Editing Credits

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|melee=y|ssb4=y|ultimate=y}}
The '''credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' have interactable credits that allow the player to (depending on the game) view more details about an individual, earn {{b|Gold|collectible}}, or increase their score. ''[[Super Smash Bros. Brawl]]'' has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though it isn't interactable.
The '''Credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' has this feature. ''[[Super Smash Bros. Brawl]]''{{'}}s has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophy|trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though in a different format than its predecessors.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
{{main|List of staff (SSB)}}
[[Image:SSBCredits.png|thumb|200px|Ending Credits in ''Smash 64''.]]
[[File:SSBCredits.png|thumb|200px|Ending Credits in ''Smash 64''.]]
After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.
After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.


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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
{{main|List of staff (SSBM)}}
[[File:MeleeCreditsScore.png|thumb|200px|At the end of the credits, the player is told how many credits they hit.]]
[[File:MeleeCreditsScore.png|thumb|200px|At the end of the credits, the player is told how many credits they hit.]]
After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.'' However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee''{{'}}s credits feature what appears to be space, as the player travels around tunnels, a giant ''Smash'' logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action. The game also displays how many credits they successfully hit at the mode's conclusion, though this score is not saved and has no impact on gameplay.
After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.''. However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee'' 's credits feature what appears to be space, as the player travels around tunnels, a giant ''Smash'' logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action. The game also displays how many credits they successfully hit at the mode's conclusion, though this score is not saved and has no impact on gameplay.


The amount of shootable names is different in each version: the Japanese-language versions have 191, the NTSC English-language versions have 190, and the PAL version has 192. 18 names and the extra details of 2 names are not immediately available, and only become present when unlocking fighters or trophies. The presence of a score counter in the credits led to the formation of a [[List of rumors#Toad hoax|hoax]] that was later debunked.
Some credits, such as the voice actors for secret characters, are not immediately available, and only become present when these unlockables are obtained.
 
Due to the presence of the localisation staff, a higher score can be attained in PAL regions than NTSC regions.
 
The presence of a score counter in the credits led to the formation of a [[List of rumors|hoax]] that was later debunked.


===Music===
===Music===
Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Each character has a song for their credits theme based on their own [[universe]].  
Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Each character has a song for their credits theme based on their own [[universe]].  


