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The ''' | The '''Credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' has this feature. ''[[Super Smash Bros. Brawl]]''{{'}}s has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophy|trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though in a different format than its predecessors. | ||
==In '' | ==In ''Super Smash Bros.''== | ||
[[Image:SSBCredits.png|thumb|200px|Ending Credits in ''Smash 64''.]] | |||
[[ | |||
After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits. | After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits. | ||
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{{clr}} | {{clr}} | ||
==In '' | ==In ''Super Smash Bros. Melee''== | ||
[[File:MeleeCreditsScore.png|thumb|200px|At the end of the credits, the player is told how many credits they hit.]] | [[File:MeleeCreditsScore.png|thumb|200px|At the end of the credits, the player is told how many credits they hit.]] | ||
After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.'' However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee'' | After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.''. However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee'' 's credits feature what appears to be space, as the player travels around tunnels, a giant ''Smash'' logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action. The game also displays how many credits they successfully hit at the mode's conclusion, though this score is not saved and has no impact on gameplay. | ||
Some credits, such as the voice actors for secret characters, are not immediately available, and only become present when these unlockables are obtained. | |||
Due to the presence of the localisation staff, a higher score can be attained in PAL regions than NTSC regions. | |||
The presence of a score counter in the credits led to the formation of a [[List of rumors|hoax]] that was later debunked. | |||
===Music=== | ===Music=== | ||
Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Each character has a song for their credits theme based on their own [[universe]]. | Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Each character has a song for their credits theme based on their own [[universe]]. | ||
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!Character!!Song | !Character!!Song | ||
|- | |- | ||
|{{ | |{{SSBM|Dr. Mario}}||{{MeleeMusic|Dr. Mario}} | ||
|- | |- | ||
|{{ | |{{SSBM|Mario}}||{{MeleeMusic|Super Mario Bros. 3}} | ||
|- | |- | ||
|{{ | |{{SSBM|Luigi}}||{{MeleeMusic|Mushroom Kingdom II}} | ||
|- | |- | ||
|{{ | |{{SSBM|Peach}}||{{MeleeMusic|Rainbow Cruise}} | ||
|- | |- | ||
|{{ | |{{SSBM|Bowser}}||{{MeleeMusic|Princess Peach's Castle}} | ||
|- | |- | ||
|{{ | |{{SSBM|Yoshi}}||{{MeleeMusic|Yoshi's Story}}/{{MeleeMusic|Yoshi's Island}} | ||
|- | |- | ||
|{{ | |{{SSBM|Donkey Kong}}||{{MeleeMusic|Kongo Jungle}}/{{MeleeMusic|Jungle Japes}} | ||
|- | |- | ||
|{{ | |{{SSBM|Link}}||{{MeleeMusic|Great Bay}}/{{MeleeMusic|Temple}} | ||
|- | |- | ||
|{{ | |{{SSBM|Zelda}}/{{SSBM|Sheik}}||{{MeleeMusic|Great Bay}}/{{MeleeMusic|Saria's Theme}} | ||
|- | |- | ||
|{{ | |{{SSBM|Ganondorf}}||{{MeleeMusic|Great Bay}} | ||
|- | |- | ||
|{{ | |{{SSBM|Young Link}}||{{MeleeMusic|Saria's Theme}} | ||
|- | |- | ||
