Editing Credits

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|melee=y|ssb4=y|ultimate=y}}
The '''credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' have interactable credits that allow the player to (depending on the game) view more details about an individual, earn {{b|Gold|collectible}}, or increase their score. ''[[Super Smash Bros. Brawl]]'' has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though it isn't interactable.
The '''Credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' has this feature. ''[[Super Smash Bros. Brawl]]''{{'}}s has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophy|trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though in a different format than its predecessors.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
{{main|List of staff (SSB)}}
[[Image:SSBCredits.png|thumb|200px|Ending Credits in ''Smash 64''.]]
[[File:SSBCredits.png|thumb|200px|Ending Credits in ''Smash 64''.]]
After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.
After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.


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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
{{main|List of staff (SSBM)}}
[[File:MeleeCreditsScore.png|thumb|200px|At the end of the credits, the player is told how many credits they hit.]]
[[File:MeleeCreditsScore.png|thumb|200px|At the end of the credits, the player is told how many credits they hit.]]
After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.'' However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee''{{'}}s credits feature what appears to be space, as the player travels around tunnels, a giant ''Smash'' logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action. The game also displays how many credits they successfully hit at the mode's conclusion, though this score is not saved and has no impact on gameplay.
After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.''. However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee'' 's credits feature what appears to be space, as the player travels around tunnels, a giant ''Smash'' logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action. The game also displays how many credits they successfully hit at the mode's conclusion, though this score is not saved and has no impact on gameplay.


The amount of shootable names is different in each version: the Japanese-language versions have 191, the NTSC English-language versions have 190, and the PAL version has 192. 18 names and the extra details of 2 names are not immediately available, and only become present when unlocking fighters or trophies. The presence of a score counter in the credits led to the formation of a [[List of rumors#Toad hoax|hoax]] that was later debunked.
Some credits, such as the voice actors for secret characters, are not immediately available, and only become present when these unlockables are obtained.
 
Due to the presence of the localisation staff, a higher score can be attained in PAL regions than NTSC regions.
 
The presence of a score counter in the credits led to the formation of a [[List of rumors|hoax]] that was later debunked.


===Music===
===Music===
Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Each character has a song for their credits theme based on their own [[universe]].  
Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Each character has a song for their credits theme based on their own [[universe]].  


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!Character!!Song
!Character!!Song
|-
|-
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||''{{MeleeMusic|Dr. Mario}}''
|{{SSBM|Dr. Mario}}||{{MeleeMusic|Dr. Mario}}
|-
|-