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!Character!!Song
!Character!!Song
|-
|-
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||''{{MeleeMusic|Dr. Mario}}''
|{{SSBM|Dr. Mario}}||{{MeleeMusic|Dr. Mario}}
|-
|-
|{{CharHead|Mario|SSBM|hsize=20px}}||''{{MeleeMusic|Super Mario Bros. 3}}''
|{{SSBM|Mario}}||{{MeleeMusic|Super Mario Bros. 3}}
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}||''{{MeleeMusic|Mushroom Kingdom II}}''
|{{SSBM|Luigi}}||{{MeleeMusic|Mushroom Kingdom II}}
|-
|-
|{{CharHead|Bowser|SSBM|hsize=20px}}||''{{MeleeMusic|Princess Peach's Castle}}''
|{{SSBM|Peach}}||{{MeleeMusic|Rainbow Cruise}}
|-
|-
|{{CharHead|Peach|SSBM|hsize=20px}}||''{{MeleeMusic|Rainbow Cruise}}''
|{{SSBM|Bowser}}||{{MeleeMusic|Princess Peach's Castle}}
|-
|-
|{{CharHead|Yoshi|SSBM|hsize=20px}}||''{{MeleeMusic|Yoshi's Story}}''/''{{MeleeMusic|Yoshi's Island}}''
|{{SSBM|Yoshi}}||{{MeleeMusic|Yoshi's Story}}/{{MeleeMusic|Yoshi's Island}}
|-
|-
|{{CharHead|Donkey Kong|SSBM|hsize=20px}}||''{{MeleeMusic|Kongo Jungle}}''/''{{MeleeMusic|Jungle Japes}}''
|{{SSBM|Donkey Kong}}||{{MeleeMusic|Kongo Jungle}}/{{MeleeMusic|Jungle Japes}}
|-
|-
|{{CharHead|Captain Falcon|SSBM|hsize=20px}}||''{{MeleeMusic|Mute City}}''/''{{MeleeMusic|Big Blue}}''
|{{SSBM|Link}}||{{MeleeMusic|Great Bay}}/{{MeleeMusic|Temple}}
|-
|-
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''
|{{SSBM|Zelda}}/{{SSBM|Sheik}}||{{MeleeMusic|Great Bay}}/{{MeleeMusic|Saria's Theme}}
|-
|-
|{{CharHead|Falco|SSBM|hsize=20px}}||rowspan=2|''{{MeleeMusic|Corneria}}''/''{{MeleeMusic|Venom}}''
|{{SSBM|Ganondorf}}||{{MeleeMusic|Great Bay}}
|-
|-
|{{CharHead|Fox|SSBM|hsize=20px}}
|{{SSBM|Young Link}}||{{MeleeMusic|Saria's Theme}}
|-
|-
|{{CharHead|Ness|SSBM|hsize=20px}}||''{{MeleeMusic|Mother}}''/''{{MeleeMusic|EarthBound}}''
|{{SSBM|Samus}}||{{MeleeMusic|Brinstar}}/{{MeleeMusic|Brinstar Depths}}
|-
|-
|{{CharHead|Ice Climbers|SSBM|hsize=20px}}||''{{MeleeMusic|Icicle Mountain}}''/''{{MeleeMusic|Balloon Fight}}''
|{{SSBM|Kirby}}||{{MeleeMusic|Fountain of Dreams}}/{{MeleeMusic|Green Greens}}
|-
|-
|{{CharHead|Kirby|SSBM|hsize=20px}}||''{{MeleeMusic|Fountain of Dreams}}''/''{{MeleeMusic|Green Greens}}''
|{{SSBM|Fox}}||rowspan=2|{{MeleeMusic|Corneria}}/{{MeleeMusic|Venom}}
|-
|-
|{{CharHead|Samus|SSBM|hsize=20px}}||''{{MeleeMusic|Brinstar}}''/''{{MeleeMusic|Brinstar Depths}}''
|{{SSBM|Falco}}
|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}/{{CharHead|Sheik|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Saria's Theme}}''
|{{SSBM|Pikachu}}||{{MeleeMusic|Pokémon Stadium}}/{{MeleeMusic|Poké Floats}}
|-
|-
|{{CharHead|Link|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Temple}}''
|{{SSBM|Jigglypuff}}||{{MeleeMusic|Pokémon Stadium}}/{{MeleeMusic|Battle Theme}}
|-
|-
|{{CharHead|Young Link|SSBM|hsize=20px}}||''{{MeleeMusic|Saria's Theme}}''
|{{SSBM|Mewtwo}}||{{MeleeMusic|Poké Floats}}
|-
|-
|''{{CharHead|Pichu|SSBM|hsize=20px}}''||''{{MeleeMusic|Battle Theme}}''
|{{SSBM|Pichu}}||{{MeleeMusic|Battle Theme}}
|-
|-
|{{CharHead|Pikachu|SSBM|hsize=20px}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Poké Floats}}''
|{{SSBM|Captain Falcon}}||{{MeleeMusic|Mute City}}/{{MeleeMusic|Big Blue}}
|-
|-
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Battle Theme}}''
|{{SSBM|Ness}}||{{MeleeMusic|Onett}}/{{MeleeMusic|Fourside}}
|-
|-
|{{CharHead|Mewtwo|SSBM|hsize=20px}}||''{{MeleeMusic|Poké Floats}}''
|{{SSBM|Ice Climbers}}||{{MeleeMusic|Icicle Mountain}}/{{MeleeMusic|Balloon Fighter}}
|-
|-
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||''{{MeleeMusic|Flat Zone}}''
|{{SSBM|Marth}}||rowspan=2|{{MeleeMusic|Fire Emblem}}
|-
|-
|{{CharHead|Marth|SSBM|hsize=20px}}||rowspan=2|''{{MeleeMusic|Fire Emblem}}''
|{{SSBM|Roy}}
|-
|-
|{{CharHead|Roy|SSBM|hsize=20px}}
|{{SSBM|Mr. Game & Watch}}||{{MeleeMusic|Flat Zone}}
|}
|}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
{{main|List of staff (SSBB)}}
[[File:Credits Brawl.png|thumb|200px|right|Credits in ''Brawl''.]]
[[File:Credits Brawl.png|thumb|200px|Credits in ''Brawl''.]]
{{main|Character Roll Call}}
{{main|Character Roll Call}}
Unlike the previous two games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The ending credits in ''Brawl'' are drastically different than the ending credits of ''Melee'', and is more similar to ''Smash 64''. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits. The shooting minigames from ''Smash 64'' and ''Melee'' no longer return in ''Brawl''{{'}}s credits.
Unlike the previous two games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The ending credits in ''Brawl'' are drastically different than the ending credits of ''Melee'', and is more similar to ''Smash 64''. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits. The shooting minigames from ''Smash 64'' and ''Melee'' no longer return in ''Brawl's'' credits.