|{{ | |{{SSBM|Samus}}||{{MeleeMusic|Brinstar}}/{{MeleeMusic|Brinstar Depths}} | ||
|- | |- | ||
|{{ | |{{SSBM|Kirby}}||{{MeleeMusic|Fountain of Dreams}}/{{MeleeMusic|Green Greens}} | ||
|- | |- | ||
|{{ | |{{SSBM|Fox}}||rowspan=2|{{MeleeMusic|Corneria}}/{{MeleeMusic|Venom}} | ||
|- | |- | ||
|{{ | |{{SSBM|Falco}} | ||
|- | |- | ||
|{{ | |{{SSBM|Pikachu}}||{{MeleeMusic|Pokémon Stadium}}/{{MeleeMusic|Poké Floats}} | ||
|- | |- | ||
|{{ | |{{SSBM|Jigglypuff}}||{{MeleeMusic|Pokémon Stadium}}/{{MeleeMusic|Battle Theme}} | ||
|- | |- | ||
|{{ | |{{SSBM|Mewtwo}}||{{MeleeMusic|Poké Floats}} | ||
|- | |- | ||
| | |{{SSBM|Pichu}}||{{MeleeMusic|Battle Theme}} | ||
|- | |- | ||
|{{ | |{{SSBM|Captain Falcon}}||{{MeleeMusic|Mute City}}/{{MeleeMusic|Big Blue}} | ||
|- | |- | ||
|{{ | |{{SSBM|Ness}}||{{MeleeMusic|Onett}}/{{MeleeMusic|Fourside}} | ||
|- | |- | ||
|{{ | |{{SSBM|Ice Climbers}}||{{MeleeMusic|Icicle Mountain}}/{{MeleeMusic|Balloon Fighter}} | ||
|- | |- | ||
|{{ | |{{SSBM|Marth}}||rowspan=2|{{MeleeMusic|Fire Emblem}} | ||
|- | |- | ||
|{{ | |{{SSBM|Roy}} | ||
|- | |- | ||
|{{ | |{{SSBM|Mr. Game & Watch}}||{{MeleeMusic|Flat Zone}} | ||
|} | |} | ||
==In '' | ==In ''Super Smash Bros. Brawl''== | ||
[[File:Credits Brawl.png|thumb|200px|right|Credits in ''Brawl''.]] | |||
[[File:Credits Brawl.png|thumb|200px|Credits in ''Brawl''.]] | |||
{{main|Character Roll Call}} | {{main|Character Roll Call}} | ||
Unlike the previous two games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The ending credits in ''Brawl'' are drastically different than the ending credits of ''Melee'', and is more similar to ''Smash 64''. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits. The shooting minigames from ''Smash 64'' and ''Melee'' | Unlike the previous two games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The ending credits in ''Brawl'' are drastically different than the ending credits of ''Melee'', and is more similar to ''Smash 64''. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits. The shooting minigames from ''Smash 64'' and ''Melee'' did not return in ''Brawl's'' credits. | ||
The music that plays during ''Brawl'' | The music that plays during ''Brawl'''s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}. | ||
At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes. | At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes. | ||
==In '' | ==In ''Super Smash Bros. 4''== | ||
{{ImageCaption|File:SSB3DSCredits.jpg|File:SSB4Credits.jpg|width1=x150px|width2=x150px|align=right|caption=Left: The credits in {{for3ds}}.<br>Right: The credits in {{forwiiu}}.}} | {{ImageCaption|File:SSB3DSCredits.jpg|File:SSB4Credits.jpg|width1=x150px|width2=x150px|align=right|caption=Left: The credits in {{for3ds}}.<br>Right: The credits in {{forwiiu}}.}} | ||
The credits return to Classic Mode in both the [[Classic Mode (SSB4-3DS)|3DS]] and [[Classic Mode (SSB4-Wii U)|Wii U]] versions and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. In the background there is a large panel with that fighter's [[ending image]]. However, the photo is hidden by a white texture, and must be uncovered. As the player attacks the names, the hit rectangle flies to the background, removing part of the white texture and revealing chunks of the ending image. The player can speed up the