|{{CharHead|Mario|SSBM|hsize=20px}}||''{{MeleeMusic|Super Mario Bros. 3}}''
|{{SSBM|Mario}}||{{MeleeMusic|Super Mario Bros. 3}}
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}||''{{MeleeMusic|Mushroom Kingdom II}}''
|{{SSBM|Luigi}}||{{MeleeMusic|Mushroom Kingdom II}}
|-
|-
|{{CharHead|Bowser|SSBM|hsize=20px}}||''{{MeleeMusic|Princess Peach's Castle}}''
|{{SSBM|Peach}}||{{MeleeMusic|Rainbow Cruise}}
|-
|-
|{{CharHead|Peach|SSBM|hsize=20px}}||''{{MeleeMusic|Rainbow Cruise}}''
|{{SSBM|Bowser}}||{{MeleeMusic|Princess Peach's Castle}}
|-
|-
|{{CharHead|Yoshi|SSBM|hsize=20px}}||''{{MeleeMusic|Yoshi's Story}}''/''{{MeleeMusic|Yoshi's Island}}''
|{{SSBM|Yoshi}}||{{MeleeMusic|Yoshi's Story}}/{{MeleeMusic|Yoshi's Island}}
|-
|-
|{{CharHead|Donkey Kong|SSBM|hsize=20px}}||''{{MeleeMusic|Kongo Jungle}}''/''{{MeleeMusic|Jungle Japes}}''
|{{SSBM|Donkey Kong}}||{{MeleeMusic|Kongo Jungle}}/{{MeleeMusic|Jungle Japes}}
|-
|-
|{{CharHead|Captain Falcon|SSBM|hsize=20px}}||''{{MeleeMusic|Mute City}}''/''{{MeleeMusic|Big Blue}}''
|{{SSBM|Link}}||{{MeleeMusic|Great Bay}}/{{MeleeMusic|Temple}}
|-
|-
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''
|{{SSBM|Zelda}}/{{SSBM|Sheik}}||{{MeleeMusic|Great Bay}}/{{MeleeMusic|Saria's Theme}}
|-
|-
|{{CharHead|Falco|SSBM|hsize=20px}}||rowspan=2|''{{MeleeMusic|Corneria}}''/''{{MeleeMusic|Venom}}''
|{{SSBM|Ganondorf}}||{{MeleeMusic|Great Bay}}
|-
|-
|{{CharHead|Fox|SSBM|hsize=20px}}
|{{SSBM|Young Link}}||{{MeleeMusic|Saria's Theme}}
|-
|-
|{{CharHead|Ness|SSBM|hsize=20px}}||''{{MeleeMusic|Mother}}''/''{{MeleeMusic|EarthBound}}''
|{{SSBM|Samus}}||{{MeleeMusic|Brinstar}}/{{MeleeMusic|Brinstar Depths}}
|-
|-
|{{CharHead|Ice Climbers|SSBM|hsize=20px}}||''{{MeleeMusic|Icicle Mountain}}''/''{{MeleeMusic|Balloon Fight}}''
|{{SSBM|Kirby}}||{{MeleeMusic|Fountain of Dreams}}/{{MeleeMusic|Green Greens}}
|-
|-
|{{CharHead|Kirby|SSBM|hsize=20px}}||''{{MeleeMusic|Fountain of Dreams}}''/''{{MeleeMusic|Green Greens}}''
|{{SSBM|Fox}}||rowspan=2|{{MeleeMusic|Corneria}}/{{MeleeMusic|Venom}}
|-
|-
|{{CharHead|Samus|SSBM|hsize=20px}}||''{{MeleeMusic|Brinstar}}''/''{{MeleeMusic|Brinstar Depths}}''
|{{SSBM|Falco}}
|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}/{{CharHead|Sheik|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Saria's Theme}}''
|{{SSBM|Pikachu}}||{{MeleeMusic|Pokémon Stadium}}/{{MeleeMusic|Poké Floats}}
|-
|-
|{{CharHead|Link|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Temple}}''
|{{SSBM|Jigglypuff}}||{{MeleeMusic|Pokémon Stadium}}/{{MeleeMusic|Battle Theme}}
|-
|-
|{{CharHead|Young Link|SSBM|hsize=20px}}||''{{MeleeMusic|Saria's Theme}}''
|{{SSBM|Mewtwo}}||{{MeleeMusic|Poké Floats}}
|-
|-
|''{{CharHead|Pichu|SSBM|hsize=20px}}''||''{{MeleeMusic|Battle Theme}}''
|{{SSBM|Pichu}}||{{MeleeMusic|Battle Theme}}
|-
|-
|{{CharHead|Pikachu|SSBM|hsize=20px}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Poké Floats}}''
|{{SSBM|Captain Falcon}}||{{MeleeMusic|Mute City}}/{{MeleeMusic|Big Blue}}
|-
|-
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Battle Theme}}''
|{{SSBM|Ness}}||{{MeleeMusic|Onett}}/{{MeleeMusic|Fourside}}
|-
|-
|{{CharHead|Mewtwo|SSBM|hsize=20px}}||''{{MeleeMusic|Poké Floats}}''
|{{SSBM|Ice Climbers}}||{{MeleeMusic|Icicle Mountain}}/{{MeleeMusic|Balloon Fighter}}
|-
|-
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||''{{MeleeMusic|Flat Zone}}''
|{{SSBM|Marth}}||rowspan=2|{{MeleeMusic|Fire Emblem}}
|-
|-
|{{CharHead|Marth|SSBM|hsize=20px}}||rowspan=2|''{{MeleeMusic|Fire Emblem}}''
|{{SSBM|Roy}}
|-
|-
|{{CharHead|Roy|SSBM|hsize=20px}}
|{{SSBM|Mr. Game & Watch}}||{{MeleeMusic|Flat Zone}}
|}
|}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
{{main|List of staff (SSBB)}}
[[File:Credits Brawl.png|thumb|200px|right|Credits in ''Brawl''.]]