The music that plays during ''Brawl''{{'}}s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}.
The music that plays during ''Brawl'''s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}.


At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.
At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
{{main|List of staff (SSB4-3DS)}}
{{main|List of staff (SSB4-Wii U)}}
{{ImageCaption|File:SSB3DSCredits.jpg|File:SSB4Credits.jpg|width1=x150px|width2=x150px|align=right|caption=Left: The credits in {{for3ds}}.<br>Right: The credits in {{forwiiu}}.}}
{{ImageCaption|File:SSB3DSCredits.jpg|File:SSB4Credits.jpg|width1=x150px|width2=x150px|align=right|caption=Left: The credits in {{for3ds}}.<br>Right: The credits in {{forwiiu}}.}}
The credits return to Classic Mode in both the [[Classic Mode (SSB4-3DS)|3DS]] and [[Classic Mode (SSB4-Wii U)|Wii U]] versions and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. In the background there is a large panel with that fighter's [[ending image]]. However, the photo is hidden by a white texture, and must be uncovered. As the player attacks the names, the hit rectangle flies to the background, removing part of the white texture and revealing chunks of the ending image. The player can speed up the credits by pressing the Start button if they wish, but then can not attack the credits while they are fast-forwarded. The player is awarded 1 Gold per 1% of the image. Also, if 99.99% of the image is revealed, the game may choose to automatically round the score up to 100%. Therefore the most a player can receive is 100 Gold.
The credits return to Classic Mode in both the [[Classic Mode (SSB4-3DS)|3DS]] and [[Classic Mode (SSB4-Wii U)|Wii U]] versions and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. In the background there is a large panel with that fighter's [[ending image]]. However, the photo is hidden by a white texture, and must be uncovered. As the player attacks the names, the hit rectangle flies to the background, removing part of the white texture and revealing chunks of the ending image. The player can speed up the credits by pressing the Start button if they wish, but then can not attack the credits while they are fast-forwarded. The player is awarded 1 Gold per 1% of the image. Also, if 99.99% of the image is revealed, the game may choose to automatically round the score up to 100%. Therefore the most a player can receive is 100 Gold.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
{{main|List of staff (SSBU)}}
[[File:SmashUltimateCredits.jpg|thumb|The credits in ''Ultimate'' with {{SSBU|Pikachu}} after finishing Classic Mode.]]
[[File:SmashUltimateCredits.jpg|thumb|The credits in ''Ultimate'' with {{SSBU|Pikachu}} after finishing Classic Mode.]]
The credits return after beating {{SSBU|Classic Mode}}. Unlike the previous installments, it is a scrolling shooter that changes perspective as the player progresses. The player controls their fighter equipped with a [[Super Scope]] to fly around and shoot the names. Charged shots can hit multiple names by passing through them. Players can shoot an explosive item which triggers a [[Smart Bomb]]-like explosion to hit nearby names. Along the way, there will be small spaceships which try to either shoot at the player or get in their way; while they do not impede their progress, being hit will temporarily stun them, preventing them from shooting and potentially causing them to miss names. A score is displayed based on names that were hit and a progress bar with rewards is displayed on the bottom left corner. The progress bar will move towards the rewards as the player shoots the names at five different point thresholds: 100,000 points, 300,000 points, 600,000 points, 1,000,000 points and 1,500,000 points. The background is set in space with polygonal landscapes. The camera changes angles when the player progresses in the credits. The player can speed up the credits like in previous ''Smash Bros.'' games, which will likewise render them unable to shoot names (although the player can still fire the Super Scope). After the credits, the fighter's [[Congratulations screen|ending image]] can only appear before the final results screen just like in ''Smash 64''. Like in ''Melee'' and ''Brawl'', each character has their own separate music based on their own [[universe]].
The credits return after beating {{SSBU|Classic Mode}}. Unlike the previous installments, it is a scrolling shooter that changes perspective as the player progresses. The player controls their fighter equipped with a [[Super Scope]] to fly around and shoot the names. Charged shots can hit multiple names by passing through them. Players can shoot an explosive item which triggers a [[Smart Bomb]]-like explosion to hit nearby names. Along the way, there will be small spaceships which try to either shoot at the player or get in their way; while they do not impede their progress, being hit will temporarily stun them, preventing them from shooting and potentially causing them to miss names. A score is displayed based on names that were hit and a progress bar with rewards is displayed on the bottom left corner. The progress bar will move towards the rewards as the player shoot the names at five different point thresholds: 100,000 points, 300,000 points, 600,000 points, 1,000,000 and 1,500,000 points. The background is set in space with polygonal landscapes. The camera changes angles when the player progresses in the credits. The player can speed up the credits like in previous ''Smash Bros.'' games, which will likewise render them unable to shoot names (although the player can still fire the Super Scope). After the credits, the fighter's [[Congratulations screen|ending image]] is shown along with the score, but this time, the clear movie scenes don't appear anymore after the final results. Like in ''Super Smash Bros. Melee'' and ''Brawl'', each character has their own separate music based on their own [[universe]].