credits by pressing the Start button if they wish, but then can not attack the credits while they are fast-forwarded. The player is awarded 1 Gold per 1% of the image. Also, if 99.99% of the image is revealed, the game may choose to automatically round the score up to 100%. Therefore the most a player can receive is 100 Gold. | The credits return to Classic Mode in both the [[Classic Mode (SSB4-3DS)|3DS]] and [[Classic Mode (SSB4-Wii U)|Wii U]] versions and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. In the background there is a large panel with that fighter's [[ending image]]. However, the photo is hidden by a white texture, and must be uncovered. As the player attacks the names, the hit rectangle flies to the background, removing part of the white texture and revealing chunks of the ending image. The player can speed up the credits by pressing the Start button if they wish, but then can not attack the credits while they are fast-forwarded. The player is awarded 1 Gold per 1% of the image. Also, if 99.99% of the image is revealed, the game may choose to automatically round the score up to 100%. Therefore the most a player can receive is 100 Gold. | ||
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In the Wii U version, some of the credits scroll left, instead of all of them scrolling up. As a result, it is more difficult to get a perfect score in the Wii U version than the 3DS version; to alleviate this, {{b|Screw Attack|item}}s, [[X Bomb]]s, [[Super Mushroom]]s, and [[Smart Bomb]]s that do not hurt the user can float by on balloons, which can be popped to release the item for use. | In the Wii U version, some of the credits scroll left, instead of all of them scrolling up. As a result, it is more difficult to get a perfect score in the Wii U version than the 3DS version; to alleviate this, {{b|Screw Attack|item}}s, [[X Bomb]]s, [[Super Mushroom]]s, and [[Smart Bomb]]s that do not hurt the user can float by on balloons, which can be popped to release the item for use. | ||
The credits music, again entitled '' | The credits music, again entitled ''[[List of SSB4 Music (Super Smash Bros. series)#Credits|Credits]]'', consists of a medley of main themes from all four games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], arranged by Torine. | ||
[[List of updates (SSB4)/1.0.6 changelog|Version 1.0.6]] of ''Smash 4'' added additional credits for post-release content, such as voice actors for [[downloadable]] characters. If such content is available, then extra credits will appear in the minigame, granting more opportunities for players to complete the image. | [[List of updates (SSB4)/1.0.6 changelog|Version 1.0.6]] of ''Smash 4'' added additional credits for post-release content, such as voice actors for [[downloadable]] characters. If such content is available, then extra credits will appear in the minigame, granting more opportunities for players to complete the image. | ||
{{clr}} | {{clr}} | ||
==In '' | ==In ''Super Smash Bros. Ultimate''== | ||
[[File:SmashUltimateCredits.jpg|thumb|The credits in ''[[Super Smash Bros. Ultimate]]'' with {{SSBU|Pikachu}} after finishing Classic Mode.]] | |||