[[File:Credits Brawl.png|thumb|200px|Credits in ''Brawl''.]]
{{main|Character Roll Call}}
{{main|Character Roll Call}}
Unlike the previous two games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The ending credits in ''Brawl'' are drastically different than the ending credits of ''Melee'', and is more similar to ''Smash 64''. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits. The shooting minigames from ''Smash 64'' and ''Melee'' no longer return in ''Brawl''{{'}}s credits.
Unlike the previous two games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The ending credits in ''Brawl'' are drastically different than the ending credits of ''Melee'', and is more similar to ''Smash 64''. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits. The shooting minigames from ''Smash 64'' and ''Melee'' no longer return in ''Brawl's'' credits.


The music that plays during ''Brawl''{{'}}s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}.
The music that plays during ''Brawl'''s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}.


At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.
At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
{{main|List of staff (SSB4-3DS)}}
{{main|List of staff (SSB4-Wii U)}}
{{ImageCaption|File:SSB3DSCredits.jpg|File:SSB4Credits.jpg|width1=x150px|width2=x150px|align=right|caption=Left: The credits in {{for3ds}}.<br>Right: The credits in {{forwiiu}}.}}
{{ImageCaption|File:SSB3DSCredits.jpg|File:SSB4Credits.jpg|width1=x150px|width2=x150px|align=right|caption=Left: The credits in {{for3ds}}.<br>Right: The credits in {{forwiiu}}.}}
The credits return to Classic Mode in both the [[Classic Mode (SSB4-3DS)|3DS]] and [[Classic Mode (SSB4-Wii U)|Wii U]] versions and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. In the background there is a large panel with that fighter's [[ending image]]. However, the photo is hidden by a white texture, and must be uncovered. As the player attacks the names, the hit rectangle flies to the background, removing part of the white texture and revealing chunks of the ending image. The player can speed up the credits by pressing the Start button if they wish, but then can not attack the credits while they are fast-forwarded. The player is awarded 1 Gold per 1% of the image. Also, if 99.99% of the image is revealed, the game may choose to automatically round the score up to 100%. Therefore the most a player can receive is 100 Gold.
The credits return to Classic Mode in both the [[Classic Mode (SSB4-3DS)|3DS]] and [[Classic Mode (SSB4-Wii U)|Wii U]] versions and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. In the background there is a large panel with that fighter's [[ending image]]. However, the photo is hidden by a white texture, and must be uncovered. As the player attacks the names, the hit rectangle flies to the background, removing part of the white texture and revealing chunks of the ending image. The player can speed up the credits by pressing the Start button if they wish, but then can not attack the credits while they are fast-forwarded. The player is awarded 1 Gold per 1% of the image. Also, if 99.99% of the image is revealed, the game may choose to automatically round the score up to 100%. Therefore the most a player can receive is 100 Gold.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
{{main|List of staff (SSBU)}}
[[File:SmashUltimateCredits.jpg|thumb|The credits in ''Ultimate'' with {{SSBU|Pikachu}} after finishing Classic Mode.]]
[[File:SmashUltimateCredits.jpg|thumb|The credits in ''Ultimate'' with {{SSBU|Pikachu}} after finishing Classic Mode.]]
The credits return after beating {{SSBU|Classic Mode}}. Unlike the previous installments, it is a scrolling shooter that changes perspective as the player progresses. The player controls their fighter equipped with a [[Super Scope]] to fly around and shoot the names. Charged shots can hit multiple names by passing through them. Players can shoot an explosive item which triggers a [[Smart Bomb]]-like explosion to hit nearby names. Along the way, there will be small spaceships which try to either shoot at the player or get in their way; while they do not impede their progress, being hit will temporarily stun them, preventing them from shooting and potentially causing them to miss names. A score is displayed based on names that were hit and a progress bar with rewards is displayed on the bottom left corner. The progress bar will move towards the rewards as the player shoots the names at five different point thresholds: 100,000 points, 300,000 points, 600,000 points, 1,000,000 points and 1,500,000 points. The background is set in space with polygonal landscapes. The camera changes angles when the player progresses in the credits. The player can speed up the credits like in previous ''Smash Bros.'' games, which will likewise render them unable to shoot names (although the player can still fire the Super Scope). After the credits, the fighter's [[Congratulations screen|ending image]] can only appear before the final results screen just like in ''Smash 64''. Like in ''Melee'' and ''Brawl'', each character has their own separate music based on their own [[universe]].