The credits also appear after completing [[Adventure Mode: World of Light|World of Light]] and it displays the names. It is set in a black background and the shooting credits game is not in the World of Light's credits. The songs used in the credits for World of Light are Main Theme Piano Solo (If either [[Galeem]] or [[Dharkon]] is defeated) and [[Lifelight]] (If both Galeem and Dharkon are defeated). Main Theme Piano Solo will still play after Lifelight ends in the true ending.
The credits also appear after completing [[Adventure Mode: World of Light|World of Light]] and it displays the names. It is set in a black background and the shooting credits game is not in the World of Light's credits. The songs used in the credits for World of Light are Main Theme Piano Solo (If either [[Galeem]] or [[Dharkon]] is defeated) and [[Lifelight]] (If both Galeem and Dharkon are defeated). Main Theme Piano Solo will still play after Lifelight ends in the true ending.


Unlike in ''Smash 4'', post-release content, such as voice actors for other characters from the {{uv|Persona}} universe, is not added in Classic Mode's and World of Light's credits. This is due to keeping the credits high score consistent with previous versions for the former, and due to the length of the video for the latter. However, [[List of updates (SSBU)#3.0.0|version 3.0.0]] added an option to view the credits in the Help menu, which includes content from DLC. The Help menu's credits are set on a black background similar to the World of Light credits, and let the player pause with the A button and fast forward and rewind using the control stick.
Unlike in ''Smash 4'', post-release content, such as voice actors for other characters from the {{uv|Persona}} universe, is not added in Classic Mode's and World of Light's credits. This is due to keeping the credits high score consistent with previous versions for the former, and due to the length of the video for the latter. However, [[List of updates (SSBU)#3.0.0|version 3.0.0]] added an option to view the credits in the Help menu, which includes content from DLC. Help's credits is set in a black background similar to World of Light's, and lets the player pause with the A button and fast forward/rewind using the control stick.