[[File:SmashUltimateCredits.jpg|thumb|The credits in ''Ultimate'' with {{SSBU|Pikachu}} after finishing Classic Mode.]] | The credits return after beating {{SSBU|Classic Mode}}. Unlike the previous installments, it is a scrolling shooter that changes perspective as the player progresses. The player controls their fighter equipped with a [[Super Scope]] to fly around and shoot the names. Players can shoot an explosive item which triggers a [[Smart Bomb]]-like explosion to hit nearby names. A score is displayed based on names that were hit and a progress bar with rewards is displayed on the bottom left corner. The progress bar will move towards the rewards as the player shoot the names at five different point thresholds, starting at 100,000 and continuing on until 1,500,000 points. The background is set in space. The camera changes angles when the player progresses in the credits. The player can speed up the credits like in previous ''Smash Bros.'' games. After the credits, the fighter's [[Congratulations screen|ending image]] is shown along with the score, but this time, the clear movie scenes don't appear anymore after the final results. Like in ''Super Smash Bros. Melee'' and ''Brawl'', each character has their own separate music based on their own [[universe]]. | ||
The credits return after beating {{SSBU|Classic Mode}}. Unlike the previous installments, it is a scrolling shooter that changes perspective as the player progresses. The player controls their fighter equipped with a [[Super Scope]] to fly around and shoot the names | |||
The credits also appear after completing [[Adventure Mode: World of Light|World of Light]] and it displays the names. It is set in a black background and the shooting credits game is not in the World of Light's credits. The songs used in the credits for World of Light are Main Theme Piano Solo (If either [[Galeem]] or [[Dharkon]] is defeated) and [[Lifelight]] (If both Galeem and Dharkon are defeated) | The credits also appear after completing [[Adventure Mode: World of Light|World of Light]] and it displays the names. It is set in a black background and the shooting credits game is not in the World of Light's credits. The songs used in the credits for World of Light are Main Theme Piano Solo (If either [[Galeem]] or [[Dharkon]] is defeated) and [[Lifelight]] (If both Galeem and Dharkon are defeated). | ||
Listed below are the tracks that play for each character on [[Classic Mode]]'s credits. | |||
Listed below are the tracks that play for each character on Classic Mode's credits. | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; | {|class="wikitable sortable" style="margin:1em auto 1em auto; | ||
!Character!!Song | !Character!!Song | ||
|- | |- | ||
|{{ | |{{SSBU|Mario}}||Super Mario Bros.: The Lost Levels Medley | ||
|- | |- | ||
|{{ | |{{SSBU|Donkey Kong}}||Donkey Kong Country Returns (Vocals) | ||
|- | |- | ||
|{{ | |{{SSBU|Link}}||Title Theme - The Legend of Zelda | ||
|- | |- | ||
|{{ | |{{SSBU|Samus}}||Ending - Metroid | ||
|- | |- | ||
|{{ | |{{SSBU|Dark Samus}}||Multiplayer - Metroid Prime 2: Echoes | ||
|- | |- | ||
|{{ | |{{SSBU|Yoshi}}||Yoshi's Tale | ||
|- | |- | ||
|{{ | |{{SSBU|Kirby}}||Staff Credits - Kirby's Dream Land | ||
|- | |- | ||
|{{ | |{{SSBU|Fox}}||Main Theme - Star Fox | ||
|- | |- | ||
|{{ | |{{SSBU|Pikachu}}||Road to Viridian City - Pokémon Red / Pokémon Blue | ||
|- | |- | ||
|{{ | |{{SSBU|Luigi}}||Title / Ending - Super Mario World | ||