The credits return after beating {{SSBU|Classic Mode}}. Unlike the previous installments, it is a scrolling shooter that changes perspective as the player progresses. The player controls their fighter equipped with a [[Super Scope]] to fly around and shoot the names. Charged shots can hit multiple names by passing through them. Players can shoot an explosive item which triggers a [[Smart Bomb]]-like explosion to hit nearby names. Along the way, there will be small spaceships which try to either shoot at the player or get in their way; while they do not impede their progress, being hit will temporarily stun them, preventing them from shooting and potentially causing them to miss names. A score is displayed based on names that were hit and a progress bar with rewards is displayed on the bottom left corner. The progress bar will move towards the rewards as the player shoot the names at five different point thresholds: 100,000 points, 300,000 points, 600,000 points, 1,000,000 and 1,500,000 points. The background is set in space with polygonal landscapes. The camera changes angles when the player progresses in the credits. The player can speed up the credits like in previous ''Smash Bros.'' games, which will likewise render them unable to shoot names (although the player can still fire the Super Scope). After the credits, the fighter's [[Congratulations screen|ending image]] is shown along with the score, but this time, the clear movie scenes no longer appear after the final results. Like in ''Super Smash Bros. Melee'' and ''Brawl'', each character has their own separate music based on their own [[universe]].


The credits also appear after completing [[Adventure Mode: World of Light|World of Light]] and it displays the names. It is set in a black background and the shooting credits game is not in the World of Light's credits. The songs used in the credits for World of Light are Main Theme Piano Solo (If either [[Galeem]] or [[Dharkon]] is defeated) and [[Lifelight]] (If both Galeem and Dharkon are defeated). Main Theme Piano Solo will still play after Lifelight ends in the true ending.
The credits also appear after completing [[Adventure Mode: World of Light|World of Light]] and it displays the names. It is set in a black background and the shooting credits game is not in the World of Light's credits. The songs used in the credits for World of Light are Main Theme Piano Solo (If either [[Galeem]] or [[Dharkon]] is defeated) and [[Lifelight]] (If both Galeem and Dharkon are defeated). Main Theme Piano Solo will still play after Lifelight ends in the true ending.
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!Character!!Song
!Character!!Song
|-
|-
|{{CharHead|Mario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''
|{{SSBU|Mario}}||{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}
|-
|{{CharHead|Donkey Kong|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Donkey Kong Country Returns (Vocals)}}''
|-
|{{CharHead|Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Title Theme - The Legend of Zelda}}''
|-
|{{CharHead|Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Ending - Metroid}}''
|-
|-
|{{CharHead|Dark Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|{{SSBU|Donkey Kong}}||{{SSBUMusicLink|Donkey Kong|Donkey Kong Country Returns (Vocals)}}
|-
|-
|{{CharHead|Yoshi|SSBU|hsize=20px}}||''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}''
|{{SSBU|Link}}||{{SSBUMusicLink|The Legend of Zelda|Title Theme - The Legend of Zelda}}
|-
|-
|{{CharHead|Kirby|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}''
|{{SSBU|Samus}}||{{SSBUMusicLink|Metroid|Ending - Metroid}}
|-
|-
|{{CharHead|Fox|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox}}''
|{{SSBU|Dark Samus}}||{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|-
|-
|{{CharHead|Pikachu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''
|{{SSBU|Yoshi}}||{{SSBUMusicLink|Yoshi|Yoshi's Tale}}
|-
|-
|{{CharHead|Luigi|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Title/Ending - Super Mario World}}''
|{{SSBU|Kirby}}||{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}
|-
|-
|{{CharHead|Ness|SSBU|hsize=20px}}||''{{SSBUMusicLink|EarthBound|Smiles and Tears}}''