Listed below are the tracks that play for each character on Classic Mode's credits.
Listed below are the tracks that play for each character on Classic Mode's credits.
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!Character!!Song
!Character!!Song
|-
|-
|{{CharHead|Mario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''
|{{SSBU|Mario}}||Super Mario Bros.: The Lost Levels Medley
|-
|{{CharHead|Donkey Kong|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Donkey Kong Country Returns (Vocals)}}''
|-
|{{CharHead|Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Title Theme - The Legend of Zelda}}''
|-
|{{CharHead|Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Ending - Metroid}}''
|-
|{{CharHead|Dark Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|-
|{{CharHead|Yoshi|SSBU|hsize=20px}}||''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}''
|-
|{{CharHead|Kirby|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}''
|-
|{{CharHead|Fox|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox}}''
|-
|{{CharHead|Pikachu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''
|-
|{{CharHead|Luigi|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Title/Ending - Super Mario World}}''
|-
|{{CharHead|Ness|SSBU|hsize=20px}}||''{{SSBUMusicLink|EarthBound|Smiles and Tears}}''
|-
|{{CharHead|Captain Falcon|SSBU|hsize=20px}}||''{{SSBUMusicLink|F-Zero|Fire Field (Remix)|Fire Field (Remix)}}''
|-
|{{CharHead|Jigglypuff|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Pokémon Center - Pokémon Red / Pokémon Blue}}''
|-
|-
|{{CharHead|Peach|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide (Remix)}}''
|{{SSBU|Donkey Kong}}||Donkey Kong Country Returns (Vocals)
|-
|-
|{{CharHead|Daisy|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|{{SSBU|Link}}||Title Theme - The Legend of Zelda
|-
|-
|{{CharHead|Bowser|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''
|{{SSBU|Samus}}||Ending - Metroid
|-
|-
|{{CharHead|Ice Climbers|SSBU|hsize=20px}}||''{{SSBUMusicLink|Other|Ice Climber (Brawl)}}''
|{{SSBU|Dark Samus}}||Multiplayer - Metroid Prime 2: Echoes
|-
|-
|{{CharHead|Sheik|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley (Remix)}}''
|{{SSBU|Yoshi}}||Yoshi's Tale
|-
|-
|{{CharHead|Zelda|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''
|{{SSBU|Kirby}}||Staff Credits - Kirby's Dream Land
|-
|-
|{{CharHead|Dr. Mario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''
|{{SSBU|Fox}}||Main Theme - Star Fox
|-
|-
|{{CharHead|Pichu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}''
|{{SSBU|Pikachu}}||Road to Viridian City - Pokémon Red / Pokémon Blue
|-
|-
|{{CharHead|Falco|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox 64 (Brawl)}}''
|{{SSBU|Luigi}}||Title / Ending - Super Mario World
|-
|-
|{{CharHead|Marth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}''
|{{SSBU|Ness}}||Smiles and Tears
|-
|-
|{{CharHead|Lucina|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''
|{{SSBU|Captain Falcon}}||Fire Field
|-
|-
|{{CharHead|Young Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field (Remix)}}''
|{{SSBU|Jigglypuff}}||Pokémon Center - Pokémon Red & Blue
|-
|-
|{{CharHead|Ganondorf|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''
|{{SSBU|Peach}}||Slide
|-
|-
|{{CharHead|Mewtwo|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}''
|{{SSBU|Daisy}}||Mario Tennis / Mario Golf
|-
|-
|{{CharHead|Roy|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''
|{{SSBU|Bowser}}||King Bowser - Super Mario Bros. 3
|-
|-
|{{CharHead|Chrom|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)|Id (Purpose) (Remix)}}''
|{{SSBU|Ice Climbers}}||Ice Climber (Brawl)
|-
|-
|{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''
|{{SSBU|Sheik}}||Gerudo Valley
|-
|-
|{{CharHead|Meta Knight|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''