|- | |- | ||
|{{ | |{{SSBU|Ness}}||Smiles and Tears | ||
|- | |- | ||
|{{ | |{{SSBU|Captain Falcon}}||Fire Field | ||
|- | |- | ||
|{{ | |{{SSBU|Jigglypuff}}||Pokémon Center - Pokémon Red & Blue | ||
|- | |- | ||
|{{ | |{{SSBU|Peach}}||Slide | ||
|- | |- | ||
|{{ | |{{SSBU|Daisy}}||Mario Tennis / Mario Golf | ||
|- | |- | ||
|{{ | |{{SSBU|Bowser}}||King Bowser - Super Mario Bros. 3 | ||
|- | |- | ||
|{{ | |{{SSBU|Ice Climbers}}||Ice Climber (Brawl) | ||
|- | |- | ||
|{{ | |{{SSBU|Sheik}}||Gerudo Valley | ||
|- | |- | ||
|{{ | |{{SSBU|Zelda}}||Hidden Mountain & Forest | ||
|- | |- | ||
|{{ | |{{SSBU|Dr. Mario}}||Fever | ||
|- | |- | ||
|{{ | |{{SSBU|Pichu}}||Pokémon Gold / Pokémon Silver Medley | ||
|- | |- | ||
|{{ | |{{SSBU|Falco}}||Main Theme - Star Fox 64 (Brawl) | ||
|- | |- | ||
|{{ | |{{SSBU|Marth}}||Fire Emblem Theme | ||
|- | |- | ||
|{{ | |{{SSBU|Lucina}}||Id (Purpose) | ||
|- | |- | ||
|{{ | |{{SSBU|Young Link}}||Termina Field | ||
|- | |- | ||
|{{ | |{{SSBU|Ganondorf}}||Death Mountain | ||
|- | |- | ||
|{{ | |{{SSBU|Mewtwo}}||Victory Road - Pokémon Ruby / Pokémon Sapphire | ||
|- | |- | ||
|{{ | |{{SSBU|Roy}}||Winning Road - Roy's Hope | ||
|- | |- | ||
|{{ | |{{SSBU|Chrom}}||Id (Purpose) [New Remix] | ||
|- | |- | ||
|{{ | |{{SSBU|Mr. Game & Watch}}||Flat Zone 2 | ||
|- | |- | ||
|{{ | |{{SSBU|Meta Knight}}||Meta Knight's Revenge | ||
|- | |- | ||
|{{ | |{{SSBU|Pit}}||Underworld | ||
|- | |- | ||
|{{ | |{{SSBU|Dark Pit}}||Dark Pit's Theme | ||
|- | |- | ||
|{{ | |{{SSBU|Zero Suit Samus}}||Theme of Samus Aran, Space Warrior | ||
|- | |- | ||
|{{ | |{{SSBU|Wario}}||Ruins - Wario Land: Shake It! | ||
|- | |- | ||
|{{ | |{{SSBU|Snake}}||MGS4 ~Theme of Love~ | ||
|- | |- | ||
|{{ | |{{SSBU|Ike}}||Victory is Near | ||
|- | |- | ||
|{{ | |{{SSBU|Pokémon Trainer}}||Main Theme - Pokémon Red & Blue (Brawl) | ||
|- | |- | ||
|{{ | |{{SSBU|Diddy Kong}}||Stickerbush Symphony | ||
|- | |- | ||
|{{ | |{{SSBU|Lucas}}||Mother 3 Love Theme | ||
|- | |- | ||
|{{ | |{{SSBU|Sonic}}||Live and Learn | ||
|- | |- | ||
|{{ | |{{SSBU|King Dedede}}||King Dedede's Theme (Brawl) | ||
|- | |- | ||
|{{ | |{{SSBU|Olimar}}||Stage Clear / Title Theme - Pikmin | ||
|- | |- | ||
|{{ | |{{SSBU|Lucario}}||Route 209 - Pokémon Diamond / Pokémon Pearl | ||
|- | |- | ||
|{{ | |{{SSBU|R.O.B.}}||Stack-Up/Gyromite | ||
|- | |- | ||
|{{ | |{{SSBU|Toon Link}}||Hyrule Main Theme | ||
|- | |- | ||
|{{ | |{{SSBU|Wolf}}||Star Wolf | ||
|- | |- | ||
|{{ | |{{SSBU|Villager}}||Title Theme - Animal Crossing | ||
|- | |- | ||
|{{ | |{{SSBU|Mega Man}}||Mega Man 2 Medley | ||
|- | |- | ||
|{{ | |{{SSBU|Wii Fit Trainer}}||Main Menu - Wii Fit | ||
|- | |- | ||
|{{ | |{{SSBU|Rosalina & Luma}}||Gusty Garden Galaxy | ||
|- | |- | ||
|{{ | |{{SSBU|Little Mac}}||Jogging / Countdown | ||
|- | |- | ||
|{{ | |{{SSBU|Greninja}}||Battle! (Trainer Battle) - Pokémon X / Pokémon Y | ||
|- | |- | ||
|{{ | |{{SSBU|Palutena}}||Destroyed Skyworld | ||
|- | |- | ||
|{{ | |{{SSBU|Pac-Man}}||PAC-MAN'S PARK / BLOCK TOWN | ||
|- | |- | ||
|{{ | |{{SSBU|Robin}}||Id (Purpose) [New Remix] | ||
|- | |- | ||
|{{ | |{{SSBU|Shulk}}||Xenoblade Chronicles Medley | ||
|- | |- | ||
|{{ | |{{SSBU|Bowser Jr.}}||Delfino Plaza [New Remix] | ||
|- | |- | ||
|{{ | |{{SSBU|Duck Hunt}}||Duck Hunt Medley (for 3DS / Wii U) | ||