|{{SSBU|Fox}}||{{SSBUMusicLink|Star Fox|Main Theme - Star Fox}}
|-
|-
|{{CharHead|Captain Falcon|SSBU|hsize=20px}}||''{{SSBUMusicLink|F-Zero|Fire Field (Remix)|Fire Field (Remix)}}''
|{{SSBU|Pikachu}}||{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|-
|-
|{{CharHead|Jigglypuff|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Pokémon Center - Pokémon Red / Pokémon Blue}}''
|{{SSBU|Luigi}}||{{SSBUMusicLink|Super Mario Bros.|Title / Ending - Super Mario World}}
|-
|-
|{{CharHead|Peach|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide (Remix)}}''
|{{SSBU|Ness}}||{{SSBUMusicLink|EarthBound|Smiles and Tears}}
|-
|-
|{{CharHead|Daisy|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|{{SSBU|Captain Falcon}}||{{SSBUMusicLink|F-Zero|Fire Field (Remix)|Fire Field (Remix)}}
|-
|-
|{{CharHead|Bowser|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''
|{{SSBU|Jigglypuff}}||{{SSBUMusicLink|Pokémon|Pokémon Center - Pokémon Red & Blue}}
|-
|-
|{{CharHead|Ice Climbers|SSBU|hsize=20px}}||''{{SSBUMusicLink|Other|Ice Climber (Brawl)}}''
|{{SSBU|Peach}}||{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide (Remix)}}
|-
|-
|{{CharHead|Sheik|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley (Remix)}}''
|{{SSBU|Daisy}}||{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|-
|-
|{{CharHead|Zelda|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''
|{{SSBU|Bowser}}||{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|-
|-
|{{CharHead|Dr. Mario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''
|{{SSBU|Ice Climbers}}||{{SSBUMusicLink|Other|Ice Climber (Brawl)}}
|-
|-
|{{CharHead|Pichu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}''
|{{SSBU|Sheik}}||{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley (Remix)}}
|-
|-
|{{CharHead|Falco|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox 64 (Brawl)}}''
|{{SSBU|Zelda}}||{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|-
|-
|{{CharHead|Marth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}''
|{{SSBU|Dr. Mario}}||{{SSBUMusicLink|Super Mario Bros.|Fever}}
|-
|-
|{{CharHead|Lucina|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''
|{{SSBU|Pichu}}||{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|-
|-
|{{CharHead|Young Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field (Remix)}}''
|{{SSBU|Falco}}||{{SSBUMusicLink|Star Fox|Main Theme - Star Fox 64 (Brawl)}}
|-
|-
|{{CharHead|Ganondorf|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''
|{{SSBU|Marth}}||{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}
|-
|-
|{{CharHead|Mewtwo|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}''
|{{SSBU|Lucina}}||{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}
|-
|-
|{{CharHead|Roy|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''
|{{SSBU|Young Link}}||{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field (Remix)}}
|-
|-
|{{CharHead|Chrom|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)|Id (Purpose) (Remix)}}''
|{{SSBU|Ganondorf}}||{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}
|-
|-
|{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''
|{{SSBU|Mewtwo}}||{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}
|-
|-
|{{CharHead|Meta Knight|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''
|{{SSBU|Roy}}||{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}
|-
|-
|{{CharHead|Pit|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Underworld}}''
|{{SSBU|Chrom}}||{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)|Id (Purpose) (Remix)}}
|-
|-
|{{CharHead|Dark Pit|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|{{SSBU|Mr. Game & Watch}}||{{SSBUMusicLink|Game & Watch|Flat Zone 2}}
|-
|-
|{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''
|{{SSBU|Meta Knight}}||{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}
|-
|-
|{{CharHead|Wario|SSBU|hsize=20px}}||''{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}''
|{{SSBU|Pit}}||{{SSBUMusicLink|Kid Icarus|Underworld}}
|-
|-
|{{CharHead|Snake|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}''
|{{SSBU|Dark Pit}}||{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}
|-'
|{{CharHead|Ike|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Victory Is Near}}''