|{{SSBU|Zelda}}||Hidden Mountain & Forest
|-
|-
|{{CharHead|Pit|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Underworld}}''
|{{SSBU|Dr. Mario}}||Fever
|-
|-
|{{CharHead|Dark Pit|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|{{SSBU|Pichu}}||Pokémon Gold / Pokémon Silver Medley
|-
|-
|{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''
|{{SSBU|Falco}}||Main Theme - Star Fox 64 (Brawl)
|-
|-
|{{CharHead|Wario|SSBU|hsize=20px}}||''{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}''
|{{SSBU|Marth}}||Fire Emblem Theme
|-
|-
|{{CharHead|Snake|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}''
|{{SSBU|Lucina}}||Id (Purpose)
|-'
|{{CharHead|Ike|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Victory Is Near}}''
|-
|-
|{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Blue (Brawl)}}''
|{{SSBU|Young Link}}||Termina Field
|-
|-
|{{CharHead|Diddy Kong|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}''
|{{SSBU|Ganondorf}}||Death Mountain
|-
|-
|{{CharHead|Lucas|SSBU|hsize=20px}}||''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}''
|{{SSBU|Mewtwo}}||Victory Road - Pokémon Ruby / Pokémon Sapphire
|-
|-
|{{CharHead|Sonic|SSBU|hsize=20px}}||''{{SSBUMusicLink|Sonic The Hedgehog|Live and Learn}}''
|{{SSBU|Roy}}||Winning Road - Roy's Hope
|-
|-
|{{CharHead|King Dedede|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
|{{SSBU|Chrom}}||Id (Purpose) [New Remix]
|-
|-
|{{CharHead|Olimar|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pikmin|Stage Clear / Title Theme - Pikmin}}''
|{{SSBU|Mr. Game & Watch}}||Flat Zone 2
|-
|-
|{{CharHead|Lucario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}}''
|{{SSBU|Meta Knight}}||Meta Knight's Revenge
|-
|-
|{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}''
|{{SSBU|Pit}}||Underworld
|-
|-
|{{CharHead|Toon Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}''
|{{SSBU|Dark Pit}}||Dark Pit's Theme
|-
|-
|{{CharHead|Wolf|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Star Wolf}}''
|{{SSBU|Zero Suit Samus}}||Theme of Samus Aran, Space Warrior
|-
|-
|{{CharHead|Villager|SSBU|hsize=20px}}||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''
|{{SSBU|Wario}}||Ruins - Wario Land: Shake It!
|-
|-
|{{CharHead|Mega Man|SSBU|hsize=20px}}||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}''
|{{SSBU|Snake}}||MGS4 ~Theme of Love~
|-
|-
|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''
|{{SSBU|Ike}}||Victory is Near
|-
|-
|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''
|{{SSBU|Pokémon Trainer}}||Main Theme - Pokémon Red & Blue (Brawl)
|-
|-
|{{CharHead|Little Mac|SSBU|hsize=20px}}||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''
|{{SSBU|Diddy Kong}}||Stickerbush Symphony
|-
|-
|{{CharHead|Greninja|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|{{SSBU|Lucas}}||Mother 3 Love Theme
|-
|-
|{{CharHead|Palutena|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''
|{{SSBU|Sonic}}||Live and Learn
|-
|-
|{{CharHead|Pac-Man|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
|{{SSBU|King Dedede}}||King Dedede's Theme (Brawl)
|-
|-
|{{CharHead|Robin|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|{{SSBU|Olimar}}||Stage Clear / Title Theme - Pikmin
|-
|-
|{{CharHead|Shulk|SSBU|hsize=20px}}||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''
|{{SSBU|Lucario}}||Route 209 - Pokémon Diamond / Pokémon Pearl
|-
|-
|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''
|{{SSBU|R.O.B.}}||Stack-Up/Gyromite
|-
|-
|{{CharHead|Duck Hunt|SSBU|hsize=20px}}||''{{SSBUMusicLink|Other|Duck Hunt Medley (for 3DS / Wii U)}}''
|{{SSBU|Toon Link}}||Hyrule Main Theme
|-
|-
|{{CharHead|Ryu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''
|{{SSBU|Wolf}}||Star Wolf
|-
|-
|{{CharHead|Ken|SSBU|hsize=20px}}||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|{{SSBU|Villager}}||Title Theme - Animal Crossing