|- | |- | ||
|{{ | |{{SSBU|Ryu}}||Ryu Stage | ||
|- | |- | ||
|{{ | |{{SSBU|Ken}}||Ken Stage | ||
|- | |- | ||
|{{ | |{{SSBU|Cloud}}||Fight On! | ||
|- | |- | ||
|{{ | |{{SSBU|Corrin}}||Lost in Thoughts All Alone (JP) | ||
|- | |- | ||
|{{ | |{{SSBU|Bayonetta}}||Let's Dance, Boys! | ||
|- | |- | ||
|{{ | |{{SSBU|Inkling}}||Bomb Rush Blush | ||
|- | |- | ||
|{{ | |{{SSBU|Ridley}}||Vs. Ridley | ||
|- | |- | ||
|{{ | |{{SSBU|Simon}}||Bloody Tears / Monster Dance | ||
|- | |- | ||
|{{ | |{{SSBU|Richter}}||Dracula's Castle | ||
|- | |- | ||
|{{ | |{{SSBU|King K. Rool}}||Gang-Plank Galleon | ||
|- | |- | ||
|{{ | |{{SSBU|Isabelle}}||Plaza / Title Theme (Animal Crossing: City Folk / Animal Crossing: Wild World) | ||
|- | |- | ||
|{{ | |{{SSBU|Incineroar}}||The Battle at the Summit! | ||
<!-- | |||
|- | |- | ||
|{{ | |{{SSBU|Piranha Plant}}||'' | ||
|- | |- | ||
|{{ | |{{SSBU|Joker}}||'' | ||
--> | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*In the [[PAL]] version of ''Melee'', at the end of the credits, it will say "Certain characters and items from ''Perfect Dark'' and ''Donkey Kong Country 2''. Donkey Kong Rap music based on original ''[[Donkey Kong 64]]'' music courtesy of [[Rare|Rare Ltd]]." | |||
*In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a ''Mario'' themed font. | *In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a ''Mario'' themed font. | ||
**This also applies to its spin-off universes {{uv|Donkey Kong}} and {{uv|Wario}}, but not {{uv|Yoshi}}. | **This also applies to its spin-off universes {{uv|Donkey Kong}} and {{uv|Wario}}, but not {{uv|Yoshi}}. | ||
**Similarly, a {{uv|Street Fighter}}-themed font is used for {{SSB4|Ryu}}, and a font in the style of the {{uv|Final Fantasy}} logo is used for {{SSB4|Cloud}}. | **Similarly, a {{uv|Street Fighter}}-themed font is used for {{SSB4|Ryu}}, and a font in the style of the {{uv|Final Fantasy}} logo is used for {{SSB4|Cloud}}. | ||
*In ''Smash 4'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" | *In ''Smash 4'' and ''Ultimate'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" causes a ''Pac-Man'' eating sound effect, "[[Nintendo]]" causes a Game Boy startup sound effect, and "[[Sora Ltd.|Sora]]" causes a crowd cheer. | ||
*In ''Smash 64'' and ''Melee'', the Pokémon released from [[Poké Ball]]s do not have their voice actors credited. In the PAL version of ''Brawl'', this is true of their French and German actors. | *In ''Smash 64'' and ''Melee'', the Pokémon released from [[Poké Ball]]s do not have their voice actors credited. In the PAL version of ''Brawl'', this is true of their French and German actors. | ||
==External links== | ==External links== | ||
*[http://youtube.com/watch?v=NvC8a8QVx4o Credits in ''Super Smash Bros.] | *[http://youtube.com/watch?v=NvC8a8QVx4o Credits in ''Super Smash Bros.]<br> | ||
*[http://youtube.com/watch?v=5S1lK9Sz8l4 Credits in ''Super Smash Bros. Melee''] | *[http://youtube.com/watch?v=5S1lK9Sz8l4 Credits in ''Super Smash Bros. Melee'']<br> | ||
*[http://youtube.com/watch?v=QQvWqqLI1mg Credits in ''Super Smash Bros. Brawl''] | *[http://youtube.com/watch?v=QQvWqqLI1mg Credits in ''Super Smash Bros. Brawl'']<br> | ||
[[Category:Features]] | [[Category:Features]] | ||
[[Category:Single | [[Category:Single Player Modes]] |