|-
|-
|{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Blue (Brawl)}}''
|{{SSBU|Zero Suit Samus}}||{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}
|-
|-
|{{CharHead|Diddy Kong|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}''
|{{SSBU|Wario}}||{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}
|-
|-
|{{CharHead|Lucas|SSBU|hsize=20px}}||''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}''
|{{SSBU|Snake}}||{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}
|-
|-
|{{CharHead|Sonic|SSBU|hsize=20px}}||''{{SSBUMusicLink|Sonic The Hedgehog|Live and Learn}}''
|{{SSBU|Ike}}||{{SSBUMusicLink|Fire Emblem|Victory is Near}}
|-
|-
|{{CharHead|King Dedede|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
|{{SSBU|Pokémon Trainer}}||{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Blue (Brawl)}}
|-
|-
|{{CharHead|Olimar|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pikmin|Stage Clear / Title Theme - Pikmin}}''
|{{SSBU|Diddy Kong}}||{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|-
|-
|{{CharHead|Lucario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}}''
|{{SSBU|Lucas}}||{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}
|-
|-
|{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}''
|{{SSBU|Sonic}}||{{SSBUMusicLink|Sonic The Hedgehog|Live and Learn}}
|-
|-
|{{CharHead|Toon Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}''
|{{SSBU|King Dedede}}||{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}
|-
|-
|{{CharHead|Wolf|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Star Wolf}}''
|{{SSBU|Olimar}}||{{SSBUMusicLink|Pikmin|Stage Clear / Title Theme - Pikmin}}
|-
|-
|{{CharHead|Villager|SSBU|hsize=20px}}||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''
|{{SSBU|Lucario}}||{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}}
|-
|-
|{{CharHead|Mega Man|SSBU|hsize=20px}}||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}''
|{{SSBU|R.O.B.}}||{{SSBUMusicLink|Other|Stack-Up/Gyromite}}
|-
|-
|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''
|{{SSBU|Toon Link}}||{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}
|-
|-
|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''
|{{SSBU|Wolf}}||{{SSBUMusicLink|Star Fox|Star Wolf}}
|-
|-
|{{CharHead|Little Mac|SSBU|hsize=20px}}||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''
|{{SSBU|Villager}}||{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}
|-
|-
|{{CharHead|Greninja|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|{{SSBU|Mega Man}}||{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}
|-
|-
|{{CharHead|Palutena|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''
|{{SSBU|Wii Fit Trainer}}||{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}
|-
|-
|{{CharHead|Pac-Man|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
|{{SSBU|Rosalina & Luma}}||{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|-
|-
|{{CharHead|Robin|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|{{SSBU|Little Mac}}||{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}
|-
|-
|{{CharHead|Shulk|SSBU|hsize=20px}}||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''
|{{SSBU|Greninja}}||{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}
|-
|-
|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''
|{{SSBU|Palutena}}||{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}
|-
|-
|{{CharHead|Duck Hunt|SSBU|hsize=20px}}||''{{SSBUMusicLink|Other|Duck Hunt Medley (for 3DS / Wii U)}}''
|{{SSBU|Pac-Man}}||{{SSBUMusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}
|-
|-
|{{CharHead|Ryu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''
|{{SSBU|Robin}}||{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)|Id (Purpose) (Remix)}}
|-
|-
|{{CharHead|Ken|SSBU|hsize=20px}}||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|{{SSBU|Shulk}}||{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}
|-
|-
|{{CharHead|Cloud|SSBU|hsize=20px}}||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''
|{{SSBU|Bowser Jr.}}||{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)|Delfino Plaza (Remix)}}
|-
|-
|{{CharHead|Corrin|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}}''