|-
|-
|{{CharHead|Cloud|SSBU|hsize=20px}}||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''
|{{SSBU|Mega Man}}||Mega Man 2 Medley
|-
|-
|{{CharHead|Corrin|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}}''
|{{SSBU|Wii Fit Trainer}}||Main Menu - Wii Fit
|-
|-
|{{CharHead|Bayonetta|SSBU|hsize=20px}}||''{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}''
|{{SSBU|Rosalina & Luma}}||Gusty Garden Galaxy
|-
|-
|{{CharHead|Inkling|SSBU|hsize=20px}}||''{{SSBUMusicLink|Splatoon|Bomb Rush Blush}}''
|{{SSBU|Little Mac}}||Jogging / Countdown
|-
|-
|{{CharHead|Ridley|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Nemesis Ridley}}''
|{{SSBU|Greninja}}||Battle! (Trainer Battle) - Pokémon X / Pokémon Y
|-
|-
|{{CharHead|Simon|SSBU|hsize=20px}}||''{{SSBUMusicLink|Castlevania|Bloody Tears / Monster Dance}}''
|{{SSBU|Palutena}}||Destroyed Skyworld
|-
|-
|{{CharHead|Richter|SSBU|hsize=20px}}||''{{SSBUMusicLink|Castlevania|Dracula's Castle}}''
|{{SSBU|Pac-Man}}||PAC-MAN'S PARK / BLOCK TOWN
|-
|-
|{{CharHead|King K. Rool|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''
|{{SSBU|Robin}}||Id (Purpose) [New Remix]
|-
|-
|{{CharHead|Isabelle|SSBU|hsize=20px}}||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''
|{{SSBU|Shulk}}||Xenoblade Chronicles Medley
|-
|-
|{{CharHead|Incineroar|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|{{SSBU|Bowser Jr.}}||Delfino Plaza [New Remix]
|-
|-
|{{CharHead|Piranha Plant|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''
|{{SSBU|Duck Hunt}}||Duck Hunt Medley (for 3DS / Wii U)
|-
|-
|{{CharHead|Joker|SSBU|hsize=20px}}||''{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}}''
|{{SSBU|Ryu}}||Ryu Stage
|-
|-
|{{CharHead|Hero|SSBU|hsize=20px}} (Luminary)||''{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}''
|{{SSBU|Ken}}||Ken Stage
|-
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Erdrick}} Hero (Erdrick)||''{{SSBUMusicLink|Dragon Quest|Adventure - DRAGON QUEST III}}''
|{{SSBU|Cloud}}||Fight On!
|-
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Solo}} Hero (Solo)||''{{SSBUMusicLink|Dragon Quest|Wagon Wheel’s March}}''
|{{SSBU|Corrin}}||Lost in Thoughts All Alone (JP)
|-
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Eight}} Hero (Eight)||''{{SSBUMusicLink|Dragon Quest|Marching Through the Fields}}''
|{{SSBU|Bayonetta}}||Let's Dance, Boys!
|-
|-
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}''
|{{SSBU|Inkling}}||Bomb Rush Blush
|-
|-
|{{CharHead|Terry|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fatal Fury|Kurikinton - FATAL FURY 2 (Original)}}''
|{{SSBU|Ridley}}||Nemesis Ridley
|-
|-
|{{CharHead|Byleth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}''
|{{SSBU|Simon}}||Bloody Tears / Monster Dance
|-
|-
|{{CharHead|Min Min|SSBU|hsize=20px}}||''{{SSBUMusicLink|ARMS|ARMS Grand Prix Official Theme Song}}''
|{{SSBU|Richter}}||Dracula's Castle
|-
|-
|{{CharHead|Steve|SSBU|hsize=20px}}||''{{SSBUMusicLink|Minecraft|Earth}}''
|{{SSBU|King K. Rool}}||Gang-Plank Galleon
|-
|-
|{{CharHead|Sephiroth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Final Fantasy|JENOVA}}''
|{{SSBU|Isabelle}}||Plaza / Title Theme (Animal Crossing: City Folk / Animal Crossing: Wild World)
|-
|-
|{{CharHead|Pyra|SSBU|hsize=20px}}/{{CharHead|Mythra|SSBU|hsize=20px}}||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles 2 Medley}}''
|{{SSBU|Incineroar}}||The Battle at the Summit!
|-
|-
|{{CharHead|Kazuya|SSBU|hsize=20px}}||''{{SSBUMusicLink|Tekken|Kazuya Mishima, Devil Kazuya (Remix)}}''
|{{SSBU|Piranha Plant}}||Underground Theme - Super Mario Bros.
|-
|-
|{{CharHead|Sora|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kingdom Hearts|Blast Away! -Gummi Ship II-}}''
|{{SSBU|Joker}}||Wake Up, Get Up, Get Out There
|}
|}


