the maximum possible amount of HP in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' (though their remakes increased this to 60). From ''Smash 4'' onward, the gauge used for all three characters is patterned after that of ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' and counts 80 units of HP, again matching the maximum possible HP in that game under ordinary circumstances. | The gauges that appear with Critical Hit are a nod to the {{s|fireemblemwiki|hit point}} health system used in ''Fire Emblem'', and are designed to resemble the HP gauges used in specific games. In ''Brawl'', Marth's gauge resembles that of ''[[Fire Emblem: Mystery of the Emblem]]'', and contains 52 units of HP, matching the maximum possible amount of HP in ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' (though their remakes increased this to 60). From ''Smash 4'' onward, the gauge used for all three characters is patterned after that of ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' and counts 80 units of HP, again matching the maximum possible HP in that game under ordinary circumstances. | ||
In more recent games, units announce their critical hits (and special skills such as [[Awakening Aether|Aether]]) with a bright flash and by uttering a dramatic quotation. Lucina's utterance of "Time to change fate!" in her Final Smash is taken directly from this: in ''Awakening'' and subsequent games, the Japanese version of the line, {{ja|運命を変えます!|Unmei | In more recent games, units announce their critical hits (and special skills such as [[Awakening Aether|Aether]]) with a bright flash and by uttering a dramatic quotation. Lucina's utterance of "Time to change fate!" in her Final Smash is taken directly from this: in ''Awakening'' and subsequent games, the Japanese version of the line, {{ja|運命を変えます!|Unmei o kaemasu!}} ("I will change fate!") is one of her critical hit/special skill lines. The line is usually translated "I challenge my fate!" in English ''Fire Emblem'' localizations, but not in ''Smash''. | ||
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