|{{SSBU|Duck Hunt}}||{{SSBUMusicLink|Other|Duck Hunt Medley (for 3DS / Wii U)}}
|-
|-
|{{CharHead|Bayonetta|SSBU|hsize=20px}}||''{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}''
|{{SSBU|Ryu}}||{{SSBUMusicLink|Street Fighter|Ryu Stage}}
|-
|-
|{{CharHead|Inkling|SSBU|hsize=20px}}||''{{SSBUMusicLink|Splatoon|Bomb Rush Blush}}''
|{{SSBU|Ken}}||{{SSBUMusicLink|Street Fighter|Ken Stage}}
|-
|-
|{{CharHead|Ridley|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Nemesis Ridley}}''
|{{SSBU|Cloud}}||{{SSBUMusicLink|Final Fantasy|Fight On!}}
|-
|-
|{{CharHead|Simon|SSBU|hsize=20px}}||''{{SSBUMusicLink|Castlevania|Bloody Tears / Monster Dance}}''
|{{SSBU|Corrin}}||{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}}
|-
|-
|{{CharHead|Richter|SSBU|hsize=20px}}||''{{SSBUMusicLink|Castlevania|Dracula's Castle}}''
|{{SSBU|Bayonetta}}||{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}
|-
|-
|{{CharHead|King K. Rool|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''
|{{SSBU|Inkling}}||{{SSBUMusicLink|Splatoon|Bomb Rush Blush}}
|-
|-
|{{CharHead|Isabelle|SSBU|hsize=20px}}||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''
|{{SSBU|Ridley}}||{{SSBUMusicLink|Metroid|Nemesis Ridley}}
|-
|-
|{{CharHead|Incineroar|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|{{SSBU|Simon}}||{{SSBUMusicLink|Castlevania|Bloody Tears / Monster Dance}}
|-
|-
|{{CharHead|Piranha Plant|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''
|{{SSBU|Richter}}||{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|-
|-
|{{CharHead|Joker|SSBU|hsize=20px}}||''{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}}''
|{{SSBU|King K. Rool}}||{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}
|-
|-
|{{CharHead|Hero|SSBU|hsize=20px}} (Luminary)||''{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}''
|{{SSBU|Isabelle}}||{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}
|-
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Erdrick}} Hero (Erdrick)||''{{SSBUMusicLink|Dragon Quest|Adventure - DRAGON QUEST III}}''
|{{SSBU|Incineroar}}||{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}
|-
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Solo}} Hero (Solo)||''{{SSBUMusicLink|Dragon Quest|Wagon Wheel’s March}}''
|{{SSBU|Piranha Plant}}||{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}
|-
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Eight}} Hero (Eight)||''{{SSBUMusicLink|Dragon Quest|Marching Through the Fields}}''
|{{SSBU|Joker}}||{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}}
|-
|-
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}''
|{{SSBU|Hero}} (Luminary)||{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|-
|-
|{{CharHead|Terry|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fatal Fury|Kurikinton - FATAL FURY 2 (Original)}}''
|Hero (Erdrick)||{{SSBUMusicLink|Dragon Quest|Adventure - DRAGON QUEST III}}
|-
|-
|{{CharHead|Byleth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}''
|Hero (Solo)||{{SSBUMusicLink|Dragon Quest|Wagon Wheel’s March}}
|-
|-
|{{CharHead|Min Min|SSBU|hsize=20px}}||''{{SSBUMusicLink|ARMS|ARMS Grand Prix Official Theme Song}}''
|Hero (Eight)||{{SSBUMusicLink|Dragon Quest|Marching Through the Fields}}
|-
|-
|{{CharHead|Steve|SSBU|hsize=20px}}||''{{SSBUMusicLink|Minecraft|Earth}}''
|{{SSBU|Banjo & Kazooie}}||{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
|-
|-
|{{CharHead|Sephiroth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Final Fantasy|JENOVA}}''
|{{SSBU|Terry}}||{{SSBUMusicLink|Fatal Fury|Kurikinton - FATAL FURY 2}}
|-
|{{CharHead|Pyra|SSBU|hsize=20px}}/{{CharHead|Mythra|SSBU|hsize=20px}}||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles 2 Medley}}''
|-
|{{CharHead|Kazuya|SSBU|hsize=20px}}||''{{SSBUMusicLink|Tekken|Kazuya Mishima, Devil Kazuya (Remix)}}''
|-
|{{CharHead|Sora|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kingdom Hearts|Blast Away! -Gummi Ship II-}}''
|}
|}


==Trivia==
==Trivia==
*In the [[PAL]] version of ''Melee'', at the end of the credits, it will say "Certain characters and items from ''Perfect Dark'' and ''Donkey Kong Country 2''. Donkey Kong Rap music based on original ''[[Donkey Kong 64]]'' music courtesy of [[Rare|Rare Ltd]]."