==Trivia==
==Trivia==
*In the [[PAL]] version of ''Melee'', at the end of the credits, it will say "Certain characters and items from ''Perfect Dark'' and ''Donkey Kong Country 2''. Donkey Kong Rap music based on original ''[[Donkey Kong 64]]'' music courtesy of [[Rare|Rare Ltd]]."
*In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a ''Mario'' themed font.
*In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a ''Mario'' themed font.
**This also applies to its spin-off universes {{uv|Donkey Kong}} and {{uv|Wario}}, but not {{uv|Yoshi}}.
**This also applies to its spin-off universes {{uv|Donkey Kong}} and {{uv|Wario}}, but not {{uv|Yoshi}}.
**Similarly, a {{uv|Street Fighter}}-themed font is used for {{SSB4|Ryu}}, and a font in the style of the {{uv|Final Fantasy}} logo is used for {{SSB4|Cloud}}.
**Similarly, a {{uv|Street Fighter}}-themed font is used for {{SSB4|Ryu}}, and a font in the style of the {{uv|Final Fantasy}} logo is used for {{SSB4|Cloud}}.
*In ''Smash 4'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" cause a ''Pac-Man'' eating sound effect, "[[Nintendo]]" causes a Game Boy startup sound effect, and "[[Sora Ltd.|Sora]]" causes a crowd cheer. In ''Ultimate'', only the Game Boy startup sound is heard upon shooting the Nintendo logo at the end.
*In ''Smash 4'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" causes a ''Pac-Man'' eating sound effect, "[[Nintendo]]" causes a Game Boy startup sound effect, and "[[Sora Ltd.|Sora]]" causes a crowd cheer. In ''Ultimate'', only the Game Boy startup sound is heard upon shooting the Nintendo logo at the end.
*In ''Ultimate'', there is a timer starting at 2:33 and counting down throughout the credits. It is purely aesthetic and does not affect anything, stopping exactly at the time the Nintendo logo would finish leaving the screen if not shot.
*In ''Ultimate'', there is a timer starting at 2:33 and counting down throughout the credits. It is purely aesthetic and does not affect anything, stopping exactly at the time the Nintendo logo would finish leaving the screen if not shot.
*In ''Smash 64'' and ''Melee'', the Pokémon released from [[Poké Ball]]s do not have their voice actors credited. In the PAL version of ''Brawl'', this is true of their French and German actors.
*In ''Smash 64'' and ''Melee'', the Pokémon released from [[Poké Ball]]s do not have their voice actors credited. In the PAL version of ''Brawl'', this is true of their French and German actors.
*The Hero is the only fighter to use differing music depending on a costume.
*The first publicised perfect score of the ''Melee'' credits was achieved by {{Sm|Porkyz}} on February 2, 2021 in the NTSC version.<ref>https://twitter.com/porkyz_falcon/status/1356698663410692097</ref><ref>https://www.youtube.com/watch?v=hE3UFf-3kr4</ref> The feat was done for YouTuber Nathaniel Bandy's $3,000 bounty for the first publicised perfect score.
==References==
<references/>


==External links==
==External links==
*[http://youtube.com/watch?v=NvC8a8QVx4o Credits in ''Super Smash Bros.]
*[http://youtube.com/watch?v=NvC8a8QVx4o Credits in ''Super Smash Bros.]<br>
*[http://youtube.com/watch?v=5S1lK9Sz8l4 Credits in ''Super Smash Bros. Melee'']
*[http://youtube.com/watch?v=5S1lK9Sz8l4 Credits in ''Super Smash Bros. Melee'']<br>
*[http://youtube.com/watch?v=QQvWqqLI1mg Credits in ''Super Smash Bros. Brawl'']
*[http://youtube.com/watch?v=QQvWqqLI1mg Credits in ''Super Smash Bros. Brawl'']<br>


{{SSBUMenus}}
[[Category:Features]]
[[Category:Features]]
[[Category:Single-player modes]]
[[Category:Single Player Modes]]

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