*In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a ''Mario'' themed font.
*In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a ''Mario'' themed font.
**This also applies to its spin-off universes {{uv|Donkey Kong}} and {{uv|Wario}}, but not {{uv|Yoshi}}.
**This also applies to its spin-off universes {{uv|Donkey Kong}} and {{uv|Wario}}, but not {{uv|Yoshi}}.
**Similarly, a {{uv|Street Fighter}}-themed font is used for {{SSB4|Ryu}}, and a font in the style of the {{uv|Final Fantasy}} logo is used for {{SSB4|Cloud}}.
**Similarly, a {{uv|Street Fighter}}-themed font is used for {{SSB4|Ryu}}, and a font in the style of the {{uv|Final Fantasy}} logo is used for {{SSB4|Cloud}}.
*In ''Smash 4'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" cause a ''Pac-Man'' eating sound effect, "[[Nintendo]]" causes a Game Boy startup sound effect, and "[[Sora Ltd.|Sora]]" causes a crowd cheer. In ''Ultimate'', only the Game Boy startup sound is heard upon shooting the Nintendo logo at the end.
*In ''Smash 4'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" causes a ''Pac-Man'' eating sound effect, "[[Nintendo]]" causes a Game Boy startup sound effect, and "[[Sora Ltd.|Sora]]" causes a crowd cheer. In ''Ultimate'', only the Game Boy startup sound is heard upon shooting the Nintendo logo at the end.
*In ''Ultimate'', there is a timer starting at 2:33 and counting down throughout the credits. It is purely aesthetic and does not affect anything, stopping exactly at the time the Nintendo logo would finish leaving the screen if not shot.
*In ''Ultimate'', there is a timer starting at 2:33 and counting down throughout the credits. It is purely aesthetic and does not affect anything, stopping exactly at the time the Nintendo logo would finish leaving the screen if not shot.
*In ''Smash 64'' and ''Melee'', the Pokémon released from [[Poké Ball]]s do not have their voice actors credited. In the PAL version of ''Brawl'', this is true of their French and German actors.
*In ''Smash 64'' and ''Melee'', the Pokémon released from [[Poké Ball]]s do not have their voice actors credited. In the PAL version of ''Brawl'', this is true of their French and German actors.
*The Hero is the only fighter to use differing music depending on a costume.
*The Hero is the only fighter to use differing music depending on a costume.
*The first publicised perfect score of the ''Melee'' credits was achieved by {{Sm|Porkyz}} on February 2, 2021 in the NTSC version.<ref>https://twitter.com/porkyz_falcon/status/1356698663410692097</ref><ref>https://www.youtube.com/watch?v=hE3UFf-3kr4</ref> The feat was done for YouTuber Nathaniel Bandy's $3,000 bounty for the first publicised perfect score.
==References==
<references/>


==External links==
==External links==
*[http://youtube.com/watch?v=NvC8a8QVx4o Credits in ''Super Smash Bros.]
*[http://youtube.com/watch?v=NvC8a8QVx4o Credits in ''Super Smash Bros.]<br>
*[http://youtube.com/watch?v=5S1lK9Sz8l4 Credits in ''Super Smash Bros. Melee'']
*[http://youtube.com/watch?v=5S1lK9Sz8l4 Credits in ''Super Smash Bros. Melee'']<br>
*[http://youtube.com/watch?v=QQvWqqLI1mg Credits in ''Super Smash Bros. Brawl'']
*[http://youtube.com/watch?v=QQvWqqLI1mg Credits in ''Super Smash Bros. Brawl'']<br>


{{SSBUMenus}}
[[Category:Features]]
[[Category:Features]]
[[Category:Single-player modes]]
[[Category:Single Player Modes]]

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